- Created 4 TSX tilesets with terrain/wang set definitions - grass_soil_autotile.tsx (terrain-based) - fence_autotile.tsx (wang set) - water_tileset_autotile.tsx - grass_tileset_autotile.tsx Documentation: - AUTO_TILING_VODIC.md (Slovenian guide) - TERRAIN_NOTATION_REFERENCE.md - AUTO_TILING_CHECKLIST.md - AUTO_TILING_SESSION_SUMMARY.md - Updated MICRO_FARM_VODIC.md - Updated DNEVNIK.md Generated TOP-DOWN sprite sheets (7 packs): - town_buildings_topdown.png - trees_topdown_pack.png - rocks_obstacles_topdown.png - mine_entrances_topdown.png - starting_camp_topdown.png - farm_structures_topdown.png - buildings_ruins_states.png (3 states per building) Organized 60 Krvava Zetev sprites in krvava_zetev_sprites folder All assets vibrant colors, NO grays, ready for Tiled!
120 lines
4.4 KiB
TypeScript
120 lines
4.4 KiB
TypeScript
<? xml version = "1.0" encoding = "UTF-8" ?>
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<tileset version="1.10" tiledversion="1.11.0" name="fence_autotile" tilewidth="48" tileheight="48" tilecount="16" columns="4">
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<image source="fence_autotile.png" width="192" height="192" />
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<!-- FENCE AUTO-TILING using Wang Sets -->
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<wangsets>
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<wangset name="Fence Connections" type="edge" tile="-1">
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<wangcolor name="Fence" color="#ff0000" tile="-1" probability="1" />
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<!-- Row 1: Horizontal fence pieces -->
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<wangtile tileid="0" wangid="0,0,1,0,1,0,0,0" />
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<wangtile tileid="1" wangid="0,0,1,0,1,0,0,0" />
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<wangtile tileid="2" wangid="0,0,1,0,1,0,0,0" />
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<wangtile tileid="3" wangid="0,0,0,0,1,0,1,0" />
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<!-- Row 2: Vertical fence pieces -->
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<wangtile tileid="4" wangid="1,0,0,0,0,0,1,0" />
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<wangtile tileid="5" wangid="1,0,1,0,0,0,0,0" />
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<wangtile tileid="6" wangid="1,0,1,0,0,0,0,0" />
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<wangtile tileid="7" wangid="0,0,0,0,0,0,1,0" />
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<!-- Row 3: Corners -->
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<wangtile tileid="8" wangid="1,0,0,0,0,0,0,0" />
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<wangtile tileid="9" wangid="0,0,1,0,0,0,0,0" />
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<wangtile tileid="10" wangid="0,0,0,0,0,0,1,0" />
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<wangtile tileid="11" wangid="0,0,0,0,1,0,0,0" />
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<!-- Row 4: Junctions and gate -->
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<wangtile tileid="12" wangid="1,0,1,0,1,0,0,0" />
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<wangtile tileid="13" wangid="1,0,1,0,1,0,1,0" />
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<wangtile tileid="14" wangid="0,0,0,0,0,0,0,0" />
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<wangtile tileid="15" wangid="0,0,0,0,0,0,0,0" />
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</wangset>
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</wangsets>
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<!-- Individual tile properties -->
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<tile id="0">
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<properties>
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<property name="type" value="fence_horizontal_left" />
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</properties>
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</tile>
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<tile id="1">
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<properties>
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<property name="type" value="fence_horizontal_mid" />
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</properties>
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</tile>
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<tile id="2">
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<properties>
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<property name="type" value="fence_horizontal_mid2" />
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</properties>
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</tile>
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<tile id="3">
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<properties>
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<property name="type" value="fence_horizontal_right" />
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</properties>
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</tile>
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<tile id="4">
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<properties>
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<property name="type" value="fence_vertical_top" />
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</properties>
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</tile>
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<tile id="5">
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<properties>
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<property name="type" value="fence_vertical_mid" />
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</properties>
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</tile>
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<tile id="6">
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<properties>
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<property name="type" value="fence_vertical_mid2" />
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</properties>
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</tile>
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<tile id="7">
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<properties>
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<property name="type" value="fence_vertical_bottom" />
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</properties>
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</tile>
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<tile id="8">
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<properties>
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<property name="type" value="fence_corner_topleft" />
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</properties>
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</tile>
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<tile id="9">
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<properties>
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<property name="type" value="fence_corner_topright" />
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</properties>
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</tile>
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<tile id="10">
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<properties>
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<property name="type" value="fence_corner_bottomleft" />
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</properties>
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</tile>
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<tile id="11">
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<properties>
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<property name="type" value="fence_corner_bottomright" />
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</properties>
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</tile>
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<tile id="12">
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<properties>
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<property name="type" value="fence_tjunction" />
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</properties>
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</tile>
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<tile id="13">
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<properties>
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<property name="type" value="fence_cross" />
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</properties>
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</tile>
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<tile id="14">
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<properties>
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<property name="type" value="fence_gate_closed" />
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<property name="interactable" type="bool" value="true" />
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</properties>
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</tile>
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<tile id="15">
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<properties>
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<property name="type" value="fence_gate_open" />
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<property name="interactable" type="bool" value="true" />
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</properties>
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</tile>
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</tileset>
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