Files
novafarma/ASSET_PRODUCTION_PLAN.md
David Kotnik bac36d281c 🎯 Jan 8 Asset Production Plan - 10 Week Roadmap
 DISCOVERED EXISTING REFERENCES:

**344 Reference Images Already Available!**
- NPCs: 179 PNG references 
- Creatures: 112 PNG references 
- Biomes: 53 PNG references 

**Organized in:**
- /assets/references/npcs/ (15 folders)
- /assets/references/creatures/ (6 folders)
- /assets/references/biomes/ (7 biomes started)

**COMPLETE 10-WEEK PRODUCTION PLAN:**

**Phase 1 (Weeks 1-3): Convert Existing Refs**
- Week 1: Convert 12 NPCs (179 refs → 180 sprites)
- Week 2: Convert creatures (112 refs → 120 sprites)
- Week 3: Complete 5 biomes (partial refs → 170 sprites)
- Total: 470 new sprites from existing references

**Phase 2 (Weeks 4-7): New Generation**
- Week 4: Swamp + Beach biomes (~95 sprites)
- Week 5: Special biomes (~70 sprites)
- Week 6: Boss arenas (~80 sprites)
- Week 7: Items + UI (~64 sprites)
- Total: 309 new generated sprites

**Phase 3 (Weeks 8-10): Faza 2**
- Week 8: Multiplayer + buildings (~100 sprites)
- Week 9: Vehicles + effects (~80 sprites)
- Week 10: Bosses + cutscenes (~100 sprites)
- Total: 280 Faza 2 sprites

**TOTALS:**
- Current: 746 sprites (Demo 402 + Refs 344)
- Phase 1-3: 1,059 new sprites
- Final: 1,805 sprites (120% of 1,500 target!)

**TIME COMMITMENT:**
- Total: ~120-140 hours over 10 weeks
- Daily: 2-3 hours/day (sustainable!)

**KEY INSIGHT:**
🎉 We already have 50% of assets!
🎉 Most NPCs/creatures just need conversion!
🎉 Only generating ~40% truly new content!

**NEXT STEPS:**
1. Audit NPC references (this week)
2. Convert first 3 NPCs (Mayor, Teacher, Blacksmith)
3. Start creature conversion pipeline

File: ASSET_PRODUCTION_PLAN.md
2026-01-08 19:00:45 +01:00

9.8 KiB
Raw Blame History

🎯 ASSET PRODUCTION PLAN - FAZA 1 & 2

Created: Jan 8, 2026 18:59 CET
Purpose: Complete production plan za vse manjkajoče assets
Status: 698 Demo ready, 344 Faza 1/2 references, 737 missing


ŠTA ŽE IMAMO ZA FAZA 1/2:

BIOMES (53 references):

Folders v /assets/references/biomes/:

  • Desert (partial)
  • Forest (partial)
  • Frozen/Winter (partial)
  • Grassland (COMPLETE - 53 sprites)
  • Jungle (partial)
  • Volcanic (partial)

Status: 1/18 biomes complete, 6 started


NPCs (179 references):

Folders v /assets/references/npcs/:

  • Amazon Rainforest NPCs
  • Arborist
  • Atlantis NPCs
  • Catacombs NPCs
  • Chernobyl NPCs
  • Desert NPCs
  • Dino Valley NPCs
  • Egyptian Desert NPCs
  • Forest NPCs
  • Grassland NPCs
  • Ivan Kovač (specific NPC)
  • Kustos (guardian)
  • Loch Ness NPCs
  • Glavni Smetar (key character)
  • npc_style_approved (reference styles)

Status: Massive reference library! ~179 PNG references ready


CREATURES (112 references):

Folders v /assets/references/creatures/:

  • Bosses (boss references)
  • Chernobyl Mutants
  • Dinosaurs
  • Farm Animals
  • Mythical Creatures
  • Wild Animals

Status: ~112 creature references ready for conversion


📊 CURRENT ASSET SUMMARY:

Category Demo (Ready) Faza 1/2 (References) Total Have Need Missing
Characters 62 179 241 250 9
Biomes 53 53 106 600 494
Creatures 58 112 170 300 130
UI/Buildings 86 0 86 150 64
Items/Crops 143 0 143 200 57
TOTAL 402 344 746 1500 754

Real Completion: 50% (746/1500 production sprites)


🎯 PRODUCTION PLAN:

PRIORITY 1: CONVERT EXISTING REFERENCES (1-2 weeks)

We already have 344 reference images that need processing!

Step 1: NPC Conversion (179 refs → ~200 sprites)

Time: 1 week
Process:

  1. Review all 179 NPC references in /assets/references/npcs/
  2. Select best 12-15 NPCs for Faza 1
  3. Generate 4-direction sprites for each (idle + walk)
  4. Create portraits for dialogue
  5. Export to /assets/sprites/npcs/

NPCs to prioritize:

  • Mayor (from grassland NPCs)
  • Teacher (from forest NPCs)
  • Blacksmith (from desert NPCs)
  • Priest (from catacombs NPCs)
  • Guard (from grassland NPCs)
  • Glavni Smetar (key character - use existing ref)
  • Ivan Kovač (use existing ref)
  • Kustos (guardian - use existing ref)
  • 4-6 more from reference library

Step 2: Creature Conversion (112 refs → ~150 sprites)

Time: 1 week
Process:

  1. Review all creature references
  2. Generate animation frames (idle, walk, attack)
  3. Create variants where needed

Creatures to prioritize:

From Farm Animals:

  • Cow (normal + mutant)
  • Chicken
  • Sheep
  • Pig

From Wild Animals:

  • Wolf
  • Bear
  • Deer
  • Boar

From Mythical:

  • Griffin
  • Dragon (mini-boss)
  • Vampire

From Chernobyl Mutants:

  • 3-4 unique mutant types

From Dinosaurs:

  • T-Rex (boss)
  • Raptor (enemy)
  • Pterodactyl (flying)

From Bosses:

  • Review boss references
  • Create 4-5 major boss sprites

Step 3: Biome Expansion (53 refs → ~400 sprites)

Time: 2-3 weeks
Process:

  1. Complete partial biomes (Desert, Forest, Winter, Jungle, Volcanic)
  2. Generate terrain tiles (grass, dirt, water, etc.)
  3. Create props (trees, rocks, plants)
  4. Export full tilesets

Biomes from references:

Grassland: COMPLETE (53 sprites)

⚠️ Desert (partial refs):

  • Desert sand tiles (12 variants)
  • Sand dunes (4 types)
  • Cacti (3 sizes)
  • Desert rocks (4 types)
  • Oasis water (animated, 6 frames)
  • Palm trees (2 types)
  • Total needed: ~35 sprites

⚠️ Forest (partial refs):

  • Dense forest ground (8 variants)
  • Thick trees (5 types)
  • Mushrooms (3 sizes)
  • Vines (4 variants)
  • Forest rocks (3 types)
  • Total needed: ~30 sprites

⚠️ Winter/Frozen (partial refs):

  • Snow tiles (10 variants)
  • Ice tiles (6 variants)
  • Pine trees (3 types)
  • Frozen water (animated)
  • Icicles (4 sizes)
  • Snow rocks (3 types)
  • Total needed: ~35 sprites

⚠️ Jungle (partial refs):

  • Jungle ground (10 variants)
  • Tropical trees (4 types)
  • Vines (5 variants)
  • Exotic flowers (6 types)
  • Jungle ruins (4 pieces)
  • Total needed: ~40 sprites

⚠️ Volcanic (partial refs):

  • Lava tiles (animated, 8 frames)
  • Scorched earth (6 variants)
  • Volcanic rocks (5 types)
  • Smoke effects (4 frames)
  • Dead trees (2 types)
  • Total needed: ~30 sprites

PRIORITY 2: NEW GENERATION (3-4 weeks)

Remaining biomes with NO references:

Swamp Biome (~30 sprites):

  • Murky water (animated)
  • Dead trees (3 types)
  • Swamp grass (6 variants)
  • Lily pads (3 sizes)
  • Swamp rocks (3 types)
  • Vines (4 variants)
  • Fog overlay (2 density levels)

Beach/Coast Biome (~25 sprites):

  • Sand tiles (8 variants)
  • Water edge (animated, 6 frames)
  • Shells (4 types)
  • Driftwood (3 pieces)
  • Beach rocks (3 types)
  • Palm trees (2 types)

Cave/Underground (~40 sprites):

  • Cave wall tiles (12 variants)
  • Stalactites (5 sizes)
  • Stalagmites (5 sizes)
  • Crystal formations (6 types)
  • Underground water (animated)
  • Glowing mushrooms (4 types)
  • Cave entrance (2 variants)

Special Biomes (~140 sprites):

  • Crystal Forest (~35)
  • Corrupted Land (~35)
  • Dino Valley (~40) - USE existing refs!
  • Witch Forest (~30)

Boss Arenas (~120 sprites):

  • Cenotes (~40)
  • Catacombs (~40) - USE existing refs!
  • Final Boss Arena (~40)

PRIORITY 3: ITEMS & UI (2 weeks)

Tool Upgrades (~20 sprites):

  • Stone tier (5 tools)
  • Iron tier (5 tools)
  • Gold tier (5 tools)
  • Diamond tier (5 tools)

Consumables (~16 sprites):

  • Food items (10 types)
  • Potions (6 types)

Quest Items (~6 sprites):

  • Ana's Locket
  • Ana's Diary
  • 4 types of keys

Advanced UI (~22 sprites):

  • Minimap frames (4 variants)
  • Quest log UI (6 pieces)
  • Shop UI (8 pieces)
  • Skill tree UI (4 pieces)

📅 TIMELINE:

PHASE 1: CONVERT REFERENCES (Weeks 1-3)

Week 1:

  • Convert 12 NPCs (179 refs → 12 × ~15 sprites = 180)
  • Set up NPC animation pipeline

Week 2:

  • Convert creatures (112 refs → ~120 sprites)
  • Generate boss sprites from refs

Week 3:

  • Complete 5 partial biomes (~170 sprites)
  • Export all tilesets

Milestone: 470 new sprites from existing references


PHASE 2: NEW GENERATION (Weeks 4-7)

Week 4:

  • Generate Swamp + Beach biomes (~55 sprites)
  • Generate Cave biome (~40 sprites)

Week 5:

  • Generate 2 special biomes (~70 sprites)

Week 6:

  • Generate 2 boss arenas (~80 sprites)

Week 7:

  • Generate tool upgrades + consumables (~36 sprites)
  • Generate quest items + advanced UI (~28 sprites)

Milestone: 309 new generated sprites


PHASE 3: FAZA 2 CONTENT (Weeks 8-10)

Week 8:

  • Multiplayer avatars (~40 sprites)
  • Advanced buildings (~60 sprites)

Week 9:

  • Vehicles + Weather (~50 sprites)
  • Particle effects (~30 sprites)

Week 10:

  • End-game bosses (~80 sprites)
  • Cutscene stills (~20 sprites)

Milestone: 280 Faza 2 sprites


🎯 TOTAL PRODUCTION SCHEDULE:

Phase Weeks Sprites Source
Phase 1 1-3 470 Convert existing refs
Phase 2 4-7 309 New generation
Phase 3 8-10 280 Faza 2 content
TOTAL 10 weeks 1,059 Full production

Combined with current 746 = 1,805 total sprites
Target: 1,500 sprites
Result: 120% coverage!


🚀 IMMEDIATE NEXT STEPS:

THIS WEEK (Jan 8-14):

  1. Audit existing references:

    • Review all 179 NPC refs
    • Review all 112 creature refs
    • Select best candidates for Faza 1
  2. Set up conversion pipeline:

    • Create batch processing script
    • Define animation frame standards
    • Set up export templates
  3. Start NPC conversion:

    • Generate first 3 NPCs (Mayor, Teacher, Blacksmith)
    • Test in GameScene
    • Validate animation quality

NEXT WEEK (Jan 15-21):

  1. Complete NPC conversion (12 total)
  2. Start creature conversion (20 priority creatures)
  3. Begin biome expansion (Desert + Forest)

📊 RESOURCE ALLOCATION:

AI Generation Tools:

  • Primary: Gemini (your current tool)
  • Backup: Midjourney, DALL-E 3
  • Manual editing: Photoshop/GIMP for touch-ups

Time Estimates:

  • NPC conversion: ~2 hours per NPC × 12 = 24 hours
  • Creature conversion: ~1 hour per creature × 20 = 20 hours
  • Biome tiles: ~4 hours per biome × 5 = 20 hours
  • New generation: ~3 hours per asset set

Total Time: ~120-140 hours over 10 weeks
Daily commitment: ~2-3 hours/day Sustainable!


KEY INSIGHTS:

  1. We have 344 reference images already! 🎉

    • This is MASSIVE time-saver
    • Most NPCs & creatures are reference-ready
    • Just need conversion to game sprites
  2. 50% complete already!

    • 746 sprites ready
    • Only need 754 more for full game
  3. Smart workflow:

    • Week 1-3: Convert what we have (fast!)
    • Week 4-7: Generate new content (slower)
    • Week 8-10: Polish + Faza 2
  4. Demo is 100% ready NOW!

    • Can launch immediately
    • Faza 1/2 content = DLC model

NEXT ACTION: Audit + select NPCs for conversion! 📋