268 lines
7.4 KiB
Markdown
268 lines
7.4 KiB
Markdown
# 🚨 CRITICAL UPDATE - PRODUCTION REALITY CHECK
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**DEMO_FAZA1 Status po preverbi**
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**Datum:** 10. Februar 2026, 17:13
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---
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## ⚠️ CRITICAL ISSUE DISCOVERED:
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**REFERENCES folder:** Source material (sprite sheets, setovi)
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- Insects: 4+ per sliki (need extraction)
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- Fish: Vse v setu (need extraction)
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- Zombies: Samo Porter je individual sprite
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**DEMO_FAZA1 folder:** Production-ready individual sprites
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- **MISSING:** Insects, Fish, Zombies (razen Porter)
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- **MISSING:** Most gameplay sprites
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---
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## 📂 WHAT'S ACTUALLY IN DEMO_FAZA1:
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### **✅ EXISTS (Ready to use):**
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```
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Characters/
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├── Kai_Dreads.png - Kai portrait
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├── kai_walk_sheet.png - Kai walk (animation ready)
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└── zombie_porter_worker.png - Porter zombie (ONLY 1!)
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Environment/
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├── dead_nature_0-8.png - 9 decoration variants
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├── fence_sign_0-2.png - 3 signs
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├── stream, water, campfire - Basic environment
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Ground/
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├── 3 ground textures - Ready
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Trees/
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├── tree_adult_0-5.png - 6 tree variants
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UI/
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├── 12 UI elements - All ready (trial badge, health, inventory)
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VFX/
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├── 2 VFX overlays - Amnesia + fog
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Vegetation/
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├── 5 grass/bush sprites - Ready
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```
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**TOTAL DEMO_FAZA1:** ~55 files (kot sem že našel)
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---
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## ❌ WHAT'S MISSING FROM PRODUCTION:
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### **🔴 CRITICAL - NOT IN DEMO_FAZA1:**
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**Characters:**
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1. ❌ **Kai idle animation** (ne obstaja)
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2. ❌ **Kai work animation** (ne obstaja)
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3. ❌ **Gronk sprites** (walk sheet je v DEMO_FAZA1, ampak NI idle)
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4. ❌ **Scout Zombie** (0%)
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5. ❌ **Farmer Zombie** (samo v references kot static)
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6. ❌ **Miner Zombie** (samo v references kot static)
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7. ❌ **Lumberjack Zombie** (0%)
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**Insects:**
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8. ❌ **Individual insect sprites** (vse v setih v references!)
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- References ima: `insekti_posebni_set.png`, `insekti_travnik_set.png`, etc.
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- **DEMO_FAZA1:** 0 insects!
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**Fish:**
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9. ❌ **Individual fish sprites** (vse v `zivali_ribe_vse_vrste_set.png`)
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- References: Fish set (117KB, all types)
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- **DEMO_FAZA1:** 0 fish!
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**Animals:**
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10. ❌ **Individual animal sprites** (vse v `zivali_divje_predelane_svetlejsa.png`)
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- References: Wild animal set (43KB)
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- **DEMO_FAZA1:** 0 animals!
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**Items:**
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11. ❌ **Tools** (hoe, axe, watering can) - 0 in DEMO_FAZA1
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12. ❌ **Seeds** - 0 in DEMO_FAZA1
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13. ❌ **Harvested items** (wood, stone, crops) - 0 in DEMO_FAZA1
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**Crops:**
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14. ❌ **Cannabis growth stages** - References ima, DEMO nima!
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15. ❌ **Sunflower growth** - References ima, DEMO nima!
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16. ❌ **Corn, Potato, Wheat** - References ima growth sheets, DEMO nima!
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**Structures:**
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17. ❌ **All buildings** except `foundation_concrete.png`
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- References има: Workshop, Greenhouse, Barn, Generator, Mine
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- **DEMO_FAZA1:** Only 1 foundation!
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**Machines:**
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18. ❌ **Oil Press** - References only
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19. ❌ **Water Filter** - 0
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20. ❌ **Generator** - References only (agregat_1_pokvarjen, agregat_2_delujoc)
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---
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## 📊 REVISED PRODUCTION READINESS:
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### **DEMO_FAZA1 Actual Status:**
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| Category | In Folder | Production Ready |
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|----------|-----------|------------------|
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| **Characters** | 3 | ⚠️ 20% (Kai walk only) |
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| **Insects** | 0 | ❌ 0% (all in refs as sets) |
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| **Fish** | 0 | ❌ 0% (all in refs as sets) |
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| **Animals** | 0 | ❌ 0% (all in refs as sets) |
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| **Zombies** | 1 | ⚠️ 14% (1/7 types) |
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| **Items/Tools** | 3 | ⚠️ 10% (hay, wheel, sleeping bag) |
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| **Crops** | 0 | ❌ 0% (growth sheets in refs) |
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| **Structures** | 1 | ⚠️ 5% (only foundation) |
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| **Machines** | 0 | ❌ 0% (all in references) |
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| **Environment** | 14 | ✅ 90% |
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| **Ground** | 3 | ✅ 100% |
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| **Trees** | 6 | ✅ 100% |
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| **UI** | 12 | ✅ 95% |
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| **VFX** | 2 | ✅ 100% |
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| **Vegetation** | 5 | ✅ 80% |
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**OVERALL DEMO_FAZA1:** **~35% Production Ready!** ⚠️
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---
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## 🎯 WHAT NEEDS TO HAPPEN:
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### **PHASE 1: SPRITE EXTRACTION (From References)**
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**Extract from sprite sheets:**
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1. **Insects** (7 sets):
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- `insekti_posebni_set.png` → Extract 4-6 individual bugs
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- `insekti_travnik_set.png` → Extract grassland insects
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- `insekti_metulji_set.png` → Extract butterflies
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- `insekti_matica_dezevnik_polz_set.png` → Extract bee, worm, snail
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- etc.
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2. **Fish** (1 large set):
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- `zivali_ribe_vse_vrste_set.png` (117KB) → Extract 8-12 fish types
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3. **Wild Animals** (1 set):
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- `zivali_divje_predelane_svetlejsa.png` → Extract Crow, Raccoon, Wolf, Rabbit
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4. **Crops** (growth sheets):
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- `rast_marihuane.png` → Extract 6-8 cannabis stages
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- `soncnice_faze_rasti.png` → Extract 6 sunflower stages
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- `corn_grow_sheet.png` → Extract corn stages
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- `potato_grow_sheet.png` → Extract potato stages
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- `wheat_grow_sheet.png` → Extract wheat stages
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5. **Tools** (from sets):
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- `orodja_nadgradnje_sekira_kramp_motika.png` → Extract tool icons
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- Create world sprites from icons
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6. **Machines**:
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- Copy `agregat_1_pokvarjen.png`, `agregat_2_delujoc.png` → DEMO_FAZA1
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- Extract Oil Press from `predelovalni_stroji.png`
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7. **Buildings**:
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- Copy from references: `structure_workshop_garage.png`, `zgradba_rastlinjak_namakanje.png`, `skedenj.png`
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---
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### **PHASE 2: ANIMATION CREATION (Generate New)**
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**Need to CREATE (not in references):**
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1. ❌ Kai idle animation sheet
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2. ❌ Kai work animation sheet
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3. ❌ Gronk idle animation sheet
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4. ❌ Scout Zombie (sprite + animations)
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5. ❌ Farmer Zombie animations (have static, need walk/work)
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6. ❌ Miner Zombie animations (have static, need walk/mine)
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7. ❌ Lumberjack Zombie animations
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8. ❌ Porter Zombie animations (have idle, need walk/carry)
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---
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### **PHASE 3: UI/SYSTEMS (Generate New)**
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**Not in references at all:**
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1. ❌ Day/Night sky gradients
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2. ❌ Radio system (sprite + UI)
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3. ❌ Twin Bond UI
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4. ❌ Zombie taming UI
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5. ❌ Dirty water overlay
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6. ❌ Fog of War overlays
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7. ❌ 7-8 Polaroid images
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---
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## 📋 REVISED TASK LIST:
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### **🔴 IMMEDIATE (Production Blockers):**
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**Sprite Extraction (from locked references):**
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1. Unlock references folder
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2. Open sprite sheets in image editor
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3. Extract individual sprites:
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- 20-30 insects
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- 8-12 fish
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- 4 wild animals
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- 30-40 crop growth stages
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- 10-15 tool/machine sprites
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4. Copy to DEMO_FAZA1 with proper names
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5. Re-lock references
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**Estimate:** 4-6 hours manual work
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---
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### **🟡 HIGH PRIORITY (Animations):**
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**Generate Animation Sheets:**
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1. Kai idle (breathing) - 4 frames
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2. Kai work (hoe, chop, water) - 3x6 frames
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3. Gronk idle - 4 frames
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4. 4 Zombie worker types:
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- Scout (walk, scavenge) - 2x8 frames
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- Farmer (walk, farm) - 2x8 frames
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- Miner (walk, mine) - 2x8 frames
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- Lumberjack (walk, chop) - 2x8 frames
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**Estimate:** 8-12 hours (AI generation + cleanup)
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---
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### **🟢 MEDIUM (UI/Systems):**
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**Generate New Assets:**
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1. Day/Night system (sky + sun + moon)
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2. 7-8 Polaroid images
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3. Radio sprite + UI
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4. Twin Bond UI
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5. Zombie taming UI
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6. Dirty water effects
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7. Fog of War overlays
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**Estimate:** 6-8 hours
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---
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## ✅ CONCLUSION:
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**DEMO_FAZA1 is NOT 91.5% complete!**
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**REAL STATUS:**
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- **Environment/UI:** ~80% ready ✅
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- **Gameplay Assets:** ~15% ready ⚠️
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- **Animations:** ~25% ready ⚠️
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**OVERALL PRODUCTION:** **~35% ready** for functional demo
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**WORK REMAINING:**
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- **Sprite extraction:** 4-6 hours
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- **Animation generation:** 8-12 hours
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- **New asset creation:** 6-8 hours
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**TOTAL:** **18-26 hours** of asset work needed! 🎨
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---
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*Generated: 10. Februar 2026, 17:15*
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*Production Reality Check Complete*
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