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novafarma/nova farma TRAE/dokumentacija/PRODUCTION_REALITY_CHECK.md

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# 🚨 CRITICAL UPDATE - PRODUCTION REALITY CHECK
**DEMO_FAZA1 Status po preverbi**
**Datum:** 10. Februar 2026, 17:13
---
## ⚠️ CRITICAL ISSUE DISCOVERED:
**REFERENCES folder:** Source material (sprite sheets, setovi)
- Insects: 4+ per sliki (need extraction)
- Fish: Vse v setu (need extraction)
- Zombies: Samo Porter je individual sprite
**DEMO_FAZA1 folder:** Production-ready individual sprites
- **MISSING:** Insects, Fish, Zombies (razen Porter)
- **MISSING:** Most gameplay sprites
---
## 📂 WHAT'S ACTUALLY IN DEMO_FAZA1:
### **✅ EXISTS (Ready to use):**
```
Characters/
├── Kai_Dreads.png - Kai portrait
├── kai_walk_sheet.png - Kai walk (animation ready)
└── zombie_porter_worker.png - Porter zombie (ONLY 1!)
Environment/
├── dead_nature_0-8.png - 9 decoration variants
├── fence_sign_0-2.png - 3 signs
├── stream, water, campfire - Basic environment
Ground/
├── 3 ground textures - Ready
Trees/
├── tree_adult_0-5.png - 6 tree variants
UI/
├── 12 UI elements - All ready (trial badge, health, inventory)
VFX/
├── 2 VFX overlays - Amnesia + fog
Vegetation/
├── 5 grass/bush sprites - Ready
```
**TOTAL DEMO_FAZA1:** ~55 files (kot sem že našel)
---
## ❌ WHAT'S MISSING FROM PRODUCTION:
### **🔴 CRITICAL - NOT IN DEMO_FAZA1:**
**Characters:**
1.**Kai idle animation** (ne obstaja)
2.**Kai work animation** (ne obstaja)
3.**Gronk sprites** (walk sheet je v DEMO_FAZA1, ampak NI idle)
4.**Scout Zombie** (0%)
5.**Farmer Zombie** (samo v references kot static)
6.**Miner Zombie** (samo v references kot static)
7.**Lumberjack Zombie** (0%)
**Insects:**
8.**Individual insect sprites** (vse v setih v references!)
- References ima: `insekti_posebni_set.png`, `insekti_travnik_set.png`, etc.
- **DEMO_FAZA1:** 0 insects!
**Fish:**
9.**Individual fish sprites** (vse v `zivali_ribe_vse_vrste_set.png`)
- References: Fish set (117KB, all types)
- **DEMO_FAZA1:** 0 fish!
**Animals:**
10.**Individual animal sprites** (vse v `zivali_divje_predelane_svetlejsa.png`)
- References: Wild animal set (43KB)
- **DEMO_FAZA1:** 0 animals!
**Items:**
11.**Tools** (hoe, axe, watering can) - 0 in DEMO_FAZA1
12.**Seeds** - 0 in DEMO_FAZA1
13.**Harvested items** (wood, stone, crops) - 0 in DEMO_FAZA1
**Crops:**
14.**Cannabis growth stages** - References ima, DEMO nima!
15.**Sunflower growth** - References ima, DEMO nima!
16.**Corn, Potato, Wheat** - References ima growth sheets, DEMO nima!
**Structures:**
17.**All buildings** except `foundation_concrete.png`
- References има: Workshop, Greenhouse, Barn, Generator, Mine
- **DEMO_FAZA1:** Only 1 foundation!
**Machines:**
18.**Oil Press** - References only
19.**Water Filter** - 0
20.**Generator** - References only (agregat_1_pokvarjen, agregat_2_delujoc)
---
## 📊 REVISED PRODUCTION READINESS:
### **DEMO_FAZA1 Actual Status:**
| Category | In Folder | Production Ready |
|----------|-----------|------------------|
| **Characters** | 3 | ⚠️ 20% (Kai walk only) |
| **Insects** | 0 | ❌ 0% (all in refs as sets) |
| **Fish** | 0 | ❌ 0% (all in refs as sets) |
| **Animals** | 0 | ❌ 0% (all in refs as sets) |
| **Zombies** | 1 | ⚠️ 14% (1/7 types) |
| **Items/Tools** | 3 | ⚠️ 10% (hay, wheel, sleeping bag) |
| **Crops** | 0 | ❌ 0% (growth sheets in refs) |
| **Structures** | 1 | ⚠️ 5% (only foundation) |
| **Machines** | 0 | ❌ 0% (all in references) |
| **Environment** | 14 | ✅ 90% |
| **Ground** | 3 | ✅ 100% |
| **Trees** | 6 | ✅ 100% |
| **UI** | 12 | ✅ 95% |
| **VFX** | 2 | ✅ 100% |
| **Vegetation** | 5 | ✅ 80% |
**OVERALL DEMO_FAZA1:** **~35% Production Ready!** ⚠️
---
## 🎯 WHAT NEEDS TO HAPPEN:
### **PHASE 1: SPRITE EXTRACTION (From References)**
**Extract from sprite sheets:**
1. **Insects** (7 sets):
- `insekti_posebni_set.png` → Extract 4-6 individual bugs
- `insekti_travnik_set.png` → Extract grassland insects
- `insekti_metulji_set.png` → Extract butterflies
- `insekti_matica_dezevnik_polz_set.png` → Extract bee, worm, snail
- etc.
2. **Fish** (1 large set):
- `zivali_ribe_vse_vrste_set.png` (117KB) → Extract 8-12 fish types
3. **Wild Animals** (1 set):
- `zivali_divje_predelane_svetlejsa.png` → Extract Crow, Raccoon, Wolf, Rabbit
4. **Crops** (growth sheets):
- `rast_marihuane.png` → Extract 6-8 cannabis stages
- `soncnice_faze_rasti.png` → Extract 6 sunflower stages
- `corn_grow_sheet.png` → Extract corn stages
- `potato_grow_sheet.png` → Extract potato stages
- `wheat_grow_sheet.png` → Extract wheat stages
5. **Tools** (from sets):
- `orodja_nadgradnje_sekira_kramp_motika.png` → Extract tool icons
- Create world sprites from icons
6. **Machines**:
- Copy `agregat_1_pokvarjen.png`, `agregat_2_delujoc.png` → DEMO_FAZA1
- Extract Oil Press from `predelovalni_stroji.png`
7. **Buildings**:
- Copy from references: `structure_workshop_garage.png`, `zgradba_rastlinjak_namakanje.png`, `skedenj.png`
---
### **PHASE 2: ANIMATION CREATION (Generate New)**
**Need to CREATE (not in references):**
1. ❌ Kai idle animation sheet
2. ❌ Kai work animation sheet
3. ❌ Gronk idle animation sheet
4. ❌ Scout Zombie (sprite + animations)
5. ❌ Farmer Zombie animations (have static, need walk/work)
6. ❌ Miner Zombie animations (have static, need walk/mine)
7. ❌ Lumberjack Zombie animations
8. ❌ Porter Zombie animations (have idle, need walk/carry)
---
### **PHASE 3: UI/SYSTEMS (Generate New)**
**Not in references at all:**
1. ❌ Day/Night sky gradients
2. ❌ Radio system (sprite + UI)
3. ❌ Twin Bond UI
4. ❌ Zombie taming UI
5. ❌ Dirty water overlay
6. ❌ Fog of War overlays
7. ❌ 7-8 Polaroid images
---
## 📋 REVISED TASK LIST:
### **🔴 IMMEDIATE (Production Blockers):**
**Sprite Extraction (from locked references):**
1. Unlock references folder
2. Open sprite sheets in image editor
3. Extract individual sprites:
- 20-30 insects
- 8-12 fish
- 4 wild animals
- 30-40 crop growth stages
- 10-15 tool/machine sprites
4. Copy to DEMO_FAZA1 with proper names
5. Re-lock references
**Estimate:** 4-6 hours manual work
---
### **🟡 HIGH PRIORITY (Animations):**
**Generate Animation Sheets:**
1. Kai idle (breathing) - 4 frames
2. Kai work (hoe, chop, water) - 3x6 frames
3. Gronk idle - 4 frames
4. 4 Zombie worker types:
- Scout (walk, scavenge) - 2x8 frames
- Farmer (walk, farm) - 2x8 frames
- Miner (walk, mine) - 2x8 frames
- Lumberjack (walk, chop) - 2x8 frames
**Estimate:** 8-12 hours (AI generation + cleanup)
---
### **🟢 MEDIUM (UI/Systems):**
**Generate New Assets:**
1. Day/Night system (sky + sun + moon)
2. 7-8 Polaroid images
3. Radio sprite + UI
4. Twin Bond UI
5. Zombie taming UI
6. Dirty water effects
7. Fog of War overlays
**Estimate:** 6-8 hours
---
## ✅ CONCLUSION:
**DEMO_FAZA1 is NOT 91.5% complete!**
**REAL STATUS:**
- **Environment/UI:** ~80% ready ✅
- **Gameplay Assets:** ~15% ready ⚠️
- **Animations:** ~25% ready ⚠️
**OVERALL PRODUCTION:** **~35% ready** for functional demo
**WORK REMAINING:**
- **Sprite extraction:** 4-6 hours
- **Animation generation:** 8-12 hours
- **New asset creation:** 6-8 hours
**TOTAL:** **18-26 hours** of asset work needed! 🎨
---
*Generated: 10. Februar 2026, 17:15*
*Production Reality Check Complete*