Files
novafarma/FARM_CROPS_COMPLETE_LIST.md
David Kotnik 25cad88ba1 🌾🍇🍺 INDUSTRIAL CROPS! (Cotton, Vineyard, Hops)
WHOLESOME FARMING RETURNS! = 206 sprites

═══════════════════════════════════════════════════════════════

👔 COTTON (BOMBAŽ) - 40 sprites:
- 8 growth stages (seed → fluffy white bolls!)
- Textile production chain:
  * Spinning Wheel: Cotton → Thread
  * Loom: Thread → Fabric
  * Sewing Station: Fabric → Clothing!
- Craft: Shirts, pants, dresses, bandages, backpacks
- Quality tiers (rough → premium soft)
- Essential for clothing crafting!

🍇 VINEYARD (VINOGRAD) - 78 sprites:
- PERENNIAL (30+ year production!)
- Multi-year growth (Year 1-3+ maturity)
- 6 grape varieties:
  * Red: Cabernet, Merlot, Pinot Noir
  * White: Chardonnay, Sauvignon Blanc, Riesling
- Wine production chain:
  * Grape Press → Juice
  * Fermentation Barrel (14-30 days)
  * Oak Aging (60-365+ days!)
  * Bottling → Premium wine!
- Quality tiers: Table (50 Zł) → Legendary (10,000 Zł!)
- Aging improves value (patience = profit!)
- CHÂTEAU DE ZOMBIE Winery building!

🍺 HOPS (HMEL) - 64 sprites:
- Perennial vine (20+ year production)
- GROWS VERTICALLY on trellis (up to 25 feet!)
- 6 hop varieties:
  * Bittering: Columbus, Chinook
  * Aroma: Cascade, Saaz
  * Dual: Centennial, Willamette
- Beer brewing chain:
  * Brew Kettle + Fermentation
  * Multiple beer types:
    - Lager, IPA, Stout, Belgian
  * 14-45 day production
- THE HOP HOUSE Brewery building!

🏭 NEW BUILDINGS:
- Brewery (12 sprites) - 10k, beer production
- Winery (12 sprites) - 25k, wine production
- Both have tap/tasting rooms (sell directly!)

🎮 CRAFTING CHAINS:
Cotton: Field → Spinning → Weaving → Tailoring → Clothing
Grapes: Vineyard → Press → Ferment → Age → Bottle → Wine
Hops: Field → Harvest → Dry → Brew → Ferment → Beer

🍷🍺 ALCOHOL SYSTEM:
- Moderate effects (happiness, charisma, courage)
- Drunk mechanics (stumble, vision blur)
- Hangover consequences
- Addiction warning system
- Responsibility focus!

QUESTS:
👔 Clothes Make the Man (textile production)
🍇 The Vintner (3-year wine journey!)
🍺 Brew Master (beer brewing)

ACHIEVEMENTS:
👔 Textile Tycoon
🍇 Vintage Collector (5+ year aged wine!)
🍺 Pub Owner (sell 1,000 beers)

TOTAL FARM NOW: 2,062 sprites! 

From field to fabric, grape to glass, hop to happiness! 🌾🍇🍺
2026-01-03 23:02:58 +01:00

48 KiB
Raw Blame History

🌾 FARM CROPS - COMPLETE LIST

Vse rastline za farmo - 1,600 sprites total


📊 QUICK BREAKDOWN

Total Farm Crops: 1,600 sprites

= 40 crop types
× 8 growth stages per crop
× 4 seasonal variants (spring, summer, fall, winter)
× 1.25 (withered/dead variants)

Base crops: 40 types
Growth stages: 8 per crop
Seasonal variants: 4 per crop
Total: 1,600 sprites

🌾 ALL 40 CROP TYPES

GRAINS (5 types = 160 sprites)

1. WHEAT (8 stages × 4 seasons = 32 sprites)

Growth Stages:
Stage 1: Seed/Planted
Stage 2: Sprout
Stage 3: Young plant
Stage 4: Growing
Stage 5: Mature
Stage 6: Pre-harvest
Stage 7: Ready to harvest (golden)
Stage 8: Withered/Dead (if not harvested)

Seasonal Variants:
- Spring wheat (green tint)
- Summer wheat (golden)
- Fall wheat (brown tint)
- Winter wheat (cold-resistant, blue tint)

Status: 4/32 done (demo has basic 4 stages, no seasons)

2. CORN (32 sprites)

Stages: Seed → Sprout → Stalk → Leaves → Taller → Tassels → Ears forming → Harvest ready → Dead
Seasons: Spring (light green) → Summer (bright green) → Fall (golden) → Winter (won't grow)

3. RICE (32 sprites)

Stages: Seed → Sprout → Tillering → Stem elongation → Panicle → Flowering → Mature → Harvest
Seasons: Requires water (paddy), grows spring/summer, dormant winter
Special: Needs flooded field!

4. OAT (32 sprites)

Stages: Similar to wheat but lighter color
Seasons: Cool season crop (spring/fall best)

5. BARLEY (32 sprites)

Stages: Similar to wheat
Seasons: All 4 seasons, used for beer brewing

VEGETABLES - ROOT (7 types = 224 sprites)

6. CARROTS (32 sprites)

Stages: Seed → Sprout → Small leaves → Growing → Top visible → Orange showing → Full size → Overgrown
Seasons: Spring (sweet), Summer (fast), Fall (best), Winter (cold-hardy)

7. POTATOES (32 sprites)

Stages: Seed potato → Sprout → Leaves → Flowers → Growing → Mature → Harvest → Rotten
Seasons: All seasons, spring best

8. RADISH (32 sprites)

Stages: Seed → Sprout → Leaves → Root forming → Small radish → Full size → Harvest → Woody
Seasons: Spring (mild), Summer (spicy), Fall (sweet), Winter (daikon type)

9. BEETS (32 sprites)

Stages: Seed → Sprout → Leaves → Root showing → Growing → Red/purple → Harvest → Overgrown
Seasons: All seasons

10. TURNIP (32 sprites)

Stages: Similar to radish but larger
Seasons: Cool season crop

11. PARSNIP (32 sprites)

Stages: Similar to carrots but white
Seasons: Fall/winter best

12. SWEET POTATO (32 sprites)

Stages: Slip → Vines → Leaves → Growing underground → Mature → Harvest → Overgrown
Seasons: Warm season (summer/fall)

VEGETABLES - LEAFY (8 types = 256 sprites)

13. LETTUCE (32 sprites)

Stages: Seed → Sprout → Small leaves → Rosette → Growing → Full head → Harvest → Bolted
Varieties: Green, red, romaine, butterhead
Seasons: Spring (tender), Summer (bitter), Fall (sweet), Winter (hardy)

14. CABBAGE (32 sprites)

Stages: Seed → Sprout → Leaves → Head forming → Growing → Tight head → Harvest → Split
Seasons: All seasons, different varieties

15. SPINACH (32 sprites)

Stages: Seed → Sprout → Small → Growing → Mature → Full → Harvest → Bolted
Seasons: Cool season (spring/fall best)

16. KALE (32 sprites)

Stages: Similar to cabbage but looser leaves
Seasons: All seasons, winter-hardy

17. BROCCOLI (32 sprites)

Stages: Seed → Sprout → Leaves → Stalk → Florets forming → Crown forming → Harvest → Flowering
Seasons: Cool season

18. CAULIFLOWER (32 sprites)

Stages: Similar to broccoli but white head
Seasons: Cool season, needs blanching

19. CELERY (32 sprites)

Stages: Seed → Sprout → Small stalks → Growing → Mature → Full → Harvest → Stringy
Seasons: Cool season

20. LEEK (32 sprites)

Stages: Seed → Sprout → Thin stalk → Growing → Thickening → Mature → Harvest → Flowering
Seasons: Cool season

VEGETABLES - FRUITING (10 types = 320 sprites)

21. TOMATOES (32 sprites)

Stages: Seed → Sprout → Seedling → Vines → Flowers → Green fruit → Ripening → Red/ripe → Rotten
Varieties: Cherry, roma, beefsteak, heirloom
Seasons: Spring (growing), Summer (fruiting), Fall (last harvest), Winter (greenhouse only)

22. PEPPERS (32 sprites)

Stages: Seed → Sprout → Leaves → Flowers → Green fruit → Color change → Ripe → Dried
Varieties: Bell, jalapeño, chili, habanero
Seasons: Warm season (summer best)

23. CUCUMBERS (32 sprites)

Stages: Seed → Sprout → Vines → Flowers → Small fruit → Growing → Full size → Overripe
Seasons: Summer crop

24. EGGPLANT (32 sprites)

Stages: Seed → Sprout → Leaves → Flowers → Fruit forming → Purple fruit → Harvest → Overripe
Seasons: Warm season

25. ZUCCHINI (32 sprites)

Stages: Seed → Sprout → Leaves → Flowers → Small zucchini → Growing → Harvest → Overgrown
Seasons: Summer

26. PUMPKIN (32 sprites)

Stages: Seed → Sprout → Vines → Leaves → Flowers → Green pumpkin → Orange pumpkin → Giant/ripe → Rotten
Seasons: Summer growing, fall harvest
Special: Halloween decoration!

27. WATERMELON (32 sprites)

Stages: Seed → Sprout → Vines → Flowers → Small melon → Growing → Striped/ripe → Overripe
Seasons: Summer

28. SQUASH (32 sprites)

Stages: Similar to pumpkin
Varieties: Butternut, acorn, spaghetti
Seasons: Summer/fall

29. BEANS (Green/String) (32 sprites)

Stages: Seed → Sprout → Vines → Leaves → Flowers → Pods forming → Green pods → Dried beans
Seasons: Summer

30. PEAS (32 sprites)

Stages: Seed → Sprout → Vines → Flowers → Pods forming → Green peas → Mature → Dried
Seasons: Cool season (spring/fall)

ALLIUMS (3 types = 96 sprites)

31. ONIONS (32 sprites)

Stages: Seed → Sprout → Shoots → Growing → Bulb forming → Mature → Ready → Flowering
Seasons: All seasons, different varieties

32. GARLIC (32 sprites)

Stages: Clove → Sprout → Shoots → Growing → Bulb forming → Scapes → Mature → Harvest
Seasons: Plant fall, harvest summer

33. SHALLOTS (32 sprites)

Stages: Similar to onions but smaller bulbs
Seasons: Similar to garlic

HERBS (5 types = 160 sprites)

34. BASIL (32 sprites)

Stages: Seed → Sprout → Small plant → Growing → Bushy → Flowering → Seed → Dried
Seasons: Warm season (summer)

35. PARSLEY (32 sprites)

Stages: Seed → Sprout → Small → Growing → Full → Harvest → Flowering → Seed
Seasons: Cool season

36. CORIANDER/CILANTRO (32 sprites)

Stages: Seed → Sprout → Leaves (cilantro) → Growing → Flowering → Seeds (coriander)
Seasons: Cool season

37. MINT (32 sprites)

Stages: Seed → Sprout → Small → Growing → Bushy → Flowering → Spreading → Invasive!
Seasons: Perennial (all seasons)

38. ROSEMARY (32 sprites)

Stages: Seed → Sprout → Small shrub → Growing → Mature → Flowering → Woody
Seasons: Perennial

SPECIALTY CROPS (2 types = 64 sprites)

39. SUNFLOWER (32 sprites)

Stages: Seed → Sprout → Stalk → Growing → Bud → Yellow flower → Drooping/seeds → Dead
Seasons: Summer
Special: Follows sun!

40. STRAWBERRIES (32 sprites)

Stages: Seed → Sprout → Leaves → Flowers → Green berries → Ripening → Red/ripe → Rotten
Seasons: Spring flowers, summer berries
Special: Perennial!

🌳 FRUIT TREES (Bonus - 320 sprites)

8 Tree Types (8 × 40 = 320 sprites)

Each tree has:

  • 4 growth stages (sapling → young → mature → old)
  • 4 seasonal variants
  • 2 states (with fruit / without fruit)
  • 1 dead variant

Tree Types:

  1. Apple Tree (40 sprites)

    • Spring: Pink blossoms
    • Summer: Green apples forming
    • Fall: Red apples ready
    • Winter: Bare branches
  2. Orange Tree (40 sprites)

  3. Cherry Tree (40 sprites)

  4. Pear Tree (40 sprites)

  5. Peach Tree (40 sprites)

  6. Plum Tree (40 sprites)

  7. Grape Vine (40 sprites)

  8. Berry Bush (Blueberry/Raspberry) (40 sprites)


📊 FINAL SUMMARY

CATEGORY BREAKDOWN:
═══════════════════════════════════════════════════════════════
Grains:              5 types ×  32 sprites = 160
Root Vegetables:     7 types ×  32 sprites = 224
Leafy Vegetables:    8 types ×  32 sprites = 256
Fruiting Vegetables: 10 types × 32 sprites = 320
Alliums:             3 types ×  32 sprites =  96
Herbs:               5 types ×  32 sprites = 160
Specialty:           2 types ×  32 sprites =  64
───────────────────────────────────────────────────────────────
BASE CROPS SUBTOTAL:        40 types       = 1,280 sprites

FRUIT TREES:                 8 types       =   320 sprites
───────────────────────────────────────────────────────────────
TOTAL FARM CROPS:           48 types       = 1,600 sprites ✅
═══════════════════════════════════════════════════════════════

🎯 PRODUCTION PRIORITY

PHASE 1: Essential Crops (320 sprites)

Week 1-2:
1. Wheat (32) ⭐⭐⭐
2. Corn (32) ⭐⭐⭐
3. Tomatoes (32) ⭐⭐⭐
4. Carrots (32) ⭐⭐⭐
5. Potatoes (32) ⭐⭐⭐
6. Lettuce (32) ⭐⭐
7. Pumpkin (32) ⭐⭐
8. Strawberries (32) ⭐⭐
9. Onions (32) ⭐
10. Peppers (32) ⭐

PHASE 2: Common Crops (640 sprites)

Week 3-4:
All remaining vegetables (20 types)

PHASE 3: Trees (320 sprites)

Week 5-6:
All 8 fruit tree types

PHASE 4: Specialty (320 sprites)

Week 7-8:
Herbs, specialty crops, variations

⏱️ TIME ESTIMATE

At 20 sprites/day (realistic): 80 days = ~11 weeks
At 50 sprites/day (aggressive): 32 days = ~5 weeks
At 100 sprites/day (team): 16 days = ~2 weeks

RECOMMENDED: Start with Phase 1 (10 essential crops = 320 sprites)


Last Updated: Jan 03, 2026 @ 22:41


🌿 SPECIAL ADDITION: CANNABIS/HEMP/GANJA

Found in game files! Adding to specialty crops:

41. HEMP (KONOPLJA) / CANNABIS (32 sprites)

Growth Stages:

Stage 1: Seed planted
Stage 2: Sprout (2 cotyledon leaves)
Stage 3: Seedling (true leaves forming)
Stage 4: Vegetative (growing, fan leaves)
Stage 5: Pre-flowering (showing sex)
Stage 6: Flowering (buds forming)
Stage 7: Mature (ready to harvest)
Stage 8: Overgrown/dried

Seasonal Variants:

Spring: Planting season (outdoor)
Summer: Vegetative growth + flowering
Fall: Harvest season
Winter: Indoor grow only (greenhouse required)

Strains/Varieties (Different visual variants):

- Industrial Hemp (tall, skinny, fiber production)
- Sativa (tall, thin leaves, energetic)
- Indica (short, wide leaves, relaxing)
- Ruderalis (auto-flowering, small)
- Hybrid (mixed characteristics)

Uses in Game:

Fiber Production (Hemp):
- Rope (crafting)
- Fabric (clothing)
- Paper (crafting)
- Building materials

Medicinal/Healing (Cannabis):
- Health restoration (+25 HP)
- Stress reduction (calming effect)
- Pain relief (status effect removal)
- Crafting ingredient (healing potions)

Trading:
- High value commodity
- Special NPC requests
- Black market sales (higher price, risk)

Game Mechanics:

Legal Status:
- Starts illegal (high risk, high reward)
- Quest unlock: "Legalization Act" → legal to grow
- Before legalization: Can be confiscated if caught
- After legalization: Normal crop, lower sale price

Growing:
- Requires: Greenhouse (for best quality)
- Water: High (daily watering needed)
- Fertilizer: Medium-high
- Growth time: 60-90 in-game days
- Yield: 3-8 buds per plant

Quality Tiers:
- Low quality (brown) - 50 Zł
- Medium quality (green) - 150 Zł  
- High quality (frosty) - 500 Zł
- Premium (purple/exotic) - 1,500 Zł

Achievement:

🌿 "Green Thumb" - Grow 100 cannabis plants
🌿 "Connoisseur" - Grow all 5 strains
🌿 "Legalize It" - Complete legalization quest

Total Hemp/Cannabis Sprites: 32 (base) + 40 (variants) = 72 sprites


🦢 SPECIAL ADDITION: GEESE & DUCKS (GANZA!)

Found in game files! Adding to farm animals:

WATERFOWL ANIMALS (96 sprites)

1. GOOSE (GANZA) (24 sprites)

Animations:
- Idle (standing, preening)
- Walk (waddle)
- Eat (pecking)
- Honk (aggressive)
- Swim (if pond available)
- Sleep (tucked head)

Variants:
- White domestic goose
- Grey goose
- Canadian goose (wild)

Products:
- Goose eggs (large, valuable)
- Goose feathers (crafting, pillows)
- Goose meat (cooked)
- Down (premium bedding material)

Special Behavior:
- VERY AGGRESSIVE (attacks zombies!)
- Guards farm (alarm system)
- Honks when enemies near
- Forms flocks (5+ geese)

2. DUCK (RACA) (24 sprites)

Animations:
- Idle (standing)
- Walk (waddle)
- Swim (requires pond)
- Dive (feeding underwater)
- Quack
- Sleep

Variants:
- Mallard (colorful male, brown female)
- White domestic duck
- Pekin duck (all white)

Products:
- Duck eggs (rich, good for baking)
- Duck feathers
- Duck meat (fatty, flavorful)

Special Behavior:
- Requires pond/water source
- Eats bugs (pest control)
- Follows player if fed

3. GOLDEN GOOSE (24 sprites) LEGENDARY!

Rarity: Ultra-rare (0.1% hatch chance from regular goose egg)

Animations:
- Idle (golden glow effect)
- Walk (sparkles trail)
- Lay golden egg (special animation!)
- Sleep (glowing)

Products:
- Golden Egg (10,000 Zł each!)
- Lays 1 golden egg every 7 days
- Never produces regular eggs

Acquisition:
- 0.1% random hatch from goose egg
- OR: Buy from mysterious merchant (100,000 Zł)
- OR: Complete "Fairy Tale" quest

Special:
- Immortal (cannot die)
- Sparkle effect
- Attracts fairies
- Legendary status item

4. TURKEY (24 sprites)

Animations:
- Idle (gobble display)
- Walk
- Peck (eating)
- Display (fan tail)
- Sleep

Variants:
- Wild turkey (brown, cautious)
- Domestic turkey (white, slower)

Products:
- Turkey eggs (large)
- Turkey feathers (large, decorative)
- Turkey meat (Thanksgiving special!)

Special Event:
- Thanksgiving quest (November)
- Turkey Boss (Giant Turkey, optional fight)

Total Waterfowl Sprites: 96 sprites


📊 UPDATED FARM TOTALS

ORIGINAL FARM CROPS:         1,600 sprites
+ Hemp/Cannabis variants:       72 sprites
+ Waterfowl (geese/ducks):      96 sprites
───────────────────────────────────────────
NEW TOTAL:                   1,768 sprites ✅

CATEGORIES:
═══════════════════════════════════════════
Crops (40 types):           1,280 sprites
Fruit Trees (8 types):        320 sprites
Hemp/Cannabis (5 strains):     72 sprites
Waterfowl (4 types):           96 sprites
───────────────────────────────────────────
COMPLETE FARM PACKAGE:      1,768 sprites
═══════════════════════════════════════════

Updated with Ganza & Cannabis: Jan 03, 2026 @ 22:46 🌿🦢


🍄 SPECIAL ADDITION: MAGIC MUSHROOMS (MAGIČNE GOBICE)

For the adventurous farmer! 😂

42. MAGIC MUSHROOMS (PSILOCYBIN) (48 sprites)

Growth Stages:

Stage 1: Spores planted (invisible)
Stage 2: Mycelium forming (white fuzz)
Stage 3: Pinning (tiny mushroom bumps)
Stage 4: Baby mushrooms (small caps)
Stage 5: Growing (caps opening)
Stage 6: Mature (blue bruising visible)
Stage 7: Full size (ready to harvest)
Stage 8: Spore release (black gills, over-mature)

Seasonal Variants:

Spring: Golden variety (mild effects)
Summer: Blue variety (strong effects)
Fall: Forest variety (natural, balanced)
Winter: Indoor cultivation only (cave/dark room required)

Mushroom Varieties (6 types):

1. PSILOCYBE CUBENSIS (Golden Teacher) 🍄

- Most common, easiest to grow
- Golden-brown caps
- Medium potency
- Effects: Happy, giggly, colorful visuals
- Duration: 4-6 in-game hours

2. PSILOCYBE SEMILANCEATA (Liberty Cap) 🍄

- Small, pointed cap
- Found in grass fields
- Strong potency
- Effects: Euphoria, deep thoughts
- Duration: 6-8 hours

3. PSILOCYBE AZURESCENS (Flying Saucer) 🍄🚀

- STRONGEST natural mushroom
- Dark brown, wavy caps
- VERY high potency
- Effects: Intense visuals, time distortion, revelations
- Duration: 8-12 hours
- WARNING: Advanced users only!

4. PSILOCYBE CYANESCENS (Wavy Cap) 🍄🌊

- Wavy edges
- Blue bruising (oxidation)
- High potency
- Effects: Body high, giggles, nature connection
- Duration: 6-8 hours

5. PANAEOLUS CYANESCENS (Blue Meanie) 🍄💙

- Rare, powerful
- Deep blue bruising
- Very high potency
- Effects: Spiritual experiences, ego dissolution
- Duration: 8-10 hours

6. AMANITA MUSCARIA (Fly Agaric) 🍄🔴 DIFFERENT!

- Iconic red cap with white spots
- NOT psilocybin (muscimol instead)
- Unique effects (dreamy, sedative)
- Effects: Alice in Wonderland vibes, size perception shifts
- Duration: 4-6 hours
- Requires preparation (toxic if raw!)

Growing Requirements:

Location:
- Dark room (cave, basement, closet)
- OR: Shaded forest area
- Temperature: 20-25°C (68-77°F)
- Humidity: HIGH (80-95%)

Substrate Options:
- Manure (cow, horse) - classic method
- Compost (aged)
- Wood chips (for some species)
- Grain spawn (advanced)

Growth Time:
- Colonization: 14-21 in-game days
- Fruiting: 7-14 days
- Total: 21-35 days per flush
- Multiple flushes: 3-5 harvests per grow

Game Effects & Mechanics:

Visual Effects (Screen Shader Changes):

Mild (1-2 mushrooms):
- Slight color saturation increase
- Objects have gentle "breathing" animation
- Trails on moving objects

Medium (3-4 mushrooms):
- Strong color shifts (purple/pink tints)
- Geometric patterns overlay
- Trees/plants visibly "breathing"
- Everything looks alive

Strong (5+ mushrooms):
- Reality distortion
- Fractal patterns everywhere
- Time appears to slow down
- Profound revelations (random wisdom quotes)
- Ego dissolution effect
- Unity with nature

Gameplay Buffs:

Positive Effects:
+ Creativity boost (unique crafting recipes unlock)
+ Nature connection (animals approach, plants glow)
+ Stress relief (removes all negative status effects)
+ Spiritual insight (quest hints appear)
+ Enhanced perception (see hidden paths, secrets revealed)
+ Happiness +100 (mood boost for 24 in-game hours)

Neutral/Funny Effects:
~ Colors are VERY vibrant
~ Player character giggles randomly
~ Music becomes more intense
~ Time perception altered (clock seems slower)
~ Philosophical thoughts (text pop-ups with deep quotes)

Negative Effects (if too many):
- Paranoia (shadows seem threatening)
- Confusion (controls reverse randomly)
- Nausea (screen wobbles)
- Bad trip risk (dark visuals, scary thoughts)
- Cannot operate vehicles/machinery

Trip Duration:

Come-up: 30 minutes (effects start)
Peak: 2-4 hours (full effects)
Plateau: 2-3 hours (stable effects)
Come-down: 1-2 hours (fading)
Afterglow: 8-12 hours (mild mood boost)

Total: 4-12 in-game hours depending on dose

Quests & Lore:

"The Mushroom Shaman" Quest:

1. Meet mysterious hermit in forest
2. He teaches you about sacred mushrooms
3. Grow your first batch
4. Experience guided trip (tutorial)
5. Unlock: Mushroom cultivation knowledge
6. Reward: Spore syringes, grow kit, recipe book

"Healing the Mind" Quest:

- NPC with PTSD (survivor's guilt)
- Traditional medicine doesn't help
- Shaman suggests mushroom therapy
- Grow specific variety for healing
- Supervised trip for NPC
- Outcome: NPC healing, gratitude, unlocks advanced strains

Achievement:

🍄 "Mycologist" - Grow all 6 mushroom varieties
🍄 "Trip Advisor" - Experience 10 trips
🍄 "Shaman" - Help 5 NPCs with mushroom therapy
🍄 "Psychonaut" - Survive a heroic dose (10+ mushrooms)
🍄 "Set & Setting" - Perfect trip (good mood + nature + music)

Uses in Game:

1. Personal Consumption:

  • Recreational (fun, exploration, creativity)
  • Therapeutic (healing trauma, stress relief)
  • Spiritual (quest insights, nature connection)

2. Medicine/Trading:

  • Sell to Shaman NPC (500-2,000 Zł per dose)
  • Underground market (risky, high profit)
  • Gift to specific NPCs (unlocks unique dialogue)
  • Crafting ingredient (potions, elixirs)

3. Research:

  • Laboratory experiments (unlock recipes)
  • Genetic selection (breed stronger strains)
  • Controlled cultivation (optimize yield)

4. Integration:

  • Post-trip journaling (diary entries)
  • Artistic expression (unlock painting minigame)
  • Meditation (energy recharge bonus)
Initial: HIGHLY ILLEGAL
- Growing = instant jail if caught
- Possession = confiscation + fine
- Dealing = major consequences

After "Decriminalization Movement" Quest:
- Personal use tolerated (small amounts)
- Medical use allowed (with license)
- Research permitted

After "Full Legalization" (late game):
- Legal to grow, possess, use
- Regulated market (lower prices but safer)
- Mushroom dispensary opens in town

Safety & Responsibility Features:

Game includes educational messages:

"Set & Setting" Tutorial:
- Good mindset required (happy, calm)
- Safe environment (nature, comfortable space)
- Trusted friend nearby (optional NPC companion)
- Music enhances experience
- Water, snacks available

Bad Trip Prevention:
- Mood indicator (don't trip if sad/angry)
- Setting check (safe space required)
- Dosage warning (start low!)
- "Trip sitter" NPC option (guides experience)

Integration:
- Journaling after trips (unlocks insights)
- Meditation practice (process experience)
- Nature walks (ground yourself)

Total Magic Mushroom Sprites: 48 sprites

  • 6 varieties × 8 growth stages = 48 total

🎮 DISCLAIMER (In-Game):

═══════════════════════════════════════════════════════════════
⚠️  EDUCATIONAL CONTENT - FOR MATURE AUDIENCES  ⚠️

This game includes depictions of psychedelic mushrooms for:
- Educational purposes (mycology, ethnobotany)
- Harm reduction (safe practices if encountered)
- Cultural/spiritual exploration (indigenous practices)
- Therapeutic context (mental health awareness)

This content:
✅ Promotes responsible use & safety
✅ Shows both benefits and risks
✅ Emphasizes "set and setting"
✅ Includes educational resources

This content does NOT:
❌ Encourage illegal activity
❌ Glorify irresponsible use
❌ Target minors
❌ Provide cultivation instructions for illegal purposes

Real-world notice:
Legal status varies by location. Research your local laws.
If struggling: Psychedelic therapy is emerging as legitimate
mental health treatment in controlled, supervised settings.

Resources: MAPS.org, Erowid.org, PsychonautWiki
═══════════════════════════════════════════════════════════════

📊 FINAL FARM TOTALS (with Magic Mushrooms!)

COMPLETE PSYCHEDELIC FARM PACKAGE:
═══════════════════════════════════════════════════════════════
Base Crops (40 types):       1,280 sprites
Fruit Trees (8 types):          320 sprites
Cannabis/Hemp (5 strains):       72 sprites
Waterfowl (4 types):             96 sprites
Magic Mushrooms (6 varieties):   48 sprites
───────────────────────────────────────────────────────────────
TOTAL FARM PACKAGE:          1,816 sprites ✅
═══════════════════════════════════════════════════════════════

WARNING: This is now officially the most zen farm sim ever! 🌿🍄😂

Added Magic Mushrooms: Jan 03, 2026 @ 22:48
Rating: M for Mature (Mycology!) 🍄


💀 DARK MODE: Post-Apocalyptic Drug Empire

Warning: Mature content! Education & satire! 18+ only!


🌺 OPIUM POPPY (Papaver Somniferum) (40 sprites)

The most dangerous crop... highest profit!

Growth Stages:

Stage 1: Seed (tiny black dots)
Stage 2: Sprout (green shoots)
Stage 3: Leaves (fuzzy, blue-green)
Stage 4: Stems growing (tall stalks)
Stage 5: Buds forming (green bulbs)
Stage 6: Flowering (pink/white/red flowers) 🌸
Stage 7: Seed pods (green bulbs, latex oozing)
Stage 8: Mature pods (brown, ready for harvest)

Varieties:

1. Persian White (high morphine)
2. Turkish Red (high codeine)
3. Afghan Purple (balanced alkaloids)
4. Tasmanian (pharmaceutical grade)
5. Ornamental (legal, low alkaloid - decoy crop!)

Harvesting Methods:

Method 1: Opium Latex (RAW) 🔪

Process:
1. Score pods with knife (shallow cuts)
2. Latex oozes out (sticky brown gum)
3. Collect next day (dry, scrape off)
4. Raw opium obtained

Yield: 10-50g per plant
Value: 500-2,000 Zł per plant
Risk: VERY HIGH (illegal, obvious)

Method 2: Poppy Seeds (LEGAL!)

Process:
1. Let pods fully dry
2. Harvest seed pods
3. Extract seeds (culinary use)

Yield: 100-200g seeds per plant
Value: 50-100 Zł per plant
Risk: LOW (legal in most places)
Use: Baking, bagels, bread
Cover Story: "I'm just making bread!" 😇

Method 3: Pharmaceutical (LATE GAME)

After "Medical License" quest:
- Legal morphine production
- Pain medication crafting
- Hospital supply contracts
- High profit, zero risk!

Processing (Underground Lab):

⚠️ EDUCATIONAL ONLY - DO NOT ATTEMPT IRL ⚠️

In-Game Process (simplified):

Raw Opium → Morphine:
- Chemistry station required
- Purification process (minigame)
- Yield: 10% of raw opium weight
- Value: 10x increase

Morphine → Other derivatives:
- Codeine (cough medicine, legal market)
- Laudanum (historical tincture)
- Pain patches (pharmaceutical)

Black Market Path (illegal, risky):
- Further processing (not detailed in game)
- Extremely high profit
- Extreme consequences if caught
- NOT RECOMMENDED (game warns heavily)

Growing Conditions:

Climate: Cool, dry
Soil: Well-drained, alkaline
Water: Low (drought-tolerant)
Sunlight: Full sun
Growth Time: 90-120 in-game days
Spacing: Dense (100+ plants per plot)

Best Locations:
- Mountain meadows (Afghanistan biome)
- Dry hills (Mediterranean climate)
- Greenhouse (year-round)
- Bunker (complete secrecy!)

💰 DRUG DEALING MECHANICS

THE BLACK MARKET SYSTEM:

Village Authority (Post-Apocalyptic):

Despite apocalypse, some order remains:

Village Sheriff (Corrupt):
- 10% chance to investigate per week
- Can be BRIBED (1,000-5,000 Zł)
- Double-crosses rarely (5% chance)
- Serves as "protection"

Wasteland Rangers (Lawful):
- 5% random patrol chance
- Cannot be bribed
- Will arrest on sight
- Confiscate crops + fine

Survivor Council:
- Community leaders
- Vote on rules/laws
- Can legalize (late-game quest)

Risk vs. Reward:

CANNABIS:
Risk: Medium (smell, visible)
Profit: 200-1,500 Zł per plant
Detection: Carbon filter helps

MUSHROOMS:
Risk: Low (odorless, small)
Profit: 500-2,000 Zł per batch
Detection: Rarely found

OPIUM POPPIES:
Risk: EXTREME (highly illegal, recognizable)
Profit: 2,000-10,000 Zł per plant
Detection: Satellite surveillance (late game)
Consequence: Major jail time or worse

💀 ZOMBIE DEALER SYSTEM

GENIUS IDEA: Zombies sell for you! 😂

"Breaking Dead" Quest Chain:

Quest 1: "The Undead Salesman"

1. Tame zombie (Zombie Worker System)
2. Train in "Sales" (new skill!)
3. Equip with backpack (inventory)
4. Send to town with product
5. Zombie makes sales, returns with money!

Advantages:
✅ You don't risk getting caught (zombie takes fall!)
✅ Zombies don't sleep (24/7 dealing)
✅ Intimidation factor (customers don't argue)
✅ Can have multiple zombie dealers

Disadvantages:
❌ Zombies are dumb (sometimes eat product)
❌ Might attack customers (bad for business)
❌ Obvious (people notice zombie dealers)
❌ Authorities target zombies first

Zombie Dealer Tiers:

Tier 1: Shambler Dealer (Basic)

Intelligence: Very Low
Sales Skill: 10%
Success Rate: 50%
Gets Lost: Often
Eats Product: 30% chance
Attacks Customer: 20% chance

Earnings: 100-500 Zł per run
Best For: Cannabis (low-value, bulk)

Tier 2: Smart Zombie (Trained)

Intelligence: Low
Sales Skill: 40%
Success Rate: 70%
Gets Lost: Rarely
Eats Product: 10% chance
Attacks Customer: 5% chance

Earnings: 500-2,000 Zł per run
Best For: Mushrooms (medium-value)

Tier 3: Elite Zombie (Enhanced)

Intelligence: Medium (mutation/serum)
Sales Skill: 80%
Success Rate: 90%
Gets Lost: Never (GPS chip)
Eats Product: 0% (conditioning)
Attacks Customer: 0% (trained)

Earnings: 2,000-10,000 Zł per run
Best For: Opium (high-value)
Special: Can negotiate prices!

Tier 4: Zombie Don (Legendary)

Intelligence: High (fully conscious)
Sales Skill: 100%
Success Rate: 95%
Gets Lost: Never
Eats Product: Never
Attacks Customer: Only if threatened

Earnings: 10,000-50,000 Zł per run
Best For: Empire management
Special Abilities:
- Recruits other zombie dealers
- Establishes territories
- Bribes authorities
- Handles competition
- Launders money

Zombie Dealer Equipment:

Basic Kit (500 Zł):
- Tattered backpack
- Product samples
- Crude map

Professional Kit (2,000 Zł):
- Leather jacket (intimidation +10)
- Quality backpack (capacity +50%)
- Burner phone (communication)
- Sunglasses (looks cool)

Elite Kit (10,000 Zł):
- Armored vest (protection)
- GPS tracker (never lost)
- Encrypted radio
- Business cards (professional!)
- Briefcase (high-value deals)

Dealing Routes:

Route 1: Village Center (HIGH RISK)
- Customers: 50+
- Profit: High
- Authority Presence: Maximum
- Best: Late night

Route 2: Outskirts (MEDIUM RISK)
- Customers: 20-30
- Profit: Medium
- Authority Presence: Low
- Best: Anytime

Route 3: Wasteland Camps (LOW RISK)
- Customers: 10-15
- Profit: Lower (desperate buyers)
- Authority Presence: None
- Best: Anytime, safest

Route 4: Underground Market (MEDIUM RISK)
- Customers: 100+ (black market hub)
- Profit: Maximum (wholesale)
- Authority Presence: Raids (10% chance)
- Best: Wholesale deals

Route 5: Rival Territory (EXTREME RISK)
- Customers: 30-40
- Profit: Very High (competition pricing)
- Gang Presence: Will defend territory!
- Combat Likely: Zombie might die

📊 DRUG EMPIRE PROGRESSION

Phase 1: Small-Time Grower

Week 1-4:
- Grow cannabis in bunker (10 plants)
- Sell personally (low volume)
- Build reputation
- Avoid authorities
- Earnings: 2,000-5,000 Zł/week

Phase 2: Medium Operation

Week 5-12:
- Expand bunker (50 plants)
- Recruit first zombie dealer
- Establish regular customers
- Bribe local sheriff
- Earnings: 10,000-20,000 Zł/week

Phase 3: Large Scale

Week 13-24:
- Level 4 bunker (120 plants)
- Multiple zombie dealers (5)
- Add mushrooms + poppies
- Territory control (routes)
- Earnings: 50,000-100,000 Zł/week

Phase 4: Drug Lord

Week 25+:
- Level 5 bunker (250 plants)
- Zombie dealer army (20+)
- Poppy fields (100+ plants)
- Pharmaceutical lab
- Legitimate business front
- Zombie Don (empire manager)
- Earnings: 200,000-500,000 Zł/week

Phase 5: Legalization & Legitimacy

Late Game:
- Complete "Legalization Movement" quest
- Open legal dispensary
- Pharmaceutical contracts
- Medical marijuana license
- Mushroom therapy clinic
- Earn clean money (lower profit but zero risk)
- Earnings: 100,000-200,000 Zł/week (legal!)

🎮 ACHIEVEMENTS

💀 "Breaking Dead" - Send first zombie dealer
💀 "Zombie Cartel" - Manage 10 zombie dealers
💀 "The Don" - Recruit legendary Zombie Don
💀 "Empire" - Earn 1,000,000 Zł from dealing
💀 "Kingpin" - Control all dealing routes
💀 "Going Legitimate" - Complete legalization quest
🌺 "Poppy Fields Forever" - Grow 100 opium poppies
🌺 "Pharmaceutical Tycoon" - Legal morphine production

⚠️ CONSEQUENCES SYSTEM

If Caught Dealing:

First Offense:
- Fine: 10,000 Zł
- Confiscation: All inventory
- Probation: Monitored for 30 days
- Reputation: -50

Second Offense:
- Fine: 50,000 Zł
- Bunker Raid: Lose equipment
- Jail Time: 7 in-game days
- Reputation: -100
- Customers scared off (restart needed)

Third Offense:
- Heavy Fine: 200,000 Zł
- Asset Seizure: Lose farm buildings
- Long Jail: 30 in-game days
- Reputation: -500
- Blacklisted from legal market

Zombie Dealer Caught:
- Zombie confiscated (can rescue later)
- You only lose product + zombie
- Reputation hit: Minor (-10)
- Advantage: Plausible deniability!
  "That zombie stole my crops!" 😇

📊 TOTAL SPRITES FOR DRUG EMPIRE

Opium Poppies:                 40 sprites
Zombie Dealer Equipment:       15 sprites
Drug Lab Equipment:            20 sprites
Dealing Locations:             10 sprites
Authority NPCs:                 8 sprites
───────────────────────────────────────────
DRUG EMPIRE TOTAL:             93 sprites
───────────────────────────────────────────

GRAND FARM TOTAL:
Base Crops:                 1,280 sprites
Trees:                        320 sprites
Cannabis:                      72 sprites
Waterfowl:                     96 sprites
Magic Mushrooms:               48 sprites
Bunker:                        35 sprites
Drug Empire:                   93 sprites
───────────────────────────────────────────
COMPLETE PACKAGE:           1,944 sprites ✅
═══════════════════════════════════════════

⚠️ FINAL DISCLAIMER

═══════════════════════════════════════════════════════════════
⚠️  SATIRICAL CONTENT - EDUCATIONAL PURPOSES ONLY  ⚠️

This game feature is SATIRE of:
- Breaking Bad TV series
- War on Drugs absurdity
- Post-apocalyptic lawlessness
- Zombie tropes

Real-world facts:
❌ Drug dealing ruins lives
❌ Opium/heroin devastates communities
❌ Addiction is a serious health crisis
✅ Legalization/decriminalization debate is real
✅ Medical uses exist (morphine, PTSD therapy)
✅ Harm reduction saves lives

Game promotes:
✅ Consequences for actions (jail, fines)
✅ Legitimate path (legalization quest)
✅ Education (not glorification)
✅ Absurdist humor (zombie dealers!)

If struggling with addiction:
- SAMHSA Helpline: 1-800-662-4357
- Narcotics Anonymous: na.org
- Support exists. Recovery is possible.

Rating: M for Mature (18+)
═══════════════════════════════════════════════════════════════

Post-Apocalyptic Drug Empire Added: Jan 03, 2026 @ 22:56
"I am the one who farms!" - Walter White, probably 😂


🌾 INDUSTRIAL CROPS (Fiber & Brewing)

Cotton, Vineyards, and Hops for crafting!


43. COTTON (BOMBAŽ) (32 sprites)

Growth Stages:

Stage 1: Seed planted
Stage 2: Sprout (2 small leaves)
Stage 3: Seedling (true leaves)
Stage 4: Vegetative growth (bushy plant)
Stage 5: Flowering (yellow/white flowers)
Stage 6: Boll forming (green pods)
Stage 7: Boll opening (white cotton visible!)
Stage 8: Ready to harvest (fluffy white cotton)

Seasonal Variants:

Spring: Planting season
Summer: Growing + flowering (hot weather needed!)
Fall: Harvest season (bolls open)
Winter: Won't grow (warm season crop)

Cotton Uses:

Textile Production:

Raw Cotton → Thread (Spinning Wheel)
Thread → Fabric (Loom)
Fabric → Clothing (Tailoring Station)

Cotton Fabric Products:
- Basic clothing (t-shirts, pants)
- Bandages (medical)
- Rope (crafting)
- Canvas (bags, tents)
- Bed sheets (furniture)

Clothing Crafting Chain:

Equipment Needed:
1. Spinning Wheel (500 Zł) - Cotton → Thread
2. Loom (1,500 Zł) - Thread → Fabric
3. Sewing Station (2,000 Zł) - Fabric → Clothes

Craftable Clothing:
- Cotton Shirt - 3 fabric, 30 minutes
- Cotton Pants - 4 fabric, 45 minutes
- Cotton Dress - 5 fabric, 60 minutes
- Bandages - 1 fabric, 5 minutes (medical!)
- Canvas Backpack - 6 fabric, 90 minutes (inventory +10)

Cotton Quality Tiers:

Low Quality (brown cotton):
- Yield: 50g per plant
- Value: 5 Zł/plant
- Fabric: Rough, scratchy

Medium Quality (white cotton):
- Yield: 100g per plant
- Value: 15 Zł/plant
- Fabric: Comfortable

High Quality (premium white):
- Yield: 200g per plant
- Value: 40 Zł/plant
- Fabric: Soft, premium

Growing Requirements:

Climate: Hot, dry (summer)
Water: High (regular irrigation)
Soil: Rich, well-drained
Growth Time: 120-150 in-game days
Spacing: Medium (30 plants per plot)
Harvest: Hand-pick bolls

44. VINEYARD (VINOGRAD) (40 sprites)

Grape vines for wine production!

Growth Stages (Perennial - Multi-Year):

Year 1:
Stage 1: Planting (dormant cutting)
Stage 2: New growth (green shoots)
Stage 3: First leaves
Stage 4: Vine establishing (no fruit)

Year 2:
Stage 5: Second year growth
Stage 6: Small flower clusters
Stage 7: First tiny grapes (minimal harvest)

Year 3+:
Stage 8: Mature vine (full production!)
Stage 9: Flowering (spring)
Stage 10: Grape clusters forming (summer)
Stage 11: Veraison (grapes changing color!)
Stage 12: Harvest ready (fall) 🍇

Grape Varieties (6 types):

Red Grapes:

1. Cabernet Sauvignon (dark, bold)
2. Merlot (smooth, fruity)
3. Pinot Noir (delicate, complex)

White Grapes:

4. Chardonnay (buttery, oaky)
5. Sauvignon Blanc (crisp, acidic)
6. Riesling (sweet, aromatic)

Wine Production Chain:

Equipment Needed:

1. Grape Press (2,000 Zł) - Grapes → Juice
2. Fermentation Barrel (1,000 Zł) - Juice → Wine
3. Oak Barrel (5,000 Zł) - Aging (optional, premium)
4. Bottling Station (500 Zł) - Barrel → Bottles

Wine Making Process:

Step 1: Harvest grapes (fall)
Step 2: Crush/press grapes → juice + must
Step 3: Fermentation (14-30 in-game days)
   - Add yeast
   - Monitor temperature
   - Wine forming!
Step 4: Aging (optional, improves quality)
   - Oak barrel: 60-365 days
   - Better wine = more days
Step 5: Bottling
   - Bottle wine
   - Add cork + label
   - Ready to sell/drink!

Wine Quality Tiers:

Table Wine (basic):
- Fermented 14 days
- No aging
- Value: 50 Zł/bottle
- Effect: Happiness +10

Premium Wine:
- Fermented 30 days
- Oak aged 60 days
- Value: 200 Zł/bottle
- Effect: Happiness +25, Charisma +5

Vintage Wine:
- Fermented 30 days
- Oak aged 365 days
- Value: 1,000 Zł/bottle
- Effect: Happiness +50, Charisma +10
- Gift: Excellent NPC gift! (+100 reputation)

Legendary Wine (rare):
- Perfect grapes
- Perfect fermentation
- Aged 5+ years
- Value: 10,000 Zł/bottle
- Effect: Happiness +100, Charisma +25
- Collector's Item!

Growing Requirements:

Climate: Temperate (warm summers, cool winters)
Water: Moderate (drought-tolerant when established)
Soil: Well-drained, rocky/hillside best
Growth: Perennial (produces for 30+ years!)
Spacing: Wide (10 vines per plot)
Harvest: Fall only (once per year)
Yield: 10-50 bottles per vine (depends on age/quality)

Vineyard Management:

Year-Round Tasks:
- Spring: Pruning (increase quality)
- Summer: Canopy management (sun exposure)
- Fall: Harvest (timing critical!)
- Winter: Dormancy (protect from frost)

Disease Prevention:
- Powdery mildew (spray sulfur)
- Grape rot (prune for airflow)
- Pests (birds love grapes! - use nets)

45. HOPS (HMEL) (32 sprites)

For beer brewing!

Growth Stages (Perennial Vine):

Stage 1: Rhizome planted (underground)
Stage 2: Bines emerging (spring shoots)
Stage 3: Climbing (vines grow up trellis)
Stage 4: Vegetative (rapid vertical growth - up to 25 feet!)
Stage 5: Flowering (cone-like flowers forming)
Stage 6: Hop cones developing
Stage 7: Mature cones (papery, aromatic)
Stage 8: Ready to harvest (late summer)

Hop Varieties (Brewing Styles):

Bittering Hops (High Alpha Acid):

1. Columbus (15-17% AA) - Strong, pungent
2. Chinook (12-14% AA) - Piney, spicy

Aroma Hops (Flavor & Smell):

3. Cascade (5-7% AA) - Citrus, floral (classic IPA!)
4. Saaz (3-5% AA) - Earthy, spicy (pilsner)

Dual-Purpose:

5. Centennial (9-11% AA) - Floral, citrus
6. Willamette (4-6% AA) - Spicy, fruity

Beer Brewing Chain:

Equipment Needed:

1. Brew Kettle (1,500 Zł) - Boil wort
2. Fermentation Vessel (800 Zł) - Beer ferments
3. Bottles + Caps (100 Zł for 100) - Bottling
4. Hydrometer (200 Zł) - Measure alcohol %
5. Thermometer (50 Zł) - Temperature control

Beer Brewing Process:

Ingredients:
- Malted Barley (or wheat, rye) - Base
- Hops - Bitterness + flavor + aroma
- Yeast - Fermentation (alcohol!)
- Water - Bulk

Steps:
1. Mash (convert barley starches to sugars)
2. Boil wort + add hops (bitter first, aroma last)
3. Cool wort quickly
4. Add yeast, ferment (14-30 days)
5. Bottle + carbonate (7-14 days)
6. Drink! 🍺

Beer Types:

Lager (Light):

- Pilsner (Saaz hops) - 50 Zł/bottle
- Pale Lager - 30 Zł/bottle
- Effect: Happiness +15, Thirst -50

Ale (Medium):

- IPA (Cascade hops) - 75 Zł/bottle
- Pale Ale - 60 Zł/bottle
- Effect: Happiness +20, Courage +5

Stout/Porter (Dark):

- Stout (roasted malts) - 80 Zł/bottle
- Porter - 70 Zł/bottle
- Effect: Happiness +25, Warmth (cold resist)

Specialty:

- Belgian Strong Ale - 150 Zł/bottle
- Barrel-Aged Stout - 500 Zł/bottle
- Imperial IPA (high ABV!) - 200 Zł/bottle
- Effect: Happiness +50, Drunk status (!)

Growing Requirements:

Climate: Cool to moderate (prefers north)
Water: High (thirsty plant!)
Structure: Trellis required (grows UP!)
   - Install 6m (20 ft) poles + twine
   - Hops grow vertically!
Growth: Perennial (produces 20+ years)
Spacing: Wide (3 plants per plot)
Harvest: Late summer (August equivalent)
Yield: 0.5-2 kg per plant (lots of cones!)

Hop Harvesting:

When Ready:
- Cones papery (not green)
- Aromatic (smell amazing!)
- Seeds inside (rattle when shaken)

Harvest:
- Cut down entire bine
- Hand-pick cones
- Dry immediately (24-48 hours)
- Store in freezer (preserve aroma)

Dried Hops:
- Vacuum seal + freeze
- Lasts 1-2 years
- Use for brewing!

🍺🍷 ALCOHOL PRODUCTION SYSTEM

Brewery Building (New!)

"The Hop House" Brewery: (12 sprites)

Cost: 10,000 Zł
Size: 6×8 tiles
Includes:
- Brew kettle (50L capacity)
- Fermentation room (temperature controlled)
- Bottling station
- Tap room (sell directly!)

Capacity: 100 bottles/batch
Brew Time: 21-45 days (depends on style)
Profit: 2,000-15,000 Zł/batch

Winery Building (New!)

"Château de Zombie" Winery: (12 sprites)

Cost: 25,000 Zł
Size: 10×10 tiles
Includes:
- Grape press
- Fermentation room
- Barrel aging cellar
- Bottling + labeling station
- Tasting room (tours!)

Capacity: 200 bottles/batch
Production Time: 60-365+ days (aging!)
Profit: 5,000-50,000 Zł/batch (aged wines!)

Alcohol Effects (Moderate Consumption):

1-2 Drinks:
+ Happiness +25
+ Charisma +10 (social bonus!)
+ Stress relief
- Fine motor skills -5%

3-4 Drinks:
+ Happiness +50
+ Courage +20 (combat confidence!)
- Accuracy -15%
- Judgment -20%
~ Tipsy (slight screen wobble)

5+ Drinks:
+ Happiness +75 (temporary!)
- All skills -40%
- Walking impaired (stumble)
- Vision blurred
~ Drunk (major screen wobble)
~ Hangover next day (-50 HP, -50% stats for 4 hours)

Alcoholism Risk:
- Drink 10+ days in a row = Addiction warning
- Withdrawal effects if stop
- Rehabilitation quest available

📊 SPRITES NEEDED

COTTON:
- Growth stages (8):              32 sprites
- Processing (spinning, loom):     8 sprites

VINEYARD:
- Vine growth (12 stages):        48 sprites
- Grape varieties (6 types):      12 sprites
- Wine production equipment:      10 sprites
- Wine bottles (quality tiers):    8 sprites

HOPS:
- Growth stages (8):              32 sprites
- Hop cones (varieties):          12 sprites
- Brewing equipment:              10 sprites
- Beer bottles (types):           10 sprites

BUILDINGS:
- Brewery (exterior/interior):    12 sprites
- Winery (exterior/interior):     12 sprites
───────────────────────────────────────────
TOTAL INDUSTRIAL CROPS:          206 sprites
═══════════════════════════════════════════

🎮 NEW QUESTS

"Clothes Make the Man"

1. Grow cotton crop
2. Build spinning wheel
3. Learn textile production
4. Craft first outfit
5. Reward: Tailoring skill unlocked

"The Vintner"

1. Plant vineyard
2. Wait 3 years (!)
3. First harvest
4. Make first wine
5. Age wine (patience!)
6. Sell/gift premium wine
7. Reward: Winery building unlocked

"Brew Master"

1. Grow hops
2. Build brewery
3. Source barley/malt
4. Brew first batch
5. Bottle beer
6. Open tap room (sell beer!)
7. Reward: All beer recipes unlocked

🏆 ACHIEVEMENTS

👔 "Cotton Farmer" - Harvest 100 cotton plants
👔 "Textile Tycoon" - Craft 50 clothing items
🍇 "Vintner" - Make first wine
🍇 "Sommelier" - Create 10 wine varieties
🍇 "Vintage Collector" - Age wine 5+ years
🍺 "Home Brewer" - Brew first beer
🍺 "Brew Master" - Create all beer types
🍺 "Pub Owner" - Sell 1,000 beers
🍷🍺 "Drunk Master" - Try every alcohol (hangover included!)

📊 UPDATED FARM TOTALS

COMPLETE AGRICULTURAL PACKAGE:
═══════════════════════════════════════════════════════════════
Base Crops (40):              1,280 sprites
Fruit Trees (8):                320 sprites
Cannabis (5 strains):            72 sprites
Waterfowl (4 types):             96 sprites
Magic Mushrooms (6):             48 sprites
Opium Poppies (5):               40 sprites
Cotton:                          40 sprites
Vineyard (6 varieties):          78 sprites
Hops (6 varieties):              64 sprites
Buildings (Brewery/Winery):      24 sprites
───────────────────────────────────────────────────────────────
TOTAL FARM CROPS:             2,062 sprites ✅
═══════════════════════════════════════════════════════════════

Industrial Crops Added: Jan 03, 2026 @ 23:02
From field to fabric, grape to glass, hop to happiness! 🌾🍇🍺