15 KiB
STORY CONTENT & DLC ROADMAP
NovaFarma - Expansions & Story Arcs
📖 BASE GAME STORY ARC
Act 1: Survival (Day 1-10)
The player arrives at an abandoned farm on the edge of civilization.
- Quest: "First Harvest" - Learn farming basics
- Quest: "Night Watch" - Survive first zombie attack
- Quest: "Radio Signal" - Discover mysterious transmission
Act 2: The Laboratory (Day 11-20)
Finding clues about the virus origin.
🔬 Laboratory Ruins Discovery
- Location: Abandoned research facility near the city
- Story: Government lab where the virus was created
- Enemies: Lab zombies (stronger), security robots (malfunctioning)
- Loot: Research documents, medical supplies, virus samples
Quest Chain: "The Truth"
- "Lab Access" - Find keycard in city ruins
- "Data Recovery" - Retrieve lab computer files
- "Patient Zero" - Discover first infected subject
- "The Outbreak" - Learn how virus escaped
- "Cure Research" - Find partial cure formula
Rewards:
- Blueprint: Advanced Medical Station
- Item: Virus Sample (for cure crafting)
- Lore: Audio logs from scientists
Act 3: The Sister (Day 21-30)
Personal stakes - finding lost family.
💔 Missing Sister Storyline
Background: Player's younger sister, Dr. Ana Marković, was a microbiologist at the lab. She disappeared during the outbreak.
Quest Chain: "Where is Ana?"
- "Family Photo" - Find old photograph in farmhouse
- "Her Last Message" - Discover voicemail on old phone
- "Lab Badge" - Find Ana's ID card in research wing
- "Security Footage" - Watch last moments before outbreak
- "The Abduction" - Learn she was taken by someone
😈 The Kidnapping Twist
- Villain: Dr. Viktor Krnić (lead scientist, megalomaniac)
- Motivation: Wants to perfect the virus, needs Ana's expertise
- Location: Hidden underground bunker (northern mountains)
- Plan: Create controlled zombie army
Final Missions:
- "Tracking Viktor" - Follow clues to bunker location
- "Infiltration" - Sneak into underground facility
- "Sister's Prison" - Find Ana in holding cells
- "The Choice" - Rescue or join Viktor's plan
- "Confrontation" - Boss fight with Zombie King (Viktor's experiment)
Multiple Endings:
- Cure Ending: Save Ana, create cure, heal infected
- Power Ending: Join Viktor, control zombies, rule wasteland
- Escape Ending: Flee with Ana to distant safe zone
- Sacrifice Ending: Ana sacrifices herself to destroy bunker
🐑 BASE GAME: ANIMAL FARMING SYSTEM
Sheep System:
- ✅ Tame sheep (wheat feeding)
- ✅ Shearing mechanics (wool harvest every 7 days)
- ✅ Wool → Clothing crafting:
- Wool Shirt (warmth +5)
- Wool Pants (warmth +5)
- Winter Coat (warmth +15, cold immunity)
- Wool Hat (warmth +3)
- ✅ Breeding: 2 sheep → baby sheep (7 days to adult)
Cow System:
- ✅ Milk production (every 2 days, requires bucket)
- ✅ Breeding: Bull + Cow → Calf
- ✅ Age system:
- Young Cow (0-30 days) - No products
- Adult Cow (30-180 days) - Milk + manure
- Old Cow (180+ days) - Reduced milk
- ✅ Butchering old cows:
- Leather (5 units) → Armor crafting
- Beef (10 units) → Food (cooked steak)
- Bones (3 units) → Bone tools/fertilizer
- Fat (2 units) → Candles/cooking oil
Leather Crafting:
- Leather Armor (defense +10)
- Leather Boots (speed +5%)
- Leather Gloves (farming speed +10%)
- Leather Backpack (inventory +5 slots)
🦖 DLC 1: DINO WORLD
"When time itself breaks..."
Story Premise:
A temporal anomaly opens near the farm, bringing creatures from the Mesozoic era.
New Biomes:
Prehistoric Valley
- Dinosaurs (T-Rex, Velociraptors, Triceratops, Pterodactyls)
- Volcanic terrain, hot springs, lava flows
- Primitive plants (ferns, cycads, giant mushrooms)
- Dinosaur nests (farmable eggs)
- Tar pits (trap hazard)
Dinosaur Types:
- T-Rex (Boss) - Massive damage, roar stun
- Velociraptors (Pack hunters) - Speed, teamwork
- Triceratops (Tameable mount) - Tank, charge attack
- Pterodactyls (Flying) - Aerial scouts, rideable
- Brachiosaurus (Peaceful giant) - Mobile base platform
- Stegosaurus (Defensive) - Tail spike attack
New Features:
- ✅ Dinosaur taming system (eggs → babies → adults)
- ✅ Dino saddles (riding system)
- ✅ Dino breeding (genetics, mutations)
- ✅ Fossil excavation (archaeology minigame)
- ✅ Prehistoric tools & weapons
- ✅ Amber crafting (time preservation)
- ✅ Volcano dungeon (fire resistance needed)
Unique Items:
- Dino Egg Omelette (mega food buff)
- T-Rex Tooth Sword (high damage)
- Raptor Claw Dagger (speed weapon)
- Pterodactyl Wings (gliding ability)
- Amber Time Crystal (save point item)
🦄 DLC 2: MYTHICAL HIGHLANDS
"Legends come to life..."
Story Premise:
A magical rift opens, bringing creatures from mythology and folklore.
New Biomes:
Enchanted Mountains
- Unicorns (rainbow trails, healing magic)
- Dragons (fire/ice/poison variants)
- Yetis (snow peaks, friendly village)
- Griffins (lion-eagle hybrids, rideable)
- Ancient ruins, mystical crystals
- Rainbow waterfalls, cloud islands
Mythical Creatures:
- Unicorns (tameable, rideable, healing aura)
- Dragons (3 types: Fire, Ice, Poison)
- Yetis (traders, quest givers)
- Griffins (fast aerial mounts)
- Phoenix (rare, resurrection ability)
- Pegasus (flying horses)
New Features:
- ✅ Unicorn breeding (rainbow genetics)
- ✅ Dragon hatching (egg incubation)
- ✅ Yeti village (trading hub)
- ✅ Crystal magic system
- ✅ Cloud castle building
- ✅ Mythical armor sets
Unique Items:
- Unicorn Horn Wand (healing staff)
- Dragon Scale Armor (fire/ice resist)
- Yeti Fur Coat (ultimate cold protection)
- Griffin Feather Boots (double jump)
- Phoenix Egg (1-up item)
🌲 DLC 3: ENDLESS FOREST
"The woods go on forever..."
Story Premise:
Procedurally generated infinite forest biome with cryptids and ancient mysteries.
Cryptid Creatures:
🦍 Bigfoot / Sasquatch
- Rare encounter (1% spawn)
- Non-hostile (unless provoked)
- Drops: Bigfoot Fur (legendary crafting material)
- Can befriend with offerings (berries, fish)
- Special ability: Tree camouflage
🌳 Forest Entities:
- Wendigo (night-only horror)
- Forest Spirits (guides, questgivers)
- Tree Ents (giant walking trees)
- Will-o'-wisps (lead to treasure or traps)
New Features:
- ✅ Infinite procedural forest generation
- ✅ Cryptid tracking mini-game
- ✅ Tree house building
- ✅ Forest spirit quests
- ✅ Ancient tree farming (1000-year growth)
- ✅ Bigfoot companion system
Mysteries:
- Lost hikers (rescue quests)
- Ancient stone circles
- Underground cave networks
- Mystical portals
🐉 DLC 3: LOCH NESS LEGACY
"Something lurks in the depths..."
New Biome: Scottish Highlands
- ✅ Loch (massive lake) with Nessie
- ✅ Foggy moors
- ✅ Ancient castles
- ✅ Irish countryside (leprechauns)
Legendary Creatures:
🐉 Loch Ness Monster (Nessie)
- Rare boss encounter (appears every 10 days)
- Underwater combat mechanics
- Drops: Nessie Scale (legendary armor)
- Can be fed (befriending system)
- Rideable (water mount)
🍀 Irish Leprechauns
- Mischievous NPCs
- Treasure guardians
- Mini-quests (find gold pots)
- Leprechaun village (trading hub)
- Rainbow farming (new crop type)
New Features:
- ✅ Fishing system expansion
- ✅ Underwater exploration
- ✅ Submarine crafting
- ✅ Castle rebuilding
- ✅ Celtic magic system
- ✅ Gold pot farming
Locations:
- Loch Ness (main lake)
- Irish countryside
- Faerie forest
- Stone henge replica
- Haunted moors
💀 DLC 5: PARIS CATACOMBS
"Six million souls wait below..."
Story Premise:
A portal to the Paris Catacombs opens, revealing an underground city of the dead with ancient secrets and supernatural horrors.
New Biome: Underground Paris
The Catacombs (Main Area)
- 6 million skeletons arranged in artistic patterns
- Maze-like tunnels (procedural generation)
- Bone walls, skull mosaics
- Underground rivers (sewers)
- Hidden chambers, secret passages
- Eternal darkness (torch/lantern required)
Forbidden Zones:
- The Ossuary (main hall) - Tourist safe zone
- Les Carrières (quarries) - Mining area
- The Well of Souls - Boss arena
- Necromancer's Lair - Hidden laboratory
- Underground Chapel - Safe zone, merchant
Enemies:
Undead:
- Skeleton Warriors (basic) - Fast, weak
- Skeleton Knights (armored) - Defensive, shield
- Bone Constructs (boss) - Multi-skeleton fusion
- Ghost Spirits (ethereal) - Phasing, possession
Supernatural:
- The Necromancer (human boss) - Dark magic, summons
- Revenants (cursed souls) - Fear aura, drain life
- Shadow Stalkers (darkness monsters) - Invisible in dark
- Bone Golems (mini-boss) - Tank, regeneration
Environmental Hazards:
- Collapsing tunnels
- Poisonous gas pockets
- Flooded sections (drowning risk)
- Cursed zones (debuffs)
- Rat swarms
New Features:
Underground Exploration:
- ✅ Torch system - Light radius, fuel consumption
- ✅ Mapping - Auto-map generation as you explore
- ✅ Rope mechanics - Climbing, rappelling
- ✅ Underground base - Build in cleared chambers
- ✅ Water navigation - Boat through sewers
Necromancy System:
- ✅ Raise skeletons (temporary minions)
- ✅ Bone crafting (weapons, armor, tools)
- ✅ Soul essence (magic resource)
- ✅ Dark rituals (buffs, curses)
- ✅ Phylactery (respawn item)
Historical Lore:
- ✅ Audio logs - Tour guide recordings
- ✅ Ancient texts - French history
- ✅ Graffiti - Explorer messages
- ✅ Artifacts - Revolutionary era items
Unique Items:
Weapons:
- Bone Sword (lightweight, fast)
- Femur Club (heavy, stun)
- Rib Cage Shield (block, parry)
- Skull Helmet (fear resistance)
Armor:
- Bone Plate Armor (defense +15)
- Catacomb Cloak (stealth +50%)
- Grave Digger Boots (trap detection)
- Necromancer Robes (magic +20%)
Magic:
- Soul Lantern (reveals ghosts)
- Bone Wand (raise dead)
- Cursed Amulet (damage reflect)
- Phylactery of Life (extra life)
Resources:
- Ancient Bones (crafting material)
- Soul Essence (magic fuel)
- Limestone (building material)
- Holy Water (cleansing, healing)
Quests:
- "Lost Tourist" - Find missing explorer
- "The Necromancer" - Stop dark rituals
- "Map the Depths" - Explore 100% of catacombs
- "Six Million" - Count all skulls (joke quest)
- "Eternal Rest" - Lay souls to peace
Boss Fight: The Bone King
- Phase 1: Skeleton form (fast, agile)
- Phase 2: Bone construct (summons minions)
- Phase 3: Soul form (ethereal, magic attacks)
- Drops: Crown of Bones, Eternal Flame Torch, Necromancer's Grimoire
Special Features:
Parisian Culture:
- Café Safe Zone - Underground bistro (NPC hub)
- French NPCs - Questgivers with accents
- Baguette weapon - Melee club (humorous)
- Wine cellar - Healing items (French wine)
- Cheese vault - Food storage
Artistic Elements:
- Bone art - Decorative patterns
- Graffiti system - Leave messages for players
- Photography mode - Capture bone designs
- Chamber customization - Arrange your own ossuary
🏜️ DLC 6: DESERT OF THE DEAD
"Ancient curses awaken..."
New Biome: Egyptian Desert
- ✅ Sand dunes (day) - extreme heat
- ✅ Pyramids (explorable dungeons)
- ✅ Oasis settlements
- ✅ Sandstorms (weather hazard)
Enemies:
🧟 Mummies
- Ancient pharaohs (boss)
- Mummy soldiers (guards)
- Cursed priests (magic attacks)
- Scarab swarms (environmental hazard)
Desert Threats:
- Scorpions (giant variants)
- Sand serpents
- Dust demons
- Tomb guardians
New Features:
- ✅ Pyramid exploration (procedural dungeons)
- ✅ Tomb raiding mechanics
- ✅ Curse system (debuffs)
- ✅ Ancient Egyptian farming
- ✅ Mummy taming (experimental)
- ✅ Hieroglyph puzzles
Treasures:
- Golden sarcophagus
- Pharaoh's crown
- Ankh of life (respawn item)
- Book of the Dead (lore)
🌿 DLC 5: AMAZON APOCALYPSE
"The jungle is alive... and mutated."
New Biome: Deep Amazon Rainforest
- ✅ Dense jungle (limited visibility)
- ✅ Ancient ruins (lost civilization)
- ✅ River systems
- ✅ Canopy layer (vertical exploration)
Wildlife - Normal & Mutated:
Normal Animals:
- Jaguars (stealth predators)
- Anacondas (constrict attacks)
- Poison dart frogs (toxin sources)
- Macaws (tameable, scout birds)
- Piranhas (water threat)
- Sloths (passive, cute)
Mutated Creatures:
- Mega Jaguar (size of a car, pack leader)
- Anaconda Titan (50m long, boss)
- Toxic Frog King (area poison)
- Swarm Piranhas (flying variants)
- Carnivorous Plants (mobile enemies)
- Fungal Zombies (The Last of Us inspired)
New Features:
- ✅ Jungle survival (machete crafting)
- ✅ Poison & antidote system
- ✅ Vertical building (tree platforms)
- ✅ River boat crafting
- ✅ Wildlife photography (achievement system)
- ✅ Tribal village (NPC settlement)
Hazards:
- Poisonous plants
- Quicksand
- Flash floods
- Toxic air (spore clouds)
- Aggressive fauna
Unique Items:
- Jaguar Pelt Armor
- Anaconda Leather Boots
- Poison Dart (ranged weapon)
- Ancient Idol (artifact)
- Tribal Mask (disguise)
🎯 DLC RELEASE ROADMAP
Year 1 (2026):
- Q2: Base Game Launch (Animal Farming included)
- Q4: DLC 1 - Dino World
Year 2 (2027):
- Q2: DLC 2 - Mythical Highlands (Unicorns!)
- Q4: DLC 3 - Endless Forest (Bigfoot)
Year 3 (2028):
- Q2: DLC 4 - Loch Ness Legacy
- Q4: DLC 5 - Paris Catacombs
Year 4 (2029):
- Q2: DLC 6 - Desert of the Dead
- Q4: DLC 7 - Amazon Apocalypse
Ultimate Edition (2029+):
- All DLCs bundled
- Exclusive cosmetics
- Season pass rewards
- Collector's items
💰 Pricing Strategy
Base Game: $19.99 / €19.99
DLC 1-2: $9.99 / €9.99 each (Dino, Mythical)
DLC 3-4: $9.99 / €9.99 each (Forest, Loch Ness)
DLC 5-7: $12.99 / €12.99 each (Catacombs, Desert, Amazon - larger)
Season Pass 1: $29.99 / €29.99 (DLC 1-4, 25% discount)
Season Pass 2: $29.99 / €29.99 (DLC 5-7, 25% discount)
Ultimate Edition: $69.99 / €69.99 (base + all 7 DLCs, 30% discount)
🏆 Content Volume Estimate
Base Game:
- 30-40 hours gameplay
- Animal farming (sheep, cows)
- Full story (Laboratory, Sister)
- 4 endings
Each DLC adds:
- 10-15 hours gameplay
- 20+ new enemies
- 5+ new biomes
- 50+ new items
- 15+ quests
- 3 boss fights
- 1 major feature system
Total with all DLCs:
- 200+ hours content
- 7 complete expansions
- 150+ unique creatures
- 30+ biomes
- Infinite replayability
- 1000+ items
- 100+ quests
Last Updated: 8.12.2025
Status: Conceptual phase
Priority: Post-launch content
Estimated Dev Time: 6-12 months per DLC
Total DLCs: 7 expansions planned