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# 📜 MASTER QUEST LIST - Faza 1 & 2
**Project:** Mrtva Dolina
**Scope:** Kickstarter Demo Quests
**Language Style:** ADHD-friendly (preprosti, domači izrazi)
---
## 🎯 **MAIN STORY QUESTS (Amnesia & Family)**
### **Quest 1: "Zamegljeni Spomini" (Blurred Memories)**
**Trigger:** Find old family photo in ruins
**Priority:** ⭐⭐⭐⭐⭐ (CRITICAL - unlocks Capital City)
**Steps:**
1. **Najdi fotografijo** v ruševinah stare hiše
- Location: Starting ruins (Valley of Death)
- Item: `family_photo_blurred.png`
- VFX: Blur effect active
2. **Prinesi fotografijo Tehniku** v Capital City
- Dialogue: "Hej, a mi lhko ta star foto očistš?"
- Tehnik: "Ja, dam v mašino... Mal počak."
- Animation: Photo goes into cleaning machine
3. **Čakaj 5 sekund** (real-time cleaning)
- Progress bar animation
- Machine sounds/lights
4. **Poslušaj Anin glas** (flashback trigger)
- Audio: Ana's voice clip
- Text caption: "Kai, pomniš tisti dan...?"
- VFX: Blur clears (2 second transition)
- Music: Emotional flashback theme
5. **Odklenjena lokacija: Capital City**
- Map marker appears
- Quest log updated: "Ana Clue 1/50"
- Reward: Hope +5%, 100g, Ana's Necklace item
**Dialogue (ADHD Style):**
```
Kai (thoughts): "Joooj... Mama... kje si..."
Ana (voice): "Kai, pomnš tisti dan ko sva šla v gozd?"
Kai: "...Ana?! ANE?!"
[Silence]
Kai: "...bla je tuki... Moram jo najt!"
```
**Completion:**
- Unlocks Capital City on map
- Starts "Anina Sled" quest chain
- Journal entry auto-saves
---
### **Quest 2: "Anina Sled" (Ana's Trail)**
**Trigger:** Complete "Zamegljeni Spomini"
**Priority:** ⭐⭐⭐⭐⭐ (ONGOING - 50 clues total)
**Concept:** Collect 50 family items across all biomes. Each triggers VFX flashback.
**Clue Locations (First 10):**
| # | Item | Biome | VFX | Audio Line |
|---|------|-------|-----|------------|
| 1 | Family Photo | Valley Ruins | Blur clear | "Pomniš tisti dan..." |
| 2 | Ana's Necklace | Forest | Sparkle glow | "To je blo tvoje..." |
| 3 | Mom's Ring | Desert | Golden shine | "Mama..." |
| 4 | Dad's Watch | Frozen Town | Ice reflection | "Oče mi je reku..." |
| 5 | Childhood Toy | Swamp | Murky glow | "Midva sva se z tem igrala..." |
| 6 | Lab Keycard | Nova Lab Ruins | Tech scan | "Nova Lab... vse se je začelo tam..." |
| 7 | Ana's Diary Page 1 | Capital City | Paper flutter | "Danes je najbl čuden dan..." |
| 8 | Twin Photo | Volcanic Zone | Fire flicker | "Dvojčka, za vedno..." |
| 9 | Ana's Hair Ribbon | Ancient Ruins | Silk wave | "Ana... kje SI?!" |
| 10 | Family Dog Collar | Grasslands | Fur texture | "Susi... kje je Susi?!" |
**Rewards per 10 Clues:**
- **10 clues**: Ana's Theme Song unlocked (radio)
- **20 clues**: Flashback cutscene (longer memory)
- **30 clues**: Twin Bond ability (+10% all stats when thinking of Ana)
- **40 clues**: Major cutscene (Ana's last known location revealed)
- **50 clues**: TRUE ENDING UNLOCKED
**Dialogue Examples:**
```
Kai finds Ana's necklace:
"FUCK, to je njeno... To je nosila VEDNO..."
[Blur effect]
Ana (memory): "Kaj misliš, mi paše?"
Kai (memory): "Ja, super ti je."
[Blur clears]
Kai: "Ana... Hold on... Pridem po te..."
```
---
## 🏗️ **TOWN & ECONOMY QUESTS**
### **Quest 3: "Šiviljina Prošnja" (Seamstress' Request)**
**Trigger:** Talk to Šivilja in Capital City
**Priority:** ⭐⭐⭐⭐
**Objective:** Bring 5 Nomad Raider Leathers
**Steps:**
1. **Pogovor s Šiviljo**
- Dialogue: "Hej, maš kšne kože od teh roparjev? Rabu za nov oklep."
- Kai: "Hm... Mogoče pa ja. Kolk rabiš?"
- Šivilja: "5 kosov. Prns, pa ti nardim top oklep."
2. **Ubij 5 Nomad Raiders** (any type)
- Combat required
- Each raider drops 1 Raider Leather (60% chance)
- Average: Kill ~8 raiders to get 5 leathers
3. **Prinesi kože Šivilji**
- Dialogue: "Niiice! To je to. Mal počak..."
- Animation: Šivilja sews (5 seconds)
- Sound: Sewing machine
4. **Prejmi nov oklep**
- Item: **Nomad Armor** (Defense +15, Style +10)
- Visual: Kai now wears cool raider-style armor
- Dialogue: "Haha, kul je! Hvala!"
**Reward:**
- Nomad Armor (Defense +15)
- Šivilja shop unlocked (clothing upgrades)
- 200g
---
### **Quest 4: "Pekov Recept" (Baker's Recipe)**
**Trigger:** Talk to Pek in Capital City
**Priority:** ⭐⭐⭐⭐
**Objective:** Bring 10 Wild Berries (with VFX harvest animation)
**Steps:**
1. **Pogovor s Pekom**
- Dialogue: "Ayooo, rabu joke za nov kruh. Maš kšne divje jagode?"
- Kai: "Emm... kje pa najdem?"
- Pek: "V gozdu, okol dreves. Prns 10, pa ti pokažem secret recept."
2. **Naberi 10x Wild Berries** (forest biome)
- Appear as glowing bushes
- Click to harvest
- **VFX:** Berry pops up, sparkles, flies to inventory
- **Audio:** Satisfying "pop" sound
- Each bush gives 1-3 berries
3. **Prinesi jagode Peku**
- Dialogue: "Ayyyy perfect! Zdej pazi..."
- Animation: Pek mixes ingredients
- Sound: Baking sounds
4. **Naučiš se recept**
- Recipe unlocked: **Berry Bread** (Hunger +50, Health +10)
- Pek shop opens (baked goods for sale)
**Reward:**
- Berry Bread recipe
- 5x Berry Bread (free)
- Pek shop unlocked
- 150g
**Dialogue:**
```
Pek: "Yo, to je TOP! Zdej ti pokažm..."
[Cooking animation]
Pek: "Boom! Berry bread. To je kr dobr shit."
Kai: "Nice, hvala!"
```
---
### **Quest 5: "Tehnikova Naprava" (Technician's Device)**
**Trigger:** Talk to Tehnik in Capital City
**Priority:** ⭐⭐⭐⭐⭐
**Objective:** Find Ancient Battery in deep ruins
**Steps:**
1. **Pogovor s Tehnikom**
- Dialogue: "Bro, rabu old battery za artifact cleaner. Gre v globoke ruševine."
- Kai: "Kje točno?"
- Tehnik: "Nova Lab basement. Sam pazi, ful zombijev je notri."
2. **Vstopi v Nova Lab Basement** (new area unlocked)
- Dark, dangerous dungeon
- 20+ zombies
- Navigation puzzle (find correct path)
3. **Najdi Ancient Battery**
- Located in old server room
- Guarded by mini-boss: **Zombie Scientist** (upgraded zombie)
- Combat required
4. **Prinesi battery Tehniku**
- Dialogue: "YOOO sick! To je točno to kar rabu!"
- Animation: Tehnik installs battery
- Machine powers on (lights, sounds)
5. **Artifact Cleaner ACTIVE**
- Museum can now clean artifacts faster
- All future family items auto-clean (no blur delay)
- Museum donations give +50% more XP
**Reward:**
- Artifact Cleaner unlocked (permanent upgrade)
- Tech Workshop services unlocked
- 500g
- Blueprint: **Energy Shield** (craftable armor)
**Dialogue:**
```
Tehnik: "Bro, this is sick! Zdej delaaaa!"
[Machine lights up]
Tehnik: "Zdej lhko vse te stare stvari čistimo. Museum bo happy!"
Kai: "Nice! Kaj še lhko tu upgradam?"
Tehnik: "Vse, bro. Tools, armor, whatevs."
```
---
## ⚔️ **DEFENSE & DEVELOPMENT QUESTS**
### **Quest 6: "Obzidje Mrtve Doline" (Walls of Death Valley)**
**Trigger:** Mayor gives quest after Capital restoration begins
**Priority:** ⭐⭐⭐⭐⭐ (TRIGGERS FIRST RAID EVENT)
**Objective:** Bring 20 Steel Bars to Ivan
**Steps:**
1. **Pogovor z Županom**
- Dialogue: "Potrebujemo obzidje. Brez tega ne moremo mesto obnovit."
- Kai: "Kaj točno rabiš?"
- Župan: "20 steel bars. Prns Ivanu."
2. **Craft ali kupi 20x Steel Bars**
- Each bar needs: 5 iron ore + 2 coal
- Total: 100 iron ore + 40 coal
- Can buy from traders or mine
3. **Prinesi bars Ivanu**
- Dialogue: "Jaaaa, to je točno to! Gremo delat!"
- Animation: Ivan starts building (cutscene)
- Construction: 30 seconds real-time
4. **Obzidje zgrajeno (Stage 1: Wooden Walls)**
- Visual: Capital City now has wooden barricades
- Defense +20%
5. **⚠️ EVENT TRIGGERED: First Raider Invasion**
- 10 seconds after walls complete
- Dialogue (Mayor): "POZOR! Roparji prihajajo!"
- Raid wave: 5 Desert Nomads attack
- Capital guards help defend (2 NPC guards)
6. **Obrani mesto**
- Combat: Kill all 5 raiders
- Guards assist (deal 30% damage)
- If you lose: Raiders steal 500g, walls damaged
- If you win: Continue to reward
7. **Nagrada**
- Dialogue (Mayor): "Dobro! Hvala. Tukaj, tvoja nagrada."
- 1000g
- Blueprint: **Guard Tower** (craftable defense structure)
- Capital City Status Board now shows "Walls: Level 1"
**Dialogue:**
```
[Raiders approach]
Raider Leader: "Give us food or die!"
Kai: "Fuck off!"
[Combat starts]
Guard NPC: "We got your back!"
[After victory]
Mayor: "Odlično! Mesto je varno. Hvala tebi!"
Kai: "NP. To je moj city."
```
---
### **Quest 7: "Muzejski Mejnik" (Museum Milestone)**
**Trigger:** Museum unlocked, Kustos available
**Priority:** ⭐⭐⭐⭐⭐ (UNLOCKS MUSEUM STAGE 2)
**Objective:** Fill first bug collection wing (24 bugs)
**Steps:**
1. **Pogovor s Kustosom**
- Dialogue: "Pozdravljeni! Museum potrebuje artefakte. Začnimo z insekti."
- Kai: "Insekti? Kje najdem?"
- Kustos: "Povsod! Uporabi bug net. Prinesi vseh 24 vrst."
2. **Ujemi 24 različnih vrst hroščev** (bugs)
- Use Bug Net tool
- Bugs spawn in all biomes
- Each biome has 3-5 unique species
- Some rare (5% spawn rate)
3. **Oddaj hrošče v muzej**
- Click "Donate" button in museum
- VFX: Bug flies to display case
- Sound: Glass case closing
- Museum XP +10 per bug
4. **Museum Evolution: Stage 2 Unlocked**
- **VISUAL CHANGE:** Museum building grows!
- Old shed → Medium two-story building
- Animation: Construction timelapse (10 seconds)
- Sound: Building sounds, hammering
- Confetti particles
5. **Nagrada**
- Dialogue (Kustos): "Izvrstno! Museum raste!"
- 800g
- Title: **Bug Master** (achievement)
- Kustos shop unlocked (buys artifacts at premium prices)
- New wing unlocked: **Dinosaur Bones** (next collection goal)
**Completion VFX:**
```javascript
// Museum growth animation
museumBuilding.animate({
transform: [
scaleUp(1.0 1.5), // Building grows
construction particles,
confetti explosion
],
duration: 10000ms
});
// Celebratory music
playMusic('museum_level_up.mp3');
// Kustos celebration
kustos.animate('happy_dance');
kustos.say("BRAVO! To je fantastično!");
```
**Dialogue:**
```
Kustos: "Ah! Vseh 24! Čestitam!"
Kai: "Ja, ful časa je vzelo..."
Kustos: "Ampak vredno! Poglejte!"
[Museum grows]
Kai: "Woaaaah! To je sick!"
Kustos: "Museum je živ! Raste z vašimi odkritji!"
```
---
## 🌾 **SIDE QUESTS (Optional but Rewarding)**
### **Quest 8: "Arboristova Pomoč" (Arborist's Help)**
**Objective:** Plant 50 trees on farm
**Reward:** Arborist auto-plants 10 trees/day (passive income)
### **Quest 9: "Miro Pravnik's Problem"**
**Objective:** Find legal documents in ruins
**Reward:** Lawyer shop unlocked (NPC divorces, land rights)
### **Quest 10: "Zombi Skavt" (Scout Recruitment)**
**Objective:** Find and tame friendly zombie
**Reward:** Scout companion, leveling system unlocked
---
## 📊 **QUEST PROGRESSION TRACKING**
### **Quest Log UI:**
```
Main Story:
✅ Zamegljeni Spomini (COMPLETE)
🔄 Anina Sled (2/50 clues)
Town & Economy:
🔄 Šiviljina Prošnja (3/5 leathers)
❌ Pekov Recept (0/10 berries)
❌ Tehnikova Naprava (NOT STARTED)
Defense:
❌ Obzidje Mrtve Doline (NOT STARTED)
Collections:
🔄 Muzejski Mejnik (18/24 bugs)
```
### **Quest Rewards Summary:**
| Quest | Gold | Items | Unlocks |
|-------|------|-------|---------|
| Zamegljeni Spomini | 100g | Ana's Necklace | Capital City |
| Šiviljina Prošnja | 200g | Nomad Armor | Šivilja shop |
| Pekov Recept | 150g | 5x Berry Bread | Pek shop, recipe |
| Tehnikova Naprava | 500g | Energy Shield BP | Tech shop, cleaner |
| Obzidje Mrtve Doline | 1000g | Guard Tower BP | Walls Lv1, raids |
| Muzejski Mejnik | 800g | Bug Master title | Museum Stage 2 |
---
## 🎬 **CUTSCENE INTEGRATION**
All quests use VFX system:
-**Blur effect** (Amnesia flashbacks)
-**Sparkle harvest** (Berry collection)
-**Cross-fade transitions** (Scene changes)
-**Vignette** (Emotional moments)
-**Particle effects** (Museum growth, combat)
---
## 🚀 **IMPLEMENTATION PRIORITY**
**Phase 1 (Demo):**
1. ⭐⭐⭐⭐⭐ Zamegljeni Spomini (story hook)
2. ⭐⭐⭐⭐⭐ Obzidje Mrtve Doline (raid event)
3. ⭐⭐⭐⭐⭐ Muzejski Mejnik (museum growth demo)
4. ⭐⭐⭐⭐ Šiviljina Prošnja (combat loop)
5. ⭐⭐⭐⭐ Pekov Recept (harvest VFX demo)
**Phase 2 (Post-Demo):**
- Anina Sled (full 50 clues)
- Remaining side quests
- Advanced quest chains
---
**Status:** 🟢 **READY FOR IMPLEMENTATION**
**Dialogue Style:** ✅ ADHD-friendly (simple, domestic, authentic)
**VFX Integration:** ✅ All quests use effects system
**Emotional Impact:** 🚀 **MAXIMUM** - Players will FEEL Kai's journey