Files
novafarma/assets/tiled/untitled.tmx
David Kotnik 7264ec6fc0 feat: complete Style 32 overhaul & Tiled integration fix
- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets.
- Fixed critical Prologue-to-Game crash (function renaming).
- Implemented Tiled JSON/TMX auto-conversion.
- Updated Asset Manager to visualize 1800+ assets.
- Cleaned up project structure (new assets/grounds folder).
- Auto-Ground logic added to GameScene.js.
2026-01-11 20:08:56 +01:00

72 lines
1.3 KiB
Plaintext

{
"compressionlevel":-1,
"height":80,
"infinite":false,
"properties": [
{
"name": "music",
"type": "string",
"value": "farm_ambient"
}
],
"layers":[
{
"data":[],
"height":80,
"id":1,
"name":"Ground",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":80,
"x":0,
"y":0
},
{
"data":[],
"height":80,
"id":2,
"name":"Objects",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":80,
"x":0,
"y":0
},
{
"data":[],
"height":80,
"id":3,
"name":"Collision",
"opacity":0.5,
"type":"tilelayer",
"visible":false,
"width":80,
"x":0,
"y":0
},
{
"draworder":"topdown",
"id":4,
"name":"Audio_Zones",
"objects":[],
"opacity":1,
"type":"objectgroup",
"visible":true,
"x":0,
"y":0
}
],
"nextlayerid":5,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.11.0",
"tileheight":48,
"tilesets":[],
"tilewidth":48,
"type":"map",
"version":"1.10",
"width":80
}