- Added 16 professional tilesets for farm game - Character sprites: Kai (96px + 512px), Zombie - Tree growth: Cherry, Apple, Oak, Pine (5 stages each) - Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each) - Camp objects: Tents, campfire, chests, workbench (12 items) - Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can - Decorations: Rocks, logs, flowers, berry bushes - Terrain: Autotiling grass/soil, detailed terrain tiles Maps: - Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px) - Updated starting_base_16x16.tmx with new tilesets - Complete implementation plans for both maps Fixes: - Fixed XML headers in all TSX files (removed spaces) - Verified all PNG files present - Kai character sized correctly (96x96px = 2x2 ground tiles) Documentation: - Complete session summary (SESSION_COMPLETE.md) - Tileset guides and troubleshooting - Size fix documentation (KAI_SIZE_FIXED.md) - DNEVNIK updated with session details Ready for map design in Tiled and Phaser integration!
154 lines
3.4 KiB
Markdown
154 lines
3.4 KiB
Markdown
# 🎉 VSE SLIKE DODANE V TILED! (BATCH 2)
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**Datum:** 20. Dec 2025 10:05
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**Dodanih:** 5 novih tilesets
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**Skupaj v mapi:** **14 tilesets!**
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---
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## 🆕 **NOVO DODANI TILESETS:**
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### **1. Zombie Character** 🧟
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**File:** `zombie_character.tsx` / `zombie_character.png`
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**Grid:** 2×2 = 4 tiles (directional views)
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**Tile Size:** 512×512px
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**Sprites:**
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- [0] Front view (zombie z lopato)
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- [1] Back view
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- [2] Left view
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- [3] Right view
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**Usage:** NPC zombie character za game!
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---
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### **2. Cherry & Apple Trees** 🌸🍎
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**File:** `tree_cherry_apple.tsx` / `tree_growth_cherry_apple.png`
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**Grid:** 5×2 = 10 tiles (2 vrste dreves, 5 stopenj vsak)
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**Tile Size:** 256×256px
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**Row 1 - Cherry Tree:**
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- [0-4] Sapling → Mature cherry blossom (pink flowers)
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**Row 2 - Apple Tree:**
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- [5-9] Sapling → Mature apple tree (red apples!)
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---
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### **3. Oak Trees** 🌳
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**File:** `tree_oak.tsx` / `tree_growth_oak.png`
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**Grid:** 5×1 = 5 tiles
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**Tile Size:** 256×256px
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**Growth Stages:**
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- [0] Sapling
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- [1] Young oak
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- [2] Medium oak
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- [3] Large oak
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- [4] Mature oak (harvestable!)
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---
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### **4. Pine Trees** 🌲
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**File:** `tree_pine.tsx` / `tree_growth_pine.png`
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**Grid:** 5×1 = 5 tiles
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**Tile Size:** 256×256px
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**Growth Stages:**
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- [0] Pine sapling
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- [1] Small pine
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- [2] Medium pine
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- [3] Large pine
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- [4] Mature evergreen (harvestable!)
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---
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### **5. Camp Objects** 🏕️
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**File:** `camp_objects.tsx` / `camp_objects.png`
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**Grid:** 4×3 = 12 tiles
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**Tile Size:** 256×256px
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**Objekti:**
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- [0] Campfire (z ognjem!)
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- [1] Chest (closed)
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- [2] Chest (open z items!)
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- [3] Tent (small)
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- [4] Tent (large)
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- [5] Bedroll
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- [6] Sleeping bag
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- [7] Water barrel
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- [8] Wood planks
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- [9] Workbench
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- [10] Farm plot (planted!)
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- [11] Wood pile (logs stacked)
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---
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## 🗺️ **V MICRO_FARM_128x128.TMX:**
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**Kompletna lista tilesets (14 total):**
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| ID | Tileset | Tiles | Purpose |
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|----|---------|-------|---------|
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| 1 | grass_soil_autotile | 16 | Terrain |
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| 17 | fence_autotile | 16 | Fences |
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| 33 | micro_camp_24px | 8 | Mini objects |
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| 41 | kai_character | 4 | Player |
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| 45 | tools | 6 | Tools |
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| 51 | crops | 6 | Crops/plants |
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| 57 | terrain_autotile | 16 | Detailed terrain |
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| 73 | decorations_tiles | 12 | Rocks/logs |
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| **85** | **zombie_character** | **4** | **Zombie NPC** ← NEW! |
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| **89** | **tree_cherry_apple** | **10** | **Fruit trees** ← NEW! |
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| **99** | **tree_oak** | **5** | **Oak growth** ← NEW! |
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| **104** | **tree_pine** | **5** | **Pine growth** ← NEW! |
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| **109** | **camp_objects** | **12** | **Camp items** ← NEW! |
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| 121 | farm_obstacles | 32 | Obstacles |
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---
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## 🎮 **USAGE EXAMPLES:**
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### **Growth System:**
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```
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Plant oak sapling (tile 99) →
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Wait/water →
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Grows to tile 100, 101, 102 →
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Mature oak (tile 103) - ready to harvest!
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```
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### **NPC Placement:**
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```
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Add zombie character (tile 85-88) to map
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→ Different directional views for movement
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```
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### **Camp Design:**
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```
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Layer: Objects
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- Campfire (tile 109) at center
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- Tent (tile 112) nearby
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- Chest (tile 110) for storage
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- Workbench (tile 118) for crafting
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```
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---
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## ⚠️ **TILE SIZE OPOMNIK:**
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**Večina novih tiles = 256×256px ali 512×512px!**
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**V Tiled bodo VELIKI!** Uporabite za:
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- Detail/showcase views
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- Single large objects
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- Resize v Phaser za gameplay
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---
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## 🚀 **READY ZA UPORABO!**
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**Reload mapo v Tiled** (Ctrl+R) in začnite dizajnirati z VSEMI 14 tilesets! 🎨✨
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**Total asset count: 148 tiles!** 🎉
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