Created comprehensive session documentation: - Complete today's review - Asset cleanup proposal with dry-run analysis - Testing guides - What's missing breakdown Discoveries: - Full Kai walk cycle already exists in animations/ - 18 wheat file duplicates found - 733 files with timestamp patterns - Ready for cleanup + organization Status: User break, resume after asset cleanup Next: Code path fixes + quota reset (21:43)
294 lines
6.0 KiB
Markdown
294 lines
6.0 KiB
Markdown
# 🎯 DEMO NEXT STEPS - Kaj še manjka
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**Date:** 3. Januar 2026 @ 19:40
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**Current Status:** Enhanced demo funkcionalnost OK, assets pa manjkajo
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---
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## ✅ KAR ŽE IMAMO:
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- ✅ DemoSceneEnhanced.js (code ready)
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- ✅ Locket memory system
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- ✅ Wheat 4 stages (Style 30)
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- ✅ Quest system
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- ✅ Gronk dialogue
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- ✅ UI tracking
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- ✅ Tools (locket, hoe, bucket, watering can)
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---
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## ❌ KAR ŠE MANJKA:
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### 🎨 PRIORITY 1: GLAVNI SPRITES (Must-Have)
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#### 1. **KAI - Player Character** 🏃
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**Status:** ❌ Uporablja placeholder (moder krog)
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**Potrebno:**
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- Kai idle (facing down)
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- Kai walk cycle (4 smeri: up, down, left, right)
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- Vsaj 2 frame-a per direction
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- Style 32 (chibi, thick outline)
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- **Frames:** ~8-10 PNG
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#### 2. **GRONK - NPC** 💨
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**Status:** ❌ Uporablja placeholder (zelen krog)
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**Potrebno:**
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- Gronk idle (z vape-om!)
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- Gronk smoking animation (2-3 frames)
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- Style 32
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- **Frames:** ~3-4 PNG
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#### 3. **ZOMBIJI - Ambient Enemies** 🧟
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**Status:** ❌ Uporabljajo placeholder (sivi krogi)
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**Potrebno:**
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- Basic zombie idle
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- Basic zombie walk (2 frames)
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- Style 32
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- **Frames:** ~3-4 PNG
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**PRIORITY 1 TOTAL:** ~15-18 PNG
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---
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### 🏗️ PRIORITY 2: WORLD ASSETS (Important)
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#### 4. **TENT - Player Base** ⛺
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**Status:** ❌ Basic rectangle
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**Potrebno:**
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- Tent sprite (Lvl 1 base)
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- Simple, small tent
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- Style 32
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- **Frames:** 1 PNG
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#### 5. **CAMPFIRE - Gronk's Spot** 🔥
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**Status:** ❌ Ni vključen
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**Potrebno:**
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- Campfire idle
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- Optional: Fire animation (2-3 frames)
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- Style 32
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- **Frames:** 1-3 PNG
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#### 6. **GOLDEN GONG** 🔔
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**Status:** ❌ Ni v sceni
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**Potrebno:**
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- Gronk's golden gong
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- Style 32
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- **Frames:** 1 PNG
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**PRIORITY 2 TOTAL:** ~3-5 PNG
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---
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### 🎨 PRIORITY 3: POLISH ASSETS (Nice-to-Have)
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#### 7. **FARM PLOT TILES** 🌾
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**Status:** ❌ Basic brown rectangles
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**Potrebno:**
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- Tilled soil tile (64x64)
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- Grass tile (64x64)
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- Path tile (optional)
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- Style 30 (for organic elements)
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- **Frames:** 2-3 PNG
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#### 8. **TREES / DECORATION** 🌳
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**Status:** ❌ Empty world
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**Potrebno:**
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- Oak tree (background decoration)
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- Bushes/rocks
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- Style 30 for vegetation
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- **Frames:** 2-3 PNG
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#### 9. **VFX EFFECTS** ✨
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**Status:** ❌ No effects
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**Potrebno:**
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- Sparkle effect (for locket/wheat)
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- Poof effect (harvesting)
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- **Frames:** 3-5 PNG
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**PRIORITY 3 TOTAL:** ~7-11 PNG
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---
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## 📊 TOTAL MISSING ASSETS:
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```
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PRIORITY 1 (Must): 15-18 PNG ⚠️ CRITICAL
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PRIORITY 2 (Important): 3-5 PNG ⚡ HIGH
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PRIORITY 3 (Polish): 7-11 PNG ✨ NICE
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GRAND TOTAL: ~25-34 PNG needed
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```
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---
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## 🎯 RECOMMENDED ORDER:
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### **SESSION 1: CHARACTERS** (15-18 PNG)
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**Čas:** ~20 minut
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**Priority:** CRITICAL ⚠️
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1. Kai idle down (1 PNG)
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2. Kai walk down (2 PNG)
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3. Kai walk up (2 PNG)
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4. Kai walk left (2 PNG)
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5. Kai walk right (2 PNG)
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6. Gronk idle with vape (1 PNG)
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7. Gronk vaping animation (2 PNG)
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8. Zombie idle (1 PNG)
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9. Zombie walk (2 PNG)
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**Total:** 15 PNG
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---
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### **SESSION 2: WORLD** (3-5 PNG)
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**Čas:** ~10 minut
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**Priority:** HIGH ⚡
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1. Tent (base level 1) (1 PNG)
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2. Campfire idle (1 PNG)
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3. Campfire flame animation (2 PNG)
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4. Golden gong (1 PNG)
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**Total:** 5 PNG
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---
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### **SESSION 3: POLISH** (7-11 PNG)
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**Čas:** ~15 minut
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**Priority:** NICE ✨
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1. Tilled soil tile (1 PNG)
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2. Grass tile (1 PNG)
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3. Oak tree (1 PNG)
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4. Bushes (2 PNG)
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5. Sparkle VFX (3 PNG)
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6. Poof VFX (3 PNG)
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**Total:** 11 PNG
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---
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## 💡 ALTERNATE APPROACH:
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### **MINIMUM VIABLE DEMO** (Only Priority 1)
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**Assets needed:** 15 PNG
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**Time:** 20 minut
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**Features:**
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- Kai walking (looks like real game!)
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- Gronk vaping (character personality!)
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- Zombies wandering (atmosphere!)
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- Everything else functional (already done!)
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**Result:** PRESENTABLE DEMO for Kickstarter! ✅
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---
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## 🎮 CODING WORK NEEDED:
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After generating assets, need to:
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1. **Update preload()** - Load all new sprites
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2. **Add animations** - Define walk cycles
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3. **Replace placeholders** - Use real sprites
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4. **Polish timing** - Animation speeds
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5. **Test & verify** - Everything works
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**Time:** ~30-45 minut coding
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---
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## ⏰ TIME ESTIMATE:
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```
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Generate Priority 1 assets: 20 min (15 PNG)
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Update code integration: 30 min
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Test & polish: 15 min
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────────────────────────────────────
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TOTAL MVP DEMO: 65 min (~1 hour)
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With Priority 2 & 3: +45 min
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────────────────────────────────────
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FULL POLISHED DEMO: 110 min (~2 hours)
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```
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---
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## 🚀 RECOMMENDATION:
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**START WITH PRIORITY 1 (Characters):**
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1. Generate Kai sprites (9 PNG)
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2. Generate Gronk sprites (3 PNG)
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3. Generate Zombie sprites (3 PNG)
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4. Integrate into demo
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5. Test
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6. **DEMO READY FOR VIDEO!** 🎥
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**Then if time allows:**
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- Add Priority 2 (World assets)
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- Add Priority 3 (Polish)
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---
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## 📋 GENERATION CHECKLIST:
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### Kai (Style 32):
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- [ ] kai_idle_down.png
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- [ ] kai_walk_down_1.png
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- [ ] kai_walk_down_2.png
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- [ ] kai_walk_up_1.png
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- [ ] kai_walk_up_2.png
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- [ ] kai_walk_left_1.png
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- [ ] kai_walk_left_2.png
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- [ ] kai_walk_right_1.png
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- [ ] kai_walk_right_2.png
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### Gronk (Style 32):
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- [ ] gronk_idle_vape.png
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- [ ] gronk_vaping_1.png
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- [ ] gronk_vaping_2.png
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### Zombie (Style 32):
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- [ ] zombie_basic_idle.png
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- [ ] zombie_basic_walk_1.png
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- [ ] zombie_basic_walk_2.png
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**TOTAL:** 15 PNG = 1 generation session!
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---
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## ⚡ API QUOTA STATUS:
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**Current time:** 19:40
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**Next reset:** NOW! (quota just reset)
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**Available:** 200 PNG
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**Needed for Priority 1:** 15 PNG
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**Remaining after:** 185 PNG
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**YOU HAVE PLENTY! Generate now! 🚀**
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---
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## 🎯 NEXT ACTION:
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**Option A: GENERATE PRIORITY 1 NOW** ⚡
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→ 15 PNG characters
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→ Makes demo look REAL
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→ Ready for Kickstarter video!
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**Option B: FULL ASSET BATCH** 🎨
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→ All 34 PNG (priorities 1-3)
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→ Fully polished demo
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→ Takes ~40 min
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**Option C: SOMETHING ELSE?** 💡
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---
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**KAJ HOČEŠ NAREDITI? 🎮**
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1. Generate Priority 1 (characters) - RECOMMENDED!
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2. Generate all demo assets (34 PNG)
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3. Test current demo first
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4. Něco drugega?
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