Files
novafarma/COMPLETE_AUDIO_MANIFEST_FULL_GAME.md
David Kotnik 8c0743193c 🎵 COMPLETE AUDIO MANIFEST - Full Game (129 files)
📊 TOTAL AUDIO REQUIREMENTS:
- Music Tracks: 18
- Sound Effects: 72
- Ambient Loops: 10
- UI/Stingers: 14
- Voice (optional): 15
TOTAL: 129 files

🎮 BREAKDOWN BY PHASE:

DEMO (45 files):
- Music: 9 (main theme, farm, night, combat, victory, etc.)
- SFX: 25 (farming, combat, building, misc)
- Ambient: 3 (wind, crickets, birds)
- UI: 8 (clicks, stingers, quest complete)
STATUS: Music have .wav (need .ogg), SFX need download

FAZA 1 (+60 files):
- Music: +6 (desert, swamp, cave, boss, emotional)
- SFX: +35 (animals, combat, crafting, environment)
- Ambient: +5 (biome-specific loops)
- UI: +4 (discovery, achievements, death)

FAZA 2 (+24 files):
- Music: +3 (town busy, church, tavern)
- SFX: +12 (bells, market, NPCs, trade)
- Ambient: +2 (town, graveyard)
- UI: +2 (building complete, milestones)

VOICE - Optional (+15 files):
- Kai combat cries (5)
- NPC barks (5)
- Ana ghost whispers (5)

🆓 FREE RESOURCES:
- Kenney.nl - 60% of SFX (FREE!)
- Freesound.org - Animals, zombies, nature
- Incompetech - Kevin MacLeod music
- OpenGameArt - Game audio

 QUICK ACTION PLAN:
1. Convert .wav→.ogg (15 min)
2. Download Kenney packs (30 min)
3. Specific sounds (1 hour)
= DEMO audio 100% in 2-3 hours!

Complete detailed manifest with descriptions, durations, moods, sources, and acquisition guide.
2026-01-09 14:27:55 +01:00

17 KiB

🎵 COMPLETE AUDIO MANIFEST - DEMO + FAZA 1 + FAZA 2

Every Sound & Music Track Needed for Full Game

Created: January 9, 2026, 14:25 CET
Purpose: Complete audio requirements for playable game
Priority: DEMO & Faza 1 (Faza 2 lahko kasneje)


📊 QUICK SUMMARY

Category DEMO Faza 1 Faza 2 Total
Music Tracks 9 +6 +3 18
Sound Effects 25 +35 +12 72
Ambient Loops 3 +5 +2 10
UI/Stingers 8 +4 +2 14
Voice (optional) 0 +10 +5 15
TOTAL 45 +60 +24 129

🎮 DEMO AUDIO (45 files)

🎶 MUSIC TRACKS (9 files)

Core Gameplay Music:

1. main_theme.ogg - Main Menu Theme

  • Duration: 2-3 minutes (loopable)
  • Mood: Epic, adventurous, hopeful
  • BPM: 90-110
  • Instruments: Orchestral, guitar, drums
  • Reference: Stardew Valley main theme vibe
  • Status: 🔄 HAVE .wav, need .ogg

2. farm_ambient.ogg - Farm/Grassland Background

  • Duration: 3-4 minutes (seamless loop)
  • Mood: Calm, peaceful, productive
  • BPM: 70-90
  • Instruments: Acoustic guitar, soft piano, nature sounds
  • Reference: Minecraft calm music
  • Status: 🔄 HAVE .wav, need .ogg

3. night_theme.ogg - Nighttime Ambient

  • Duration: 3-4 minutes (loop)
  • Mood: Mysterious, slightly tense, calm
  • BPM: 60-80
  • Instruments: Cello, soft synth, cricket sounds
  • Reference: Don't Starve night music
  • Status: 🔄 HAVE .wav, need .ogg

4. forest_ambient.mp3 - Forest Exploration

  • Duration: 3 minutes (loop)
  • Mood: Serene, natural, exploratory
  • BPM: 75-85
  • Instruments: Flute, strings, bird sounds
  • Status: HAVE!

Action & Events Music:

5. combat_theme.ogg - Zombie Fight Music

  • Duration: 2 minutes (loop)
  • Mood: Intense, urgent, action-packed
  • BPM: 130-150
  • Instruments: Heavy drums, electric guitar, bass
  • Reference: Left 4 Dead combat music
  • Status: 🔄 HAVE .wav, need .ogg

6. victory_theme.ogg - Quest/Combat Victory

  • Duration: 30-45 seconds (one-shot)
  • Mood: Triumphant, celebratory
  • BPM: 120
  • Instruments: Brass, uplifting strings
  • Reference: Zelda "item get" extended
  • Status: 🔄 HAVE .wav, need .ogg

7. raid_warning.ogg - Raid Approaching Alarm

  • Duration: 1 minute (tense loop)
  • Mood: Urgent, warning, building tension
  • BPM: 140-160
  • Instruments: War drums, sirens, low brass
  • Reference: They Are Billions raid warning
  • Status: 🔄 HAVE .wav, need .ogg (have as .txt placeholder)

Emotional & Story Music:

8. ana_theme.ogg - Ana's Memory/Ghost Theme

  • Duration: 2-3 minutes
  • Mood: Sad, emotional, nostalgic
  • BPM: 80
  • Instruments: Solo piano, soft strings, music box
  • Reference: The Last of Us emotional themes
  • Status: 🔄 HAVE .wav, need .ogg

9. town_theme.ogg - Town Restoration Music

  • Duration: 2-3 minutes (loop)
  • Mood: Hopeful, uplifting, rebuilding
  • BPM: 100-120
  • Instruments: Acoustic, light orchestral, optimistic
  • Reference: Animal Crossing town music
  • Status: 🔄 HAVE .wav, need .ogg (have as .txt placeholder)

🔊 SOUND EFFECTS (25 files)

FARMING SOUNDS (8 files) 🌾

1. dig.ogg - Digging/Hoeing Soil

  • Duration: 0.5-1s
  • Description: Shovel/hoe hitting dirt, soft thud
  • Source: Kenney "Impact Sounds" pack

2. plant_seed.ogg - Planting Seed

  • Duration: 0.3-0.5s
  • Description: Soft plop, seed into soil
  • Source: Kenney

3. water_crop.ogg - Watering Can Pouring

  • Duration: 1-2s
  • Description: Water splash/trickle sound
  • Source: Kenney "Water Sounds"

4. harvest.ogg - Crop Harvest/Pickup

  • Duration: 0.3-0.5s
  • Description: Satisfying pop/snap, successful pickup
  • Source: Kenney "Interface Sounds"

5. tree_chop.ogg - Axe Chopping Wood

  • Duration: 0.8-1s
  • Description: Thunk/chop sound
  • Status: HAVE as wood_chop.wav - need .ogg

6. stone_mine.ogg - Pickaxe Hitting Stone

  • Duration: 0.8-1s
  • Description: Clink/chip/crack sound
  • Source: Kenney "Impact Sounds"

7. scythe_swing.ogg - Scythe Swing

  • Duration: 0.5-0.8s
  • Description: Whoosh through air, harvesting
  • Source: Kenney

8. cow_moo.ogg - Cow Mooing

  • Duration: 2-3s
  • Description: Friendly farm animal moo
  • Source: Freesound.org or Kenney "Animal Sounds"

COMBAT SOUNDS (8 files) ⚔️

9. sword_slash.ogg - Sword Swing

  • Duration: 0.4-0.6s
  • Description: Whoosh + metal swoosh
  • Source: Kenney "RPG Audio"

10. zombie_hit.ogg - Zombie Takes Damage

  • Duration: 0.3-0.5s
  • Description: Hurt groan, zombie pain
  • Source: Freesound.org zombie sounds

11. zombie_death.ogg - Zombie Dies

  • Duration: 1-2s
  • Description: Death groan + thud/collapse
  • Source: Freesound.org

12. player_hurt.ogg - Player Damage Sound

  • Duration: 0.3-0.5s
  • Description: Oof/ugh/grunt of pain
  • Source: Kenney "Voice Acting"

13. bow_release.ogg - Arrow Release

  • Duration: 0.2-0.4s
  • Description: Twang of bowstring
  • Source: Kenney "RPG Audio"

14. shield_block.ogg - Shield Blocking Hit

  • Duration: 0.3-0.5s
  • Description: Metallic clang/block
  • Source: Kenney "Impact Sounds"

15. explosion.ogg - Explosion/Bomb

  • Duration: 1.5-2s
  • Description: Boom + debris falling
  • Source: Kenney "Explosion Sounds"

16. raider_attack.ogg - Enemy Attack Yell

  • Duration: 0.5-1s
  • Description: Aggressive shout/war cry
  • Source: Freesound.org or Kenney

BUILDING SOUNDS (5 files) 🏗️

17. hammer_nail.ogg - Hammering

  • Duration: 0.3-0.5s (per hit)
  • Description: Bang bang bang, construction
  • Source: Kenney "Impact Sounds"

18. repair.ogg - Building Repair

  • Duration: 1-2s
  • Description: Construction sounds, hammering
  • Source: Kenney

19. door_open.ogg - Door Opening

  • Duration: 0.6-1s
  • Description: Creaky hinges, wood door
  • Source: Kenney "UI Audio" or Freesound

20. door_close.ogg - Door Closing

  • Duration: 0.6-1s
  • Description: Door slam, latch click
  • Source: Kenney

21. chest_open.ogg - Chest Opening

  • Duration: 0.8-1.2s
  • Description: Wood creak + latch, treasure vibe
  • Source: Kenney "RPG Audio"

MISC SOUNDS (4 files)

22. footstep_grass.ogg - Footstep on Grass

  • Duration: 0.2-0.3s
  • Description: Soft rustle, walking on grass
  • Status: HAVE as .wav - need .ogg

23. footstep_stone.ogg - Footstep on Stone

  • Duration: 0.2-0.3s
  • Description: Hard tap, walking on cobblestone
  • Source: Kenney "Footstep Sounds"

24. coin_collect.ogg - Coin/Money Pickup

  • Duration: 0.2-0.4s
  • Description: Bright "ching!" sound
  • Source: Kenney "Interface Sounds"

25. level_up.ogg - Level Up/Achievement

  • Duration: 1.5-2s
  • Description: Triumphant chime, ascending notes
  • Source: Kenney "Digital Audio"

🌀 AMBIENT LOOPS (3 files)

26. wind_gentle.ogg - Gentle Wind Loop

  • Duration: 10s+ (seamless loop)
  • Description: Soft breeze, peaceful
  • Use: Background layer for farm

27. crickets_night.ogg - Night Crickets

  • Duration: 10s+ (loop)
  • Description: Cricket chirping, nighttime
  • Use: Night ambient layer

28. birds_daytime.ogg - Daytime Birds

  • Duration: 10s+ (loop)
  • Description: Birds chirping, peaceful
  • Use: Daytime ambient layer

🎯 UI & STINGERS (8 files)

29. ui_click.ogg - Button Click

  • Duration: 0.1s
  • Description: Soft click/tap

30. ui_hover.ogg - Button Hover

  • Duration: 0.05s
  • Description: Subtle beep/highlight

31. ui_error.ogg - Error/Cannot Do

  • Duration: 0.3s
  • Description: Negative beep, "no"

32. ui_confirm.ogg - Confirm/Success

  • Duration: 0.3s
  • Description: Positive ding

33. quest_complete.ogg - Quest Complete Stinger

  • Duration: 2-3s
  • Description: Victorious musical flourish

34. danger_stinger.ogg - Danger Alert

  • Duration: 1s
  • Description: Dramatic sting, warning

35. discovery_stinger.ogg - Discovery/Find Item

  • Duration: 1.5s
  • Description: Magical chime, "found it!"

36. sleep_heal.ogg - Sleep/Heal Sound

  • Duration: 2s
  • Description: Peaceful sparkle, recovery

🌾 FAZA 1 ADDITIONAL AUDIO (+60 files)

🎶 MUSIC TRACKS (+6 files)

37. desert_theme.ogg - Desert Biome Music

  • Mood: Hot, lonely, adventurous
  • Instruments: Middle Eastern flute, sparse percussion

38. swamp_theme.ogg - Swamp Biome Music

  • Mood: Mysterious, murky, slightly creepy
  • Instruments: Low bass, bubbling sounds, eerie ambiance

39. cave_theme.ogg - Cave/Underground Music

  • Mood: Dark, echoey, tense
  • Instruments: Dripping water, low drones

40. boss_battle.ogg - Boss Fight Music

  • Mood: Epic, intense, dramatic
  • BPM: 150-170
  • Instruments: Full orchestra, heavy drums

41. sad_discovery.ogg - Emotional Discovery

  • Mood: Melancholic, bittersweet
  • Use: Finding Ana's belongings, sad moments

42. hopeful_sunrise.ogg - New Day/Sunrise

  • Mood: Optimistic, fresh start
  • Use: Day beginning, new chapter unlocked

🔊 SOUND EFFECTS (+35 files)

Additional Farming (10 files):

43. sheep_baa.ogg - Sheep sound 44. pig_oink.ogg - Pig sound 45. chicken_cluck.ogg - Chicken sound 46. horse_neigh.ogg - Horse sound 47. goat_bleat.ogg - Goat sound 48. milk_cow.ogg - Milking sound 49. shear_sheep.ogg - Shearing wool 50. collect_egg.ogg - Egg pickup 51. feed_animal.ogg - Feeding trough 52. pet_animal.ogg - Animal happy sound


Additional Combat (15 files):

53. arrow_hit.ogg - Arrow hitting target 54. arrow_miss.ogg - Arrow hitting ground 55. critical_hit.ogg - Critical damage sound 56. parry.ogg - Parry/deflect attack 57. dodge_roll.ogg - Dodge roll whoosh 58. skeleton_rattle.ogg - Skeleton enemy sound 59. mutant_growl.ogg - Mutant creature growl 60. boss_roar.ogg - Boss monster roar 61. fire_spell.ogg - Fire magic whoosh 62. ice_spell.ogg - Ice magic freeze sound 63. heal_spell.ogg - Healing magic sparkle 64. weapon_break.ogg - Weapon breaking (durability 0) 65. armor_equip.ogg - Equipping armor 66. potion_drink.ogg - Drinking potion 67. revive.ogg - Player revival sound


Crafting & Items (5 files):

68. craft_item.ogg - Crafting success 69. smelt_metal.ogg - Smelting ore in furnace 70. anvil_strike.ogg - Blacksmith anvil 71. loom_weave.ogg - Weaving cloth 72. cook_food.ogg - Cooking food sizzle


Environment (5 files):

73. rain_start.ogg - Rain beginning 74. thunder.ogg - Thunder crack 75. river_flow.ogg - River/stream ambient 76. campfire_crackle.ogg - Fire burning loop 77. leaves_rustle.ogg - Walking through bushes


🌀 AMBIENT LOOPS (+5 files)

78. desert_wind.ogg - Desert windstorm loop 79. swamp_bubbles.ogg - Swamp bubbling/croaking 80. cave_drips.ogg - Cave water dripping 81. ocean_waves.ogg - Ocean/beach waves 82. rain_loop.ogg - Rain falling loop


🎯 UI & STINGERS (+4 files)

83. biome_discovered.ogg - New area discovered fanfare 84. skill_unlock.ogg - New skill/ability unlock 85. achievement_unlock.ogg - Achievement gained 86. death_stinger.ogg - Player death sound


🏗️ FAZA 2 ADDITIONAL AUDIO (+24 files)

🎶 MUSIC TRACKS (+3 files)

87. town_busy.ogg - Active Town Music

  • Mood: Busy, cheerful, community
  • Use: Town fully restored

88. church_choir.ogg - Church Interior

  • Mood: Reverent, peaceful, holy
  • Use: Inside church building

89. tavern_music.ogg - Tavern/Inn Music

  • Mood: Lively, folk, drinking songs
  • Use: Inside tavern

🔊 SOUND EFFECTS (+12 files)

Town Sounds (7 files):

90. bell_tower.ogg - Church bells ringing 91. market_chatter.ogg - Town market ambience 92. blacksmith_forge.ogg - Forge hammer on anvil 93. tavern_crowd.ogg - Tavern crowd noise 94. horse_cart.ogg - Horse cart passing 95. town_gate_open.ogg - Large gate opening 96. fountain_water.ogg - Fountain water flowing


NPC Interactions (5 files):

97. npc_greet.ogg - NPC greeting sound 98. npc_goodbye.ogg - NPC farewell 99. trade_complete.ogg - Trade/purchase success 100. quest_accept.ogg - Quest accepted sound 101. dialogue_open.ogg - Dialogue window open


🌀 AMBIENT LOOPS (+2 files)

102. town_ambience.ogg - General town activity loop 103. graveyard_wind.ogg - Eerie graveyard wind


🎯 UI & STINGERS (+2 files)

104. building_complete.ogg - Building restoration complete 105. town_restored.ogg - Major milestone fanfare


📦 OPTIONAL: VOICE LINES (+15 files)

Character Battle Cries & Reactions:

106-110. Kai Combat (5 files):

  • kai_attack1.ogg - "Take this!"
  • kai_attack2.ogg - "For Ana!"
  • kai_hurt.ogg - "Ugh!"
  • kai_death.ogg - "No..."
  • kai_victory.ogg - "Yes!"

111-115. NPC Barks (5 files):

  • mayor_greet.ogg - "Welcome, farmer!"
  • priest_bless.ogg - "May you be blessed"
  • blacksmith_ready.ogg - "What'll it be?"
  • merchant_welcome.ogg - "Come buy!"
  • guard_halt.ogg - "HALT!"

116-120. Ana Ghost (5 files):

  • ana_ghost_appear.ogg - Whispered "Kai..."
  • ana_ghost_sad.ogg - Soft crying
  • ana_ghost_memory.ogg - "Remember..."
  • ana_ghost_warning.ogg - "Be careful..."
  • ana_ghost_goodbye.ogg - "I'll wait for you..."

📊 FINAL SUMMARY

By Priority:

🔥 DEMO PRIORITY (45 files):

  • Music: 9 tracks
  • SFX: 25 sounds
  • Ambient: 3 loops
  • UI: 8 stingers

Status: Music have .wav (need .ogg), SFX need download/generate


🟡 FAZA 1 PRIORITY (+60 files):

  • Music: +6 tracks
  • SFX: +35 sounds
  • Ambient: +5 loops
  • UI: +4 stingers

Use: Adds biome variety, combat depth, farming richness


🟢 FAZA 2 LATER (+24 files):

  • Music: +3 tracks
  • SFX: +12 sounds
  • Ambient: +2 loops
  • UI: +2 stingers

Use: Town life, NPC interactions


OPTIONAL VOICE (+15 files):

  • Voice acting can be added later
  • Not critical for gameplay

🎯 TOTAL COMPLETE AUDIO:

Type Count
Music Tracks 18
Sound Effects 72
Ambient Loops 10
UI/Stingers 14
Voice (optional) 15
TOTAL 129 files

🛠️ WHERE TO GET AUDIO:

1. Kenney Sound Packs (BEST!)

  • URL: https://kenney.nl/assets
  • What: Massive free SFX library
  • Packs to download:
    • "RPG Audio" pack
    • "Impact Sounds"
    • "Interface Sounds"
    • "Digital Audio"
    • "Footstep Sounds"
  • License: CC0 (completely free!)
  • Covers: ~60% of needed SFX!

2. Freesound.org

  • URL: https://freesound.org
  • What: Community sound library
  • Use for: Specific sounds (animals, zombies, nature)
  • License: CC (check per sound)

3. OpenGameArt.org

  • URL: https://opengameart.org
  • What: Game-specific audio
  • Use for: Music loops, ambient tracks
  • License: Various (check per item)

4. Incompetech (Music)


🤖 AI GENERATION (OPTIONAL):

1. ElevenLabs Sound Effects

2. Suno AI / Udio (Music)

  • What: AI music generation
  • Use for: Custom background tracks
  • Cost: Free tier available

QUICK ACTION PLAN:

Step 1: Convert Existing (15 minutes)

cd /Users/davidkotnik/repos/novafarma
python3 scripts/convert_audio_to_ogg.py

Result: 8 music tracks .wav → .ogg

Step 2: Download Kenney Packs (30 minutes)

  1. Go to https://kenney.nl/assets
  2. Download "RPG Audio" pack
  3. Download "Impact Sounds" pack
  4. Download "Interface Sounds" pack
  5. Extract to /assets/audio/sfx/
  6. Rename files to match manifest

Result: ~40 SFX ready

Step 3: Download Specific Missing (1 hour)

  1. Freesound.org for animals, zombies
  2. Incompetech for additional music
  3. Place in appropriate folders

Result: DEMO audio 100%


Status: COMPLETE AUDIO MANIFEST READY!
Total Files: 129 (45 DEMO + 60 Faza 1 + 24 Faza 2)
Estimated Time: 2-3 hours to acquire all
FREE Resources: Cover 90%+ of needs! 🎉