175 lines
4.4 KiB
Markdown
175 lines
4.4 KiB
Markdown
# 🎬 FULL PRODUCTION PLAN - 9,000+ Animation Frames
|
||
|
||
**Decision Date:** 30.12.2025 03:23
|
||
**Scope:** Complete game asset library with animations
|
||
**Target:** 9,000+ frames
|
||
|
||
---
|
||
|
||
## 📊 PRODUCTION BREAKDOWN
|
||
|
||
### Phase 1: BASE SPRITES (422 assets) ⏳ CURRENT
|
||
**Status:** 216/422 complete (51%)
|
||
**Remaining:** ~206 base assets
|
||
**ETA:** 1-2 days
|
||
|
||
**Categories:**
|
||
- Buildings: 40
|
||
- Workstations: 30
|
||
- Crops/Plants: 57
|
||
- NPCs: 40
|
||
- Animals: 50
|
||
- Mutants: 25
|
||
- Bosses: 20
|
||
- Items: 80
|
||
- Environment: 60
|
||
- UI: 20
|
||
|
||
---
|
||
|
||
### Phase 2: CHARACTER ANIMATIONS (180 NPCs × 40 frames = 7,200 frames)
|
||
**Animation cycles per NPC:**
|
||
- Idle (4 frames × 4 directions) = 16 frames
|
||
- Walk (4 frames × 4 directions) = 16 frames
|
||
- Run (4 frames × 2 directions) = 8 frames
|
||
|
||
**Total per character:** ~40 frames
|
||
**Total characters:** 180 NPCs
|
||
**TOTAL:** 7,200 NPC frames
|
||
|
||
---
|
||
|
||
### Phase 3: ANIMAL ANIMATIONS (50 species × 24 frames = 1,200 frames)
|
||
**Animation cycles per animal:**
|
||
- Idle (4 frames)
|
||
- Walk (8 frames × 2 directions) = 16 frames
|
||
- Eat (4 frames)
|
||
|
||
**Total per animal:** ~24 frames
|
||
**Total animals:** 50 species
|
||
**TOTAL:** 1,200 animal frames
|
||
|
||
---
|
||
|
||
### Phase 4: ENEMY/BOSS ANIMATIONS (45 types × 32 frames = 1,440 frames)
|
||
**Animation cycles:**
|
||
- Idle (4 frames × 4 directions) = 16 frames
|
||
- Attack (4 frames × 4 directions) = 16 frames
|
||
|
||
**Total per enemy:** ~32 frames
|
||
**Total enemies:** 45 types (25 mutants + 20 bosses)
|
||
**TOTAL:** 1,440 enemy frames
|
||
|
||
---
|
||
|
||
### Phase 5: ENVIRONMENTAL ANIMATIONS (100 objects × 4 frames = 400 frames)
|
||
**Animated objects:**
|
||
- Water tiles (4 frames)
|
||
- Campfire (4 frames)
|
||
- Windmill blades (4 frames)
|
||
- Portal effects (8 frames)
|
||
- Trees swaying (4 frames)
|
||
|
||
**TOTAL:** ~400 environment frames
|
||
|
||
---
|
||
|
||
## 🎯 GRAND TOTAL ESTIMATE
|
||
|
||
| Category | Base Assets | Animation Frames | Total Images |
|
||
|:---------|------------:|------------------:|-------------:|
|
||
| Base Sprites | 422 | 0 | 422 |
|
||
| NPC Animations | 180 | 7,200 | 7,380 |
|
||
| Animal Animations | 50 | 1,200 | 1,250 |
|
||
| Enemy Animations | 45 | 1,440 | 1,485 |
|
||
| Environment Animations | 100 | 400 | 500 |
|
||
| **GRAND TOTAL** | **797** | **10,240** | **11,037** |
|
||
|
||
---
|
||
|
||
## ⏰ TIME ESTIMATES (With API Rate Limits)
|
||
|
||
### Conservative (60s per image):
|
||
- **11,037 images × 60s = 662,220 seconds**
|
||
- **= 11,037 minutes = 184 hours = 7.6 DAYS** (non-stop)
|
||
|
||
### Realistic (with breaks, errors, reviews):
|
||
- **~10-14 DAYS** continuous generation
|
||
|
||
### Optimistic (if we can speed up):
|
||
- **~5-7 DAYS** with parallel generation strategies
|
||
|
||
---
|
||
|
||
## 🚀 SMART STRATEGY (Phased Approach)
|
||
|
||
### Week 1: BASE LIBRARY (422 assets)
|
||
✅ Complete all base sprites first
|
||
✅ This makes game PLAYABLE immediately
|
||
✅ ~2-3 days
|
||
|
||
### Week 2: PRIORITY ANIMATIONS
|
||
- Main characters (Kai, Gronk, Ana, Susi): 160 frames
|
||
- Key NPCs (10 most important): 400 frames
|
||
- Farm animals (5 types): 120 frames
|
||
- **TOTAL:** ~680 frames = 1-2 days
|
||
|
||
### Week 3: NPC ANIMATIONS
|
||
- All 180 NPCs with full animation sets
|
||
- **TOTAL:** 7,200 frames = 3-4 days
|
||
|
||
### Week 4: ENEMIES & POLISH
|
||
- All enemies/bosses animated
|
||
- Environmental animations
|
||
- UI animations
|
||
- **TOTAL:** 1,840 frames = 2-3 days
|
||
|
||
---
|
||
|
||
## 💡 PRIORITY DECISION POINTS
|
||
|
||
### Option A: BASE FIRST (RECOMMENDED) ⭐
|
||
1. ✅ Complete 422 base assets (~2 days)
|
||
2. ✅ Game becomes PLAYABLE with static sprites
|
||
3. ✅ Add animations incrementally
|
||
4. ✅ Can test gameplay early
|
||
|
||
### Option B: FULL PRODUCTION NOW
|
||
1. Start generating everything including animations
|
||
2. Game stays unplayable longer
|
||
3. Higher risk if style needs adjustment
|
||
4. All-or-nothing approach
|
||
|
||
---
|
||
|
||
## 🎬 TONIGHT'S ACTION PLAN
|
||
|
||
**If going FULL production:** I'll start with:
|
||
|
||
1. **Complete remaining 206 base sprites** (Priority 1)
|
||
2. **Generate Kai animation cycle** (walk, idle, run) - 40 frames
|
||
3. **Generate Gronk animation cycle** - 40 frames
|
||
4. **Generate 3 farm animals animated** - 72 frames
|
||
5. **Generate 2 key NPCs animated** - 80 frames
|
||
|
||
**TOTAL TONIGHT:** ~440 new assets (base + priority animations)
|
||
|
||
---
|
||
|
||
## ❓ YOUR DECISION
|
||
|
||
**What do you want to prioritize TONIGHT?**
|
||
|
||
**A)** Finish all 206 base sprites first ⭐ (RECOMMENDED - makes game playable)
|
||
**B)** Start animations for main characters (Kai, Gronk) immediately
|
||
**C)** Mix: ~100 base + ~100 animations (balanced approach)
|
||
|
||
---
|
||
|
||
**Tell me A, B, or C and I'll start the overnight production!** 🌙✨
|
||
|
||
---
|
||
|
||
**Created:** 30.12.2025 03:24
|
||
**Estimated Completion:** Jan 10-14, 2026 (full 11,000 frames)
|