COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
69 lines
1.5 KiB
Markdown
69 lines
1.5 KiB
Markdown
# FAZA 11: Gradnja in Obnova (Building) - Checklist
|
|
|
|
**Status:** ✅ ZAKLJUČENO
|
|
|
|
**Datum:** 2025-12-06
|
|
|
|
---
|
|
|
|
## ✅ Opravila (Developer)
|
|
|
|
- [x] Implementacija `BuildingSystem.js`:
|
|
- [x] Build Mode (Toggle 'B').
|
|
- [x] Menu za izbiro (UI overlay).
|
|
- [x] Preverjanje materialov (Wood/Stone/Gold).
|
|
- [x] Logika postavitve objekta (Tile validacija).
|
|
- [x] Novi Objekti Sprites (`TextureGenerator`):
|
|
- [x] Fence (Ograja).
|
|
- [x] Wall (Zid).
|
|
- [x] House (Hiša).
|
|
- [x] Integracija s TerrainSystem:
|
|
- [x] `placeStructure` metoda za dodajanje dekoracij.
|
|
- [x] Integracija s GameScene:
|
|
- [x] Input mapping (1, 2, 3 za izbiro v Build Mode).
|
|
|
|
---
|
|
|
|
## 🧪 Ročno testiranje (Naročnik)
|
|
|
|
### Test 1: Meni za Gradnjo
|
|
**Ukaz:** Pritisni 'B'.
|
|
|
|
**Pričakovani rezultat:**
|
|
- [x] Odpre se "BUILD MODE" meni.
|
|
|
|
### Test 2: Postavitev Ograje
|
|
**Ukaz:** Pritisni '1' (za Fence) in klikni na prazno travo (imej vsaj 2 Wood).
|
|
|
|
**Pričakovani rezultat:**
|
|
- [x] Ograja se pojavi.
|
|
- [x] Les se odšteje.
|
|
- [x] "Built Fence!" sporočilo.
|
|
|
|
---
|
|
|
|
## 📋 Potrditev Naročnika
|
|
|
|
```
|
|
FAZA 11: [STATUS]
|
|
- Testirano: [DA]
|
|
- Datum testiranja: 2025-12-06
|
|
- Opombe: Uporabnik potrdil: "top dela"
|
|
|
|
ODOBRENO ZA FAZO 12: [DA]
|
|
|
|
Podpis naročnika: User
|
|
```
|
|
|
|
---
|
|
|
|
## ➡️ Naslednji koraki (po odobritvi)
|
|
|
|
Ko naročnik potrdi FAZO 11, se začne:
|
|
**FAZA 12: Napredno Shranjevanje (Persistence)**
|
|
- Nadgradnja `SaveSystem.js`.
|
|
- Shranjevanje Inventarja & Zlata.
|
|
- Shranjevanje Kmetije (Pridelki).
|
|
- Shranjevanje Zgrajenih objektov.
|
|
- Testiranje Loadinga (da hiša ostane tam, kjer je bila).
|