- Added 16 professional tilesets for farm game - Character sprites: Kai (96px + 512px), Zombie - Tree growth: Cherry, Apple, Oak, Pine (5 stages each) - Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each) - Camp objects: Tents, campfire, chests, workbench (12 items) - Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can - Decorations: Rocks, logs, flowers, berry bushes - Terrain: Autotiling grass/soil, detailed terrain tiles Maps: - Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px) - Updated starting_base_16x16.tmx with new tilesets - Complete implementation plans for both maps Fixes: - Fixed XML headers in all TSX files (removed spaces) - Verified all PNG files present - Kai character sized correctly (96x96px = 2x2 ground tiles) Documentation: - Complete session summary (SESSION_COMPLETE.md) - Tileset guides and troubleshooting - Size fix documentation (KAI_SIZE_FIXED.md) - DNEVNIK updated with session details Ready for map design in Tiled and Phaser integration!
67 lines
1.9 KiB
XML
67 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="micro_camp_32px" tilewidth="32" tileheight="32" tilecount="8" columns="4">
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<image source="micro_camp_32px.png" width="192" height="80"/>
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<!-- MICRO CAMP OBJECTS - 32x32px tiles -->
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<tile id="0">
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<properties>
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<property name="type" value="campfire"/>
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<property name="light" type="bool" value="true"/>
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<property name="interactable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="1">
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<properties>
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<property name="type" value="sleeping_bag"/>
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<property name="interactable" type="bool" value="true"/>
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<property name="sleep" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="2">
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<properties>
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<property name="type" value="chest"/>
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<property name="storage" type="bool" value="true"/>
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<property name="interactable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="3">
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<properties>
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<property name="type" value="water_bucket"/>
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<property name="interactable" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="4">
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<properties>
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<property name="type" value="backpack"/>
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<property name="storage" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="5">
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<properties>
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<property name="type" value="wood_pile"/>
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<property name="resource" value="wood"/>
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</properties>
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</tile>
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<tile id="6">
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<properties>
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<property name="type" value="tool_rack"/>
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<property name="storage" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="7">
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<properties>
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<property name="type" value="cooking_pot"/>
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<property name="interactable" type="bool" value="true"/>
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</properties>
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</tile>
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</tileset>
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