Files
novafarma/FARM_CROPS_COMPLETE_LIST.md
David Kotnik 56c13af048 🌿🦢 Added: CANNABIS/HEMP + GANZA (Geese/Ducks)!
SPECIAL ADDITIONS FOUND IN GAME FILES:
═══════════════════════════════════════════════════════════════

🌿 HEMP/CANNABIS (72 sprites):
- 5 strains (Industrial Hemp, Sativa, Indica, Ruderalis, Hybrid)
- 8 growth stages × 4 seasons
- Multiple quality tiers
- Legal/illegal mechanics
- Healing properties
- High-value trade commodity

🦢 WATERFOWL (96 sprites):
- Goose/Ganza (24 sprites) - AGGRESSIVE guard animal!
- Duck/Raca (24 sprites) - Requires pond
- Golden Goose (24 sprites) - LEGENDARY! Lays golden eggs!
- Turkey (24 sprites) - Thanksgiving special

UPDATED FARM TOTALS:
═══════════════════════════════════════════════════════════════
Original:                1,600 sprites
+ Cannabis:                 72 sprites
+ Waterfowl:                96 sprites
───────────────────────────────────────────
NEW TOTAL:               1,768 sprites 

Ganza found! Cannabis found! 🎉
2026-01-03 22:46:53 +01:00

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# 🌾 FARM CROPS - COMPLETE LIST
**Vse rastline za farmo - 1,600 sprites total**
---
## 📊 QUICK BREAKDOWN
```
Total Farm Crops: 1,600 sprites
= 40 crop types
× 8 growth stages per crop
× 4 seasonal variants (spring, summer, fall, winter)
× 1.25 (withered/dead variants)
Base crops: 40 types
Growth stages: 8 per crop
Seasonal variants: 4 per crop
Total: 1,600 sprites
```
---
## 🌾 ALL 40 CROP TYPES
### **GRAINS** (5 types = 160 sprites)
#### 1. **WHEAT** (8 stages × 4 seasons = 32 sprites)
```
Growth Stages:
Stage 1: Seed/Planted
Stage 2: Sprout
Stage 3: Young plant
Stage 4: Growing
Stage 5: Mature
Stage 6: Pre-harvest
Stage 7: Ready to harvest (golden)
Stage 8: Withered/Dead (if not harvested)
Seasonal Variants:
- Spring wheat (green tint)
- Summer wheat (golden)
- Fall wheat (brown tint)
- Winter wheat (cold-resistant, blue tint)
```
**Status:** ✅ 4/32 done (demo has basic 4 stages, no seasons)
#### 2. **CORN** (32 sprites)
```
Stages: Seed → Sprout → Stalk → Leaves → Taller → Tassels → Ears forming → Harvest ready → Dead
Seasons: Spring (light green) → Summer (bright green) → Fall (golden) → Winter (won't grow)
```
#### 3. **RICE** (32 sprites)
```
Stages: Seed → Sprout → Tillering → Stem elongation → Panicle → Flowering → Mature → Harvest
Seasons: Requires water (paddy), grows spring/summer, dormant winter
Special: Needs flooded field!
```
#### 4. **OAT** (32 sprites)
```
Stages: Similar to wheat but lighter color
Seasons: Cool season crop (spring/fall best)
```
#### 5. **BARLEY** (32 sprites)
```
Stages: Similar to wheat
Seasons: All 4 seasons, used for beer brewing
```
---
### **VEGETABLES - ROOT** (7 types = 224 sprites)
#### 6. **CARROTS** (32 sprites)
```
Stages: Seed → Sprout → Small leaves → Growing → Top visible → Orange showing → Full size → Overgrown
Seasons: Spring (sweet), Summer (fast), Fall (best), Winter (cold-hardy)
```
#### 7. **POTATOES** (32 sprites)
```
Stages: Seed potato → Sprout → Leaves → Flowers → Growing → Mature → Harvest → Rotten
Seasons: All seasons, spring best
```
#### 8. **RADISH** (32 sprites)
```
Stages: Seed → Sprout → Leaves → Root forming → Small radish → Full size → Harvest → Woody
Seasons: Spring (mild), Summer (spicy), Fall (sweet), Winter (daikon type)
```
#### 9. **BEETS** (32 sprites)
```
Stages: Seed → Sprout → Leaves → Root showing → Growing → Red/purple → Harvest → Overgrown
Seasons: All seasons
```
#### 10. **TURNIP** (32 sprites)
```
Stages: Similar to radish but larger
Seasons: Cool season crop
```
#### 11. **PARSNIP** (32 sprites)
```
Stages: Similar to carrots but white
Seasons: Fall/winter best
```
#### 12. **SWEET POTATO** (32 sprites)
```
Stages: Slip → Vines → Leaves → Growing underground → Mature → Harvest → Overgrown
Seasons: Warm season (summer/fall)
```
---
### **VEGETABLES - LEAFY** (8 types = 256 sprites)
#### 13. **LETTUCE** (32 sprites)
```
Stages: Seed → Sprout → Small leaves → Rosette → Growing → Full head → Harvest → Bolted
Varieties: Green, red, romaine, butterhead
Seasons: Spring (tender), Summer (bitter), Fall (sweet), Winter (hardy)
```
#### 14. **CABBAGE** (32 sprites)
```
Stages: Seed → Sprout → Leaves → Head forming → Growing → Tight head → Harvest → Split
Seasons: All seasons, different varieties
```
#### 15. **SPINACH** (32 sprites)
```
Stages: Seed → Sprout → Small → Growing → Mature → Full → Harvest → Bolted
Seasons: Cool season (spring/fall best)
```
#### 16. **KALE** (32 sprites)
```
Stages: Similar to cabbage but looser leaves
Seasons: All seasons, winter-hardy
```
#### 17. **BROCCOLI** (32 sprites)
```
Stages: Seed → Sprout → Leaves → Stalk → Florets forming → Crown forming → Harvest → Flowering
Seasons: Cool season
```
#### 18. **CAULIFLOWER** (32 sprites)
```
Stages: Similar to broccoli but white head
Seasons: Cool season, needs blanching
```
#### 19. **CELERY** (32 sprites)
```
Stages: Seed → Sprout → Small stalks → Growing → Mature → Full → Harvest → Stringy
Seasons: Cool season
```
#### 20. **LEEK** (32 sprites)
```
Stages: Seed → Sprout → Thin stalk → Growing → Thickening → Mature → Harvest → Flowering
Seasons: Cool season
```
---
### **VEGETABLES - FRUITING** (10 types = 320 sprites)
#### 21. **TOMATOES** (32 sprites)
```
Stages: Seed → Sprout → Seedling → Vines → Flowers → Green fruit → Ripening → Red/ripe → Rotten
Varieties: Cherry, roma, beefsteak, heirloom
Seasons: Spring (growing), Summer (fruiting), Fall (last harvest), Winter (greenhouse only)
```
#### 22. **PEPPERS** (32 sprites)
```
Stages: Seed → Sprout → Leaves → Flowers → Green fruit → Color change → Ripe → Dried
Varieties: Bell, jalapeño, chili, habanero
Seasons: Warm season (summer best)
```
#### 23. **CUCUMBERS** (32 sprites)
```
Stages: Seed → Sprout → Vines → Flowers → Small fruit → Growing → Full size → Overripe
Seasons: Summer crop
```
#### 24. **EGGPLANT** (32 sprites)
```
Stages: Seed → Sprout → Leaves → Flowers → Fruit forming → Purple fruit → Harvest → Overripe
Seasons: Warm season
```
#### 25. **ZUCCHINI** (32 sprites)
```
Stages: Seed → Sprout → Leaves → Flowers → Small zucchini → Growing → Harvest → Overgrown
Seasons: Summer
```
#### 26. **PUMPKIN** (32 sprites)
```
Stages: Seed → Sprout → Vines → Leaves → Flowers → Green pumpkin → Orange pumpkin → Giant/ripe → Rotten
Seasons: Summer growing, fall harvest
Special: Halloween decoration!
```
#### 27. **WATERMELON** (32 sprites)
```
Stages: Seed → Sprout → Vines → Flowers → Small melon → Growing → Striped/ripe → Overripe
Seasons: Summer
```
#### 28. **SQUASH** (32 sprites)
```
Stages: Similar to pumpkin
Varieties: Butternut, acorn, spaghetti
Seasons: Summer/fall
```
#### 29. **BEANS** (Green/String) (32 sprites)
```
Stages: Seed → Sprout → Vines → Leaves → Flowers → Pods forming → Green pods → Dried beans
Seasons: Summer
```
#### 30. **PEAS** (32 sprites)
```
Stages: Seed → Sprout → Vines → Flowers → Pods forming → Green peas → Mature → Dried
Seasons: Cool season (spring/fall)
```
---
### **ALLIUMS** (3 types = 96 sprites)
#### 31. **ONIONS** (32 sprites)
```
Stages: Seed → Sprout → Shoots → Growing → Bulb forming → Mature → Ready → Flowering
Seasons: All seasons, different varieties
```
#### 32. **GARLIC** (32 sprites)
```
Stages: Clove → Sprout → Shoots → Growing → Bulb forming → Scapes → Mature → Harvest
Seasons: Plant fall, harvest summer
```
#### 33. **SHALLOTS** (32 sprites)
```
Stages: Similar to onions but smaller bulbs
Seasons: Similar to garlic
```
---
### **HERBS** (5 types = 160 sprites)
#### 34. **BASIL** (32 sprites)
```
Stages: Seed → Sprout → Small plant → Growing → Bushy → Flowering → Seed → Dried
Seasons: Warm season (summer)
```
#### 35. **PARSLEY** (32 sprites)
```
Stages: Seed → Sprout → Small → Growing → Full → Harvest → Flowering → Seed
Seasons: Cool season
```
#### 36. **CORIANDER/CILANTRO** (32 sprites)
```
Stages: Seed → Sprout → Leaves (cilantro) → Growing → Flowering → Seeds (coriander)
Seasons: Cool season
```
#### 37. **MINT** (32 sprites)
```
Stages: Seed → Sprout → Small → Growing → Bushy → Flowering → Spreading → Invasive!
Seasons: Perennial (all seasons)
```
#### 38. **ROSEMARY** (32 sprites)
```
Stages: Seed → Sprout → Small shrub → Growing → Mature → Flowering → Woody
Seasons: Perennial
```
---
### **SPECIALTY CROPS** (2 types = 64 sprites)
#### 39. **SUNFLOWER** (32 sprites)
```
Stages: Seed → Sprout → Stalk → Growing → Bud → Yellow flower → Drooping/seeds → Dead
Seasons: Summer
Special: Follows sun!
```
#### 40. **STRAWBERRIES** (32 sprites)
```
Stages: Seed → Sprout → Leaves → Flowers → Green berries → Ripening → Red/ripe → Rotten
Seasons: Spring flowers, summer berries
Special: Perennial!
```
---
## 🌳 FRUIT TREES (Bonus - 320 sprites)
### **8 Tree Types** (8 × 40 = 320 sprites)
Each tree has:
- 4 growth stages (sapling → young → mature → old)
- 4 seasonal variants
- 2 states (with fruit / without fruit)
- 1 dead variant
#### **Tree Types:**
1. **Apple Tree** (40 sprites)
- Spring: Pink blossoms
- Summer: Green apples forming
- Fall: Red apples ready
- Winter: Bare branches
2. **Orange Tree** (40 sprites)
3. **Cherry Tree** (40 sprites)
4. **Pear Tree** (40 sprites)
5. **Peach Tree** (40 sprites)
6. **Plum Tree** (40 sprites)
7. **Grape Vine** (40 sprites)
8. **Berry Bush** (Blueberry/Raspberry) (40 sprites)
---
## 📊 FINAL SUMMARY
```
CATEGORY BREAKDOWN:
═══════════════════════════════════════════════════════════════
Grains: 5 types × 32 sprites = 160
Root Vegetables: 7 types × 32 sprites = 224
Leafy Vegetables: 8 types × 32 sprites = 256
Fruiting Vegetables: 10 types × 32 sprites = 320
Alliums: 3 types × 32 sprites = 96
Herbs: 5 types × 32 sprites = 160
Specialty: 2 types × 32 sprites = 64
───────────────────────────────────────────────────────────────
BASE CROPS SUBTOTAL: 40 types = 1,280 sprites
FRUIT TREES: 8 types = 320 sprites
───────────────────────────────────────────────────────────────
TOTAL FARM CROPS: 48 types = 1,600 sprites ✅
═══════════════════════════════════════════════════════════════
```
---
## 🎯 PRODUCTION PRIORITY
### **PHASE 1: Essential Crops** (320 sprites)
```
Week 1-2:
1. Wheat (32) ⭐⭐⭐
2. Corn (32) ⭐⭐⭐
3. Tomatoes (32) ⭐⭐⭐
4. Carrots (32) ⭐⭐⭐
5. Potatoes (32) ⭐⭐⭐
6. Lettuce (32) ⭐⭐
7. Pumpkin (32) ⭐⭐
8. Strawberries (32) ⭐⭐
9. Onions (32) ⭐
10. Peppers (32) ⭐
```
### **PHASE 2: Common Crops** (640 sprites)
```
Week 3-4:
All remaining vegetables (20 types)
```
### **PHASE 3: Trees** (320 sprites)
```
Week 5-6:
All 8 fruit tree types
```
### **PHASE 4: Specialty** (320 sprites)
```
Week 7-8:
Herbs, specialty crops, variations
```
---
## ⏱️ TIME ESTIMATE
```
At 20 sprites/day (realistic): 80 days = ~11 weeks
At 50 sprites/day (aggressive): 32 days = ~5 weeks
At 100 sprites/day (team): 16 days = ~2 weeks
```
**RECOMMENDED: Start with Phase 1 (10 essential crops = 320 sprites)**
---
*Last Updated: Jan 03, 2026 @ 22:41*
---
## 🌿 SPECIAL ADDITION: CANNABIS/HEMP/GANJA
**Found in game files! Adding to specialty crops:**
### **41. HEMP (KONOPLJA) / CANNABIS** (32 sprites)
#### **Growth Stages:**
```
Stage 1: Seed planted
Stage 2: Sprout (2 cotyledon leaves)
Stage 3: Seedling (true leaves forming)
Stage 4: Vegetative (growing, fan leaves)
Stage 5: Pre-flowering (showing sex)
Stage 6: Flowering (buds forming)
Stage 7: Mature (ready to harvest)
Stage 8: Overgrown/dried
```
#### **Seasonal Variants:**
```
Spring: Planting season (outdoor)
Summer: Vegetative growth + flowering
Fall: Harvest season
Winter: Indoor grow only (greenhouse required)
```
#### **Strains/Varieties** (Different visual variants):
```
- Industrial Hemp (tall, skinny, fiber production)
- Sativa (tall, thin leaves, energetic)
- Indica (short, wide leaves, relaxing)
- Ruderalis (auto-flowering, small)
- Hybrid (mixed characteristics)
```
#### **Uses in Game:**
```
Fiber Production (Hemp):
- Rope (crafting)
- Fabric (clothing)
- Paper (crafting)
- Building materials
Medicinal/Healing (Cannabis):
- Health restoration (+25 HP)
- Stress reduction (calming effect)
- Pain relief (status effect removal)
- Crafting ingredient (healing potions)
Trading:
- High value commodity
- Special NPC requests
- Black market sales (higher price, risk)
```
#### **Game Mechanics:**
```
Legal Status:
- Starts illegal (high risk, high reward)
- Quest unlock: "Legalization Act" → legal to grow
- Before legalization: Can be confiscated if caught
- After legalization: Normal crop, lower sale price
Growing:
- Requires: Greenhouse (for best quality)
- Water: High (daily watering needed)
- Fertilizer: Medium-high
- Growth time: 60-90 in-game days
- Yield: 3-8 buds per plant
Quality Tiers:
- Low quality (brown) - 50 Zł
- Medium quality (green) - 150 Zł
- High quality (frosty) - 500 Zł
- Premium (purple/exotic) - 1,500 Zł
```
#### **Achievement:**
```
🌿 "Green Thumb" - Grow 100 cannabis plants
🌿 "Connoisseur" - Grow all 5 strains
🌿 "Legalize It" - Complete legalization quest
```
**Total Hemp/Cannabis Sprites:** 32 (base) + 40 (variants) = **72 sprites**
---
## 🦢 SPECIAL ADDITION: GEESE & DUCKS (GANZA!)
**Found in game files! Adding to farm animals:**
### **WATERFOWL ANIMALS** (96 sprites)
#### **1. GOOSE (GANZA)** (24 sprites)
```
Animations:
- Idle (standing, preening)
- Walk (waddle)
- Eat (pecking)
- Honk (aggressive)
- Swim (if pond available)
- Sleep (tucked head)
Variants:
- White domestic goose
- Grey goose
- Canadian goose (wild)
Products:
- Goose eggs (large, valuable)
- Goose feathers (crafting, pillows)
- Goose meat (cooked)
- Down (premium bedding material)
Special Behavior:
- VERY AGGRESSIVE (attacks zombies!)
- Guards farm (alarm system)
- Honks when enemies near
- Forms flocks (5+ geese)
```
#### **2. DUCK (RACA)** (24 sprites)
```
Animations:
- Idle (standing)
- Walk (waddle)
- Swim (requires pond)
- Dive (feeding underwater)
- Quack
- Sleep
Variants:
- Mallard (colorful male, brown female)
- White domestic duck
- Pekin duck (all white)
Products:
- Duck eggs (rich, good for baking)
- Duck feathers
- Duck meat (fatty, flavorful)
Special Behavior:
- Requires pond/water source
- Eats bugs (pest control)
- Follows player if fed
```
#### **3. GOLDEN GOOSE** (24 sprites) ⭐ **LEGENDARY!**
```
Rarity: Ultra-rare (0.1% hatch chance from regular goose egg)
Animations:
- Idle (golden glow effect)
- Walk (sparkles trail)
- Lay golden egg (special animation!)
- Sleep (glowing)
Products:
- Golden Egg (10,000 Zł each!)
- Lays 1 golden egg every 7 days
- Never produces regular eggs
Acquisition:
- 0.1% random hatch from goose egg
- OR: Buy from mysterious merchant (100,000 Zł)
- OR: Complete "Fairy Tale" quest
Special:
- Immortal (cannot die)
- Sparkle effect
- Attracts fairies
- Legendary status item
```
#### **4. TURKEY** (24 sprites)
```
Animations:
- Idle (gobble display)
- Walk
- Peck (eating)
- Display (fan tail)
- Sleep
Variants:
- Wild turkey (brown, cautious)
- Domestic turkey (white, slower)
Products:
- Turkey eggs (large)
- Turkey feathers (large, decorative)
- Turkey meat (Thanksgiving special!)
Special Event:
- Thanksgiving quest (November)
- Turkey Boss (Giant Turkey, optional fight)
```
**Total Waterfowl Sprites:** 96 sprites
---
## 📊 UPDATED FARM TOTALS
```
ORIGINAL FARM CROPS: 1,600 sprites
+ Hemp/Cannabis variants: 72 sprites
+ Waterfowl (geese/ducks): 96 sprites
───────────────────────────────────────────
NEW TOTAL: 1,768 sprites ✅
CATEGORIES:
═══════════════════════════════════════════
Crops (40 types): 1,280 sprites
Fruit Trees (8 types): 320 sprites
Hemp/Cannabis (5 strains): 72 sprites
Waterfowl (4 types): 96 sprites
───────────────────────────────────────────
COMPLETE FARM PACKAGE: 1,768 sprites
═══════════════════════════════════════════
```
---
*Updated with Ganza & Cannabis: Jan 03, 2026 @ 22:46* 🌿🦢