SPECIAL ADDITIONS FOUND IN GAME FILES: ═══════════════════════════════════════════════════════════════ 🌿 HEMP/CANNABIS (72 sprites): - 5 strains (Industrial Hemp, Sativa, Indica, Ruderalis, Hybrid) - 8 growth stages × 4 seasons - Multiple quality tiers - Legal/illegal mechanics - Healing properties - High-value trade commodity 🦢 WATERFOWL (96 sprites): - Goose/Ganza (24 sprites) - AGGRESSIVE guard animal! - Duck/Raca (24 sprites) - Requires pond - Golden Goose (24 sprites) - LEGENDARY! Lays golden eggs! - Turkey (24 sprites) - Thanksgiving special UPDATED FARM TOTALS: ═══════════════════════════════════════════════════════════════ Original: 1,600 sprites + Cannabis: 72 sprites + Waterfowl: 96 sprites ─────────────────────────────────────────── NEW TOTAL: 1,768 sprites ✅ Ganza found! Cannabis found! 🎉
644 lines
16 KiB
Markdown
644 lines
16 KiB
Markdown
# 🌾 FARM CROPS - COMPLETE LIST
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**Vse rastline za farmo - 1,600 sprites total**
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---
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## 📊 QUICK BREAKDOWN
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```
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Total Farm Crops: 1,600 sprites
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= 40 crop types
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× 8 growth stages per crop
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× 4 seasonal variants (spring, summer, fall, winter)
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× 1.25 (withered/dead variants)
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Base crops: 40 types
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Growth stages: 8 per crop
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Seasonal variants: 4 per crop
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Total: 1,600 sprites
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```
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---
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## 🌾 ALL 40 CROP TYPES
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### **GRAINS** (5 types = 160 sprites)
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#### 1. **WHEAT** (8 stages × 4 seasons = 32 sprites)
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```
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Growth Stages:
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Stage 1: Seed/Planted
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Stage 2: Sprout
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Stage 3: Young plant
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Stage 4: Growing
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Stage 5: Mature
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Stage 6: Pre-harvest
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Stage 7: Ready to harvest (golden)
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Stage 8: Withered/Dead (if not harvested)
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Seasonal Variants:
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- Spring wheat (green tint)
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- Summer wheat (golden)
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- Fall wheat (brown tint)
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- Winter wheat (cold-resistant, blue tint)
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```
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**Status:** ✅ 4/32 done (demo has basic 4 stages, no seasons)
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#### 2. **CORN** (32 sprites)
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```
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Stages: Seed → Sprout → Stalk → Leaves → Taller → Tassels → Ears forming → Harvest ready → Dead
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Seasons: Spring (light green) → Summer (bright green) → Fall (golden) → Winter (won't grow)
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```
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#### 3. **RICE** (32 sprites)
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```
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Stages: Seed → Sprout → Tillering → Stem elongation → Panicle → Flowering → Mature → Harvest
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Seasons: Requires water (paddy), grows spring/summer, dormant winter
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Special: Needs flooded field!
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```
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#### 4. **OAT** (32 sprites)
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```
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Stages: Similar to wheat but lighter color
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Seasons: Cool season crop (spring/fall best)
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```
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#### 5. **BARLEY** (32 sprites)
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```
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Stages: Similar to wheat
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Seasons: All 4 seasons, used for beer brewing
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```
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---
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### **VEGETABLES - ROOT** (7 types = 224 sprites)
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#### 6. **CARROTS** (32 sprites)
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```
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Stages: Seed → Sprout → Small leaves → Growing → Top visible → Orange showing → Full size → Overgrown
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Seasons: Spring (sweet), Summer (fast), Fall (best), Winter (cold-hardy)
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```
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#### 7. **POTATOES** (32 sprites)
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```
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Stages: Seed potato → Sprout → Leaves → Flowers → Growing → Mature → Harvest → Rotten
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Seasons: All seasons, spring best
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```
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#### 8. **RADISH** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Root forming → Small radish → Full size → Harvest → Woody
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Seasons: Spring (mild), Summer (spicy), Fall (sweet), Winter (daikon type)
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```
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#### 9. **BEETS** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Root showing → Growing → Red/purple → Harvest → Overgrown
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Seasons: All seasons
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```
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#### 10. **TURNIP** (32 sprites)
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```
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Stages: Similar to radish but larger
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Seasons: Cool season crop
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```
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#### 11. **PARSNIP** (32 sprites)
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```
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Stages: Similar to carrots but white
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Seasons: Fall/winter best
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```
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#### 12. **SWEET POTATO** (32 sprites)
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```
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Stages: Slip → Vines → Leaves → Growing underground → Mature → Harvest → Overgrown
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Seasons: Warm season (summer/fall)
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```
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---
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### **VEGETABLES - LEAFY** (8 types = 256 sprites)
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#### 13. **LETTUCE** (32 sprites)
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```
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Stages: Seed → Sprout → Small leaves → Rosette → Growing → Full head → Harvest → Bolted
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Varieties: Green, red, romaine, butterhead
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Seasons: Spring (tender), Summer (bitter), Fall (sweet), Winter (hardy)
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```
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#### 14. **CABBAGE** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Head forming → Growing → Tight head → Harvest → Split
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Seasons: All seasons, different varieties
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```
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#### 15. **SPINACH** (32 sprites)
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```
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Stages: Seed → Sprout → Small → Growing → Mature → Full → Harvest → Bolted
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Seasons: Cool season (spring/fall best)
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```
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#### 16. **KALE** (32 sprites)
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```
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Stages: Similar to cabbage but looser leaves
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Seasons: All seasons, winter-hardy
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```
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#### 17. **BROCCOLI** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Stalk → Florets forming → Crown forming → Harvest → Flowering
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Seasons: Cool season
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```
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#### 18. **CAULIFLOWER** (32 sprites)
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```
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Stages: Similar to broccoli but white head
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Seasons: Cool season, needs blanching
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```
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#### 19. **CELERY** (32 sprites)
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```
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Stages: Seed → Sprout → Small stalks → Growing → Mature → Full → Harvest → Stringy
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Seasons: Cool season
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```
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#### 20. **LEEK** (32 sprites)
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```
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Stages: Seed → Sprout → Thin stalk → Growing → Thickening → Mature → Harvest → Flowering
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Seasons: Cool season
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```
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---
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### **VEGETABLES - FRUITING** (10 types = 320 sprites)
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#### 21. **TOMATOES** (32 sprites)
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```
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Stages: Seed → Sprout → Seedling → Vines → Flowers → Green fruit → Ripening → Red/ripe → Rotten
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Varieties: Cherry, roma, beefsteak, heirloom
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Seasons: Spring (growing), Summer (fruiting), Fall (last harvest), Winter (greenhouse only)
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```
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#### 22. **PEPPERS** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Green fruit → Color change → Ripe → Dried
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Varieties: Bell, jalapeño, chili, habanero
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Seasons: Warm season (summer best)
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```
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#### 23. **CUCUMBERS** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Flowers → Small fruit → Growing → Full size → Overripe
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Seasons: Summer crop
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```
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#### 24. **EGGPLANT** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Fruit forming → Purple fruit → Harvest → Overripe
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Seasons: Warm season
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```
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#### 25. **ZUCCHINI** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Small zucchini → Growing → Harvest → Overgrown
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Seasons: Summer
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```
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#### 26. **PUMPKIN** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Leaves → Flowers → Green pumpkin → Orange pumpkin → Giant/ripe → Rotten
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Seasons: Summer growing, fall harvest
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Special: Halloween decoration!
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```
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#### 27. **WATERMELON** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Flowers → Small melon → Growing → Striped/ripe → Overripe
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Seasons: Summer
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```
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#### 28. **SQUASH** (32 sprites)
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```
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Stages: Similar to pumpkin
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Varieties: Butternut, acorn, spaghetti
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Seasons: Summer/fall
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```
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#### 29. **BEANS** (Green/String) (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Leaves → Flowers → Pods forming → Green pods → Dried beans
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Seasons: Summer
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```
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#### 30. **PEAS** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Flowers → Pods forming → Green peas → Mature → Dried
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Seasons: Cool season (spring/fall)
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```
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---
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### **ALLIUMS** (3 types = 96 sprites)
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#### 31. **ONIONS** (32 sprites)
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```
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Stages: Seed → Sprout → Shoots → Growing → Bulb forming → Mature → Ready → Flowering
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Seasons: All seasons, different varieties
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```
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#### 32. **GARLIC** (32 sprites)
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```
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Stages: Clove → Sprout → Shoots → Growing → Bulb forming → Scapes → Mature → Harvest
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Seasons: Plant fall, harvest summer
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```
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#### 33. **SHALLOTS** (32 sprites)
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```
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Stages: Similar to onions but smaller bulbs
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Seasons: Similar to garlic
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```
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---
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### **HERBS** (5 types = 160 sprites)
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#### 34. **BASIL** (32 sprites)
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```
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Stages: Seed → Sprout → Small plant → Growing → Bushy → Flowering → Seed → Dried
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Seasons: Warm season (summer)
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```
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#### 35. **PARSLEY** (32 sprites)
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```
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Stages: Seed → Sprout → Small → Growing → Full → Harvest → Flowering → Seed
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Seasons: Cool season
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```
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#### 36. **CORIANDER/CILANTRO** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves (cilantro) → Growing → Flowering → Seeds (coriander)
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Seasons: Cool season
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```
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#### 37. **MINT** (32 sprites)
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```
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Stages: Seed → Sprout → Small → Growing → Bushy → Flowering → Spreading → Invasive!
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Seasons: Perennial (all seasons)
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```
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#### 38. **ROSEMARY** (32 sprites)
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```
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Stages: Seed → Sprout → Small shrub → Growing → Mature → Flowering → Woody
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Seasons: Perennial
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```
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---
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### **SPECIALTY CROPS** (2 types = 64 sprites)
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#### 39. **SUNFLOWER** (32 sprites)
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```
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Stages: Seed → Sprout → Stalk → Growing → Bud → Yellow flower → Drooping/seeds → Dead
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Seasons: Summer
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Special: Follows sun!
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```
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#### 40. **STRAWBERRIES** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Green berries → Ripening → Red/ripe → Rotten
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Seasons: Spring flowers, summer berries
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Special: Perennial!
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```
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---
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## 🌳 FRUIT TREES (Bonus - 320 sprites)
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### **8 Tree Types** (8 × 40 = 320 sprites)
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Each tree has:
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- 4 growth stages (sapling → young → mature → old)
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- 4 seasonal variants
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- 2 states (with fruit / without fruit)
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- 1 dead variant
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#### **Tree Types:**
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1. **Apple Tree** (40 sprites)
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- Spring: Pink blossoms
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- Summer: Green apples forming
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- Fall: Red apples ready
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- Winter: Bare branches
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2. **Orange Tree** (40 sprites)
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3. **Cherry Tree** (40 sprites)
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4. **Pear Tree** (40 sprites)
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5. **Peach Tree** (40 sprites)
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6. **Plum Tree** (40 sprites)
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7. **Grape Vine** (40 sprites)
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8. **Berry Bush** (Blueberry/Raspberry) (40 sprites)
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---
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## 📊 FINAL SUMMARY
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```
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CATEGORY BREAKDOWN:
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═══════════════════════════════════════════════════════════════
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Grains: 5 types × 32 sprites = 160
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Root Vegetables: 7 types × 32 sprites = 224
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Leafy Vegetables: 8 types × 32 sprites = 256
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Fruiting Vegetables: 10 types × 32 sprites = 320
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Alliums: 3 types × 32 sprites = 96
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Herbs: 5 types × 32 sprites = 160
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Specialty: 2 types × 32 sprites = 64
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───────────────────────────────────────────────────────────────
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BASE CROPS SUBTOTAL: 40 types = 1,280 sprites
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FRUIT TREES: 8 types = 320 sprites
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───────────────────────────────────────────────────────────────
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TOTAL FARM CROPS: 48 types = 1,600 sprites ✅
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═══════════════════════════════════════════════════════════════
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```
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---
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## 🎯 PRODUCTION PRIORITY
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### **PHASE 1: Essential Crops** (320 sprites)
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```
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Week 1-2:
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1. Wheat (32) ⭐⭐⭐
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2. Corn (32) ⭐⭐⭐
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3. Tomatoes (32) ⭐⭐⭐
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4. Carrots (32) ⭐⭐⭐
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5. Potatoes (32) ⭐⭐⭐
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6. Lettuce (32) ⭐⭐
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7. Pumpkin (32) ⭐⭐
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8. Strawberries (32) ⭐⭐
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9. Onions (32) ⭐
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10. Peppers (32) ⭐
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```
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### **PHASE 2: Common Crops** (640 sprites)
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```
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Week 3-4:
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All remaining vegetables (20 types)
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```
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### **PHASE 3: Trees** (320 sprites)
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```
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Week 5-6:
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All 8 fruit tree types
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```
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### **PHASE 4: Specialty** (320 sprites)
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```
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Week 7-8:
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Herbs, specialty crops, variations
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```
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---
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## ⏱️ TIME ESTIMATE
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```
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At 20 sprites/day (realistic): 80 days = ~11 weeks
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At 50 sprites/day (aggressive): 32 days = ~5 weeks
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At 100 sprites/day (team): 16 days = ~2 weeks
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```
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**RECOMMENDED: Start with Phase 1 (10 essential crops = 320 sprites)**
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---
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*Last Updated: Jan 03, 2026 @ 22:41*
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---
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## 🌿 SPECIAL ADDITION: CANNABIS/HEMP/GANJA
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**Found in game files! Adding to specialty crops:**
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### **41. HEMP (KONOPLJA) / CANNABIS** (32 sprites)
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#### **Growth Stages:**
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```
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Stage 1: Seed planted
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Stage 2: Sprout (2 cotyledon leaves)
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Stage 3: Seedling (true leaves forming)
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Stage 4: Vegetative (growing, fan leaves)
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Stage 5: Pre-flowering (showing sex)
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Stage 6: Flowering (buds forming)
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Stage 7: Mature (ready to harvest)
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Stage 8: Overgrown/dried
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```
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#### **Seasonal Variants:**
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```
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Spring: Planting season (outdoor)
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Summer: Vegetative growth + flowering
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Fall: Harvest season
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Winter: Indoor grow only (greenhouse required)
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```
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#### **Strains/Varieties** (Different visual variants):
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```
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- Industrial Hemp (tall, skinny, fiber production)
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- Sativa (tall, thin leaves, energetic)
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- Indica (short, wide leaves, relaxing)
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- Ruderalis (auto-flowering, small)
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- Hybrid (mixed characteristics)
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```
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#### **Uses in Game:**
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```
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Fiber Production (Hemp):
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- Rope (crafting)
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- Fabric (clothing)
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- Paper (crafting)
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- Building materials
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Medicinal/Healing (Cannabis):
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- Health restoration (+25 HP)
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- Stress reduction (calming effect)
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- Pain relief (status effect removal)
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- Crafting ingredient (healing potions)
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Trading:
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- High value commodity
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- Special NPC requests
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- Black market sales (higher price, risk)
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```
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#### **Game Mechanics:**
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```
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Legal Status:
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- Starts illegal (high risk, high reward)
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- Quest unlock: "Legalization Act" → legal to grow
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- Before legalization: Can be confiscated if caught
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- After legalization: Normal crop, lower sale price
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Growing:
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- Requires: Greenhouse (for best quality)
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- Water: High (daily watering needed)
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- Fertilizer: Medium-high
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- Growth time: 60-90 in-game days
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- Yield: 3-8 buds per plant
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Quality Tiers:
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- Low quality (brown) - 50 Zł
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- Medium quality (green) - 150 Zł
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- High quality (frosty) - 500 Zł
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- Premium (purple/exotic) - 1,500 Zł
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```
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#### **Achievement:**
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```
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🌿 "Green Thumb" - Grow 100 cannabis plants
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🌿 "Connoisseur" - Grow all 5 strains
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🌿 "Legalize It" - Complete legalization quest
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```
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**Total Hemp/Cannabis Sprites:** 32 (base) + 40 (variants) = **72 sprites**
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---
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## 🦢 SPECIAL ADDITION: GEESE & DUCKS (GANZA!)
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**Found in game files! Adding to farm animals:**
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### **WATERFOWL ANIMALS** (96 sprites)
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#### **1. GOOSE (GANZA)** (24 sprites)
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```
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Animations:
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- Idle (standing, preening)
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- Walk (waddle)
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- Eat (pecking)
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- Honk (aggressive)
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- Swim (if pond available)
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- Sleep (tucked head)
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Variants:
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- White domestic goose
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- Grey goose
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- Canadian goose (wild)
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Products:
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- Goose eggs (large, valuable)
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- Goose feathers (crafting, pillows)
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- Goose meat (cooked)
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- Down (premium bedding material)
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Special Behavior:
|
||
- VERY AGGRESSIVE (attacks zombies!)
|
||
- Guards farm (alarm system)
|
||
- Honks when enemies near
|
||
- Forms flocks (5+ geese)
|
||
```
|
||
|
||
#### **2. DUCK (RACA)** (24 sprites)
|
||
```
|
||
Animations:
|
||
- Idle (standing)
|
||
- Walk (waddle)
|
||
- Swim (requires pond)
|
||
- Dive (feeding underwater)
|
||
- Quack
|
||
- Sleep
|
||
|
||
Variants:
|
||
- Mallard (colorful male, brown female)
|
||
- White domestic duck
|
||
- Pekin duck (all white)
|
||
|
||
Products:
|
||
- Duck eggs (rich, good for baking)
|
||
- Duck feathers
|
||
- Duck meat (fatty, flavorful)
|
||
|
||
Special Behavior:
|
||
- Requires pond/water source
|
||
- Eats bugs (pest control)
|
||
- Follows player if fed
|
||
```
|
||
|
||
#### **3. GOLDEN GOOSE** (24 sprites) ⭐ **LEGENDARY!**
|
||
```
|
||
Rarity: Ultra-rare (0.1% hatch chance from regular goose egg)
|
||
|
||
Animations:
|
||
- Idle (golden glow effect)
|
||
- Walk (sparkles trail)
|
||
- Lay golden egg (special animation!)
|
||
- Sleep (glowing)
|
||
|
||
Products:
|
||
- Golden Egg (10,000 Zł each!)
|
||
- Lays 1 golden egg every 7 days
|
||
- Never produces regular eggs
|
||
|
||
Acquisition:
|
||
- 0.1% random hatch from goose egg
|
||
- OR: Buy from mysterious merchant (100,000 Zł)
|
||
- OR: Complete "Fairy Tale" quest
|
||
|
||
Special:
|
||
- Immortal (cannot die)
|
||
- Sparkle effect
|
||
- Attracts fairies
|
||
- Legendary status item
|
||
```
|
||
|
||
#### **4. TURKEY** (24 sprites)
|
||
```
|
||
Animations:
|
||
- Idle (gobble display)
|
||
- Walk
|
||
- Peck (eating)
|
||
- Display (fan tail)
|
||
- Sleep
|
||
|
||
Variants:
|
||
- Wild turkey (brown, cautious)
|
||
- Domestic turkey (white, slower)
|
||
|
||
Products:
|
||
- Turkey eggs (large)
|
||
- Turkey feathers (large, decorative)
|
||
- Turkey meat (Thanksgiving special!)
|
||
|
||
Special Event:
|
||
- Thanksgiving quest (November)
|
||
- Turkey Boss (Giant Turkey, optional fight)
|
||
```
|
||
|
||
**Total Waterfowl Sprites:** 96 sprites
|
||
|
||
---
|
||
|
||
## 📊 UPDATED FARM TOTALS
|
||
|
||
```
|
||
ORIGINAL FARM CROPS: 1,600 sprites
|
||
+ Hemp/Cannabis variants: 72 sprites
|
||
+ Waterfowl (geese/ducks): 96 sprites
|
||
───────────────────────────────────────────
|
||
NEW TOTAL: 1,768 sprites ✅
|
||
|
||
CATEGORIES:
|
||
═══════════════════════════════════════════
|
||
Crops (40 types): 1,280 sprites
|
||
Fruit Trees (8 types): 320 sprites
|
||
Hemp/Cannabis (5 strains): 72 sprites
|
||
Waterfowl (4 types): 96 sprites
|
||
───────────────────────────────────────────
|
||
COMPLETE FARM PACKAGE: 1,768 sprites
|
||
═══════════════════════════════════════════
|
||
```
|
||
|
||
---
|
||
|
||
*Updated with Ganza & Cannabis: Jan 03, 2026 @ 22:46* 🌿🦢
|