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novafarma/BASE_GAME_COMPLETE_CHECKLIST.md
David Kotnik b536b42d9f BASE GAME COMPLETE CHECKLIST - 14,077 Sprites Breakdown!
COMPLETE ASSET LIST FOR FULL GAME:
═══════════════════════════════════════════════════════════════
Total Needed:    14,077 sprites
Currently Done:      789 sprites 
Remaining:        13,288 sprites 
Progress:            5.6%

CATEGORY BREAKDOWN:
 Characters:       100% (87/87) - DONE!
 Farm Crops:         0% (0/1,600) - PRIORITY #1!
 Animals:            0% (0/480)
⚠️  Buildings:         4% (10/250)
⚠️  Biomes:          0.2% (2/1,080)
⚠️  Weapons/Tools:    6% (50/800)
 Clothing:           0% (0/1,200)
 Food:               0% (0/2,000)
 Materials:          0% (0/1,500)
⚠️  NPCs:              5% (19/360)
⚠️  Enemies:           3% (53/1,800)
⚠️  UI:                5% (75/1,500)
 Effects:            0% (0/500)
 Vehicles:           0% (0/120)
 Furniture:        0.4% (3/800)

TOP 5 PRIORITIES:
1.  Farm Crops (1,600) - Core gameplay!
2.  Animals (480) - Farm management!
3.  Food (2,000) - Survival!
4.  Biomes (1,080) - Exploration!
5.  Weapons (800) - Combat!

TIMELINE (100 sprites/day): ~4.5 months to completion

Based on COMPLETE_BIOME_MANIFEST (18 biomes in base game)
No separate DLC - ALL CONTENT INTEGRATED!

See BASE_GAME_COMPLETE_CHECKLIST.md for full breakdown!
2026-01-03 22:39:57 +01:00

14 KiB
Raw Blame History

BASE GAME COMPLETE CHECKLIST

Vse kar rabimo za celotno igro (brez DLC!)

Based on COMPLETE_BIOME_MANIFEST.md (18 biomov = sedaj v base game!)


📊 QUICK SUMMARY

Total Assets Needed:  ~14,000 PNGs
Currently Done:          789 PNGs ✅
Remaining:            13,211 PNGs ❌

Progress: 5.6%

🎯 CATEGORY BREAKDOWN

1. CHARACTERS (87 PNGs) - 100% DONE!

✅ Kai (Player): 15 sprites
✅ Gronk (NPC): 19 sprites
✅ Zombies (Base): 53 sprites

Status: COMPLETE! Ready for game!


2. FARM CROPS (1,600 PNGs) - 0% DONE!

Base Crops (40 types × 8 growth stages × 4 seasons = 1,280 sprites)

❌ Wheat (8 stages × 4 seasons = 32)
❌ Corn (8 × 4 = 32)
❌ Tomatoes (8 × 4 = 32)
❌ Carrots (8 × 4 = 32)
❌ Potatoes (8 × 4 = 32)
❌ Pumpkins (8 × 4 = 32)
❌ Strawberries (8 × 4 = 32)
❌ Cucumbers (8 × 4 = 32)
❌ Lettuce (8 × 4 = 32)
❌ Cabbage (8 × 4 = 32)
❌ Onions (8 × 4 = 32)
❌ Garlic (8 × 4 = 32)
❌ Peppers (8 × 4 = 32)
❌ Eggplant (8 × 4 = 32)
❌ Zucchini (8 × 4 = 32)
❌ Broccoli (8 × 4 = 32)
❌ Cauliflower (8 × 4 = 32)
❌ Spinach (8 × 4 = 32)
❌ Beets (8 × 4 = 32)
❌ Radishes (8 × 4 = 32)
... + 20 more crops

Fruit Trees (8 types × 10 sprites × 4 seasons = 320 sprites)

❌ Apple tree (growth + seasons = 40)
❌ Orange tree (40)
❌ Cherry tree (40)
❌ Pear tree (40)
❌ Peach tree (40)
❌ Plum tree (40)
❌ Grape vine (40)
❌ Berry bushes (40)

Total Crops: 1,600 sprites


3. ANIMALS (480 PNGs) - 0% DONE!

Farm Animals (Normal + Mutant variants)

❌ Chickens (4 animations × 3 breeds × 2 variants = 24)
❌ Cows (4 animations × 3 breeds × 2 variants = 24)
❌ Pigs (4 animations × 3 breeds × 2 variants = 24)
❌ Sheep (4 animations × 3 breeds × 2 variants = 24)
❌ Horses (4 animations × 3 breeds × 2 variants = 24)
❌ Goats (4 animations × 3 breeds × 2 variants = 24)
❌ Dogs (4 animations × 2 breeds = 8)
❌ Cats (4 animations × 2 breeds = 8)

Biome Animals (per biome, 10-16 types)

❌ Dino Valley: T-Rex, Raptors, etc. (32 types)
❌ Mythical: Dragons, Griffins, Unicorns (16 types)
❌ Atlantis: Whales, Sharks, Octopus (10 types)
❌ Egypt: Camels, Scorpions, Cobras (10 types)
❌ Chernobyl: Mutant wolves, bears (10 types)
❌ Arctic: Polar bears, seals (10 types)
❌ Forest: Wolves, bears, deer (16 types)
❌ ... + 11 more biomes

Total Animals: ~480 sprites


4. BUILDINGS (250 PNGs) - ⚠️ 4% DONE!

Farm Buildings (upgrades)

❌ Farmhouse (5 levels × 4 variations = 20)
❌ Barn (3 levels × 4 variations = 12)
❌ Greenhouse (3 levels × 4 variations = 12)
❌ Storage Shed (3 levels × 4 variations = 12)
❌ Laboratory (5 levels × 3 variations = 15)
❌ Workshop (3 levels = 3)
❌ Chicken Coop (3 levels = 3)
❌ Stable (3 levels = 3)
❌ Well (3 levels = 3)

Biome Buildings (per biome)

❌ Dino Valley: Cave, Hut, Altar (4 buildings)
✅ Tent (basic) - 1 sprite ✅
❌ Mythical: Dragon nest, Temple, Tower (3)
❌ Atlantis: Underwater temple, Palace (4)
❌ Egypt: Pyramid, Tomb, Temple (5)
❌ Chernobyl: Reactor, Bunker, Apartment (5)
❌ ... + 13 more biomes

Total Buildings: ~250 sprites


5. BIOMES - TERRAIN & TILES (1,080 PNGs) - ⚠️ 0.2% DONE!

Per Biome (18 biomes × 60 sprites each)

Each biome needs:

  • Ground tiles (grass, dirt, stone) = 3 tiles
  • Decorations (rocks, plants, props) = 15 sprites
  • Vegetation (trees, bushes) = 10 sprites
  • Props (unique to biome) = 12 sprites
  • Special effects = 20 sprites
⚠️ Starting Valley: 2/60 (grass, dirt) ✅
❌ Dino Valley: 0/60
❌ Mythical Highlands: 0/60
❌ Atlantis: 0/60
❌ Egyptian Desert: 0/60
❌ Chernobyl: 0/60
❌ Mushroom Forest: 0/60
❌ Arctic Zone: 0/60
❌ Endless Forest: 0/60
❌ Amazon Rainforest: 0/60
❌ Loch Ness: 0/60
❌ Catacombs: 0/60
❌ Volcanic: 0/60
❌ Crystal Caves: 0/60
❌ Swamp: 0/60
❌ Tundra: 0/60
❌ Savanna: 0/60
❌ Witch Forest: 0/60

Total Biome Assets: 1,080 sprites


6. WEAPONS & TOOLS (800 PNGs) - ⚠️ 6% DONE!

Basic Tools (Farm + Survival)

✅ Hoe (rusty) - 1 sprite ✅
✅ Bucket (old) - 1 sprite ✅
✅ Watering Can - 1 sprite ✅
❌ Axe (5 tiers: wood, stone, iron, gold, diamond)
❌ Pickaxe (5 tiers)
❌ Scythe (5 tiers)
❌ Shovel (5 tiers)
❌ Fishing Rod (5 tiers)
❌ Hammer (5 tiers)

Weapons (Melee + Ranged)

❌ Swords (10 types × 3 tiers = 30)
❌ Axes (combat, 10 types × 3 tiers = 30)
❌ Spears (10 types × 3 tiers = 30)
❌ Bows (10 types × 3 tiers = 30)
❌ Crossbows (5 types × 3 tiers = 15)
❌ Guns (15 types × 2 tiers = 30)
❌ Magic weapons (staves, wands) (20 types)

Biome-Specific Weapons (per biome)

❌ Dino Valley: Bone axe, Stone spear, etc. (10 weapons)
❌ Mythical: Dragon sword, Crystal staff (10)
❌ Atlantis: Trident, Harpoon (8)
❌ Egypt: Khopesh, Staff of Ra (8)
❌ ... + 14 more biomes

Total Weapons/Tools: ~800 sprites


7. CLOTHING & ARMOR (1,200 PNGs) - 0% DONE!

Base Armor Sets (5 tiers × 4 pieces × 3 variants)

❌ Leather (helmet, chest, legs, boots) × 3 = 12
❌ Iron (4 pieces × 3) = 12  
❌ Gold (4 × 3) = 12
❌ Diamond (4 × 3) = 12
❌ Mythril (4 × 3) = 12

Biome-Specific Clothing (per biome, 6-8 pieces)

❌ Dino: Dino hide armor, bone helmet (8 pieces)
❌ Mythical: Dragon scale, Griffin cloak (8)
❌ Atlantis: Fish scale, Diving suit (6)
❌ Egypt: Pharaoh crown, Mummy wraps (8)
❌ Chernobyl: Hazmat suit, Gas mask (6)
❌ Arctic: Fur coat, Ice armor (6)
❌ ... + 12 more biomes

Seasonal Outfits (4 seasons × 5 sets)

❌ Spring outfits (5 sets)
❌ Summer outfits (5)
❌ Fall outfits (5)
❌ Winter outfits (5)

Total Clothing: ~1,200 sprites


8. FOOD & COOKING (2,000 PNGs) - 0% DONE!

Basic Food (Farm produce)

❌ Raw crops (40 types)
❌ Cooked crops (40 cooked variants)
❌ Processed food (bread, pasta, etc.) (50 types)
❌ Drinks (juice, wine, beer) (30 types)
❌ Desserts (cake, pie, cookies) (40 types)

Animal Products

❌ Eggs (chicken, dino, phoenix) (10 types)
❌ Milk (cow, goat, mutant) (6 types)
❌ Cheese (various) (15 types)
❌ Butter (3 types)
❌ Meat (raw, 30 animal types)
❌ Cooked meat (30 types)

Biome-Specific Food (per biome, 10-16 recipes)

❌ Dino Valley: Dino steak, Dino eggs (16 foods)
❌ Mythical: Dragon steak, Ambrosia (12 foods)
❌ Atlantis: Grilled Octopus, Sea bread (14 foods)
❌ Egypt: Dates, Flatbread, Beer (10 foods)
❌ ... + 14 more biomes

Special Food (Buffs, Potions)

❌ Health potions (5 tiers)
❌ Stamina potions (5 tiers)
❌ Buff food (strength, speed, etc.) (20 types)
❌ Magical food (various effects) (30 types)

Total Food: ~2,000 sprites


9. MATERIALS & RESOURCES (1,500 PNGs) - 0% DONE!

Basic Materials

❌ Wood (10 tree types × 3 variants = 30)
❌ Stone (10 types: granite, marble, etc.)
❌ Ores (iron, gold, diamond, etc.) (15 types)
❌ Gems (ruby, sapphire, emerald, etc.) (20 types)
❌ Leather (various animals) (15 types)
❌ Cloth (linen, wool, silk) (10 types)

Biome-Specific Materials (per biome, 8-12 types)

❌ Dino: Bones, Hide, Scales, Teeth (12 materials)
❌ Mythical: Dragon scales, Mythril ore (10)
❌ Atlantis: Pearls, Coral, Shells (8)
❌ Egypt: Gold, Papyrus, Lapis (10)
❌ Chernobyl: Uranium, Lead, Scrap (8)
❌ ... + 13 more biomes

Crafting Components

❌ Nails, screws, bolts (20 types)
❌ Wires, cables (10 types)
❌ Gears, springs (15 types)
❌ Electronics (chips, circuits) (20 types)
❌ Magical components (crystals, runes) (30 types)

Total Materials: ~1,500 sprites


10. NPCs (360 PNGs) - ⚠️ 5% DONE!

Town NPCs (Essential)

✅ Gronk (NPC) - 19 sprites ✅
❌ Merchant (3 variations)
❌ Blacksmith (3 variations)
❌ Doctor/Healer (3)
❌ Farmer (3)
❌ Fisherman (3)
❌ Miner (3)
❌ Lumberjack (3)
❌ Chef (3)
❌ Tailor (3)
❌ Scientist (3)

Biome NPCs (per biome, 2-3 unique NPCs)

❌ Dino Valley: Tribal hunter, Shaman, Cave dweller (3)
❌ Mythical: Mountain sage, Dragon rider, Mage (3)
❌ Atlantis: Atlantean, Diver, Treasure hunter (3)
❌ Egypt: Archaeologist, Tomb raider, Nomad (3)
❌ ... + 14 more biomes

Quest NPCs (Story + Side quests)

❌ Ana (sister, various stages) (10 sprites)
❌ Main story NPCs (20 characters)
❌ Side quest NPCs (30 characters)

Total NPCs: ~360 sprites


11. ENEMIES & BOSSES (1,800 PNGs) - ⚠️ 3% DONE!

Basic Zombies (Already done!)

✅ Base zombie variants - 53 sprites ✅

Biome Enemies (per biome, 10-15 enemy types × 4 animations)

❌ Dino Valley: Zombies + Dinos (32 enemies × 4 = 128)
❌ Mythical: Ethereal ghosts, Crystal zombies (16 × 4 = 64)
❌ Atlantis: Drowned zombies, Sea horrors (10 × 4 = 40)
❌ Egypt: Mummies, Sand zombies (10 × 4 = 40)
❌ Chernobyl: Rad zombies, Mutants (10 × 4 = 40)
❌ ... + 13 more biomes

Bosses (1 per biome + special)

❌ Dino Valley Boss: Alpha T-Rex (6 animations)
❌ Mythical Boss: Ancient Dragon (8 animations)
❌ Atlantis Boss: Kraken (8 animations)
❌ Egypt Boss: Pharaoh's Curse (6 animations)
❌ ... + 14 more biome bosses
❌ Final Boss: Master Zombie (12 animations)

Total Enemies: ~1,800 sprites


12. UI & ICONS (1,500 PNGs) - ⚠️ 5% DONE!

Inventory Icons (Every item needs icon)

❌ Item icons (all items, ~1000 icons)
❌ Tool icons (100)
❌ Weapon icons (200)
❌ Food icons (200)
❌ Material icons (300)

UI Elements

❌ Buttons (50 types)
❌ Panels (20 types)
❌ Status bars (health, stamina, etc.) (15)
❌ Menus (inventory, crafting, etc.) (30 screens)
❌ Icons (stats, buffs, debuffs) (100 icons)

Character Portraits

❌ Kai portraits (emotions, aging) (20 portraits)
❌ Ana portraits (20)
❌ NPC portraits (50 NPCs × 3 emotions = 150)

Total UI: ~1,500 sprites


13. EFFECTS & PARTICLES (500 PNGs) - 0% DONE!

❌ Magic effects (fire, ice, lightning, etc.) (100)
❌ Weather effects (rain, snow, fog) (50)
❌ Combat effects (slash, explosion, blood) (80)
❌ Farming effects (dust, sparkles, growth) (40)
❌ Environmental effects (water splash, smoke) (60)
❌ Status effects (poison, burn, freeze) (40)
❌ Biome-specific effects (per biome, 10 each) (180)

Total Effects: ~500 sprites


14. VEHICLES & TRANSPORTATION (120 PNGs) - 0% DONE!

❌ Bicycle (3 variations)
❌ Motorcycle (3 variations)
❌ Scooter (3 variations) 
❌ Horse cart (3 variations)
❌ Boat (5 types)
❌ Submarine (2 types)
❌ Minecart (2 types)
❌ Train (10 variations)
❌ Hot air balloon (2 types)
❌ Hang glider (2 types)

Total Vehicles: ~120 sprites


15. FURNITURE & DECORATIONS (800 PNGs) - 0% DONE!

House Furniture (Per room)

❌ Bedroom (bed, dresser, nightstand, etc.) (20 items)
❌ Kitchen (stove, fridge, counter, etc.) (25 items)
❌ Living room (couch, TV, table, etc.) (20 items)
❌ Bathroom (toilet, sink, shower, etc.) (15 items)
❌ Dining room (table, chairs, etc.) (10 items)
❌ Office (desk, computer, bookshelf) (15 items)

Farm Decorations

❌ Fences (10 types)
❌ Paths (10 types)
❌ Lights (lamps, torches) (20 types)
❌ Planters (10 types)
❌ Statues (15 types)
❌ Decorative objects (100+ items)

Total Furniture: ~800 sprites


📊 FINAL SUMMARY

Category Sprites Needed Done Remaining % Complete
Characters 87 87 0 100%
Farm Crops 1,600 0 1,600 0%
Animals 480 0 480 0%
Buildings 250 10 240 4%
Biomes 1,080 2 1,078 0.2%
Weapons/Tools 800 50 750 6%
Clothing 1,200 0 1,200 0%
Food 2,000 0 2,000 0%
Materials 1,500 0 1,500 0%
NPCs 360 19 341 5%
Enemies 1,800 53 1,747 3%
UI 1,500 75 1,425 5%
Effects 500 0 500 0%
Vehicles 120 0 120 0%
Furniture 800 3 797 0.4%
TOTAL 14,077 299 13,778 2.1%

TOP 5 PRIORITIES

1. FARM CROPS

Needed: 1,600 sprites
Why: Core gameplay loop!
Time: 4-6 weeks

2. ANIMALS

Needed: 480 sprites
Why: Farm management essential
Time: 2-3 weeks

3. FOOD SYSTEM

Needed: 2,000 sprites
Why: Survival mechanics
Time: 4-5 weeks

4. BIOME TILES

Needed: 1,080 sprites
Why: World exploration
Time: 3-4 weeks

5. WEAPONS/TOOLS

Needed: 800 sprites
Why: Combat & progression
Time: 2-3 weeks


⏱️ PRODUCTION TIMELINE

REALISTIC (50 sprites/day):

13,778 sprites ÷ 50 = 276 days
= ~9 months (to October 2026)

AGGRESSIVE (100 sprites/day):

13,778 ÷ 100 = 138 days
= ~4.5 months (to June 2026)

WITH TEAM (200 sprites/day):

13,778 ÷ 200 = 69 days
= ~2.3 months (to April 2026)

FOCUS ON CORE SYSTEMS FIRST:

  1. Month 1: Crops (1,600) → Enables farming
  2. Month 2: Animals (480) + Food (1,000) → Complete farm loop
  3. Month 3: Biomes (1,080) → World exploration
  4. Month 4-6: Everything else (~10,000) → Polish & complete

FULL GAME READY: June-July 2026! 🎮


Generated: Jan 03, 2026 @ 22:38
Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)