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novafarma/docs/SPECIAL_CROPS_REFERENCE.md

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# 🌿🍄🌺 SPECIAL CROPS - Complete Reference
**Cannabis, Magic Mushrooms, & Mesojedka**
**Datum**: 2026-01-04 21:13
**Faza 1 Priority Crops**
---
## 🌿 CANNABIS (MARIHUANA)
### **Overview:**
- **7 Unique Strains**
- **96 Total Sprites** (32 per main strain)
- **High-profit crop** (+300% normal vegetables)
- **Risk/Reward mechanics** (police raids!)
- **Phase 1 Priority** ✅
---
### **STRAINS:**
#### **1. HEMP (Industrial)**
**Purpose**: Crafting material
**THC**: Low (<0.3%)
**Sprites**: 32 (8 growth stages × 4 seasons)
**Uses**:
- Rope (crafting)
- Cloth (tailoring)
- Paper (writing)
- Building material (hempcrete)
**Effects**: None (industrial use only)
**Price**: 15g per harvest
**Legal Status**: Legal (agricultural)
---
#### **2. 7-LEAF (Classic High THC)**
**Purpose**: Recreational
**THC**: High (18-22%)
**Sprites**: 32
**Effects**:
- Relaxation (-10% stress)
- Time dilation (slower perception)
- Creative boost (+10% crafting ideas)
- Movement -15% (lazy effect)
- Screen slightly blurry
**Duration**: 10 minutes
**Price**: 40g per harvest
**Legal Status**: ⚠️ Illegal (fine 500g if caught)
---
#### **3. PURPLE HAZE (Legendary)**
**Purpose**: Euphoric/Creative
**THC**: Very High (24-28%)
**Sprites**: 32
**Effects**:
- Euphoria (+happiness buff)
- Creativity boost (+20% crafting speed!)
- Color saturation +30% (vibrant visuals)
- Giggles (random laugh sounds)
- Ideas pop randomly (quest hints!)
- Movement -20%
**Duration**: 15 minutes
**Price**: 60g per harvest
**Legal Status**: ⚠️ Illegal (fine 800g)
---
#### **4. NORTHERN LIGHTS** (Additional Strain)
**Purpose**: Sleep aid
**THC**: Medium (15-18%)
**Effects**:
- Drowsiness (sleep meter fills faster)
- Stress relief (-20%)
- Healing boost (+5 HP regen)
- Movement -10%
**Price**: 35g
---
#### **5. SOUR DIESEL** (Additional Strain)
**Purpose**: Energy boost
**THC**: High (20-24%)
**Effects**:
- Energy (+10% stamina regen)
- Focus (+5% accuracy)
- Speed +5% (opposite of normal!)
- Alertness (see enemies earlier)
**Price**: 45g
---
#### **6. OG KUSH** (Additional Strain)
**Purpose**: Pain relief
**THC**: High (19-23%)
**Effects**:
- Pain relief (damage -10%)
- Relaxation
- Appetite boost (eat more, gain more health)
- Movement -15%
**Price**: 50g
---
#### **7. WHITE WIDOW** (Additional Strain)
**Purpose**: Balanced hybrid
**THC**: Medium-High (17-21%)
**Effects**:
- Balanced (all minor effects)
- +5% to all skills temporarily
- No movement penalty
- Good for beginners
**Price**: 40g
---
### **CANNABIS MECHANICS:**
#### **Growing:**
- **8 Growth Stages**: Seed → Sprout → Veg (early/mid/late) → Flower (early/mid/late) → Harvest
- **Seasonal**: Best in Spring/Summer
- **Water**: Medium needs
- **Space**: 1 tile per plant
- **Time**: 14 in-game days
#### **Harvesting:**
- **Yield**: 3-5 buds per plant
- **Quality**: Affected by water, season, care
- **Drying**: Must dry 2 days before smoking
- **Seeds**: 1-2 seeds per harvest (replant!)
#### **Processing:**
- Dry buds → Smokeable
- Extract to oil → Stronger effects
- Cook into edibles → Longer duration
- Make hash → Concentrated
#### **Risk System:**
**Police Patrols:**
- Random chance each day (5%)
- Higher risk if farm is visible from road
- Can hide crops:
- Underground grow room
- Camouflage with other plants
- Basement/attic
**If Caught:**
- Fine: 500g-1,000g
- Confiscation of ALL cannabis
- Temporary police surveillance (3 days)
**Late-Game:**
- Unlock "Medicinal License" (5,000g)
- Growing becomes legal!
- Can sell to dispensary (+50% price)
---
## 🍄 MAGIC MUSHROOMS (ČAROBNE GOBE)
### **Overview:**
- **6 Unique Varieties**
- **96 Total Sprites** (16 per variety × 6 stages)
- **VERY high-profit** (+400% normal crops!)
- **Psychoactive visual effects**
- **Phase 1 Priority** ✅
---
### **VARIETIES:**
#### **1. PSILOCYBE CUBENSIS (Golden Teacher)**
**Potency**: Medium (0.6-0.8% psilocybin)
**Sprites**: 16 (growth stages)
**Visual Effects:**
- Mild trails behind objects
- Colors slightly enhanced (+10% saturation)
- Patterns in textures (breathing walls)
- Friendly hallucinations
**Mental Effects:**
- Deep thoughts (random philosophy quotes)
- Emotional openness
- Time dilation (mild)
- Giggles
**Duration**: 4-6 hours
**Price**: 50g per mushroom
**Best For**: Beginners
---
#### **2. AMANITA MUSCARIA (Fly Agaric)**
**Potency**: Low-Medium (muscimol, not psilocybin)
**Appearance**: **ICONIC** red cap + white dots!
**Sprites**: 16
**Visual Effects:**
- Size distortion (Mario-style!)
- Objects look bigger/smaller
- Bright, cartoon-like colors
- Floating feeling
**Mental Effects**:
- Dreamlike state
- Confusion (-10% accuracy)
- Sleepiness
- Euphoria
**Duration**: 6-8 hours
**Price**: 40g
**Note**: Different chemistry (muscimol vs psilocybin)
---
#### **3. PSILOCYBE AZURESCENS (Blue Meanies)**
**Potency**: **VERY HIGH** (1.8% psilocybin!)
**Sprites**: 16
**Visual Effects:**
- Intense trails (long afterimages)
- Color shifting (rainbow hues)
- Geometric patterns everywhere
- Reality warping (wavy)
**Mental Effects:**
- Ego dissolution
- Profound insights (quest clues!)
- Time completely lost
- Overwhelming if too much
**Duration**: 6-8 hours
**Price**: 80g per mushroom
**Warning**: For experienced users only!
---
#### **4. PSILOCYBE SEMILANCEATA (Liberty Caps)**
**Potency**: Medium-High (0.9-1.2%)
**Appearance**: Small pointy cap
**Sprites**: 16
**Visual Effects:**
- Nature enhanced (trees breathe)
- Fractal patterns
- Enhanced colors
- Dancing lights
**Mental Effects:**
- Giggly, euphoric
- Connected to nature
- Creative thoughts
- Mild confusion
**Duration**: 4-5 hours
**Price**: 55g
---
#### **5. PSILOCYBE CYANESCENS (Wavy Caps)**
**Potency**: High (1.0-1.5%)
**Appearance**: Wavy cap edge
**Sprites**: 16
**Visual Effects:**
- **WAVY** effect (entire screen undulates!)
- Objects melt and reform
- Color trails
- Liquid-like movement
**Mental Effects:**
- Deep introspection
- Emotional release
- Time loss
- Body high
**Duration**: 5-7 hours
**Price**: 65g
---
#### **6. PSILOCYBE CUBENSIS "PENIS ENVY"**
**Potency**: **EXTREME** (2.0-2.5%! Strongest!)
**Appearance**: Thick stem, small cap
**Sprites**: 16
**Visual Effects:**
- **REALITY-BENDING**
- Complete visual distortions
- Entity encounters (NPCs look strange)
- Kaleidoscope vision
- Objects morph and change
**Mental Effects:**
- Ego death
- Mystical experiences
- Timelessness
- Can be overwhelming
**Duration**: 8-10 hours!
**Price**: **100g per mushroom!**
**Warning**: ⚠️ **VERY STRONG** - Save before consuming!
---
### **MUSHROOM MECHANICS:**
#### **Growing:**
- **6 Growth Stages**: Spore → Pin → Baby → Young → Mature → Old
- **Substrate**: Requires special soil (manure + straw)
- **Environment**: Dark, humid (basement/cave ideal)
- **Temperature**: Cool (10-20°C)
- **Time**: 21 in-game days
#### **Harvesting:**
- **Yield**: 10-30 mushrooms per flush
- **Flushes**: 3-4 harvests from same substrate!
- **Drying**: Must dry before storing
- **Spores**: Collect from mature caps (replant!)
#### **Consumption:**
- **Raw**: Eat directly (fastest onset)
- **Tea**: Brew for easier stomach
- **Chocolate**: Mix for taste (delays onset)
- **Microdose**: Tiny amounts for creativity (no visuals)
#### **Dosing:**
- **Microdose**: 0.1-0.3g (no trip, just mood boost)
- **Threshold**: 0.5g (mild effects)
- **Light Trip**: 1-1.5g (gentle visuals)
- **Moderate Trip**: 2-3g (full experience)
- **Heavy Trip**: 3.5-5g+ (intense, reality-bending)
- **"Heroic Dose"**: 5g+ Penis Envy (⚠️ extreme!)
#### **Trip Stages:**
1. **Come-up** (30-60 min): Giggles, energy, anticipation
2. **Peak** (2-4 hours): Full visuals, insights
3. **Plateau** (1-2 hours): Sustained effects
4. **Come-down** (2-3 hours): Gradual return
5. **Afterglow** (next day): Clarity, peace
#### **Visual System (In-Game):**
```javascript
// Screen effects based on dose
- Light: +10% saturation, mild trails
- Moderate: +30% saturation, patterns, breathing
- Heavy: +50% saturation, warping, fractals, color shifts
- Heroic: Reality breaks, kaleidoscope, entities
```
#### **Risk:**
- Illegal (like cannabis)
- Higher fine if caught (1,000g)
- "Bad trip" risk if stressed (negative effects)
- Can unlock "Mycology License" late-game
---
## 🌺 MESOJEDKA (CARNIVOROUS PLANT)
### **Overview:**
- **Defense Plant** (Mario-style!)
- **5 Growth Stages**
- **Auto-attacks enemies**
- **Feeds on meat**
- **✅ ALREADY IMPLEMENTED** in code!
---
### **GROWTH STAGES:**
#### **Stage 1: Seed** 🌱
- **Size**: 0.2x
- **Damage**: 0
- **Range**: 0
- **Status**: Baby, can't attack
#### **Stage 2: Sprout** 🌿
- **Size**: 0.4x
- **Damage**: 0
- **Range**: 0
- **Status**: Young, growing
#### **Stage 3: Young Plant** 🪴
- **Size**: 0.6x
- **Damage**: 10
- **Range**: 100 pixels
- **Status**: ✅ **CAN ATTACK!**
#### **Stage 4: Adult Plant** 🌺
- **Size**: 0.8x
- **Damage**: 25
- **Range**: 150 pixels
- **Status**: Strong defender, can harvest
#### **Stage 5: GIANT CARNIVOROUS FLOWER** 🌸
- **Size**: 1.5x (HUGE!)
- **Damage**: **50**
- **Range**: **200 pixels**
- **Status**: **MAXIMUM POWER!** 👑
---
### **FEEDING SYSTEM:**
**Meat Types:**
| Meat | Nutrition | Growth Boost | Rarity |
|------|-----------|--------------|--------|
| **Zombie Flesh** | 10 | 1.0x | Common |
| **Mutant Meat** | 25 | 1.5x | Uncommon |
| **Boss Meat** | 50 | 2.0x | Rare |
| **Legendary Meat** | 100 | 3.0x | Legendary |
**Hunger System:**
- Starts at 100%
- Decreases 5% per hour
- **Dies at 0% hunger!** ⚠️
- Feed regularly to keep alive!
**Growth:**
- Feeding gives +10% growth (×boost)
- Passive growth: 0.1% per second (if hunger >50%)
- Needs 100% growth to evolve to next stage
---
### **COMBAT MECHANICS:**
**Attack Pattern:**
- Auto-attacks nearest enemy in range
- Attack cooldown: 2 seconds
- **CHOMP** animation (bite!)
- Screen shake on Stage 5 attacks!
**Damage Output:**
- Stage 3: 10 damage (kills basic zombies in 3 hits)
- Stage 4: 25 damage (2-hit kill)
- Stage 5: **50 damage** (one-shot basic enemies!)
**Defense Strategy:**
- Plant around farm perimeter
- Stage 5 in corners (max coverage)
- Feed after battles (they get hungry!)
---
### **HARVEST SYSTEM:**
**Can harvest at Stage 4+**
**Rewards by Stage:**
**Stage 4 (Adult):**
- 5-10 Petals (crafting material)
- 1 Seed (replant!)
**Stage 5 (Giant):**
- **15-25 Petals**
- 2-4 Seeds
- 10% chance: **Legendary Nectar** (rare potion ingredient!)
**Bonus:**
- +1 petal per enemy killed
**Uses:**
- **Petals**: Potion crafting (berserk potions!)
- **Seeds**: Replant or sell
- **Nectar**: Ultimate healing potion base
---
### **STRATEGY TIPS:**
1. **Early Game:**
- Plant 2-3 young mesojedke near tent
- Feed zombie flesh from kills
- Protects while you sleep!
2. **Mid Game:**
- Upgrade to Stage 4-5
- Ring of defense around farm
- Feed mutant meat for fast growth
3. **Late Game:**
- Giant mesojedke army!
- Harvest for potion materials
- Boss meat = ultra-fast growth
**Pro Tip**: Mesojedke + Cannabis farm = Perfect defense! Enemies get confused by weed smoke, then eaten by plants! 😂🌿🌺
---
## 📊 COMBINED PRODUCTION PLAN:
### **Phase 1 Special Crops:**
| Crop | Varieties | Sprites | Time | Priority |
|------|-----------|---------|------|----------|
| **Cannabis** | 7 strains | 224 | 3h | 🔴 HIGH |
| **Magic Mushrooms** | 6 types | 96 | 1.5h | 🔴 HIGH |
| **Mesojedka** | 5 stages | 60 | 1h | 🟡 MED |
| **TOTAL** | **18** | **380** | **5.5h** | - |
---
## 🎮 GAMEPLAY SYNERGY:
**Early Game Loop:**
1. Plant wheat (food/income)
2. Plant Cannabis (hidden, high profit)
3. Plant Mesojedka (defense)
4. Fight zombies → feed meat to Mesojedka
5. Harvest Cannabis → sell for 3x profit!
6. Use profit to expand farm
**Mid-Game:**
1. Unlock mushroom growing (basement)
2. Grow Magic Mushrooms (4x profit!)
3. Trip on mushrooms → get quest hints from visions!
4. Level up Mesojedke to Stage 5
5. Automate defense
**Late-Game:**
1. Get Cannabis license (legal!)
2. Mass mushroom farm
3. Army of Giant Mesojedke
4. Ultimate profit + ultimate defense!
---
## ✅ STATUS:
| Feature | Code | Assets | Status |
|---------|------|--------|--------|
| **Cannabis** | ⏳ TODO | ⏳ TODO | Phase 1 |
| **Magic Mushrooms** | ⏳ TODO | ⏳ TODO | Phase 1 |
| **Mesojedka** | ✅ **DONE** | ⚠️ Partial | Implemented! |
---
**Mesojedka sistem JE ŽE V IGRI!** (`src/systems/MesojedkeSystem.js`)
**Cannabis & Mushrooms:** Ready za Phase 1 generation! 🌿🍄
---
**Shranjeno za po demotu!** 📝
Gremo zdaj na demo UI? 😊