COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
72 lines
1.6 KiB
Markdown
72 lines
1.6 KiB
Markdown
# FAZA 7: Game Loop & Survival - Checklist
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**Status:** ✅ ZAKLJUČENO
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**Datum:** 2025-12-06
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---
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## ✅ Opravila (Developer)
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- [x] Implementacija `TimeSystem.js` (Day/Night cikel):
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- [x] Globalna ura igre (00:00 - 24:00).
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- [x] Sprememba osvetlitve (tinting) glede na uro (Dan/Noč).
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- [x] UI prikaz ure.
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- [x] Implementacija `StatsSystem.js` (Preživetje):
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- [x] Health, Hunger, Thirst logike.
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- [x] Padanje vrednosti čez čas.
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- [x] Death condition (HP <= 0).
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- [x] Povezava z UIScene:
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- [x] Posodabljanje Health/Hunger/Thirst barov.
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- [x] Game Over ekran (preprost overlay oz. reset).
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---
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## 🧪 Ročno testiranje (Naročnik)
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### Test 1: Dan in Noč
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**Ukaz:** Počakaj nekaj minut.
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**Pričakovani rezultat:**
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- [x] Svetloba se spreminja (zjutraj svetlo, ponoči temno).
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- [x] Ura na ekranu teče.
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### Test 2: Preživetje
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**Ukaz:** Opazuj bare zgoraj levo.
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**Pričakovani rezultat:**
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- [x] Hunger in Thirst počasi padata.
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- [x] Ko sta Hunger/Thirst na 0, začne padati HP.
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### Test 3: Smrt
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**Ukaz:** Počakaj da HP pade na 0.
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**Pričakovani rezultat:**
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- [x] Igra zazna smrt in resetira igralca.
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---
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## 📋 Potrditev Naročnika
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```
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FAZA 7: [STATUS]
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- Testirano: [DA]
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- Datum testiranja: 2025-12-06
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- Opombe: Uporabnik potrdil: "top dela vse kom more umru sem tudi noc dela itd"
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ODOBRENO ZA FAZO 8: [DA]
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Podpis naročnika: User
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```
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---
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## ➡️ Naslednji koraki (po odobritvi)
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Ko naročnik potrdi FAZO 7, se začne:
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**FAZA 8: Interakcije in Nabiranje**
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- Klikanje na objekte (drevesa, skale).
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- Sistem "Health" za objekte (potrebno več udarcev).
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- Dropanje itemov (les, kamen).
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- Pobiranje itemov v inventar.
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