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novafarma/BIOME_UNLOCKABLES_NPC_VILLAGES.md
David Kotnik f4f6665499 🗺️🏘️ BIOME UNLOCKABLES + NPC VILLAGES Complete!
🔓 BIOME-SPECIFIC UNLOCK SYSTEM (20 Biomes!):

**EACH BIOME HAS UNIQUE:**
 Plants/Seeds (decorative, farmable!)
 Weapons (biome-themed!)
 Armor (protection + style!)
 Food (unique recipes!)
 Buildings (thematic structures!)

**EXAMPLES:**

**DINO VALLEY:** 🦖
- Plants: Prehistoric Ferns, Giant Mushrooms, Cycad Palms, Dino Eggs!
- Weapons: Bone Axe, Stone Spear, Obsidian Blade!
- Armor: Dino Hide Armor, Bone Helmet, Tooth Necklace!
- Food: T-Rex Steak (+100 HP!), Dino Jerky, Bone Broth!
- Buildings: Primitive Hut, Bone Fence, Tar Pit Trap!

**CHERNOBYL:** ☢️
- Plants: Mutated Grass, Radioactive Flowers, Toxic Mushrooms!
- Weapons: **SHOTGUN (ONLY here!)**, Lead Pipe, Contaminated Axe!
- Armor: **HAZMAT SUIT (required!)**, Gas Mask, Lead Vest!
- Food: Canned Food, MREs, Radiation Pills, Purified Water!
- Buildings: Bunker, Military Checkpoint, Decontamination Station!

**MYTHICAL HIGHLANDS:** 🏔️
- Plants: **Cloud Flowers (float!)**, Dragon Fruit, Mythril Ore, Crystal Mushrooms!
- Weapons: **Mythril Sword (legendary!)**, Dragon Bone Spear, Griffin Bow!
- Armor: **Dragon Scale Armor (best!)**, Pegasus Cape (glide!), Mythril Crown!
- Food: Dragon Steak, Phoenix Omelet, **Ambrosia (god food!)**, Cloud Bread!
- Buildings: Sky Temple, Dragon's Nest, Crystal Tower, Cloud Platform!

**ATLANTIS:** 🌊
- Plants: Kelp Forest, Coral, Sea Anemones, Underwater Lotus!
- Weapons: **Trident**, Coral Sword, Harpoon Gun, Pearl Staff!
- Armor: Diving Suit, Shell Armor, Pearl Necklace (+breath!), Flippers!
- Food: Kelp Noodles, Pearl Oysters, Deep Sea Fish, Atlantean Bread!
- Buildings: Underwater Dome, Coral House, Temple Ruins, Submarine Dock!

**WITCH FOREST:** 🌑🧙
- Plants: **Shadow Berries**, Cursed Mushrooms, Witch Herbs, Haunted Flowers!
- Weapons: Witch Staff, Cursed Dagger, **Broom (ride!)**, Shadow Bow!
- Armor: Witch Robe, Pointy Hat, Shadow Cloak (stealth!), Cursed Boots!
- Food: Witch's Brew, Cursed Apples, Shadow Soup, Magic Tea!
- Buildings: Witch Hut, Cauldron Station, Dark Altar, Enchanted Garden!

📊 UNLOCK PROGRESSION (Per Biome):

- **Discover:** Map reveals, teleport unlocked
- **25% Explored:** Basic recipes (food, tools)
- **50% Explored:** Advanced recipes (weapons, armor) + 2 NPC quests
- **75% Explored:** Unique buildings, boss location!
- **100% COMPLETE:** ALL recipes! + Master NPC + Biome outfit + **+5% stats in biome!** 🏆

🏘️ NPC VILLAGE BUILDING SYSTEM:

**BUILD YOUR OWN VILLAGE!**

**HOUSING:**
- Small House: 1 NPC (1,000g)
- Medium House: 2-3 NPCs (2,500g)
- Large House: 5+ NPCs (5,000g)

**SHOPS (Services):**
- General Store (buy/sell!)
- Blacksmith (repair, craft!)
- Tailor (clothes, dyes!)
- Tavern/Inn (food, sleep!)
- Church (heal, blessings!)

**INFRASTRUCTURE:**
- Roads (stone paths!)
- Street Lamps (light!)
- Fountain (center piece!)
- Town Square (gathering!)

**DEFENSES:**
- Village Wall (zombie protection!)
- Guard Tower (auto-shoot!)
- Gate (opens for player!)

**4 VILLAGE TIERS:**

**TIER 1: HAMLET (5 NPCs)**
- 3 Houses + General Store + Well
- Cost: 10,000g
- Services: Basic shop

**TIER 2: VILLAGE (15 NPCs)**
- 7 Houses + Store/Blacksmith/Tavern
- Cost: 30,000g
- Services: Shop, repair, food, sleep!

**TIER 3: TOWN (50 NPCs)**
- 20 Houses + All shops + Church + Wall
- Cost: 100,000g
- Services: Everything!

**TIER 4: CITY (100+ NPCs!)**
- 50+ Houses + Multiple shops + Cathedral
- Cost: 500,000g!!!
- Services: **MASSIVE economy!**

**NPC INVITATION:**
- Complete NPC quest → Invite to village!
- NPC moves into empty house!
- Opens shop if assigned!
- Village grows! 

 COMPLETE SYSTEMS:
- 20 biomes × unique unlocks!
- Village building (Hamlet → City!)
- NPC invitation system!
- Progression rewards!

📁 New: BIOME_UNLOCKABLES_NPC_VILLAGES.md
🎮 Every biome unique + build your own town!
👥 Create thriving NPC community!
2026-01-03 15:12:20 +01:00

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🗺️🏘️ BIOME UNLOCKABLES + NPC VILLAGES - Complete System

🔓 BIOME-SPECIFIC UNLOCK SYSTEM:

THE RULE:

✅ Each biome has UNIQUE content!
✅ Plants, Seeds, Weapons, Armor, Food, Buildings!
✅ ONLY available in that biome!
✅ Must explore to unlock! ✅

🌍 20 BIOMES - UNIQUE UNLOCKABLES:

1. DINO VALLEY 🦖

UNIQUE PLANTS/SEEDS:

- Prehistoric Ferns (decorative!)
- Giant Mushrooms (food source!)
- Cycad Palms (wood alternative!)
- Dino Eggs (hatch → baby dino!)

UNIQUE WEAPONS:

- Bone Axe (primitive, high damage!)
- Stone Spear (throwable!)
- Dino Tooth Knife (bleeding effect!)
- Obsidian Blade (sharp!)

UNIQUE ARMOR:

- Dino Hide Armor (high defense!)
- Bone Helmet (headbutt attack!)
- Scale Boots (+speed in grass!)
- Tooth Necklace (+intimidation!)

UNIQUE FOOD:

- T-Rex Steak (+100 HP! best meat!)
- Dino Eggs (+50 HP, protein!)
- Dino Jerky (preserves forever!)
- Bone Broth (+30 HP + stamina!)

UNIQUE BUILDINGS:

- Primitive Hut (starter shelter!)
- Bone Fence (decoration + defense!)
- Stone Altar (ritual site!)
- Tar Pit Trap (catches dinos!)

2. CHERNOBYL ☢️

UNIQUE PLANTS:

- Mutated Grass (glowing green!)
- Radioactive Flowers (alchemy!)
- Toxic Mushrooms (poison craft!)
- Dead Trees (dark aesthetic!)

UNIQUE WEAPONS:

- Lead Pipe (blunt, simple!)
- Contaminated Axe (+radiation damage!)
- **SHOTGUN!** (ONLY in Chernobyl!)
- Makeshift Weapons (scrap metal!)

UNIQUE ARMOR:

- **HAZMAT SUIT** (radiation immune!)
- Gas Mask (breathing protection!)
- Lead Vest (radiation shield!)
- Protective Boots (walk on toxic ground!)

UNIQUE FOOD:

- Canned Food (pre-war, rare!)
- Military Rations (MRE, sealed!)
- Radiation Pills (medicine!)
- Purified Water (rare, essential!)

UNIQUE BUILDINGS:

- Reactor Building (ruin exploration!)
- Underground Bunker (safe haven!)
- Military Checkpoint (loot spot!)
- Decontamination Station (cleanse items!)

3. MYTHICAL HIGHLANDS 🏔️

UNIQUE PLANTS:

- **Cloud Flowers** (float in air!)
- Dragon Fruit Trees (magic fruit!)
- Mythril Ore Veins (legendary metal!)
- Crystal Mushrooms (glowing!)

UNIQUE WEAPONS:

- **Mythril Sword** (legendary!)
- Dragon Bone Spear (fire enchant!)
- Unicorn Horn Lance (holy damage!)
- Griffin Feather Bow (accuracy+!)

UNIQUE ARMOR:

- **Dragon Scale Armor** (best defense!)
- Pegasus Wing Cape (glide ability!)
- Unicorn Hide Boots (+healing!)
- Mythril Crown (prestige!)

UNIQUE FOOD:

- Dragon Steak (legendary! +100 HP!)
- Phoenix Egg Omelet (revive buff!)
- Ambrosia (god food, max HP!)
- Cloud Bread (fluffy, +fly buff!)

UNIQUE BUILDINGS:

- Sky Temple (worship site!)
- Dragon's Nest (taming spot!)
- Crystal Tower (wizard home!)
- Cloud Platform (floating base!)

4. ATLANTIS 🌊

UNIQUE PLANTS:

- **Kelp Forest** (farm underwater!)
- Coral (decorative, valuable!)
- Sea Anemones (defense plant!)
- Underwater Lotus (rare flower!)

UNIQUE WEAPONS:

- Trident (Poseidon's weapon!)
- Coral Sword (sharp edges!)
- Harpoon Gun (underwater!)
- Pearl Staff (magic!)

UNIQUE ARMOR:

- **Diving Suit** (underwater breathing!)
- Shell Armor (high defense!)
- Pearl Necklace (+30 sec breath!)
- Diving Flippers (+swim speed!)

UNIQUE FOOD:

- Kelp Noodles (sushi!)
- Pearl Oysters (luxury food!)
- Deep Sea Fish (rare!)
- Atlantean Bread (waterproof!)

UNIQUE BUILDINGS:

- Underwater Dome (air bubble!)
- Coral House (natural shelter!)
- Atlantean Temple (ruins!)
- Submarine Dock (vehicle!)

5. WITCH FOREST 🌑🧙

UNIQUE PLANTS:

- **Shadow Berries** (dark alchemy!)
- Cursed Mushrooms (poison!)
- Witch Herbs (potion ingredients!)
- Haunted Flowers (spooky!)

UNIQUE WEAPONS:

- Witch Staff (magic attacks!)
- Cursed Dagger (hex effect!)
- Broom (melee + ride!)
- Shadow Bow (invisible arrows!)

UNIQUE ARMOR:

- Witch Robe (magic resist!)
- Pointy Hat (traditional!)
- Shadow Cloak (stealth!)
- Cursed Boots (+dark magic!)

UNIQUE FOOD:

- Witch's Brew (potion!)
- Cursed Apples (risky!)
- Shadow Soup (dark energy!)
- Magic Tea (mana restore!)

UNIQUE BUILDINGS:

- Witch Hut (home!)
- Cauldron Station (brewing!)
- Dark Altar (rituals!)
- Enchanted Garden (plants!)

🏘️ NPC VILLAGE BUILDING SYSTEM:

HOW IT WORKS:

PLAYER CAN BUILD VILLAGE FOR NPCs!

REQUIREMENTS:
- Cleared farmland (24×24 min!)
- 10,000 gold starting budget
- Materials (wood, stone, etc.)
- NPC invitation quests

RESULT: NPCs move in, create village! ✅

VILLAGE COMPONENTS:

1. HOUSING (Required!):

[Build NPC Houses]

SMALL HOUSE:
- Materials: 200 wood, 100 stone
- Cost: 1,000g
- Capacity: 1 NPC
- Build time: 2 days (zombies: 1 day)

MEDIUM HOUSE:
- Materials: 400 wood, 200 stone
- Cost: 2,500g
- Capacity: 2-3 NPCs (family!)
- Build time: 5 days

LARGE HOUSE:
- Materials: 800 wood, 400 stone, 100 glass
- Cost: 5,000g
- Capacity: 5+ NPCs (mansion!)
- Build time: 10 days

BUILD 5-10 HOUSES = VILLAGE HOUSING! ✅

2. SHOPS (Services!):

[Build Shop Buildings]

GENERAL STORE:
- Materials: 300 wood, 150 stone, 50 glass
- Cost: 2,000g
- NPC: Shopkeeper (sells basics!)
- Services: Buy/sell items

BLACKSMITH:
- Materials: 500 iron, 200 stone, 100 coal
- Cost: 3,000g
- NPC: Blacksmith (repairs, craft!)
- Services: Weapon/armor repair, crafting

TAILOR SHOP:
- Materials: 200 wood, 100 cloth, 50 thread
- Cost: 1,500g
- NPC: Tailor (clothing!)
- Services: Clothes, dyes, blueprints

TAVERN/INN:
- Materials: 400 wood, 200 stone, 100 glass
- Cost: 3,500g
- NPCs: Bartender, Cook
- Services: Food, drink, sleep (5 rooms!)

CHURCH:
- Materials: 600 stone, 200 wood, 150 glass
- Cost: 5,000g
- NPC: Priest
- Services: Heal, marriage, blessings

3. INFRASTRUCTURE:

ROADS:
- Place stone paths between buildings!
- Materials: Stone (cheap!)
- Makes village look organized!

STREET LAMPS:
- Light up village at night!
- Materials: 10 iron, 5 glass each
- Place every 10m!

FOUNTAIN (Center piece!):
  • Materials: 300 stone, 100 water
  • Cost: 1,000g
  • Decoration + water source!

TOWN SQUARE:

  • Open area 16×16
  • Place benches, statues!
  • NPCs gather here!

---

**4. DEFENSES:**

VILLAGE WALL:

  • Materials: 1,000 stone, 500 wood
  • Cost: 5,000g
  • Protects from zombie raids!

GUARD TOWER:

  • Materials: 300 stone, 200 wood
  • Cost: 2,000g
  • NPC: Guard (defense!)
  • Shoots zombies automatically!

GATE:

  • Materials: 200 iron, 100 wood
  • Cost: 1,500g
  • Opens for player/NPCs, blocks zombies!

---

### **VILLAGE PROGRESSION:**

**TIER 1: HAMLET (5 NPCs)**

Buildings:

  • 3× Small Houses
  • 1× General Store
  • 1× Well

Population: 5 NPCs Services: Basic shop Cost: ~10,000g


**TIER 2: VILLAGE (15 NPCs)**

Buildings:

  • 7× Houses (mix)
  • General Store
  • Blacksmith
  • Tavern
  • Roads + Lamps

Population: 15 NPCs Services: Shop, repair, food, sleep! Cost: ~30,000g


**TIER 3: TOWN (50 NPCs)**

Buildings:

  • 20× Houses
  • All shops (5+)
  • Church
  • Town Square
  • Wall + Guard Towers

Population: 50 NPCs Services: Everything! Cost: ~100,000g


**TIER 4: CITY (100+ NPCs!)**

Buildings:

  • 50+ Houses
  • Multiple shops (10+)
  • Cathedral
  • Market District
  • Full fortification

Population: 100+ NPCs Services: MASSIVE economy! Cost: ~500,000g!!!


---

### **NPC INVITATION SYSTEM:**

[Build house] [House is empty]

[Complete NPC quest] QUEST: "Help the Wandering Merchant"

[Quest Complete!] NPC: "Thank you! May I live in your village?"

OPTIONS: A) "Yes! My village welcomes you!" → NPC moves into empty house! → Opens shop if assigned!

B) "Not yet, maybe later" → NPC waits, can invite later

[NPC MOVES IN!] [Village population: +1] [New services available!]


---

## 📊 **BIOME UNLOCK PROGRESSION:**

### **EXPLORATION REWARDS:**

DISCOVER BIOME: Map reveals area Can teleport (if station repaired)

EXPLORE 25% OF BIOME: Unlock basic recipes (food, tools) 1 NPC invitation quest appears

EXPLORE 50% OF BIOME: Unlock advanced recipes (weapons, armor) 2 more NPC quests Special blueprint drops

EXPLORE 75% OF BIOME: Unlock unique buildings Boss location revealed Rare crafts unlocked

100% COMPLETE BIOME: ALL recipes unlocked! Master NPC quest (village leader!) Biome-themed outfit (cosmetic!) Achievement! 🏆 Permanent +5% stats in that biome!


---

## ✅ **SUMMARY:**

**BIOME UNLOCKS:**
- Each of 20 biomes = unique content!
- Plants, weapons, armor, food, buildings!
- Explore to unlock! (25% → 100%)

**NPC VILLAGES:**
- Build houses for NPCs!
- 4 tiers: Hamlet → City!
- Services: Shops, blacksmith, tavern, church!
- Defenses: Walls, towers, gates!

**PROGRESSION:**
- Hamlet: 5 NPCs, 10,000g
- Village: 15 NPCs, 30,000g
- Town: 50 NPCs, 100,000g
- **CITY: 100+ NPCs, 500,000g!!!**

---

**✅ BIOME VARIETY + VILLAGE BUILDING COMPLETE!** 🗺️🏘️

**Next: Consolidate ALL today's systems into FINAL_GAME_CONTENT_IN_OUT.md!**