✅ PHASE 1 COMPLETE (Preparation): - CropGrowthSeasonSystem.js implemented (8 stages, 4 seasons, environment tinting) - 173 crop sprites organized in /assets/crops/faza1/ - Visual catalog created (tools/faza1_crop_catalog.html) - Fresh Tiled workspace prepared (fresh_workspace.tmx) 📝 GENERATION READY (113 sprites): - Asset manifest complete (KICKSTARTER_DEMO_ASSET_MANIFEST.md) - Generation script ready (generate_kickstarter_demo_assets.py) - Build checklist prepared (KICKSTARTER_BUILD_CHECKLIST.md) 🎯 ASSETS TO GENERATE: - 24 bug sprites (Common to Legendary) - 63 tool sprites (10 types × 6 tiers + enchanted) - 6 Ivan NPC sprites - 8 Blacksmith building sprites - 6 Repair Bench & UI sprites - 3 missing crops (pumpkin winter) - 3 item icons (wood, stone, bread) ⏰ STATUS: Awaiting API quota reset (01:19 CET - ~7 min) 🚀 NEXT: Auto-generate all 113 assets → Integration → DEMO COMPLETE
4.8 KiB
4.8 KiB
🚀 KICKSTARTER DEMO - FINAL BUILD CHECKLIST
Date: 2026-01-05
API Quota Reset: 01:19 CET (~8 minutes)
Status: ✅ ALL SYSTEMS READY
✅ PHASE 1: PREPARATION (COMPLETE)
Systems Implemented:
- CropGrowthSeasonSystem.js - 8 growth stages + 4 seasonal tints
- BugCatchingSystem.js - 50+ bugs, 3 net tiers, collection album
- ToolSystem.js - 6 tiers, durability, repair mechanics
- TimeSystem.js - Season changes every 28 days
- MagicEnchantingSystem.js - 5 enchantment types, 3 levels each
Assets Organized:
- 173 crop sprites organized into
/assets/crops/faza1/ - Visual Catalog created (
tools/faza1_crop_catalog.html) -[x] Tiled template ready (fresh_workspace.tmx) - Generation manifest prepared (113 sprites defined)
Documentation:
KICKSTARTER_DEMO_ASSET_MANIFEST.md(complete asset list)production_diary_2026_01_05.md(session log)FAZA1_GENERATION_STATUS.md(157/420 progress)
⏳ PHASE 2: ASSET GENERATION (PENDING - After Quota Reset)
🐞 Bug System (24 sprites):
- 6 Common bugs
- 6 Uncommon bugs
- 6 Rare bugs
- 6 Legendary bugs
🔨 Tool System (63 sprites):
- Hoe (6 tiers)
- Watering Can (6 tiers)
- Axe (6 tiers)
- Pickaxe (6 tiers)
- Scythe (6 tiers)
- Hammer (6 tiers)
- Fishing Rod (6 tiers)
- Bug Net (6 tiers)
- Sword (6 tiers)
- Shovel (6 tiers)
- + 3 enchanted glow variants
👨🔧 Ivan Blacksmith (6 sprites):
- Portrait (64x64)
- 4 directional idles
- Working animation
🏚️ Blacksmith Building (8 sprites):
- 4 ruined states (32x32 to 128x64)
- 4 restored states (32x32 to 128x64)
🛠️ Repair Bench & UI (6 sprites):
- Repair bench (2 sizes)
- UI icons (anvil, hammer)
- Enchantment glows (red, blue)
🌾 Missing Crops (3 sprites):
- pumpkin_winter_s2
- pumpkin_winter_s3
- pumpkin_winter_s6
📦 Item Icons (3 sprites):
- Wood icon
- Stone icon
- Bread icon
Total: 113 sprites | Est. Time: 45 minutes
📝 PHASE 3: INTEGRATION (POST-GENERATION)
Code Integration:
- Load new bug sprites into
BugCatchingSystem.js - Load tool sprites into
ToolSystem.js - Add Ivan NPC to GameScene
- Add blacksmith building to Tiled maps
- Integrate repair bench mechanics
- Link enchantment glows to tool enchanting
Visual Asset Manager:
- Regenerate manifest with all new assets
- Verify gallery displays all sprites (no empty icons)
- Test delete/reroll functionality
Tiled Integration:
- Add crop tilesets to Tiled
- Create tileset for bugs
- Create tileset for tools/items
- Add NPC spawn points
- Add building placements
🧹 PHASE 4: CLEANUP & POLISH
Map Cleanup:
- Remove all red markers (audio cues)
- Remove all purple markers (vfx)
- Remove all green markers (unused references)
- Verify all object layers
Code Scan:
- Run
scripts/deep_code_scanner.py - Fix any broken references
- Verify all asset paths
- Check for console errors
Testing:
- Test crop growing (all 8 stages)
- Test seasonal transitions (all 4 seasons)
- Test bug catching (all rarities)
- Test tool repair/upgrade
- Test enchantment system
- Test Ivan dialogue
- Test blacksmith interactions
🎯 PHASE 5: FINAL VERIFICATION
Game Launch:
- Start game in Electron
- Load demo map
- Verify player spawn
- Check UI displays correctly
Visual Quality:
- All sprites load without errors
- Seasonal tints apply correctly
- Growth stages transition smoothly
- Bug animations work
- Tool icons display properly
- Building sprites render correctly
Performance:
- No lag during season change
- No memory leaks
- Smooth animations
- Fast asset loading
✅ COMPLETION CRITERIA
Must Have:
- All 113 demo assets generated
- All assets integrated into game
- All systems functional
- No broken references
- No console errors
- Smooth gameplay
Final Message:
🚀 ALL SYSTEMS INTEGRATED. KICKSTARTER BUILD READY.
⏰ TIMELINE
| Phase | Duration | Start | End |
|---|---|---|---|
| Phase 1: Prep | 1h 43min | 22:47 | 00:30 |
| Phase 2: Generation | 45min | 01:19 | 02:04 |
| Phase 3: Integration | 30min | 02:04 | 02:34 |
| Phase 4: Cleanup | 20min | 02:34 | 02:54 |
| Phase 5: Verification | 15min | 02:54 | 03:09 |
| TOTAL | 3h 22min | 22:47 | 03:09 |
Current Time: 01:11 CET
Next Action: Wait 8 minutes → Generate all 113 assets
Status: 🟢 ON TRACK
Ready for Kickstarter! 🎮🚀