✅ AUDIO REORGANIZATION COMPLETE: **Files Moved:** - Moved 2 SFX WAV: footstep_grass.wav, wood_chop.wav → /sfx/ - Moved 1 Music MP3: forest_ambient.mp3 → /music/ - Moved 43 Voiceover WAV: prologue_sl files → /voiceover/ - Existing 20 Voice MP3: Ana, Kai, Mayor, Narrator, Teacher → /voices/ **Folder Structure Created:** /assets/audio/ ├── sfx/ │ ├── farming/ (8 placeholder .txt) │ ├── combat/ (8 placeholder .txt) │ ├── building/ (5 placeholder .txt) │ └── misc/ (4 placeholder .txt) ├── music/ (8 placeholder .txt + 1 MP3 ✅) ├── voices/ (20 MP3 ✅) └── voiceover/ (43 WAV ✅) 📋 CREATED DOCUMENTATION: 1. **AUDIO_GENERATION_MANIFEST.md** - Complete list of 33 missing audio files - Detailed specifications (duration, format, mood) - SFX: 25 files (farming, combat, building, misc) - Music: 8 files (themes, ambients, victory) - Generation instructions (AI tools, free libraries) 2. **scripts/convert_audio_to_ogg.py** - Auto-remove .txt placeholders - Convert MP3/WAV → OGG (ffmpeg) - Verify file integrity - Generate audioManifest.json for Phaser ❌ STILL MISSING: - 25 SFX .ogg files (placeholders only) - 7 Music .ogg files (placeholders only) 🎯 NEXT STEPS: 1. Generate audio using AI tools (ElevenLabs, Suno, etc.) 2. Run: python3 scripts/convert_audio_to_ogg.py 3. Verify all 33 files present **Current Audio Status:** 66/99 files (67% complete)
791 B
791 B
🔍 COMPLETE ASSET & SYSTEMS CHECK - JAN 8, 2026 (15:41 CET)
SYSTEMATIČNI PREGLED OD ZAČETKA DO KONCA
📋 METODOLOGIJA:
- ✅ Pregledam DEMO_FAZA1_FAZA2_OVERVIEW.md (kaj MORA bit)
- ✅ Preverim vse /assets/references/ folders (kaj IMO)
- ✅ Primerjam dokumentacijo vs realnost
- ✅ Naredim seznam manjkajočih elementov
- ✅ Prioritiziram kaj dodat
📊 CATEGORY 1: CHARACTER ANIMATIONS
Kaj MORA bit (iz docs):
- Kai: idle (5), walk (6), dig (5), swing (5) = 21 ✅
- Ana: idle (4), walk (6) = 10 ✅
- Gronk: idle (4), walk (6) = 10 ✅
- Susi: idle (4), run (6), bark (2) = 12 ✅
TOTAL NEEDS: 53 sprites
Kaj IMO v /references:
46
STATUS: ✅ CHECKING...