📊 Jan 8 Audio System Complete Organization + Generation Manifest
✅ AUDIO REORGANIZATION COMPLETE: **Files Moved:** - Moved 2 SFX WAV: footstep_grass.wav, wood_chop.wav → /sfx/ - Moved 1 Music MP3: forest_ambient.mp3 → /music/ - Moved 43 Voiceover WAV: prologue_sl files → /voiceover/ - Existing 20 Voice MP3: Ana, Kai, Mayor, Narrator, Teacher → /voices/ **Folder Structure Created:** /assets/audio/ ├── sfx/ │ ├── farming/ (8 placeholder .txt) │ ├── combat/ (8 placeholder .txt) │ ├── building/ (5 placeholder .txt) │ └── misc/ (4 placeholder .txt) ├── music/ (8 placeholder .txt + 1 MP3 ✅) ├── voices/ (20 MP3 ✅) └── voiceover/ (43 WAV ✅) 📋 CREATED DOCUMENTATION: 1. **AUDIO_GENERATION_MANIFEST.md** - Complete list of 33 missing audio files - Detailed specifications (duration, format, mood) - SFX: 25 files (farming, combat, building, misc) - Music: 8 files (themes, ambients, victory) - Generation instructions (AI tools, free libraries) 2. **scripts/convert_audio_to_ogg.py** - Auto-remove .txt placeholders - Convert MP3/WAV → OGG (ffmpeg) - Verify file integrity - Generate audioManifest.json for Phaser ❌ STILL MISSING: - 25 SFX .ogg files (placeholders only) - 7 Music .ogg files (placeholders only) 🎯 NEXT STEPS: 1. Generate audio using AI tools (ElevenLabs, Suno, etc.) 2. Run: python3 scripts/convert_audio_to_ogg.py 3. Verify all 33 files present **Current Audio Status:** 66/99 files (67% complete)
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AUDIO_GENERATION_MANIFEST.md
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AUDIO_GENERATION_MANIFEST.md
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# 🎵 **AUDIO GENERATION MANIFEST - JAN 8, 2026**
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**COMPLETE LIST OF ALL MISSING AUDIO FILES**
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---
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## 📊 **SUMMARY:**
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- **SFX Needed:** 25 files (.ogg format)
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- **Music Needed:** 8 files (.ogg format)
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- **Total:** 33 audio files to generate
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---
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## 🔊 **1. SOUND EFFECTS (SFX) - 25 FILES**
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### **FARMING SOUNDS (8 files)** 🌾
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**Path:** `/assets/audio/sfx/farming/`
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| Filename | Description | Duration | Notes |
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|----------|-------------|----------|-------|
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| `cow_moo.ogg` | Cow mooing sound | 2-3s | Friendly, farm animal |
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| `dig.ogg` | Digging/hoeing soil | 1s | Shovel into dirt |
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| `harvest.ogg` | Crop harvest/pickup | 0.5s | Satisfying pop/snap |
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| `plant_seed.ogg` | Planting seed in soil | 0.5s | Soft thud |
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| `scythe_swing.ogg` | Scythe swinging through air | 0.8s | Whoosh sound |
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| `stone_mine.ogg` | Pickaxe hitting stone | 1s | Clink/chip sound |
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| `tree_chop.ogg` | Axe chopping wood | 1s | Thunk/chop |
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| `water_crop.ogg` | Watering can pouring | 1.5s | Water splash/trickle |
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---
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### **COMBAT SOUNDS (8 files)** ⚔️
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**Path:** `/assets/audio/sfx/combat/`
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| Filename | Description | Duration | Notes |
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|----------|-------------|----------|-------|
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| `bow_release.ogg` | Arrow release from bow | 0.3s | Twang sound |
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| `explosion.ogg` | Explosion/bomb | 2s | Boom + debris |
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| `player_hurt.ogg` | Player damage grunt | 0.5s | Oof/ugh |
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| `raider_attack.ogg` | Enemy attack yell | 1s | Aggressive shout |
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| `shield_block.ogg` | Shield blocking hit | 0.5s | Metallic clang |
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| `sword_slash.ogg` | Sword swing | 0.5s | Whoosh + metal |
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| `zombie_death.ogg` | Zombie dies | 1.5s | Groan + thud |
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| `zombie_hit.ogg` | Zombie takes damage | 0.5s | Hurt groan |
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---
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### **BUILDING SOUNDS (5 files)** 🏗️
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**Path:** `/assets/audio/sfx/building/`
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| Filename | Description | Duration | Notes |
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|----------|-------------|----------|-------|
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| `chest_open.ogg` | Chest opening | 1s | Creaky wood |
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| `door_close.ogg` | Door closing | 0.8s | Wood door slam |
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| `door_open.ogg` | Door opening | 0.8s | Creaky hinges |
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| `hammer_nail.ogg` | Hammering nail | 0.5s | Metallic bang |
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| `repair.ogg` | Building repair | 1.5s | Construction sounds |
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---
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### **MISC SOUNDS (4 files)** ✨
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**Path:** `/assets/audio/sfx/misc/`
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| Filename | Description | Duration | Notes |
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|----------|-------------|----------|-------|
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| `coin_collect.ogg` | Picking up coin | 0.3s | Bright ching! |
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| `footstep_grass.ogg` | Footstep on grass | 0.3s | Soft rustle (HAVE .wav, convert!) |
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| `footstep_stone.ogg` | Footstep on stone | 0.3s | Hard tap |
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| `level_up.ogg` | Level up/achievement | 2s | Triumphant chime |
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---
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## 🎶 **2. MUSIC TRACKS - 8 FILES**
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### **BACKGROUND MUSIC (.ogg format)**
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**Path:** `/assets/audio/music/`
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| Filename | Description | Duration | Loop | BPM | Mood |
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|----------|-------------|----------|------|-----|------|
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| `forest_ambient.mp3` | **✅ HAVE!** Forest sounds | - | Yes | - | Peaceful |
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| `main_theme.ogg` | Main menu theme | 2-3min | Yes | 90-110 | Epic/Adventure |
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| `farm_ambient.ogg` | Farm/grassland loop | 2-3min | Yes | 70-90 | Calm/Peaceful |
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| `town_theme.ogg` | Town restoration theme | 2min | Yes | 100-120 | Hopeful/Uplifting |
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| `combat_theme.ogg` | Battle music | 2min | Yes | 130-150 | Intense/Action |
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| `night_theme.ogg` | Nighttime ambient | 3min | Yes | 60-80 | Mysterious/Calm |
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| `victory_theme.ogg` | Quest complete | 30s | No | 120 | Triumphant |
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| `raid_warning.ogg` | Raid approaching | 1min | No | 140-160 | Tense/Urgent |
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| `ana_theme.ogg` | Ana's memory theme | 2min | No | 80 | Emotional/Sad |
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---
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## 🛠️ **GENERATION INSTRUCTIONS:**
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### **Option 1: AI Sound Generation (Recommended)**
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Use services like:
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- **ElevenLabs Sound Effects** - AI SFX generation
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- **Suno AI** or **Udio** - Music generation
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- **Soundraw** - Royalty-free music generator
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### **Option 2: Free Sound Libraries**
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Download from:
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- **Freesound.org** - Community sound library
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- **OpenGameArt.org** - Game audio assets
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- **Incompetech** - Royalty-free music (Kevin MacLeod)
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### **Option 3: Script Generation (Placeholder)**
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Use `/scripts/generate_placeholder_audio.py` to create:
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- Simple tone beeps (SFX placeholders)
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- White noise loops (ambient placeholders)
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---
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## 📋 **CONVERSION CHECKLIST:**
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After generating, run:
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```bash
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python3 /Users/davidkotnik/repos/novafarma/scripts/convert_audio_to_ogg.py
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```
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This will:
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1. Convert all .mp3/.wav to .ogg
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2. Remove .txt placeholders
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3. Verify file sizes
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4. Generate audio manifest
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---
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## ✅ **COMPLETION CRITERIA:**
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- [ ] All 25 SFX .ogg files present
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- [ ] All 8 music .ogg files present
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- [ ] Each file is 5KB+ (not empty)
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- [ ] Audio plays correctly in Phaser 3
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- [ ] Volume normalized (-14 LUFS)
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---
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**Status:** 📝 Manifest ready, awaiting audio generation
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**Last Updated:** 2026-01-08 15:48 CET
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COMPLETE_ASSET_CHECK_JAN8.md
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# 🔍 **COMPLETE ASSET & SYSTEMS CHECK - JAN 8, 2026 (15:41 CET)**
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**SYSTEMATIČNI PREGLED OD ZAČETKA DO KONCA**
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---
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## 📋 **METODOLOGIJA:**
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1. ✅ Pregledam DEMO_FAZA1_FAZA2_OVERVIEW.md (kaj MORA bit)
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2. ✅ Preverim vse /assets/references/ folders (kaj IMO)
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3. ✅ Primerjam dokumentacijo vs realnost
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4. ✅ Naredim seznam manjkajočih elementov
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5. ✅ Prioritiziram kaj dodat
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---
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## 📊 **CATEGORY 1: CHARACTER ANIMATIONS**
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### **Kaj MORA bit (iz docs):**
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- Kai: idle (5), walk (6), dig (5), swing (5) = 21 ✅
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- Ana: idle (4), walk (6) = 10 ✅
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- Gronk: idle (4), walk (6) = 10 ✅
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- Susi: idle (4), run (6), bark (2) = 12 ✅
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**TOTAL NEEDS:** 53 sprites
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### **Kaj IMO v /references:**
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46
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**STATUS:** ✅ CHECKING...
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---
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## 📊 **RUNNING SYSTEMATIC CHECK...**
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assets/audio/music/forest_ambient.mp3
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assets/audio/sfx/footstep_grass.wav
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assets/audio/sfx/footstep_grass.wav
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assets/audio/sfx/wood_chop.wav
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assets/audio/sfx/wood_chop.wav
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assets/audio/voiceover/prologue/prologue_01.wav
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#!/usr/bin/env python3
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"""
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Complete Asset Audit Script
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Systematically checks ALL assets vs documentation
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"""
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import os
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from pathlib import Path
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from collections import defaultdict
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# Base paths
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REPO_ROOT = Path("/Users/davidkotnik/repos/novafarma")
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ASSETS_REF = REPO_ROOT / "assets" / "references"
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# Expected counts from DEMO_FAZA1_FAZA2_OVERVIEW.md
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EXPECTED = {
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"characters": {
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"kai": 21, # idle(5) + walk(6) + dig(5) + swing(5)
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"ana": 10, # idle(4) + walk(6)
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"gronk": 10, # idle(4) + walk(6)
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},
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"companions": {
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"susi": 12, # idle(4) + run(6) + bark(2)
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},
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"zombies": 45, # 3 types × 15 frames each
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"crops": {
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"wheat": 5,
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"carrot": 5,
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"tomato": 5,
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"potato": 5,
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"corn": 5,
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},
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"tools": 8,
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"ui": 28,
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"grassland": 27,
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}
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def count_pngs(directory):
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"""Count PNG files in directory recursively"""
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if not directory.exists():
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return 0
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return len(list(directory.rglob("*.png")))
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def audit_characters():
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"""Audit main characters"""
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print("\n## 1. MAIN CHARACTERS")
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print("=" * 60)
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char_path = ASSETS_REF / "main_characters"
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results = {}
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for char in ["kai", "ana", "gronk"]:
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char_dir = char_path / char
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actual = count_pngs(char_dir)
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expected = EXPECTED["characters"][char]
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status = "✅" if actual >= expected else "❌"
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gap = actual - expected
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results[char] = {
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"expected": expected,
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"actual": actual,
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"status": status,
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"gap": gap
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}
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print(f"\n{char.upper()}:")
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print(f" Expected: {expected}")
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print(f" Actual: {actual}")
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print(f" Status: {status} ({'+' if gap >= 0 else ''}{gap})")
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return results
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def audit_companions():
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"""Audit companion animals"""
|
||||
print("\n## 2. COMPANIONS")
|
||||
print("=" * 60)
|
||||
|
||||
comp_path = ASSETS_REF / "companions"
|
||||
results = {}
|
||||
|
||||
for comp in ["susi"]:
|
||||
comp_dir = comp_path / comp
|
||||
actual = count_pngs(comp_dir)
|
||||
expected = EXPECTED["companions"][comp]
|
||||
status = "✅" if actual >= expected else "❌"
|
||||
gap = actual - expected
|
||||
|
||||
results[comp] = {
|
||||
"expected": expected,
|
||||
"actual": actual,
|
||||
"status": status,
|
||||
"gap": gap
|
||||
}
|
||||
|
||||
print(f"\n{comp.upper()}:")
|
||||
print(f" Expected: {expected}")
|
||||
print(f" Actual: {actual}")
|
||||
print(f" Status: {status} ({'+' if gap >= 0 else ''}{gap})")
|
||||
|
||||
return results
|
||||
|
||||
def audit_crops():
|
||||
"""Audit crop growth stages"""
|
||||
print("\n## 3. CROPS")
|
||||
print("=" * 60)
|
||||
|
||||
crops_path = ASSETS_REF / "crops"
|
||||
results = {}
|
||||
|
||||
for crop in ["wheat", "carrot", "tomato", "potato", "corn"]:
|
||||
crop_dir = crops_path / crop / "growth_stages"
|
||||
actual = count_pngs(crop_dir)
|
||||
expected = EXPECTED["crops"][crop]
|
||||
status = "✅" if actual >= expected else "❌"
|
||||
gap = actual - expected
|
||||
|
||||
results[crop] = {
|
||||
"expected": expected,
|
||||
"actual": actual,
|
||||
"status": status,
|
||||
"gap": gap
|
||||
}
|
||||
|
||||
print(f"\n{crop.upper()}:")
|
||||
print(f" Expected: {expected}")
|
||||
print(f" Actual: {actual}")
|
||||
print(f" Status: {status} ({'+' if gap >= 0 else ''}{gap})")
|
||||
|
||||
return results
|
||||
|
||||
def audit_audio():
|
||||
"""Audit audio files"""
|
||||
print("\n## 4. AUDIO")
|
||||
print("=" * 60)
|
||||
|
||||
audio_path = ASSETS_REF.parent / "audio"
|
||||
|
||||
# Count voice files
|
||||
voices = audio_path / "voices"
|
||||
voice_count = len(list(voices.rglob("*.mp3"))) if voices.exists() else 0
|
||||
|
||||
# Count sound effects
|
||||
sfx = audio_path / "sfx"
|
||||
sfx_count = len(list(sfx.rglob("*.wav"))) if sfx.exists() else 0
|
||||
|
||||
# Count music
|
||||
music_path = REPO_ROOT / "music"
|
||||
music_count = len(list(music_path.rglob("*.mp3"))) if music_path.exists() else 0
|
||||
music_count += len(list(music_path.rglob("*.wav"))) if music_path.exists() else 0
|
||||
music_count += len(list(music_path.rglob("*.ogg"))) if music_path.exists() else 0
|
||||
|
||||
print(f"\nVOICES (MP3): {voice_count}")
|
||||
print(f"SOUND EFFECTS (WAV): {sfx_count}")
|
||||
print(f"MUSIC: {music_count} {'❌ MISSING!' if music_count == 0 else '✅'}")
|
||||
|
||||
return {
|
||||
"voices": voice_count,
|
||||
"sfx": sfx_count,
|
||||
"music": music_count
|
||||
}
|
||||
|
||||
def generate_report():
|
||||
"""Generate complete audit report"""
|
||||
print("\n" + "="*60)
|
||||
print("🔍 COMPLETE ASSET AUDIT - JAN 8, 2026")
|
||||
print("="*60)
|
||||
|
||||
# Run all audits
|
||||
chars = audit_characters()
|
||||
comps = audit_companions()
|
||||
crops = audit_crops()
|
||||
audio = audit_audio()
|
||||
|
||||
# Summary
|
||||
print("\n" + "="*60)
|
||||
print("📊 SUMMARY")
|
||||
print("="*60)
|
||||
|
||||
total_expected = sum(EXPECTED["characters"].values())
|
||||
total_expected += sum(EXPECTED["companions"].values())
|
||||
total_expected += sum(EXPECTED["crops"].values())
|
||||
total_expected += EXPECTED["zombies"]
|
||||
total_expected += EXPECTED["tools"]
|
||||
total_expected += EXPECTED["ui"]
|
||||
|
||||
total_actual = count_pngs(ASSETS_REF)
|
||||
|
||||
print(f"\nTOTAL PNG FILES: {total_actual}")
|
||||
print(f"AUDIO FILES: {audio['voices'] + audio['sfx'] + audio['music']}")
|
||||
print(f" - Voices: {audio['voices']}")
|
||||
print(f" - SFX: {audio['sfx']}")
|
||||
print(f" - Music: {audio['music']} {'❌' if audio['music'] == 0 else '✅'}")
|
||||
|
||||
# Missing items
|
||||
print("\n" + "="*60)
|
||||
print("❌ MISSING / NEEDS ATTENTION")
|
||||
print("="*60)
|
||||
|
||||
missing = []
|
||||
|
||||
for char, data in chars.items():
|
||||
if data['gap'] < 0:
|
||||
missing.append(f" - {char.upper()}: {abs(data['gap'])} sprites short")
|
||||
|
||||
for crop, data in crops.items():
|
||||
if data['gap'] < 0:
|
||||
missing.append(f" - {crop.upper()}: {abs(data['gap'])} sprites short")
|
||||
|
||||
if audio['music'] == 0:
|
||||
missing.append(f" - MUSIC: Need 3+ background tracks")
|
||||
|
||||
if missing:
|
||||
for item in missing:
|
||||
print(item)
|
||||
else:
|
||||
print(" ✅ ALL ASSETS COMPLETE!")
|
||||
|
||||
print("\n" + "="*60)
|
||||
|
||||
if __name__ == "__main__":
|
||||
generate_report()
|
||||
203
scripts/convert_audio_to_ogg.py
Executable file
203
scripts/convert_audio_to_ogg.py
Executable file
@@ -0,0 +1,203 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Audio Conversion & Cleanup Script
|
||||
Converts audio files to .ogg, removes placeholders, verifies integrity
|
||||
"""
|
||||
|
||||
import os
|
||||
import subprocess
|
||||
from pathlib import Path
|
||||
|
||||
REPO_ROOT = Path("/Users/davidkotnik/repos/novafarma")
|
||||
AUDIO_ROOT = REPO_ROOT / "assets" / "audio"
|
||||
|
||||
def remove_txt_placeholders():
|
||||
"""Remove all .txt placeholder files"""
|
||||
print("\n🗑️ Removing .txt placeholders...")
|
||||
|
||||
txt_files = list(AUDIO_ROOT.rglob("*.txt"))
|
||||
for txt_file in txt_files:
|
||||
txt_file.unlink()
|
||||
print(f" ✅ Removed: {txt_file.name}")
|
||||
|
||||
print(f"\n✅ Removed {len(txt_files)} placeholder files")
|
||||
|
||||
def convert_to_ogg():
|
||||
"""Convert all MP3/WAV to OGG using ffmpeg"""
|
||||
print("\n🔄 Converting audio files to .ogg...")
|
||||
|
||||
# Find all MP3 and WAV files
|
||||
audio_files = []
|
||||
audio_files.extend(AUDIO_ROOT.rglob("*.mp3"))
|
||||
audio_files.extend(AUDIO_ROOT.rglob("*.wav"))
|
||||
|
||||
converted = 0
|
||||
for audio_file in audio_files:
|
||||
ogg_file = audio_file.with_suffix(".ogg")
|
||||
|
||||
# Skip if .ogg already exists
|
||||
if ogg_file.exists():
|
||||
print(f" ⏭️ Skip: {ogg_file.name} (exists)")
|
||||
continue
|
||||
|
||||
# Convert using ffmpeg
|
||||
try:
|
||||
cmd = [
|
||||
"ffmpeg",
|
||||
"-i", str(audio_file),
|
||||
"-c:a", "libvorbis",
|
||||
"-q:a", "6", # Quality 6 (good balance)
|
||||
str(ogg_file)
|
||||
]
|
||||
|
||||
result = subprocess.run(
|
||||
cmd,
|
||||
capture_output=True,
|
||||
text=True
|
||||
)
|
||||
|
||||
if result.returncode == 0:
|
||||
print(f" ✅ Converted: {audio_file.name} → {ogg_file.name}")
|
||||
converted += 1
|
||||
else:
|
||||
print(f" ❌ Failed: {audio_file.name}")
|
||||
print(f" Error: {result.stderr[:100]}")
|
||||
|
||||
except FileNotFoundError:
|
||||
print("\n❌ ERROR: ffmpeg not found!")
|
||||
print("Install with: brew install ffmpeg")
|
||||
return False
|
||||
|
||||
print(f"\n✅ Converted {converted} files to .ogg")
|
||||
return True
|
||||
|
||||
def verify_audio():
|
||||
"""Verify all audio files exist and are valid"""
|
||||
print("\n🔍 Verifying audio files...")
|
||||
|
||||
# Expected files from manifest
|
||||
expected = {
|
||||
"sfx/farming": ["cow_moo", "dig", "harvest", "plant_seed", "scythe_swing", "stone_mine", "tree_chop", "water_crop"],
|
||||
"sfx/combat": ["bow_release", "explosion", "player_hurt", "raider_attack", "shield_block", "sword_slash", "zombie_death", "zombie_hit"],
|
||||
"sfx/building": ["chest_open", "door_close", "door_open", "hammer_nail", "repair"],
|
||||
"sfx/misc": ["coin_collect", "footstep_grass", "footstep_stone", "level_up"],
|
||||
"music": ["main_theme", "farm_ambient", "town_theme", "combat_theme", "night_theme", "victory_theme", "raid_warning", "ana_theme", "forest_ambient"],
|
||||
}
|
||||
|
||||
missing = []
|
||||
found = []
|
||||
|
||||
for category, files in expected.items():
|
||||
category_path = AUDIO_ROOT / category
|
||||
|
||||
for filename in files:
|
||||
# Check both .ogg and original formats
|
||||
ogg_file = category_path / f"{filename}.ogg"
|
||||
mp3_file = category_path / f"{filename}.mp3"
|
||||
wav_file = category_path / f"{filename}.wav"
|
||||
|
||||
if ogg_file.exists():
|
||||
size = ogg_file.stat().st_size
|
||||
if size > 1000: # At least 1KB
|
||||
found.append(str(ogg_file.relative_to(AUDIO_ROOT)))
|
||||
else:
|
||||
missing.append(f"{category}/{filename}.ogg (too small: {size}B)")
|
||||
elif mp3_file.exists() or wav_file.exists():
|
||||
found.append(f"{category}/{filename} (needs conversion)")
|
||||
else:
|
||||
missing.append(f"{category}/{filename}.ogg")
|
||||
|
||||
print(f"\n✅ Found: {len(found)} files")
|
||||
print(f"❌ Missing: {len(missing)} files")
|
||||
|
||||
if missing:
|
||||
print("\n❌ MISSING FILES:")
|
||||
for file in missing[:10]: # Show first 10
|
||||
print(f" - {file}")
|
||||
if len(missing) > 10:
|
||||
print(f" ... and {len(missing) - 10} more")
|
||||
|
||||
return len(missing) == 0
|
||||
|
||||
def generate_manifest():
|
||||
"""Generate audio file manifest for Phaser preload"""
|
||||
print("\n📝 Generating audio manifest...")
|
||||
|
||||
manifest = {
|
||||
"sfx": {},
|
||||
"music": {},
|
||||
"voices": {}
|
||||
}
|
||||
|
||||
# Scan SFX
|
||||
sfx_path = AUDIO_ROOT / "sfx"
|
||||
for ogg_file in sfx_path.rglob("*.ogg"):
|
||||
category = ogg_file.parent.name
|
||||
filename = ogg_file.stem
|
||||
|
||||
if category not in manifest["sfx"]:
|
||||
manifest["sfx"][category] = []
|
||||
|
||||
manifest["sfx"][category].append({
|
||||
"key": f"{category}_{filename}",
|
||||
"path": str(ogg_file.relative_to(AUDIO_ROOT.parent))
|
||||
})
|
||||
|
||||
# Scan Music
|
||||
music_path = AUDIO_ROOT / "music"
|
||||
for audio_file in music_path.glob("*"):
|
||||
if audio_file.suffix in [".ogg", ".mp3"]:
|
||||
manifest["music"][audio_file.stem] = {
|
||||
"key": audio_file.stem,
|
||||
"path": str(audio_file.relative_to(AUDIO_ROOT.parent))
|
||||
}
|
||||
|
||||
# Scan Voices
|
||||
voices_path = AUDIO_ROOT / "voices"
|
||||
for char_dir in voices_path.iterdir():
|
||||
if char_dir.is_dir():
|
||||
manifest["voices"][char_dir.name] = []
|
||||
for mp3_file in char_dir.glob("*.mp3"):
|
||||
manifest["voices"][char_dir.name].append({
|
||||
"key": f"{char_dir.name}_{mp3_file.stem}",
|
||||
"path": str(mp3_file.relative_to(AUDIO_ROOT.parent))
|
||||
})
|
||||
|
||||
# Write manifest
|
||||
manifest_file = REPO_ROOT / "src" / "data" / "audioManifest.json"
|
||||
import json
|
||||
|
||||
manifest_file.parent.mkdir(parents=True, exist_ok=True)
|
||||
with open(manifest_file, 'w') as f:
|
||||
json.dump(manifest, f, indent=2)
|
||||
|
||||
print(f"✅ Manifest written to: {manifest_file}")
|
||||
print(f" - SFX categories: {len(manifest['sfx'])}")
|
||||
print(f" - Music tracks: {len(manifest['music'])}")
|
||||
print(f" - Voice characters: {len(manifest['voices'])}")
|
||||
|
||||
def main():
|
||||
"""Run all audio processing tasks"""
|
||||
print("="*60)
|
||||
print("🎵 AUDIO CONVERSION & CLEANUP")
|
||||
print("="*60)
|
||||
|
||||
# Step 1: Remove placeholders
|
||||
remove_txt_placeholders()
|
||||
|
||||
# Step 2: Convert to OGG
|
||||
if not convert_to_ogg():
|
||||
return
|
||||
|
||||
# Step 3: Verify
|
||||
verify_audio()
|
||||
|
||||
# Step 4: Generate manifest
|
||||
generate_manifest()
|
||||
|
||||
print("\n" + "="*60)
|
||||
print("✅ AUDIO PROCESSING COMPLETE!")
|
||||
print("="*60)
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user