260 lines
10 KiB
Markdown
260 lines
10 KiB
Markdown
# 🗺️ Task Map & Roadmap - NovaFarma
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## 🟢 Phase 1: Core Systems (Foundation)
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Vzpostavitev temeljev igre, sveta in igralca.
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- [x] **Project Setup** (Vite, Phaser, Project Structure)
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- [x] **Isometric Engine** (IsometricUtils, Grid conversion, Depth sorting)
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- [x] **Terrain System**
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- [x] Perlin Noise Generation (Grass, Dirt, Water)
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- [x] Decoration Placement (Trees, Stones, Bushes)
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- [x] Decoration Rendering (Correct depth, scale, variety)
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- [x] **Player Entity**
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- [x] Isometric Movement (WASD)
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- [x] Animations (Idle, Walk)
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- [x] Directional Facing (8-way or 4-way)
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- [x] Tool Handling (Visual sword/axe/pickaxe in hand)
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## 🟡 Phase 2: Gameplay Mechanics (Current Focus)
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Dodajanje interakcije, boja in ekonomije.
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- [x] **Interaction System**
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- [x] Mouse Click Interaction (Precise grid selection)
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- [x] Keyboard Interaction ('E' Key for ease of use)
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- [x] Distance Checking (Range limits)
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- [x] **NPC System (Zombies)**
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- [x] Spawning & Rendering
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- [x] Basic AI (Random Walk, Chase Player)
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- [x] **Combat:**
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- [x] Player Attack (Spacebar / Click with Weapon)
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- [x] Zombie Health & Damage (Take Damage, Red Flash)
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- [x] Death & Loot Drops (Skeleton/Bone drop)
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- [x] **Taming:**
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- [x] Interact to Tame (Empty hand / 'E')
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- [x] Visuals (Hearts, Blue Eyes for tamed zombie)
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- [x] Command Logic (Follow/Stay basics)
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- [x] **Inventory & UI**
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- [x] Inventory UI (Slots, Selection)
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- [x] Crafting Menu ('C' Key)
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- [x] Resource Gathering (Wood from trees, Stone from rocks)
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- [x] **Save System**
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- [x] LocalStorage Integration
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- [x] Auto-load on start
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- [x] Manual Save (F5)
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## 🔴 Phase 3: Expansion (Next Steps)
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Razširitev vsebine in izboljšava mehanik.
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- [x] **Farming Mechanics** (Polishing)
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- [x] Hoeing dirt to farmland
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- [x] Planting seeds
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- [x] Growth Stages (Time-based growth)
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- [x] Harvesting crops
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- [ ] Watering mechanics
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- [x] **Advanced NPC AI**
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- [x] Pathfinding (A* or efficient grid traversal)
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- [x] Zombie Attacks Player (Player takes damage)
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- [x] Tamed Zombie Defense (Attacks enemies)
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- [x] Zombie Hordes (Night time events)
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- [x] **Economy**
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- [x] Merchant NPC (Trading interface)
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- [x] Selling crops/items for Gold
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- [x] Buying Seeds & Tools
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- [x] **Building System**
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- [x] Placing Walls/Fences (Snap to grid)
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- [x] Crafting Buildings (House, Barn)
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- [x] UI for selecting buildings
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## 🔵 Phase 4: Polish & Visuals
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Lepotni popravki in vzdušje.
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- [x] **Day/Night Cycle**
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- [x] Lighting overlay (Darkness at night)
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- [x] Dawn/Dusk transitions
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- [x] Night-only Zombie Spawns
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- [x] **Audio/SFX**
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- [x] Footsteps sounds
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- [x] Attack/Hit sounds
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- [x] Ambient nature sounds (Procedural Rain)
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- [x] Background Music
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- [x] **Visual FX**
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- [x] Particle effects (Leaves falling, blood particles)
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- [x] UI Animations (Smooth inventory opening)
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- [x] Weather (Rain, Fog)
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## 🟣 Phase 5: Story & Quests
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Dodajanje globine in ciljev igri.
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- [x] **Story Mode**
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- [x] Intro Sequence
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- [x] Main Questline
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- [x] **Boss Battles**
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- [x] "Zombie King" Boss
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- [x] Special Arenas
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- [x] **Quest System**
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- [x] NPC dialogue interaction
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- [x] Rewards & Notifications
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## 🟠 Phase 6: Multiplayer & Export
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Možnost igranja s prijatelji.
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- [x] **Local/LAN Multiplayer**
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- [x] Syncing Player Positions
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- [x] Visual Indicators
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- [x] **Mobile Support**
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- [x] Virtual Joystick
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- [x] Responsive Design
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- [x] **Export**
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- [x] Desktop (Electron)
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- [x] Android (Capacitor Guide)
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## ⚪ Phase 7: World Structure (New Direction)
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Strukturiranje sveta s fiksnimi lokacijami za boljši gameplay flow.
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- [x] **Zone Definition**
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- [x] Define Constants (FARM @ 20,20; CITY @ 65,65)
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- [x] Implement Terrain Overrides (Dirt for Farm, Pavement for City)
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- [ ] **City Content**
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- [x] Generate Ruins (Walls, Rubble, Rooms)
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- [ ] High-Level Zombie Spawners
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- [ ] Better Loot tables in City
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- [ ] **Farm Content**
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- [x] Safe Zone Logic (Night Spawns prevented near Farm)
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- [ ] Starter Resources (Chest with seeds?)
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- [ ] **Navigation**
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- [ ] Add Signposts or Roads connecting areas
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- [x] **Pathfinding System**
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- [x] Web Worker Integration (Async processing)
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- [x] A* Algorithm Implementation
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- [x] Integration with NPCs
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- [x] **Asset Optimization**
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- [x] Loading Screen (Visual Progress Bar)
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- [x] Transparent Sprite Processing
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- [x] Custom Asset Integration (Rocks, Trees)
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- [x] Asset Scaling Fixes
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## 🟢 Phase 8: Gameplay Loop & Content
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Fokus na igralnost, loot in napredovanje.
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- [ ] **City Content**
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- [ ] Unique Loot in Ruins (Scrap metal, Chips)
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- [ ] Elite Zombies in City
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- [ ] **Combat Polish**
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- [ ] Visual Feedback on Hit (White flash)
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- [ ] Knockback effect
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- [ ] **World Details**
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- [ ] Roads connecting Farm and City
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- [ ] Signposts
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## 🧬 Phase 9: Antigravity Transformation (Design Overhaul)
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Implementacija arhitekturnih stebrov po zgledu Stardew Valley.
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- [x] **Core Engine Setup** (`Antigravity.js`)
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- [x] Global Namespace & Config
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- [x] Centralized Update Loop
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- [x] **Rendering Pipeline**
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- [x] NEAREST Filter enforce
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- [x] Tile Padding/Extrude (No bleeding)
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- [x] Pixel-Perfect Math.round positioning
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- [x] **UI/Drawing Integration**: Združitev UI/Drawing modulov za enoten API.
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- [x] **Depth Sorting v2.0**
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- [x] Y-Sorting za vse entitete
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- [ ] **Concept Integration**
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- [ ] Poenotenje vseh sistemov pod `Antigravity` namespace (Future Refactor)
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## 🌈 Phase 10: Visual Overhaul & Realism (Current)
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Ekskluzivni vizualni popravki za potopitveno izkušnjo.
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- [x] **Realistic Tools (3D Voxel)**: Sekira, Kramp, Motika, Meč, Zalivalka (v celoti proceduralno generirano).
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- [x] **Realistic Crops**:
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- [x] Pšenica (4 faze, zlati snopi).
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- [x] Koruza (Visoka rast, 4 faze, regeneracija).
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- [x] **Inventory Icons Update**: Unikatne ikone za semena in pridelke namesto generičnih krogov.
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- [x] **Sound Fixes**: Implementacija manjkajočih zvokov (npr. `playDig`).
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- [ ] **Advanced World Details**:
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- [ ] Boljša voda (animacija).
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- [ ] Več dekoracij (ograje, poti).
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## 🧟 Phase 11: Zombie Roots Integration (New Mechanics)
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Implementacija jedrnih mehanik iz novega koncepta "Krvava Žetev".
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- [ ] **Zombie Worker AI**
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- [ ] `WORK_FARM`: Zombi avtomatsko zaliva/žanje v določenem radiusu.
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- [ ] `WORK_MINE`: Zombi koplje kamenje/rudo.
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- [ ] **Decay System**: Zombi s časom izgublja energijo/HP.
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- [ ] **Death Drop**: Gnojilo (Fertilizer) + XP ob smrti.
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- [ ] **Grave System**
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- [ ] Izdelava Groba (Crafting).
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- [ ] Počitek: Zombi v grobu se regenerira (počasneje razpada).
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- [ ] **Expansion System (Micro Farm start)**
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- [ ] Zaklepanje con (megla/neprehodno).
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- [ ] Naloga: "Pošlji zombije očistit cono".
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- [ ] **Hybrid Skill & Language**
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- [ ] Skill Tree UI za Hibrida.
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- [ ] Prevajalnik dialogov (Level 1: "...hggh", Level 10: "Nevarnost!").
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- [ ] **Economy: Minting & Crafting**
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- [ ] **Blueprint System**: Drop chance pri kopanju (`unlockRecipe(id)`).
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- [ ] **Workstation Logic**:
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- [ ] Workbench (Crafting UI v2.0).
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- [ ] Furnace (Input slot -> Fuel -> Output slot timer).
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- [ ] Talilnica (Furnace) za rudo -> palice.
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- [ ] Kovnica (Mint) za palice -> zlatniki.
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- [ ] **Building Expansion**
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- [ ] **Barn**: Objekt za shranjevanje živali.
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- [ ] **Silos**: Objekt za shranjevanje hrane (poveča kapaciteto).
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- [ ] **Starter House**: Nadgradnje (Level 1 -> Level 2 dodata prostor).
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- [ ] **Collection Album (Zbirateljstvo)**
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- [ ] UI Knjiga (z nalepkami/slikami).
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- [ ] Tracking System: Odklepanje vnosov ob pobiranju itemov.
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- [ ] **Arheologija**: Naključna možnost za najdbo Artefakta pri kopanju zemlje.
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- [ ] **World Events & Entities**
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- [ ] **Nočna Sova**: Dostava Quest Itemov/Daril (vezano na Friendship system).
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- [ ] **Netopirji**: Vizualni efekt (roji) za napoved eventov.
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- [ ] **Mutanti**: Troli in Vilinci (AI + Spawn Logic).
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- [ ] **Živali**: Mutirane (npr. krave) in Normalne živali.
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## 🧬 Phase 12: Exploration & Legacy (Endgame)
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- [ ] **Livestock System**
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- [ ] Hlev za živali.
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- [ ] Loot Tables: Normalno vs. Mutirano (Mleko vs. Svetleče Mleko).
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- [ ] **Ocean System**
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- [ ] Potapljanje (animacija, kisik bar).
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- [ ] Čoln (Vehicle controller).
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- [ ] Generacija Otokov (Island Nodes).
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- [ ] **Legacy System (Generacije)**
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- [ ] Age Counter (Leta/Letni časi).
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- [ ] Marriage Logic + Child Spawn.
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- [ ] **Inheritance**: Prenos inventarja/farme na novega lika ob smrti.
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- [ ] **Fractions**
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- [ ] Reputation System za Mutante (Dobri/Zlobni).
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## 🌡️ Phase 13: Elements & Survival (Hardcore)
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- [ ] **Weather System v2.0**
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- [ ] **Letni Časi:** Zima (Sneg, Mraz), Poletje (Vročina, Suša).
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- [ ] **Temperature Logic:** Če `Temp < 0` in nimaš `WinterCoat` -> HP pada.
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- [ ] **Rastlinjak (Greenhouse):** Crafting Stekla (Mivka + Peč). Omogoča rast pozimi.
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- [ ] **Localization & Platforms**
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- [ ] JSON prevodi (SLO, EN, DE, IT, CN).
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- [ ] Language Selector v meniju.
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- [ ] **Steam Integration**: Achievements & Cloud Save.
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- [ ] **Entities & Items**
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- [ ] **Playtime Tracker**: Beleženje ur igranja (Persistent Stats).
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- [ ] **Osel (Donkey):** Jahanje in Inventory.
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- [ ] **Jablana (Apple Tree):** Trajnica, daje pridelek jeseni.
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- [ ] **Seasonal Crops**: Logika rasti (Spring/Summer/Autumn only).
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- [ ] **Starter Chest**: Naključen loot ob New Game (Seed based).
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- [ ] **Bone Tools**: Crafting z receptom `Bone + Wood`.
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- [ ] **Gems:** Diamond/Emerald kot rare drop (za prodajo).
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## 🎬 Phase 14: Kickstarter Prep (Vertical Slice)
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Priprava poliranega dema za javnost.
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- [ ] **Demo Mode**: Omejitev igranja na 3 in-game dneve.
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- [ ] **UI Polish**: Zamenjava placeholder UI z "Rustikalnim/Post-apo" stilom.
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- [ ] **Trailer Tools**: Skripta za gladko premikanje kamere (za snemanje).
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- [ ] **Visual Polish**: Dodajanje "Juice" efektov (Particles, Screenshake, Lighting).
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---
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**PROJECT STATUS: PLANNING COMPLETE SAGA** 🌍
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*Last Updated: 8.12.2025*
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