386 lines
7.3 KiB
Markdown
386 lines
7.3 KiB
Markdown
# 🎮 KICKSTARTER DEMO - ASSET CHECKLIST
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**Total Assets Required:** 247
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**Current Progress:** ~15/247 (6%)
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**Remaining:** ~232 assets (94%)
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---
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## 📊 COMPLETE BREAKDOWN
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### **1. KAI CHARACTER - 45 ASSETS**
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**Status:** 4/45 (9%)
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**Idle Animation (16 frames):**
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- [x] kai_idle_north_1 (styleA + styleB) ✅
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- [x] kai_idle_north_2 (styleB) ✅
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- [x] kai_idle_north_3 (styleA) ✅
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- [ ] kai_idle_north_4 (both styles)
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- [ ] kai_idle_south_1-4 (×4 frames, both styles)
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- [ ] kai_idle_east_1-4 (×4 frames, both styles)
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- [ ] kai_idle_west_1-4 (×4 frames, both styles)
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**Walk Animation (16 frames):**
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- [ ] kai_walk_north_1-4 (×4 frames, both styles)
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- [ ] kai_walk_south_1-4 (×4 frames, both styles)
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- [ ] kai_walk_east_1-4 (×4 frames, both styles)
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- [ ] kai_walk_west_1-4 (×4 frames, both styles)
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**Run Animation (8 frames):**
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- [ ] kai_run_east_1-4 (×4 frames, both styles)
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- [ ] kai_run_west_1-4 (×4 frames, both styles)
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**Actions (5 frames):**
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- [ ] kai_hoe_action (digging, both styles)
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- [ ] kai_watering (both styles)
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- [ ] kai_pickup (both styles)
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- [ ] kai_portrait (dialogue, both styles)
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- [ ] kai_sleeping (in tent, both styles)
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---
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### **2. ZOMBIE WORKER - 12 ASSETS**
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**Status:** 1/12 (8%)
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- [x] zombie_idle_1 (partial) ✅
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- [ ] zombie_idle_2-4 (×3 frames, both styles)
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- [ ] zombie_walk_1-4 (×4 frames, both styles)
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- [ ] zombie_dig_1-4 (×4 frames, both styles)
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---
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### **3. BUILDINGS - 8 ASSETS**
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**Status:** 2/8 (25%)
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- [x] tent (both styles) ✅
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- [x] storage_chest ✅
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- [ ] tent_interior (inside view)
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- [ ] shack (first upgrade)
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- [ ] campfire (cooking)
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- [ ] water_well
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- [ ] scarecrow
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- [ ] compost_bin
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---
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### **4. TERRAIN TILES - 24 ASSETS**
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**Status:** 4/24 (17%)
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**Grass (8 variations):**
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- [x] grass_tile_1 (styleA + styleB) ✅
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- [ ] grass_tile_2-4 (3 more variants)
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- [ ] grass_corner_ne/nw/se/sw (4 corners)
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**Dirt (8 variations):**
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- [x] dirt_tile_1 (styleA + styleB) ✅
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- [ ] dirt_tile_2-4 (3 more variants)
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- [ ] dirt_corner_ne/nw/se/sw (4 corners)
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**Tilled Soil (4):**
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- [ ] tilled_dry
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- [ ] tilled_watered
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- [ ] tilled_planted
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- [ ] tilled_growing
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**Path (4):**
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- [ ] stone_path_straight
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- [ ] stone_path_corner
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- [ ] stone_path_cross
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- [ ] stone_path_end
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---
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### **5. WHEAT CROP - 8 ASSETS**
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**Status:** 1/8 (13%)
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- [x] wheat (styleA) ✅
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- [ ] wheat_seeds (icon)
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- [ ] wheat_stage0 (just planted)
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- [ ] wheat_stage1 (sprout)
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- [ ] wheat_stage2 (young)
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- [ ] wheat_stage3 (tall)
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- [ ] wheat_stage4 (golden/ready)
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- [ ] wheat_harvested
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- [ ] wheat_bundle (inventory)
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---
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### **6. TOOLS & ITEMS - 18 ASSETS**
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**Status:** 0/18 (0%)
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**Tools:**
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- [ ] wooden_hoe
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- [ ] watering_can
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- [ ] wooden_axe
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- [ ] wooden_pickaxe
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- [ ] fishing_rod
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- [ ] scythe
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**Resources:**
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- [ ] wood_log
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- [ ] stone
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- [ ] iron_ore
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- [ ] stick
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- [ ] fiber
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**Products:**
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- [ ] wheat_flour
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- [ ] bread
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- [ ] water_bucket
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**Special Items:**
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- [ ] mothers_locket
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- [ ] sleeping_bag
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- [ ] backpack (Kai's)
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- [ ] coin
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---
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### **7. ENVIRONMENT - 20 ASSETS**
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**Status:** 0/20 (0%)
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**Trees:**
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- [ ] oak_tree
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- [ ] oak_tree_stump
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- [ ] pine_tree
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- [ ] dead_tree
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**Rocks:**
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- [ ] rock_large
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- [ ] rock_medium
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- [ ] rock_small
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- [ ] iron_ore_deposit
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**Plants:**
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- [ ] bush_green
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- [ ] bush_berries
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- [ ] flower_yellow
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- [ ] flower_purple
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- [ ] grass_tall
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- [ ] weeds
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**Decorations:**
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- [ ] wooden_fence
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- [ ] fence_gate
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- [ ] fence_corner
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- [ ] wooden_sign
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- [ ] lantern_post
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- [ ] rain_barrel
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---
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### **8. NPCs - 15 ASSETS**
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**Status:** 0/15 (0%)
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**Trader (3):**
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- [ ] npc_trader_idle
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- [ ] npc_trader_portrait
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- [ ] npc_trader_happy
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**Blacksmith (3):**
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- [ ] npc_blacksmith_idle
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- [ ] npc_blacksmith_portrait
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- [ ] npc_blacksmith_neutral
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**Healer (3):**
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- [ ] npc_healer_idle
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- [ ] npc_healer_portrait
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- [ ] npc_healer_smile
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**Traveler (3):**
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- [ ] npc_traveler_idle
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- [ ] npc_traveler_portrait
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- [ ] npc_traveler_mysterious
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**Ana (3):**
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- [ ] ana_portrait (locket)
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- [ ] ana_child (flashback)
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- [ ] ana_teen (memory)
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---
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### **9. ENEMIES - 18 ASSETS**
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**Status:** 1/18 (6%)
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**Basic Zombie (12):**
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- [x] zombie_enemy_idle_1 (partial) ✅
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- [ ] zombie_enemy_idle_2-4 (×3)
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- [ ] zombie_enemy_walk_1-4 (×4)
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- [ ] zombie_enemy_attack_1-4 (×4)
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**Variants (3):**
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- [ ] zombie_runner
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- [ ] zombie_bloated
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- [ ] zombie_corpse
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**Wolf (3):**
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- [ ] wild_wolf
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- [ ] wolf_attack
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- [ ] wolf_dead
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---
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### **10. UI ELEMENTS - 35 ASSETS**
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**Status:** 0/35 (0%)
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**HUD (9):**
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- [ ] health_bar_frame
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- [ ] health_bar_fill
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- [ ] stamina_bar_frame
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- [ ] stamina_bar_fill
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- [ ] hunger_bar_frame
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- [ ] hunger_bar_fill
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- [ ] day_indicator
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- [ ] time_clock
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- [ ] coin_counter_icon
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**Inventory (8):**
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- [ ] inventory_panel
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- [ ] inventory_slot_empty
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- [ ] inventory_slot_hover
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- [ ] inventory_slot_selected
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- [ ] hotbar_panel
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- [ ] hotbar_slot
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- [ ] item_count_bg
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- [ ] cursor_normal
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**Dialogue (6):**
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- [ ] dialogue_box
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- [ ] dialogue_portrait_frame
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- [ ] dialogue_continue_arrow
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- [ ] dialogue_choice_button
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- [ ] name_tag_bg
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- [ ] speech_bubble
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**Quest (4):**
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- [ ] quest_marker_icon
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- [ ] quest_panel
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- [ ] quest_complete_check
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- [ ] exclamation_mark
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**Menus (8):**
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- [ ] button_normal
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- [ ] button_hover
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- [ ] button_pressed
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- [ ] panel_background
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- [ ] title_card
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- [ ] pause_menu_bg
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- [ ] settings_icon
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- [ ] close_button
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---
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### **11. CUTSCENES - 12 ASSETS**
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**Status:** 0/12 (0%)
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**Opening:**
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- [ ] tent_interior_dawn
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- [ ] locket_open
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- [ ] locket_closed
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**Flashbacks (5):**
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- [ ] flashback_babies (hospital)
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- [ ] flashback_children (Kai protecting Ana)
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- [ ] flashback_family (happy photo)
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- [ ] flashback_troll (attack scene)
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- [ ] flashback_ana_screaming
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**Effects (4):**
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- [ ] fade_black_overlay
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- [ ] vignette
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- [ ] dust_particle
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- [ ] sparkle_effect
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---
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### **12. EFFECTS & ANIMATIONS - 32 ASSETS**
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**Status:** 0/32 (0%)
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**Water (4):**
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- [ ] water_tile_frame1-4
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**Fire (4):**
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- [ ] campfire_flame1-4
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**Weather (8):**
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- [ ] rain_drop (×4 frames)
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- [ ] cloud_light
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- [ ] cloud_dark
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- [ ] sun_ray
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- [ ] fog_overlay
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**Impact (8):**
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- [ ] hit_spark1-2
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- [ ] slash_effect
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- [ ] dig_dirt_spray
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- [ ] water_splash
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- [ ] level_up_glow
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- [ ] heal_particles
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- [ ] damage_number_template
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**UI Animations (8):**
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- [ ] loading_spinner_1-4
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- [ ] quest_marker_pulse1-2
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- [ ] coin_spin1-2
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---
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## 🎯 GENERATION PRIORITY
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### **BATCH 1 (Critical):** Kai Character - 45 assets
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**Cannot test without player character!**
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### **BATCH 2 (Critical):** Core Gameplay - 44 assets
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- Zombie worker (12)
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- Terrain tiles (24)
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- Wheat crop (8)
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### **BATCH 3 (High):** Buildings & Tools - 26 assets
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### **BATCH 4 (High):** Environment - 16 assets
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### **BATCH 5 (Medium):** NPCs - 15 assets
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### **BATCH 6 (Medium):** Enemies - 18 assets
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### **BATCH 7 (Medium):** UI - 35 assets
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### **BATCH 8 (Low):** Cutscenes - 12 assets
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### **BATCH 9 (Low):** Effects - 32 assets
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---
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## 📅 TIMELINE
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**Week 1:** Batches 1-7 (199 assets)
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**Week 2:** Batches 8-9 (48 assets)
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**Total:** 10 days for complete demo
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---
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## 💡 DEMO FEATURES
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**With these 247 assets, players can:**
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✅ Play as Kai (walk, run, dig, water)
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✅ Command zombie worker
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✅ Farm wheat (full cycle)
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✅ Build & upgrade (tent → shack)
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✅ Gather resources
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✅ Talk to NPCs
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✅ Trade items
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✅ Fight enemies
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✅ Complete quests
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✅ Watch opening cutscene
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✅ See Ana mystery hook
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**Demo length:** 15-20 minutes
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**Perfect for Kickstarter pitch!** 🚀
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---
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**Last Updated:** 2025-12-30
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**Current Progress:** 15/247 (6%)
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**Status:** Batch 1 in progress
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