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novafarma/FAZA_2_NPC_STYLE_GUIDE.md
David Kotnik 457af017a0 🚨 CRITICAL STYLE GUIDE - Post-Apocalyptic NOT Medieval!
⚠️ MAJOR STYLE CORRECTION:
Created FAZA_2_NPC_STYLE_GUIDE.md to enforce correct aesthetic

 BANNED ELEMENTS:
- Medieval fantasy armor/castles
- Fancy gothic decorations
- Smooth vector art
- RPG knight aesthetics

 REQUIRED STYLE:
- PIXEL ART (Stardew Valley style)
- Post-apocalyptic survivors
- Worn, practical clothing
- Realistic Slovenian rural setting
- Dark-chibi noir aesthetic

🎮 GAME SETTING:
- Post-apocalyptic zombie survival
- Valley of Death (DolinaSmrti)
- Town restoration after collapse
- NOT medieval fantasy RPG!

📋 ALL FUTURE GENERATION:
- Must follow this guide
- Pixel art only
- Survival aesthetic
- No medieval elements

STOPPING incorrect NPC generation.
Waiting for user direction on correct approach.
2026-01-09 04:11:09 +01:00

3.1 KiB

🎨 FAZA 2 NPC STYLE GUIDE - POST-APOCALYPTIC

CRITICAL: This is a POST-APOCALYPTIC game, NOT medieval fantasy!


WHAT TO AVOID:

NO Medieval Fantasy:

  • Knights in shining armor
  • Fancy castle aesthetics
  • Medieval RPG tropes
  • Ornate gothic decorations
  • Fantasy weapons/gear

NO Fancy Art Styles:

  • Smooth vector cartoon art
  • Overly polished modern style
  • Clean/pristine characters

CORRECT STYLE:

Post-Apocalyptic Aesthetic:

  • PIXEL ART style (like Stardew Valley, Graveyard Keeper)
  • Survivors in worn, practical clothing
  • Weathered, patched garments
  • Realistic Slovenian rural setting
  • "The Last of Us" / "Fallout" vibes
  • Dark, gritty, survival atmosphere

Character Design:

  • Thick black outlines
  • Pixel art chibi proportions
  • Worn boots, patched jackets
  • Practical tools (not fantasy weapons)
  • Tired survival expressions
  • Realistic hair/features

Color Palette:

  • Muted earth tones
  • Faded colors (post-apocalypse aging)
  • Dark browns, grays, greens
  • No bright fantasy colors

🧑 FAZA 2 NPCs (Post-Apocalyptic Survivors):

1. Mayor Viktor

  • Worn formal jacket (not fancy suit)
  • Practical leader, not nobleman
  • Tired but determined expression
  • Pixel art style

2. Ivan Kovač (Blacksmith/Gronk)

  • EXISTING REFERENCE GOOD
  • Practical work clothes
  • Tools, not fantasy weapons

3. Father Marko (Priest)

  • EXISTING REFERENCE GOOD
  • Simple robes, not ornate vestments
  • Practical religious leader

4. Teacher Anna

  • EXISTING REFERENCE GOOD
  • Worn jacket, practical clothes
  • Books from scavenged library

5. Guard Captain Luka

  • FIX NEEDED: Not medieval knight!
  • Practical survivor guard
  • Makeshift armor from scrap
  • Simple spear/weapon
  • Patrol duty, not castle guard

6. Inn Keeper Janez

  • Apron over worn clothes
  • Practical tavern keeper
  • Survivor running community space

7. Store Owner (Mrs. Novak)

  • Merchant clothes, not fancy dress
  • Practical trader
  • Survivor managing supplies

8. Elder Marta

  • Old survivor with wisdom
  • Simple worn clothes
  • Community elder

🎮 GAME SETTING REMINDER:

DolinaSmrti (Valley of Death):

  • Post-apocalyptic rural Slovenia
  • Zombie outbreak survival
  • Town restoration after collapse
  • Dark-chibi noir pixel art aesthetic
  • Realistic survival, not fantasy quest

Reference Games:

  • Stardew Valley (pixel art style)
  • Graveyard Keeper (dark aesthetic)
  • The Last of Us (post-apocalyptic setting)
  • Don't Starve (survival atmosphere)

📝 GENERATION RULES:

Every NPC prompt MUST include:

  1. "pixel art style"
  2. "post-apocalyptic survivor"
  3. "worn/weathered clothing"
  4. "thick black outlines"
  5. "NOT medieval fantasy"
  6. "realistic Slovenian rural setting"

NEVER include:

  • Castle/medieval references
  • Fancy armor descriptions
  • Fantasy weapon terminology
  • Ornate/decorative elements

VERSION: 1.0
CREATED: 9. Januar 2026, 04:11
STATUS: ACTIVE - ALL FUTURE GENERATION MUST FOLLOW THIS!