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novafarma/backup_faza11_extracted/backup_faza11_2025-12-11/FEATURE_ROADMAP_ANALYSIS.md
2025-12-11 11:34:23 +01:00

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🎯 NOVAFARMA - FEATURE ROADMAP SUMMARY

Complete Feature List & Prioritization

Date: 10.12.2025
Total Features: 200+
Current Completion: 85%


📊 Feature Categories Overview

Category Features Priority Est. Time
Accessibility 45 🔴 High 3-4 weeks
🎨 Visual Polish 35 🟡 Medium 2-3 weeks
🎮 Gameplay 50 🔴 High 6-8 weeks
📖 Story & Quests 25 🟡 Medium 3-4 weeks
🌐 Multiplayer 15 🟢 Low 2-3 weeks
🔧 Technical 20 🔴 High 2 weeks
📱 Platform Support 10 🟡 Medium 2 weeks

Total Estimated Time: ~20-27 weeks (5-7 months)


🔥 TOP 10 PRIORITY FEATURES

Must-Have (Beta Release):

  1. Save/Load System (Phase 18) - ⏱️ 1 week

    • Multiple save slots
    • Auto-save
    • Cloud sync
  2. 🎨 UI Polish (Phase 17) - ⏱️ 2 weeks

    • Rustic theme
    • Better icons
    • Smooth transitions
  3. Basic Accessibility - ⏱️ 1 week

    • Colorblind modes
    • Font scaling
    • Subtitles
  4. 🎯 Tutorial System - ⏱️ 3 days

    • First-time guide
    • Context hints
    • Skip option
  5. Performance - ⏱️ 1 week

    • FPS optimization
    • Memory leaks
    • Load times

Should-Have (1.0 Release):

  1. 📖 Story Act 1 - ⏱️ 2 weeks

    • 5 main quests
    • NPCs with dialogue
    • Basic narrative
  2. 🎮 Skill Tree - ⏱️ 1 week

    • 3 branches
    • 20 skills
    • Progression system
  3. 🐄 Animal Breeding - ⏱️ 1 week

    • Basic genetics
    • 5 animal types
    • Baby care
  4. ⚙️ Farm Automation (Basic) - ⏱️ 2 weeks

    • Zombie workers
    • Simple tasks
    • Task queue
  5. 🏆 Achievements (Phase 20) - ⏱️ 3 days

    • 20 achievements
    • Steam integration
    • Unlock UI

🎨 VISUAL IMPROVEMENTS BREAKDOWN

Quick Wins (1-3 days each):

  • Building animations
  • Crop growth transitions
  • Weather particles
  • Shadow system
  • Fog of war

Medium Effort (1 week each):

  • 🔲 Lighting system
  • 🔲 Day/night ambient
  • 🔲 Fire/torch effects
  • 🔲 Icon upgrades (64x64)

High Effort (2+ weeks):

  • 🔲 Full animation rework
  • 🔲 Sprite sheet system
  • 🔲 Cutscene engine

🎮 GAMEPLAY FEATURES BREAKDOWN

Farm Automation System:

Tier 1: Zombie Workers (2 weeks)

- Assign tasks UI
- Pathfinding AI
- Task queue system
- Worker stats
- Rest/hunger mechanics

Tier 2: Creature Helpers (1 week)

- Donkey transport
- Bigfoot gathering
- Elf crafting assist

Tier 3: Mechanical (2 weeks)

- Auto-planter
- Auto-harvester
- Conveyor belts
- Power grid

Total: 5 weeks


Animal Breeding System:

Normal Breeding (3 days)

- Sheep, Cow, Chicken, Pig, Horse
- Auto-breed in proximity
- Baby growth stages
- Basic genetics

Advanced Genetics (1 week)

- Color inheritance
- Size variations
- Speed traits
- Rare mutations (5%)
- Breeding UI

Mutant Breeding (1 week)

- Mutation Lab building
- Special quests
- Mutant animals (2x size)
- Failure chances
- Unique loot

Total: 2.5 weeks


Skill Tree System:

Branches:

  1. Farming (7 skills)

    • Faster planting
    • Higher yields
    • Auto-water
  2. Combat (7 skills)

    • More damage
    • Health regen
    • Dodge roll
  3. Survival (6 skills)

    • Resource bonuses
    • Crafting speed
    • Energy efficiency

Implementation: 1 week


📖 STORY & QUEST SYSTEM

Act 1: Survival (Days 1-10)

5 Quests:

  1. "Prvi Pridelek" - Harvest 10 wheat
  2. "Varno Zatočišče" - Build fence
  3. "Nočna Straža" - Survive zombie night
  4. "Meet Jakob" - Find merchant
  5. "Strange Radio" - Discover transmission

Time: 1 week

Act 2: Discovery (Days 11-20)

5 Quests:

  1. "First Zombie Tame"
  2. "Lab Exploration"
  3. "Mutant Contact"
  4. "Research Documents"
  5. "Radio Response"

Time: 1 week

Act 3: The Truth (Days 21-30)

5 Quests + Boss:

  1. "Patient Zero"
  2. "Faction Choice"
  3. "Boss Preparation"
  4. "Final Battle"
  5. "Ending Selection"

Time: 1 week

Total Story Content: 3 weeks


ACCESSIBILITY FEATURES

Phase 1 (Must-Have):

  • Colorblind modes (4 types)
  • Font scaling (100%-200%)
  • Subtitles
  • Keyboard remapping

Time: 1 week

Phase 2 (Should-Have):

  • 🔲 Screen reader support
  • 🔲 High contrast mode
  • 🔲 Audio cues
  • 🔲 One-handed mode

Time: 2 weeks

Phase 3 (Nice-to-Have):

  • 🔲 Eye tracking
  • 🔲 Voice control
  • 🔲 Audio-only mode

Time: 3-4 weeks


📱 MOBILE CONTROLS (Brawl Stars Style)

Implementation Plan:

Week 1:

  • Virtual joystick (left)
  • Action buttons (right)
  • Basic touch input

Week 2:

  • Auto-aim system
  • Gesture controls
  • Button customization

Week 3:

  • Performance optimization
  • Battery optimization
  • Tutorial overlay

Total: 3 weeks


🌐 MULTIPLAYER FEATURES

Phase 1: Co-op (2 weeks)

  • 2-4 player support
  • Host/Join system
  • Sync engine
  • Shared world

Phase 2: Trading (1 week)

  • Player trading
  • Marketplace
  • Auction house

Phase 3: Social (1 week)

  • Leaderboards
  • Farm visiting
  • Friend system

Total: 4 weeks


🔧 TECHNICAL IMPROVEMENTS

Performance (1 week):

  • FPS monitor
  • Entity pooling
  • Chunk loading
  • Texture optimization

Mod Support (1 week):

  • Mod API
  • Workshop integration
  • Mod manager UI

Debug Tools (3 days):

  • Console
  • Command system
  • God mode
  • Teleport

Total: 2.5 weeks


PHASE 16 (Current): Integration Testing - 1 week

  • Test all systems
  • Bug fixes
  • Performance profiling

PHASE 17: UI Polish - 2 weeks

  • Rustic theme
  • Icon upgrades
  • Animations

PHASE 18: Save System - 1 week

  • Multiple slots
  • Cloud sync
  • Auto-save

PHASE 19: Trailer Tools - 3 days

  • Camera system
  • Recording mode

PHASE 20: Achievements - 3 days

  • Wire 20 achievements
  • Unlock UI
  • Steam integration

POST-LAUNCH ROADMAP:

Update 1.1 (1 month):

  • Skill tree
  • Story Act 1
  • Basic automation

Update 1.2 (1 month):

  • Animal breeding
  • Story Act 2
  • Mobile controls

Update 1.3 (2 months):

  • Advanced automation
  • Story Act 3
  • Co-op mode

Update 2.0 (3 months):

  • Full multiplayer
  • All accessibility features
  • Mod support

💰 EFFORT vs VALUE ANALYSIS

High Value, Low Effort (DO FIRST!):

  1. Save system (1 week) - CRITICAL
  2. Achievements (3 days) - Easy win
  3. Tutorial (3 days) - Better UX
  4. FPS optimization (3 days) - Performance

High Value, High Effort:

  1. 🔲 Story quests (3 weeks) - Content
  2. 🔲 Automation (5 weeks) - Core feature
  3. 🔲 Breeding (2.5 weeks) - Depth
  4. 🔲 Multiplayer (4 weeks) - Replayability

Low Value, Low Effort (Nice-to-Have):

  1. 🔲 Icon upgrades (2 days)
  2. 🔲 Shadows (2 days)
  3. 🔲 Fog of war (3 days)

Low Value, High Effort (SKIP!):

  1. Eye tracking (2 weeks) - Niche
  2. Audio-only mode (3 weeks) - Very niche
  3. Advanced AI (4 weeks) - Not critical

Next 4 Weeks:

  1. Week 1: Complete Phase 16-17 (UI Polish)
  2. Week 2: Phase 18 (Save System) + Tutorial
  3. Week 3: Phase 19-20 (Trailer + Achievements)
  4. Week 4: Story Act 1 foundation

Next 3 Months:

  1. Month 1: Story + Skill Tree + Breeding
  2. Month 2: Automation + Mobile Controls
  3. Month 3: Multiplayer + Accessibility

📊 FEATURE COMPLETION TRACKER

Current Status:

  • Core Gameplay: 100%
  • Systems: 85%
  • Content: 30%
  • Polish: 40%
  • Accessibility: 10%
  • Multiplayer: 0%

Beta Ready:

  • Need: Save system, UI polish, Tutorial, Basic accessibility
  • Timeline: 2-3 weeks

1.0 Ready:

  • Need: Everything above + Story Act 1, Skill tree, Achievements
  • Timeline: 6-8 weeks

2.0 Ready:

  • Need: Full automation, breeding, multiplayer, all accessibility
  • Timeline: 5-7 months

💡 RECOMMENDATIONS

For Beta (Focus on these!):

  1. Save/Load system
  2. UI polish
  3. Tutorial
  4. 5 story quests
  5. Basic accessibility

Skip for now:

  • Advanced automation
  • Multiplayer
  • Mobile controls
  • Breeding genetics
  • Mod support

For 1.0 (Add these):

  1. Skill tree
  2. Story Act 1 complete
  3. Animal breeding (basic)
  4. Achievements
  5. More accessibility

For 2.0+ (Future):

  1. Multiplayer
  2. Advanced automation
  3. Mobile port
  4. Mod support
  5. Breeding mutations

Total Feature Count: ~200 features
Current Complete: ~170 features (85%)
Remaining: ~30 critical features (15%)

Time to Beta: 2-3 weeks
Time to 1.0: 6-8 weeks
Time to 2.0: 5-7 months


Status: 📋 Roadmap Complete!
Recommendation: Focus on Beta features first!
Priority: Save system → UI polish → Tutorial