# ๐ŸŽฏ NOVAFARMA - FEATURE ROADMAP SUMMARY **Complete Feature List & Prioritization** **Date:** 10.12.2025 **Total Features:** 200+ **Current Completion:** 85% --- ## ๐Ÿ“Š **Feature Categories Overview** | Category | Features | Priority | Est. Time | |----------|----------|----------|-----------| | โ™ฟ **Accessibility** | 45 | ๐Ÿ”ด High | 3-4 weeks | | ๐ŸŽจ **Visual Polish** | 35 | ๐ŸŸก Medium | 2-3 weeks | | ๐ŸŽฎ **Gameplay** | 50 | ๐Ÿ”ด High | 6-8 weeks | | ๐Ÿ“– **Story & Quests** | 25 | ๐ŸŸก Medium | 3-4 weeks | | ๐ŸŒ **Multiplayer** | 15 | ๐ŸŸข Low | 2-3 weeks | | ๐Ÿ”ง **Technical** | 20 | ๐Ÿ”ด High | 2 weeks | | ๐Ÿ“ฑ **Platform Support** | 10 | ๐ŸŸก Medium | 2 weeks | **Total Estimated Time:** ~20-27 weeks (5-7 months) --- ## ๐Ÿ”ฅ **TOP 10 PRIORITY FEATURES** ### **Must-Have (Beta Release):** 1. **โœ… Save/Load System** (Phase 18) - โฑ๏ธ 1 week - Multiple save slots - Auto-save - Cloud sync 2. **๐ŸŽจ UI Polish** (Phase 17) - โฑ๏ธ 2 weeks - Rustic theme - Better icons - Smooth transitions 3. **โ™ฟ Basic Accessibility** - โฑ๏ธ 1 week - Colorblind modes - Font scaling - Subtitles 4. **๐ŸŽฏ Tutorial System** - โฑ๏ธ 3 days - First-time guide - Context hints - Skip option 5. **โšก Performance** - โฑ๏ธ 1 week - FPS optimization - Memory leaks - Load times --- ### **Should-Have (1.0 Release):** 6. **๐Ÿ“– Story Act 1** - โฑ๏ธ 2 weeks - 5 main quests - NPCs with dialogue - Basic narrative 7. **๐ŸŽฎ Skill Tree** - โฑ๏ธ 1 week - 3 branches - 20 skills - Progression system 8. **๐Ÿ„ Animal Breeding** - โฑ๏ธ 1 week - Basic genetics - 5 animal types - Baby care 9. **โš™๏ธ Farm Automation (Basic)** - โฑ๏ธ 2 weeks - Zombie workers - Simple tasks - Task queue 10. **๐Ÿ† Achievements** (Phase 20) - โฑ๏ธ 3 days - 20 achievements - Steam integration - Unlock UI --- ## ๐ŸŽจ **VISUAL IMPROVEMENTS BREAKDOWN** ### **Quick Wins (1-3 days each):** - โœ… Building animations - โœ… Crop growth transitions - โœ… Weather particles - โœ… Shadow system - โœ… Fog of war ### **Medium Effort (1 week each):** - ๐Ÿ”ฒ Lighting system - ๐Ÿ”ฒ Day/night ambient - ๐Ÿ”ฒ Fire/torch effects - ๐Ÿ”ฒ Icon upgrades (64x64) ### **High Effort (2+ weeks):** - ๐Ÿ”ฒ Full animation rework - ๐Ÿ”ฒ Sprite sheet system - ๐Ÿ”ฒ Cutscene engine --- ## ๐ŸŽฎ **GAMEPLAY FEATURES BREAKDOWN** ### **Farm Automation System:** **Tier 1: Zombie Workers** (2 weeks) ``` - Assign tasks UI - Pathfinding AI - Task queue system - Worker stats - Rest/hunger mechanics ``` **Tier 2: Creature Helpers** (1 week) ``` - Donkey transport - Bigfoot gathering - Elf crafting assist ``` **Tier 3: Mechanical** (2 weeks) ``` - Auto-planter - Auto-harvester - Conveyor belts - Power grid ``` **Total:** 5 weeks --- ### **Animal Breeding System:** **Normal Breeding** (3 days) ``` - Sheep, Cow, Chicken, Pig, Horse - Auto-breed in proximity - Baby growth stages - Basic genetics ``` **Advanced Genetics** (1 week) ``` - Color inheritance - Size variations - Speed traits - Rare mutations (5%) - Breeding UI ``` **Mutant Breeding** (1 week) ``` - Mutation Lab building - Special quests - Mutant animals (2x size) - Failure chances - Unique loot ``` **Total:** 2.5 weeks --- ### **Skill Tree System:** **Branches:** 1. **Farming** (7 skills) - Faster planting - Higher yields - Auto-water 2. **Combat** (7 skills) - More damage - Health regen - Dodge roll 3. **Survival** (6 skills) - Resource bonuses - Crafting speed - Energy efficiency **Implementation:** 1 week --- ## ๐Ÿ“– **STORY & QUEST SYSTEM** ### **Act 1: Survival (Days 1-10)** **5 Quests:** 1. "Prvi Pridelek" - Harvest 10 wheat 2. "Varno Zatoฤiลกฤe" - Build fence 3. "Noฤna Straลพa" - Survive zombie night 4. "Meet Jakob" - Find merchant 5. "Strange Radio" - Discover transmission **Time:** 1 week ### **Act 2: Discovery (Days 11-20)** **5 Quests:** 1. "First Zombie Tame" 2. "Lab Exploration" 3. "Mutant Contact" 4. "Research Documents" 5. "Radio Response" **Time:** 1 week ### **Act 3: The Truth (Days 21-30)** **5 Quests + Boss:** 1. "Patient Zero" 2. "Faction Choice" 3. "Boss Preparation" 4. "Final Battle" 5. "Ending Selection" **Time:** 1 week **Total Story Content:** 3 weeks --- ## โ™ฟ **ACCESSIBILITY FEATURES** ### **Phase 1 (Must-Have):** - โœ… Colorblind modes (4 types) - โœ… Font scaling (100%-200%) - โœ… Subtitles - โœ… Keyboard remapping **Time:** 1 week ### **Phase 2 (Should-Have):** - ๐Ÿ”ฒ Screen reader support - ๐Ÿ”ฒ High contrast mode - ๐Ÿ”ฒ Audio cues - ๐Ÿ”ฒ One-handed mode **Time:** 2 weeks ### **Phase 3 (Nice-to-Have):** - ๐Ÿ”ฒ Eye tracking - ๐Ÿ”ฒ Voice control - ๐Ÿ”ฒ Audio-only mode **Time:** 3-4 weeks --- ## ๐Ÿ“ฑ **MOBILE CONTROLS (Brawl Stars Style)** ### **Implementation Plan:** **Week 1:** - Virtual joystick (left) - Action buttons (right) - Basic touch input **Week 2:** - Auto-aim system - Gesture controls - Button customization **Week 3:** - Performance optimization - Battery optimization - Tutorial overlay **Total:** 3 weeks --- ## ๐ŸŒ **MULTIPLAYER FEATURES** ### **Phase 1: Co-op (2 weeks)** - 2-4 player support - Host/Join system - Sync engine - Shared world ### **Phase 2: Trading (1 week)** - Player trading - Marketplace - Auction house ### **Phase 3: Social (1 week)** - Leaderboards - Farm visiting - Friend system **Total:** 4 weeks --- ## ๐Ÿ”ง **TECHNICAL IMPROVEMENTS** ### **Performance (1 week):** - FPS monitor - Entity pooling - Chunk loading - Texture optimization ### **Mod Support (1 week):** - Mod API - Workshop integration - Mod manager UI ### **Debug Tools (3 days):** - Console - Command system - God mode - Teleport **Total:** 2.5 weeks --- ## ๐Ÿ“… **RECOMMENDED DEVELOPMENT TIMELINE** ### **PHASE 16 (Current): Integration Testing** - 1 week - โœ… Test all systems - โœ… Bug fixes - โœ… Performance profiling ### **PHASE 17: UI Polish** - 2 weeks - Rustic theme - Icon upgrades - Animations ### **PHASE 18: Save System** - 1 week - Multiple slots - Cloud sync - Auto-save ### **PHASE 19: Trailer Tools** - 3 days - Camera system - Recording mode ### **PHASE 20: Achievements** - 3 days - Wire 20 achievements - Unlock UI - Steam integration --- ### **POST-LAUNCH ROADMAP:** **Update 1.1 (1 month):** - Skill tree - Story Act 1 - Basic automation **Update 1.2 (1 month):** - Animal breeding - Story Act 2 - Mobile controls **Update 1.3 (2 months):** - Advanced automation - Story Act 3 - Co-op mode **Update 2.0 (3 months):** - Full multiplayer - All accessibility features - Mod support --- ## ๐Ÿ’ฐ **EFFORT vs VALUE ANALYSIS** ### **High Value, Low Effort (DO FIRST!):** 1. โœ… Save system (1 week) - CRITICAL 2. โœ… Achievements (3 days) - Easy win 3. โœ… Tutorial (3 days) - Better UX 4. โœ… FPS optimization (3 days) - Performance ### **High Value, High Effort:** 1. ๐Ÿ”ฒ Story quests (3 weeks) - Content 2. ๐Ÿ”ฒ Automation (5 weeks) - Core feature 3. ๐Ÿ”ฒ Breeding (2.5 weeks) - Depth 4. ๐Ÿ”ฒ Multiplayer (4 weeks) - Replayability ### **Low Value, Low Effort (Nice-to-Have):** 1. ๐Ÿ”ฒ Icon upgrades (2 days) 2. ๐Ÿ”ฒ Shadows (2 days) 3. ๐Ÿ”ฒ Fog of war (3 days) ### **Low Value, High Effort (SKIP!):** 1. โŒ Eye tracking (2 weeks) - Niche 2. โŒ Audio-only mode (3 weeks) - Very niche 3. โŒ Advanced AI (4 weeks) - Not critical --- ## ๐ŸŽฏ **RECOMMENDED PRIORITY ORDER** ### **Next 4 Weeks:** 1. **Week 1:** Complete Phase 16-17 (UI Polish) 2. **Week 2:** Phase 18 (Save System) + Tutorial 3. **Week 3:** Phase 19-20 (Trailer + Achievements) 4. **Week 4:** Story Act 1 foundation ### **Next 3 Months:** 1. **Month 1:** Story + Skill Tree + Breeding 2. **Month 2:** Automation + Mobile Controls 3. **Month 3:** Multiplayer + Accessibility --- ## ๐Ÿ“Š **FEATURE COMPLETION TRACKER** ### **Current Status:** - โœ… Core Gameplay: 100% - โœ… Systems: 85% - โณ Content: 30% - โณ Polish: 40% - โณ Accessibility: 10% - โณ Multiplayer: 0% ### **Beta Ready:** - Need: Save system, UI polish, Tutorial, Basic accessibility - Timeline: 2-3 weeks ### **1.0 Ready:** - Need: Everything above + Story Act 1, Skill tree, Achievements - Timeline: 6-8 weeks ### **2.0 Ready:** - Need: Full automation, breeding, multiplayer, all accessibility - Timeline: 5-7 months --- ## ๐Ÿ’ก **RECOMMENDATIONS** ### **For Beta (Focus on these!):** 1. โ— Save/Load system 2. โ— UI polish 3. โ— Tutorial 4. โ— 5 story quests 5. โ— Basic accessibility **Skip for now:** - Advanced automation - Multiplayer - Mobile controls - Breeding genetics - Mod support ### **For 1.0 (Add these):** 1. Skill tree 2. Story Act 1 complete 3. Animal breeding (basic) 4. Achievements 5. More accessibility ### **For 2.0+ (Future):** 1. Multiplayer 2. Advanced automation 3. Mobile port 4. Mod support 5. Breeding mutations --- **Total Feature Count:** ~200 features **Current Complete:** ~170 features (85%) **Remaining:** ~30 critical features (15%) **Time to Beta:** 2-3 weeks **Time to 1.0:** 6-8 weeks **Time to 2.0:** 5-7 months --- **Status:** ๐Ÿ“‹ **Roadmap Complete!** **Recommendation:** Focus on Beta features first! **Priority:** Save system โ†’ UI polish โ†’ Tutorial