307 lines
6.4 KiB
Markdown
307 lines
6.4 KiB
Markdown
# 🚀 FULL GAME DEVELOPMENT ROADMAP
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**Date:** 3. Januar 2026 @ 17:31
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**Current Status:** Demo complete ✅, Full game next!
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**Goal:** Playable full game with all features!
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---
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## ✅ **KAR JE ŽE DONE:**
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```
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✅ Demo complete (DemoScene.js)
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✅ 420 PNG assets
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✅ Phaser 3 engine working
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✅ Basic systems:
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- Player movement
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- NPC dialogue
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- Quest system
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- Farming (basic)
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- Inventory
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- UI
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✅ Documentation complete
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```
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---
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## 🎯 **FULL GAME DEVELOPMENT PHASES:**
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### **PHASE 1: Missing Assets (3-4 hours)**
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```
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Priority order:
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1. WEAPONS (50 PNG) ⭐⭐⭐
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- Melee: 20 (swords, axes, hammers, spears)
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- Ranged: 15 (bows, crossbows, guns)
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- Magic: 10 (wands, staffs)
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- Special: 5 (scythes, pickaxes as weapons)
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2. BUILDINGS (40 PNG) ⭐⭐
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- Farm: 10 (barns, coops, sheds, silos)
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- Town: 15 (shops, houses, church, tavern)
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- Special: 10 (mine, factory, lab, greenhouse)
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- Ruins: 5 (destroyed versions)
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3. ANIMALS (25 PNG) ⭐
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- Farm: 10 (sheep, goats, ducks, geese, etc.)
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- Wild: 10 (deer, rabbits, foxes, bears)
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- Mutant: 5 (mutated versions)
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TIME: 3-4 hours
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COST: ~€1.50
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```
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---
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### **PHASE 2: Combat System (2-3 hours)**
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```
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FILES TO CREATE:
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- src/systems/CombatSystem.js
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- src/entities/Enemy.js
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- src/weapons/WeaponManager.js
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FEATURES:
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✅ Melee combat (swords, axes)
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✅ Ranged combat (bow, gun)
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✅ Magic combat (wands)
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✅ Damage system
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✅ Health/death
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✅ Weapon switching
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✅ Enemy AI (basic)
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```
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---
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### **PHASE 3: Expanded World (2-3 hours)**
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```
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FEATURES:
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✅ Larger map (use existing Tiled maps!)
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✅ Multiple biomes (18 biomes already documented!)
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✅ Towns (NPCs, shops, quests)
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✅ Dungeons/caves
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✅ Fast travel system
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✅ Day/night cycle (full system)
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✅ Weather system (already in GameScene!)
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```
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---
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### **PHASE 4: Advanced Farming (2 hours)**
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```
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FEATURES:
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✅ More crops (already have 140 plant PNG!)
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✅ Seasons system
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✅ Crop quality/mutations
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✅ Animal husbandry
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✅ Farm upgrades
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✅ Greenhouse
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✅ Sprinklers/automation
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```
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---
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### **PHASE 5: Story & NPCs (3 hours)**
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```
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FEATURES:
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✅ Main story quests
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✅ Side quests
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✅ Romance system (10-20 hearts!)
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✅ Marriage
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✅ Children system
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✅ Family tree
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✅ NPC schedules
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✅ Gifting system
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```
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---
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### **PHASE 6: Crafting & Building (2 hours)**
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```
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FEATURES:
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✅ Crafting stations
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✅ Recipe system
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✅ Building placement
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✅ Farm expansion
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✅ Interior decoration
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✅ Furniture
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```
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---
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### **PHASE 7: Polish & Testing (2-3 hours)**
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```
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TASKS:
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✅ Bug fixes
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✅ Balance gameplay
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✅ Sound effects (already have 22 audio files!)
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✅ Music
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✅ UI polish
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✅ Performance optimization
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✅ Save/load system
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```
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---
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## ⏱️ **TOTAL TIME ESTIMATE:**
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```
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╔════════════════════════════════════════════╗
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║ FULL GAME DEVELOPMENT TIME: ║
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╠════════════════════════════════════════════╣
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║ ║
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║ Phase 1: Assets → 3-4h ⭐⭐⭐ ║
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║ Phase 2: Combat → 2-3h ⭐⭐⭐ ║
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║ Phase 3: World → 2-3h ⭐⭐ ║
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║ Phase 4: Farming → 2h ⭐⭐ ║
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║ Phase 5: Story/NPCs → 3h ⭐⭐ ║
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║ Phase 6: Crafting → 2h ⭐ ║
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║ Phase 7: Polish → 2-3h ⭐ ║
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║ ║
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║ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ║
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║ TOTAL: 16-20 HOURS ║
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║ ║
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║ REALISTIC: 2-3 WORK DAYS ║
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║ ║
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╚════════════════════════════════════════════╝
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```
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---
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## 🎯 **IMMEDIATE NEXT STEPS:**
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### **STEP 1: Generate Missing Assets** ⭐⭐⭐
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```
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RIGHT NOW:
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1. Start with WEAPONS (50 PNG)
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- Most critical for gameplay
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- Combat system needs variety
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2. Then BUILDINGS (40 PNG)
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- World needs structures
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- Town development
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3. Then ANIMALS (25 PNG)
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- Farm diversity
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- Ecosystem
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RECOMMENDATION: Start NOW!
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TIME: 3-4 hours
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```
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### **STEP 2: Expand GameScene.js**
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```
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GameScene.js already has:
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✅ 2,392 lines!
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✅ 134 systems!
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✅ Terrain, Biomes, Weather, etc.
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NEXT:
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- Add combat system
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- Integrate weapons
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- Add more NPCs
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- Expand farming
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```
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### **STEP 3: Use Existing Assets!**
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```
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YOU ALREADY HAVE:
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✅ 18 biomes documented!
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✅ 140 plant sprites!
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✅ 134 character animations!
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✅ 91 biome terrain tiles!
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✅ Complete story written!
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✅ Quest system planned!
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JUST NEED TO:
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→ Integrate into GameScene
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→ Add missing weapons/buildings
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→ Connect systems together
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```
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---
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## 💡 **STRATEGIC APPROACH:**
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```
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OPTION A: Asset-First (RECOMMENDED!)
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───────────────────────────────────
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1. Generate ALL missing assets (3-4h)
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→ Weapons, buildings, animals
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→ Complete asset library
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→ Everything ready
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2. Then build systems (12-16h)
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→ Combat, expanded world, etc.
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→ Use complete assets
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→ Faster development
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TOTAL: 16-20h
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OPTION B: System-First
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───────────────────────────────────
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1. Build systems first (12-16h)
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→ Combat, world, etc.
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→ Use placeholder graphics
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2. Generate assets later (3-4h)
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→ Replace placeholders
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→ Polish
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TOTAL: 16-20h (same time, but messier)
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```
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---
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## 🚀 **MY RECOMMENDATION:**
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```
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DO THIS ORDER:
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TODAY (3-4 hours):
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✅ Generate 50 weapons ⚔️
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✅ Generate 40 buildings 🏠
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✅ Generate 25 animals 🐾
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✅ All assets complete!
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TOMORROW (8 hours):
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✅ Add combat system
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✅ Expand world (use Tiled maps!)
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✅ Integrate more NPCs
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✅ Advanced farming
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DAY 3 (8 hours):
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✅ Story quests
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✅ Romance/marriage
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✅ Crafting system
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✅ Polish & testing
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RESULT: FULL GAME IN 3 DAYS! 🎉
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```
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---
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## 🎯 **WANT TO START?**
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```
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A) Generate weapons NOW (50 PNG, 2h) ⚔️
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B) Generate buildings NOW (40 PNG, 2h) 🏠
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C) Generate ALL assets (115 PNG, 3-4h) 🎨
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D) Start coding combat system 💻
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E) Review detailed plan first 📚
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```
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---
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**📁 SAVED AS: FULL_GAME_ROADMAP.md**
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**KAJ ŽELIŠ NAREDITI? 🚀**
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