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novafarma/docs/AUDIO_SYSTEM_STATUS.md
2026-01-20 01:05:17 +01:00

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# 🎵 **AUDIO SYSTEM STATUS - JAN 8, 2026 16:58 CET**
**COMPLETE AUDIO INVENTORY & SYSTEM STATUS**
---
## 📊 **AUDIO FILES SUMMARY:**
### **✅ TOTAL AUDIO FILES: 70**
| Category | Count | Status |
|----------|-------|--------|
| **Voice Files (MP3)** | 24 | ✅ Complete |
| **Voiceover (WAV)** | 43 | ✅ Complete |
| **Sound Effects (WAV)** | 2 | ⚠️ Minimal (need 23 more) |
| **Music (MP3)** | 1 | ⚠️ Minimal (need 7 more) |
---
## 🎙️ **VOICE FILES (24 MP3) - 100% COMPLETE**
### **Character Voice Lines:**
| Character | Files | Status | Notes |
|-----------|-------|--------|-------|
| **Kai** | 6 | ✅ | Protagonist voices (Edge TTS generated) |
| **Ana** | 4 | ✅ | Sister/memory voices (Edge TTS) |
| **Narrator** | 6 | ✅ | Includes 3 cinematic + 3 new (Edge TTS) |
| **Mayor** | 4 | ✅ | Town NPC voices |
| **Teacher** | 4 | ✅ | Town NPC voices |
**Voice Quality:** AI-generated via Edge TTS
**Format:** MP3, 15-30KB per file
**Languages:** English (primary)
**Key Voice Files:**
- `kai_test_01.mp3` - "My name is Kai, and I will find my sister." ✅ WORKS!
- `narrator/intro_cutscene.mp3` - Prologue narration
- `narrator/kai_memory_ana.mp3` - Memory flashback
---
## 🎤 **VOICEOVER FILES (43 WAV) - 100% COMPLETE**
**Prologue Voiceover (Slovenian + English):**
- `prologue_sl/` - 12 files (Slovenian version)
- `prologue_en/` - 12 files (English version)
- `prologue/` - 19 files (legacy)
**Format:** WAV, high-quality
**Usage:** Cutscenes, storytelling, flashbacks
---
## 🔊 **SOUND EFFECTS (2 WAV) - ❌ INCOMPLETE**
### **✅ Current SFX:**
1. `footstep_grass.wav` (291KB) - Walking on grass
2. `wood_chop.wav` (290KB) - Axe chopping wood
### **❌ Missing SFX (23 files needed):**
**Farming Sounds (8):**
- ❌ plant_seed.ogg - Planting sound
- ❌ water_crop.ogg - Watering can
- ❌ harvest.ogg - Crop pickup
- ❌ dig.ogg - Hoeing soil
- ❌ scythe_swing.ogg
- ❌ stone_mine.ogg
- ❌ tree_chop.ogg
- ❌ cow_moo.ogg
**Combat Sounds (8):**
- ❌ sword_slash.ogg
- ❌ bow_release.ogg
- ❌ zombie_hit.ogg
- ❌ zombie_death.ogg
- ❌ player_hurt.ogg
- ❌ shield_block.ogg
- ❌ explosion.ogg
- ❌ raider_attack.ogg
**Building Sounds (5):**
- ❌ chest_open.ogg
- ❌ door_open.ogg
- ❌ door_close.ogg
- ❌ hammer_nail.ogg
- ❌ repair.ogg
**Misc Sounds (2):**
- ❌ coin_collect.ogg - Coin pickup
- ❌ level_up.ogg - Achievement/level up
---
## 🎵 **MUSIC TRACKS (1 MP3) - ❌ INCOMPLETE**
### **✅ Current Music:**
1. `forest_ambient.mp3` (290KB) - Forest/nature ambience
### **❌ Missing Music (7 tracks needed):**
-`main_theme.ogg` - Main menu theme
-`farm_ambient.ogg` - Farming background music
-`town_theme.ogg` - Town restoration theme
-`combat_theme.ogg` - Battle music
-`night_theme.ogg` - Nighttime ambient
-`victory_theme.ogg` - Quest complete
-`raid_warning.ogg` - Raid approaching
-`ana_theme.ogg` - Ana's emotional theme
---
## 🎮 **AUDIO SYSTEMS (8 FILES) - ✅ COMPLETE**
| System | File | Status | Purpose |
|--------|------|--------|---------|
| **Audio Loader** | AudioLoader.js | ✅ | Asset loading utility |
| **Audio Triggers** | AudioTriggerSystem.js | ✅ | Spatial audio triggers |
| **Biome Music** | BiomeMusicSystem.js | ✅ | Cross-fade background music |
| **Cinematic Voice** | CinematicVoiceSystem.js | ✅ | Cutscene voiceovers |
| **Dynamic Audio** | DynamicEnvironmentAudio.js | ✅ | Weather/biome sounds |
| **Sound Manager** | SoundManager.js | ✅ | Central audio control |
| **Visual Cues** | VisualSoundCueSystem.js | ✅ | Accessibility (deaf/HoH) |
| **Voiceover** | VoiceoverSystem.js | ✅ | Character dialogue |
---
## ✅ **WORKING FEATURES:**
1. **Edge TTS Voice Generation**
- Script: `scripts/generate_voices_edge_tts.py`
- Can generate unlimited character voices
- English + Slovenian support
2. **Audio Trigger System**
- Spatial triggers work in TestVisualAudioScene
- One-time playback
- Tested with Kai voice: "My name is Kai..."
3. **Biome Music Cross-fade**
- Smooth 2-second transitions
- Biome-specific playlists
- Night music override
4. **Character Sprite Loading**
- Kai, Ana, Susi sprites loaded
- Ready for animations
5. **Prologue Scene**
- Intro cutscene plays on "New Game"
- Story explanation works
---
## ❌ **MISSING / TODO:**
### **Priority 1: Demo-Critical**
- [ ] 4 farming SFX (plant, water, harvest, dig)
- [ ] 2 music tracks (farm_ambient, main_theme)
- [ ] Coin/UI sounds
### **Priority 2: Full Game**
- [ ] All 23 remaining SFX
- [ ] All 7 remaining music tracks
- [ ] Additional character voices
### **Priority 3: Polish**
- [ ] Music volume balancing
- [ ] SFX normalization (-14 LUFS)
- [ ] Audio ducking (voice over music)
---
## 🎯 **GENERATION STRATEGY:**
### **For SFX:**
1. **Option A:** Download from Freesound.org (free, quick)
2. **Option B:** Use AI SFX generators (ElevenLabs)
3. **Option C:** Placeholder simple tones (testing)
### **For Music:**
1. **Option A:** AI music (Suno, Udio, Soundraw)
2. **Option B:** Royalty-free (Incompetech, OpenGameArt)
3. **Option C:** Simple loops (ambient, repetitive)
### **For More Voices:**
```bash
python3 scripts/generate_voices_edge_tts.py
```
Uncomment character functions to generate more dialogue.
---
## 📋 **NEXT STEPS:**
1. **Test Audio System:**
- Launch game → Console: `game.scene.start('TestVisualAudioScene')`
- Move Kai to yellow tile
- Verify voice plays: "My name is Kai..."
2. **Generate Missing Assets:**
- Use `AUDIO_GENERATION_MANIFEST.md` as guide
- Download or generate SFX/music
- Run `scripts/convert_audio_to_ogg.py` to convert
3. **Integration:**
- Test BiomeMusicSystem in GameScene
- Add audio triggers to story beats
- Volume balance all tracks
---
**Last Updated:** 2026-01-08 16:58 CET
**Audio Completion:** 70/99 files (71%)
**Systems Ready:** 8/8 (100%)
**Voice Generation:** ✅ Working (Edge TTS)