✅ COMPLETE BIOME NPC COVERAGE (166 NPCs): - Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style) - Phase 2 Magical Biomes: 80 NPCs (diversos stilov) - Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai) ✅ CREATURE GENERATION START (22/109): - Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow) - Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama) - Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.) 📚 DOCUMENTATION: - Updated GAME_BIBLE.md with complete creature catalog (109 total) - Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md - Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md - Updated BIOME spreadsheets 📁 ORGANIZATION: - Created /assets/references/creatures/ structure - Organized all NPCs by biome - Reference style strategy defined 🎯 PROGRESS: - Master References: 188 images generated today - 68% of total creature/NPC work complete! - Quota exhausted (resets 22:01) but amazing progress! Next: Complete remaining creatures (87+) after quota reset
64 lines
1.7 KiB
Markdown
64 lines
1.7 KiB
Markdown
# GOTHIC CHURCH/GRAVEYARD REFERENCE
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**File:** `gothic_church_reference.jpg`
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**Type:** Building Reference (Church/Mystical House)
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**Style:** Smooth cartoon with thick outlines
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---
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## **VISUAL CHARACTERISTICS:**
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### **Building Style:**
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- Dark gothic architecture
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- Thick black outlines (SMOOTH, not pixel art)
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- Multi-level structure with steep roofs
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- Dark gray/purple color palette
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- Warm lantern lights (yellow/orange glow)
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- Purple mystical accents
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### **Key Elements:**
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- **Gravestones** - "RIP" markers, tilted/weathered
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- **Purple Crystals** - mystical gem decorations
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- **Lanterns** - hanging decorative lights
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- **Steep Roofs** - dark shingle texture
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- **Windows** - arched gothic style with purple glow
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- **Chimney** - stone tower with crystals on top
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- **Snow/Frost** - white accents on edges
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### **Color Palette:**
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- Building: Dark gray `#2C2C3C`
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- Roof: Charcoal `#1A1A2E`
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- Accents: Purple `#8B4789`
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- Lights: Warm yellow `#FFD700`
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- Crystals: Bright purple `#DA70D6`
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- Snow: White `#F0F8FF`
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---
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## **USE CASES:**
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1. **Church Building** - Župnik's church restoration
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2. **Graveyard Design** - Cemetery layout and gravestones
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3. **Mystical Buildings** - Fantasy/gothic structures
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4. **Night Scenes** - Lighting and atmosphere
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5. **Crystal/Gem Props** - Decorative elements
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---
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## **STYLE NOTES:**
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✅ **Perfect master reference for:**
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- Gothic architecture
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- Smooth cartoon outlines (NOT pixel art)
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- Atmospheric lighting
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- Mystical/magical elements
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- Graveyard props
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This reference demonstrates the EXACT smooth line quality we want for all gothic/church buildings in the game.
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---
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**Added:** 2026-01-05
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**Source:** User-provided reference
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**Status:** Master reference for gothic buildings
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