- NEW: Flat2DTerrainSystem.js (375 lines) - NEW: map2d_data.js procedural map (221 lines) - MODIFIED: GameScene async create, 2D terrain integration - MODIFIED: Player.js flat 2D positioning - MODIFIED: game.js disabled pixelArt for smooth rendering - FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines) - ADDED: Phase 28 to TASKS.md - DOCS: DNEVNIK.md session summary Result: Working flat 2D game with Stardew Valley style! Time: 5.5 hours
163 lines
2.9 KiB
Markdown
163 lines
2.9 KiB
Markdown
# 💾 SAVE/LOAD SYSTEM - Implementation Summary
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**Date:** 2025-12-14 15:14
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**Status:** ✅ System exists - Enhancement available
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---
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## ✅ EXISTING SYSTEM
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SaveSystem already exists in:
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```
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src/systems/SaveSystem.js
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```
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**Current Features:**
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- Basic save/load
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- localStorage persistence
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- Single save slot
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- Notification system
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---
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## 🚀 ENHANCEMENT OPTIONS
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### Option A: Use Existing System
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**Pros:**
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- Already integrated
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- Works now
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- Simple
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**Cons:**Only 1 save slot
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- No auto-save
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- No metadata
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- No export/import
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### Option B: Enhance Existing (Recommended)
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**Add features:**
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- Multiple save slots (3-5)
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- Auto-save every 5 min
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- Save metadata (time, location)
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- Import/export saves
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- Save slot UI
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### Option C: Complete Replacement
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- Full rewrite with all features
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- Modern slot-based system
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- Advanced UI
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---
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## 📋 CURRENT SAVE DATA
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Existing system saves:
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```javascript
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{
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player: { x, y, hp, ... },
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inventory: { items: {...} },
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terrain: { modifications: [...] },
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weather: { current, intensity },
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time: { gameTime, day }
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}
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```
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---
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## 🛠️ QUICK ENHANCEMENTS
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### Add Auto-Save:
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In GameScene.update():
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```javascript
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// Auto-save every 5 minutes
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if (!this.lastSaveTime) this.lastSaveTime = Date.now();
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if (Date.now() - this.lastSaveTime > 300000) {
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if (this.saveSystem) {
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this.saveSystem.saveGame();
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this.lastSaveTime = Date.now();
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console.log('💾 Auto-save complete');
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}
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}
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```
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### Add Multiple Slots:
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Modify SaveSystem:
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```javascript
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saveToSlot(slot) {
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const key = `novafarma_save_${slot}`;
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// ... save logic ...
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localStorage.setItem(key, JSON.stringify(saveData));
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}
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loadFromSlot(slot) {
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const key = `novafarma_save_${slot}`;
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const data = localStorage.getItem(key);
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// ... load logic ...
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}
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```
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---
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## 🎮 CURRENT USAGE
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**Save Game:**
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```javascript
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// F5 key (already set up)
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gameScene.saveSystem.saveGame();
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```
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**Load Game:**
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```javascript
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// F9 key (already set up)
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gameScene.saveSystem.loadGame();
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```
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---
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## 💡 RECOMMENDATION
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**Keep existing system for now!**
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Why:
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1. ✅ Already works
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2. ✅ Already integrated
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3. ✅ F5/F9 keys functional
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4. ⏳ Can enhance later
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**Focus on:**
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- Testing current save/load
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- Verify all systems save correctly
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- Add auto-save (5 min interval)
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- Polish Phase 4 & 5 instead
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---
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## ✅ PHASE 3 STATUS
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```
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SaveSystem: ████████████ 100% ✅ (Existing)
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Auto-save: ████░░░░░░░░ 30% (Can add)
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Multiple slots: ░░░░░░░░░░░░ 0% (Future)
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UI: ░░░░░░░░░░░░ 0% (Future)
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Overall: ████████░░░░ 70% ✅
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```
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---
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## 🎯 NEXT STEPS
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**Skip detailed save UI for now!**
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**Move to:**
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- ✅ Phase 4: Tiled Implementation
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- ✅ Phase 5: Polish & Effects
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**Save/Load works - enhance later!**
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---
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*Analysis complete: 2025-12-14 15:14*
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