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novafarma/godot/scenes/levels/BaseMap.tscn

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[gd_scene load_steps=3 format=3 uid="uid://basemap_clean_single"]
[ext_resource type="TileSet" uid="uid://grass_style32_tileset" path="res://resources/tilesets/GrassStyle32.tres" id="1_grass"]
[node name="BaseMap" type="Node2D"]
[node name="Background" type="ColorRect" parent="."]
offset_right = 2000.0
offset_bottom = 2000.0
color = Color(0.15, 0.15, 0.15, 1)
[node name="GroundLayer" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray()
tile_set = ExtResource("1_grass")
rendering_quadrant_size = 32
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(512, 384)
zoom = Vector2(2, 2)