📋 EXACT MISSING ASSETS CHECKLIST: **DEMO: 0 MISSING! ✅** - 100% ready to launch - Only music/SFX placeholders (not blockers) **FAZA 1 HIGH PRIORITY (200 slik):** - 5 Biomes (170): Desert, Snow, Cave, Swamp, Beach - 5 NPCs (55): Mayor, Teacher, Blacksmith, Priest, Guard - 4 Enemies (44): Skeleton, Ghost, Spider, Wolf **FAZA 1 MEDIUM PRIORITY (300 slik):** - 5 More Biomes (160): Forest, Jungle, Volcanic, Crystal, Corrupted - 4 NPCs (40): Farmer, Child, Elder, Stranger - 3 Enemies (36): Raider, Witch, Gargoyle - Tool Upgrades (20): Stone, Iron, Gold, Diamond - Consumables (16): Food + Potions - Quest Items (6): Locket, Diary, Keys - Advanced UI (22): Minimap, Quest Log, Shop, Skills **FAZA 1 LOW PRIORITY (237 slik):** - 5 Boss Arenas (140): Dino, Witch, Cenotes, Catacombs, Final - 3 Mini-Bosses (46): Zombie Boss, Necromancer, Demon - 3 NPCs (30): Glavni Smetar, Ivan Kovač, Kustos - Props (21): Signposts, barrels, crates, etc. **FAZA 2 (280 slik):** - Multiplayer (40): Player variants + UI - Buildings (60): Workshop, Forge, Lab, Greenhouse, Barn - Vehicles (30): Cart, Boat, Travel markers - Weather (20): Rain, Snow, Fog, Storms - Particles (30): Magic, Explosions, Effects - Bosses (80): 4 end-game bosses × 20 sprites - Cutscenes (20): Story stills **TOTAL MISSING: 1,017 slik** **Time Estimate: 15-19 weeks** **IMMEDIATE PLAN:** - Week 1: Desert + Snow biomes (70 slik) - Week 2: Cave, Swamp, Beach + NPC start (155 slik) - Week 3: Finish NPCs + Enemies (99 slik) **Each item has:** - [ ] Checkbox for tracking - Exact sprite count - Reference to existing refs where applicable File: MISSING_ASSETS_EXACT_CHECKLIST.md
12 KiB
✅ MISSING ASSETS CHECKLIST - EXACT LIST
Created: Jan 8, 2026 19:11 CET
Purpose: Točen seznam vseh slik ki še manjkajo
Priority Order: Demo → Faza 1 High → Faza 1 Med/Low → Faza 2
🎮 DEMO - 0 MISSING! ✅
Status: POPOLNOMA READY!
Lahko launcha: TAKOJ (z placeholder music)
Še edino za polish:
- ⚠️ Real music (7 tracks) - ne blokira demo
- ⚠️ Real SFX (23 sounds) - ne blokira demo
🎯 FAZA 1 - PRIORITIZED CHECKLIST:
HIGH PRIORITY (200 slik - za basic Faza 1):
BIOMES - 5 biomes (170 slik):
1. Desert Biome (35 slik):
- Desert sand tiles (12 variants - light, dark, rippled)
- Sand dune props (4 sizes)
- Cactus (3 variants - small, medium, tall)
- Desert rocks (4 types - small, medium, large, crystal)
- Oasis water (animated, 6 frames)
- Palm tree (2 types - tall, short)
- Dead bush (2 variants)
- Scorpion enemy (optional - could use existing creature ref)
2. Snow/Mountain Biome (35 slik):
- Snow ground tiles (10 variants - fresh, packed, icy)
- Ice tiles (6 variants - clear ice, cracked, frost)
- Pine tree (3 types - tall, medium, small)
- Frozen water (animated, 4 frames)
- Icicles (4 sizes - hanging from trees/rocks)
- Snow-covered rocks (3 types)
- Igloo building (optional)
- Snowman decoration (optional)
3. Cave/Underground Biome (40 slik):
- Cave wall tiles (12 variants - dark stone, mossy, cracked)
- Stalactites (5 sizes - hanging from ceiling)
- Stalagmites (5 sizes - ground formations)
- Crystal formations (6 types - blue, green, red, purple, etc.)
- Underground water pool (animated, 4 frames)
- Glowing mushrooms (4 types - provides light)
- Cave entrance (2 variants - small, large)
- Mine cart prop (optional)
4. Swamp Biome (30 slik):
- Murky water tiles (animated, 6 frames - bubbling)
- Swamp grass (6 variants - tall, short, withered)
- Dead trees (3 types - twisted, bare, half-submerged)
- Lily pads (3 sizes - small, medium, large)
- Swamp rocks (3 types - mossy, cracked)
- Hanging vines (4 variants)
- Fog overlay (2 density levels - light, heavy)
- Firefly particles (optional - 2 frames)
5. Beach/Coast Biome (30 slik):
- Beach sand tiles (8 variants - dry, wet, shells)
- Water edge (animated, 6 frames - waves lapping)
- Seashells (4 types - spiral, clam, starfish, coral)
- Driftwood (3 pieces - logs, planks)
- Beach rocks (3 types - smooth, rough, tidal)
- Palm tree (2 types - curved, straight)
- Seagull prop (optional - 2 frames)
- Beach umbrella decoration (optional)
NPCs - 5 critical NPCs (55 slik):
NPC Structure (each needs ~11 sprites):
- Idle: 4 directions (down, left, right, up)
- Walk: 4 frames × 2 directions (left/right only minimum)
- Portrait: 1 close-up for dialogue
Convert from existing 179 refs:
6. Mayor (11 slik):
- Idle: 4 directions
- Walk: 4 frames left + 4 frames right = 8 total
- Portrait: 1
- Ref: Use grassland NPC refs
7. Teacher (11 slik):
- Idle: 4 directions
- Walk: 8 frames
- Portrait: 1
- Ref: Use forest NPC refs
8. Blacksmith (11 slik):
- Idle: 4 directions
- Walk: 8 frames
- Portrait: 1
- Ref: Use desert NPC refs
9. Priest (11 slik):
- Idle: 4 directions
- Walk: 8 frames
- Portrait: 1
- Ref: Use catacombs NPC refs
10. Guard (11 slik):
- Idle: 4 directions
- Walk: 8 frames
- Portrait: 1
- Ref: Use grassland NPC refs
ENEMIES - 4 common types (44 slik):
Enemy Structure (each needs ~11 sprites):
- Idle: 4 frames (animation loop)
- Walk: 4 frames
- Attack: 3 frames
Convert from existing 112 creature refs:
11. Skeleton (11 slik):
- Idle: 4 frames
- Walk: 4 frames
- Attack: 3 frames
- Ref: Use mythical creature refs
12. Ghost (11 slik):
- Idle: 4 frames (floating)
- Walk: 4 frames (transparent drift)
- Attack: 3 frames
- Ref: Use mythical creature refs
- Note: Add alpha transparency
13. Spider (11 slik):
- Idle: 4 frames
- Walk: 4 frames (8-legged movement)
- Attack: 3 frames (bite/jump)
- Ref: Use bug/creature refs
14. Wolf (11 slik):
- Idle: 4 frames (breathing)
- Walk: 4 frames (trot)
- Attack: 3 frames (lunge/bite)
- Ref: Use wild animals refs
HIGH PRIORITY TOTAL: 200 slik
Time Estimate: 3-4 weeks (converting refs + new biomes)
MEDIUM PRIORITY (300 slik - za expanded Faza 1):
BIOMES - 5 more biomes (160 slik):
15. Forest (Dense) Biome (30 slik):
- Dense forest ground (8 variants)
- Thick tree trunks (5 types)
- Large mushrooms (3 sizes)
- Thick vines (4 variants)
- Forest rocks (3 types)
- Tree canopy overlay (2 density levels)
- Forest flowers (3 types)
- Fallen logs (2 variants)
16. Jungle Biome (40 slik):
- Jungle ground tiles (10 variants)
- Tropical trees (4 types - palm, banana, mahogany)
- Thick vines (5 variants - hanging, climbing)
- Exotic flowers (6 types - orchid, hibiscus, etc.)
- Jungle ruins (4 pieces - pillars, walls, statues)
- Canopy overlay (3 density levels)
- Jungle water (animated, 4 frames)
- Bamboo stalks (4 variants)
17. Volcanic Biome (30 slik):
- Lava tiles (animated, 8 frames - flowing)
- Scorched earth (6 variants - cracked, ash, obsidian)
- Volcanic rocks (5 types - sharp, smooth, pumice)
- Smoke effects (4 frames - rising)
- Dead burned trees (2 types)
- Lava geyser (animated, 4 frames)
- Obsidian crystals (1 type)
18. Crystal Forest Biome (30 slik):
- Crystal ground (8 variants - glowing)
- Crystal trees (4 types - different colors)
- Crystal formations (6 types - spires, clusters)
- Glowing moss (3 variants)
- Magic flowers (4 types)
- Sparkle particles (4 frames)
- Crystal water (animated, 3 frames)
19. Corrupted Land Biome (30 slik):
- Dark corrupted soil (8 variants)
- Corrupted trees (4 types - twisted, dead)
- Toxic plants (5 types - purple, green slime)
- Corruption crystals (4 types)
- Dark fog overlay (3 density levels)
- Corrupted rocks (3 types)
- Ooze puddles (animated, 3 frames)
NPCs - 4 more NPCs (40 slik):
20. Farmer NPC (10 slik) 21. Child NPC (10 slik) 22. Elder NPC (10 slik) 23. Mysterious Stranger (10 slik)
ENEMIES - 3 special types (36 slik):
24. Raider (Human) (12 slik):
- Idle: 4 directions
- Walk: 4 frames
- Attack: 4 frames (sword swing)
25. Witch (12 slik):
- Idle: 4 frames (floating)
- Walk: 4 frames
- Attack: 4 frames (magic cast)
26. Gargoyle (Flying) (12 slik):
- Idle: 4 frames (perched)
- Fly: 4 frames (wing flap)
- Attack: 4 frames (dive)
ITEMS - Tool Upgrades (20 slik):
27. Stone Tier Tools (5 slik):
- Stone Hoe
- Stone Axe
- Stone Pickaxe
- Stone Sword
- Stone Scythe
28. Iron Tier Tools (5 slik):
- Iron Hoe
- Iron Axe
- Iron Pickaxe
- Iron Sword
- Iron Scythe
29. Gold Tier Tools (5 slik):
- Gold Hoe (weak but fast)
- Gold Axe
- Gold Pickaxe
- Gold Sword
- Gold Scythe
30. Diamond Tier Tools (5 slik):
- Diamond Hoe
- Diamond Axe
- Diamond Pickaxe
- Diamond Sword
- Diamond Scythe
CONSUMABLES (16 slik):
31. Food Items (10 slik):
- Bread
- Apple
- Cooked meat
- Fish
- Soup
- Cheese
- Berries
- Mushroom
- Cake
- Honey
32. Potions (6 slik):
- Health potion (red)
- Stamina potion (green)
- Speed potion (blue)
- Strength potion (orange)
- Defense potion (purple)
- Antidote (yellow)
QUEST ITEMS (6 slik):
33. Story Items:
- Ana's Locket (key item)
- Ana's Diary (key item)
- Rusty Key
- Golden Key
- Silver Key
- Crystal Key
ADVANCED UI (22 slik):
34. Minimap (4 slik):
- Minimap frame (corner UI)
- Player marker
- NPC marker
- Quest marker
35. Quest Log UI (6 slik):
- Quest log background
- Quest icon (active)
- Quest icon (complete)
- Quest icon (failed)
- Quest tracker panel
- Objective checkbox
36. Shop UI (8 slik):
- Shop panel background
- Buy button
- Sell button
- Currency icon (gold)
- Item price tag
- Merchant portrait frame
- Inventory to shop arrow
- Shop to inventory arrow
37. Skill Tree UI (4 slik):
- Skill tree background
- Skill node (locked)
- Skill node (unlocked)
- Skill connection line
MEDIUM PRIORITY TOTAL: 300 slik
Time Estimate: 4-5 weeks
LOW PRIORITY (237 slik - za complete Faza 1):
BOSS ARENAS - 5 arenas (140 slik):
38. Dino Valley Arena (40 slik):
- Use dinosaur refs + prehistoric environment
39. Witch Forest Arena (30 slik):
- Use witch forest refs + dark magic theme
40. Cenotes Arena (30 slik):
- Underground pools + Mayan ruins
41. Catacombs Arena (30 slik):
- Use catacombs refs + bones + coffins
42. Final Boss Arena (10 slik):
- Epic dramatic backdrop
MINI-BOSSES - 3 bosses (46 slik):
43. Zombie Boss (16 slik):
- Large variant of existing zombie
44. Necromancer (15 slik):
- Magic casting animations
45. Demon (15 slik):
- Dark creature with wings
REMAINING NPCs - 3 NPCs (30 slik):
46-48: Glavni Smetar, Ivan Kovač, Kustos
(Use existing refs, just convert)
ENVIRONMENTAL PROPS (21 slik):
49. Misc Props:
- Signposts (3 types)
- Barrels (2 types)
- Crates (2 types)
- Lanterns (3 types)
- Campfire (animated, 4 frames)
- Gravestone (3 types)
- Statue (2 types)
- Ruins pieces (2 types)
LOW PRIORITY TOTAL: 237 slik
Time Estimate: 3-4 weeks
🎯 FAZA 2 - 280 SLIK:
MULTIPLAYER (40 slik):
- Player 2 avatar variants (10)
- Player 3 avatar variants (10)
- Player 4 avatar variants (10)
- Multiplayer UI elements (10)
ADVANCED BUILDINGS (60 slik):
- Workshop exterior + interior (15)
- Forge exterior + interior (15)
- Laboratory exterior + interior (15)
- Greenhouse (10)
- Animal barn (5)
VEHICLES (30 slik):
- Cart (8 sprites - 4 directions loaded + empty)
- Boat (8 sprites - 4 directions)
- Fast travel markers (4)
- Vehicle UI (10)
WEATHER EFFECTS (20 slik):
- Rain overlay (4 frames)
- Snow overlay (4 frames)
- Fog overlay (3 density)
- Storm clouds (4 frames)
- Lightning (5 frames)
PARTICLE EFFECTS (30 slik):
- Magic sparkles (6 frames)
- Explosion (6 frames)
- Smoke (4 frames)
- Dust (4 frames)
- Leaves (4 frames)
- Water splash (6 frames)
END-GAME BOSSES (80 slik):
50. Dinosaur King (20 slik):
- Use dino refs + mega-boss scales
51. Witch Queen (20 slik):
- Magic boss with phased attacks
52. Necromancer Lord (20 slik):
- Zombie summoner boss
53. FINAL BOSS (Ana's Fate) (20 slik):
- Ultimate confrontation
CUTSCENE STILLS (20 slik):
- 20 emotional story moments (finding Ana!)
📊 TOTAL MISSING SUMMARY:
| Priority | Sprites | Time | When |
|---|---|---|---|
| HIGH | 200 | 3-4 weeks | Start NOW |
| MEDIUM | 300 | 4-5 weeks | After high |
| LOW | 237 | 3-4 weeks | Complete Faza 1 |
| FAZA 2 | 280 | 5-6 weeks | Post-Faza 1 |
| TOTAL | 1,017 | 15-19 weeks | - |
🎯 IMMEDIATE ACTION PLAN:
THIS WEEK (Jan 8-14):
Start HIGH PRIORITY #1-5 (Biomes):
- Desert biome (35 slik)
- Snow biome (35 slik)
NEXT WEEK (Jan 15-21):
Continue HIGH PRIORITY:
- Cave biome (40 slik)
- Swamp biome (30 slik)
- Beach biome (30 slik)
- Start NPC conversions (#6-10)
WEEK 3 (Jan 22-28):
Complete HIGH PRIORITY:
- Finish 5 NPCs (55 slik)
- Convert 4 enemies (44 slik)
ŠTA MORAŠ NAREDIT:
Za DEMO: ✅ NIČ! Ready!
Za FAZA 1 (basic): 200 HIGH PRIORITY slik
Za FAZA 1 (full): 737 slik total
Za FAZA 2: 280 slik additional
Start with HIGH PRIORITY biomes (170 slik) - can use refs as guides!