Files
novafarma/.agent/workflows/tiled-map-setup.md
NovaFarma Dev a4d2d137ec Tiled Map Editor Exploration + Bug Fixes
Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation

 Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)

 Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work

 Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs

Session: 2h (20:00-22:00)
Date: 14.12.2024
2025-12-14 22:55:29 +01:00

3.2 KiB

description
description
How to design maps in Tiled Map Editor

🗺️ TILED MAP EDITOR - COMPLETE WORKFLOW

Prerequisites (DONE!)

  • Tiled installed (winget install Tiled.Tiled)
  • Tilesets created (assets/tilesets/)
  • Maps directory (assets/maps/)

📋 STEP-BY-STEP GUIDE

1. Launch Tiled

// turbo

# Open Tiled from Start Menu or:
tiled

2. Create New Map

  1. File → New → New Map
  2. Settings:
    • Orientation: Orthogonal
    • Tile layer format: Base64 (zlib compressed)
    • Tile render order: Right Down
    • Map size: 100 x 100 tiles
    • Tile size: 48 x 48 pixels
  3. Click "Save As" → assets/maps/farm_map.tmx

3. Import Tilesets

  1. Map → New Tileset
  2. For Grass:
    • Name: grass_tileset
    • Type: Based on Tileset Image
    • Image: ../tilesets/tileset_grass_clean.png
    • Tile width/height: 48px
    • Click OK
  3. Repeat for:
    • water_tilesettileset_water_pond.png
    • dirt_tilesettileset_dirt_paths.png
    • decorations_tilesettileset_decorations.png

4. Create Layers (in this order!)

  1. Layer → Add Tile Layer → "Ground" (grass base)
  2. Layer → Add Tile Layer → "Paths" (dirt & water)
  3. Layer → Add Tile Layer → "Decorations" (trees, flowers)
  4. Layer → Add Object Layer → "SpawnPoints"

5. Design Map

Ground Layer:

  • Fill entire map with grass tiles
  • Use Paint Bucket tool (hotkey: K)

Paths Layer:

  • Add circular pond (center: 60, 45)
  • Use water tiles in circular pattern
  • Add dirt paths if desired

Decorations Layer:

  • Place cherry blossom trees
  • Add flowers scattered
  • Add bushes near trees

SpawnPoints Layer:

  • Add Rectangle object
  • Name: "PlayerSpawn"
  • Position: x=50 * 48, y=50 * 48 (center)

6. Set Tile Properties (for collision)

  1. Select water tiles in tileset panel
  2. Right-click → Tile Properties
  3. Add Custom Property:
    • Name: collides
    • Type: bool
    • Value: true

7. Export Map

  1. File → Export As → JSON
  2. Save to: assets/maps/farm_map.json
  3. This is the file Phaser will load!

🎨 DESIGN TIPS

Circular Pond:

  • Use Ellipse Selection tool
  • Center at grid (60, 45)
  • Radius: ~9 tiles
  • Fill with water tiles

Cherry Trees:

  • Scatter in clusters of 3-5
  • Leave space between clusters
  • Place on Decorations layer

Paths:

  • Use Freehand tool for organic paths
  • 1-2 tiles wide
  • Connect different areas

🔧 PHASER INTEGRATION (Auto-handled!)

Map will load in GameScene.js:

this.load.tilemapTiledJSON('farm_map', 'assets/maps/farm_map.json');
this.map = this.make.tilemap({ key: 'farm_map' });

No code changes needed if you follow this workflow!


🎯 FINAL CHECKLIST

  • Map created (100x100 tiles)
  • 4 tilesets imported
  • 4 layers created (Ground, Paths, Decorations, SpawnPoints)
  • Pond designed (circular, ~9 tile radius)
  • Trees placed (cherry blossom clusters)
  • Player spawn point set
  • Water tiles have collides: true property
  • Map exported to assets/maps/farm_map.json

📚 Resources