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novafarma/PHASE_STRUCTURE_FINAL.md
David Kotnik 6f9d5e1ab6 🎯 Jan 8 Phase Structure Clarification
 FINAL PHASE STRUCTURE DEFINED:

**DEMO (FREE - Trial):**
- Farm tutorial only
- 5 basic crops
- Shop counter (Gronk)
- NO town, NO animals
- Purpose: Hook players

**FAZA 1 (.99 - FARM EXPANSION):**
-  80 CROPS unlocked! (all from refs!)
-  10 Farm animals (cow, pig, sheep, etc.)
-  Farm buildings (barn, silo, windmill, greenhouse)
-  Companions (Susi, zombie workers)
-  Tool upgrades (wood → iron)
-  NO town (that's Faza 2!)
-  NO biomes (that's Faza 3/4!)
- Map: Expanded farm (grassland only)
- Playtime: 20-30h

**FAZA 2 (+.99 - TOWN RESTORATION):**
-  Town unlocked (from fog wall)
-  Starts: 1 RUINED HOUSE
-  Restore 8-12 buildings
-  8-12 NPCs (Mayor, Priest, etc.)
-  Quest system
-  Multiplayer co-op
-  NO biomes (that's Faza 3/4!)
- Map: Farm + Town (grassland only)
- Playtime: +15-20h (35-50h total)

**FAZA 3 & 4 (TBD - WORLD):**
- 18 biomes
- Bosses
- Ana's trail
- MUCH LATER!

**MISSING ASSETS:**

**Faza 1 (~70 sprites):**
- 10 critical farm props
- 15 farm infrastructure
- 40 animal animations
- 5 greenhouse stages

**Faza 2 (~160 sprites):**
- 1 starting ruined house
- 40 building progression stages
- 100 NPC sprites
- 20 town infrastructure

**KEY CLARIFICATION:**
- Faza 1 = FARM (not town!)
- Faza 2 = TOWN (from 1 ruined house!)
- Biomes = Faza 3/4 (later!)

File: PHASE_STRUCTURE_FINAL.md
2026-01-08 22:16:12 +01:00

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🎯 PHASE STRUCTURE CLARIFICATION

Created: Jan 8, 2026 22:15 CET
Purpose: Clear definition of Demo vs Faza 1 vs Faza 2


📋 CORRECTED PHASE STRUCTURE:

DEMO (Trial - FREE):

Focus: FARM ONLY - basic farming tutorial
Content:

  • Kai's farm (small plot, ~20 crop tiles)
  • 5 basic crops (wheat, carrot, tomato, potato, corn)
  • Wooden tools only
  • Shop counter (Gronk sells/buys)
  • NO town exploration
  • NO animals
  • NO advanced features

Purpose: Hook players with farming loop


FAZA 1 ($14.99) - FARM EXPANSION:

Focus: COMPLETE FARM SYSTEM
Content:

  • 80 crops unlocked! (all from references!)
  • Farm animals: 10 types (cow, pig, sheep, chicken, etc.)
  • Farm buildings: Barn progression, Silo, Windmill, Greenhouse
  • Companions: Susi (dog), Zombie workers
  • Tool upgrades: Wood → Stone → Iron
  • Farm mechanics:
    • Irrigation system
    • Composting
    • Animal husbandry
    • Beekeeping
    • Crop rotation
  • Zombie workers: Automated farming help

NOT in Faza 1:

  • NO town restoration (that's Faza 2!)
  • NO biomes (that's Faza 3/4!)
  • NO NPC interactions beyond Gronk

Playtime: 20-30 hours
Map: Expanded farm only (grassland biome)


FAZA 2 (+$4.99) - TOWN RESTORATION:

Focus: REBUILD THE TOWN
Starting: ONE small ruined house in town
Content:

  • Town unlocked! (from shop counter fog wall)
  • 8-12 NPCs: Mayor, Priest, Blacksmith, Teacher, etc.
  • Building restoration:
    • Start: 1 ruined house
    • Restore: Town Hall, Church, Inn, School, etc.
    • End: Full functioning town
  • Quest system: Help NPCs rebuild
  • Tool final tier: Gold, Diamond
  • Multiplayer co-op: 2-4 players
  • Advanced crafting: Workshop, Forge

NOT in Faza 2:

  • NO biomes exploration (that's Faza 3/4!)
  • NO bosses (that's Faza 3/4!)

Playtime: +15-20 hours (35-50h total)
Map: Farm + Town (still grassland only)


FAZA 3 & 4 (Future - TBD) - WORLD EXPLORATION:

Focus: BIOMES + BOSSES
Content:

  • 18 biomes (Desert, Snow, Forest, Jungle, etc.)
  • Boss encounters
  • World exploration
  • Ana's trail (story conclusion)

THIS IS LATER! Not Demo, not Faza 1, not Faza 2!


🌾 FAZA 1 - MISSING FARM ASSETS:

CRITICAL FARM PROPS (10 sprites):

  • Scarecrow (crow protection)
  • Compost bin (fertilizer production)
  • Wheelbarrow (item transport)
  • Animal pen/enclosure (fence + gate)
  • Chicken coop (distinct building)
  • Water trough (animal water)
  • Hay bales (3-4 loose props)
  • Tool rack (tool storage outside)
  • Flower bed (decoration, 2 variants)
  • Beehive (honey production)

FARM INFRASTRUCTURE (15 sprites):

  • Greenhouse (5 stages: broken → deluxe)
  • Irrigation system (pipes, sprinklers)
  • Crop storage shed (separate from tool shed)
  • Animal feed storage
  • Manure pile (realistic farm!)

ANIMAL ANIMATIONS (40 sprites):

Convert from 10 existing refs:

  • Cow (idle, walk, eat, milk)
  • Pig (idle, walk, eat, dig)
  • Sheep (idle, walk, eat, shear)
  • Chicken (idle, walk, peck, lay egg)
  • Duck
  • Goat
  • Horse
  • Llama
  • Rabbit
  • Donkey

🏘️ FAZA 2 - TOWN ASSETS:

STARTING (1 ruined house):

  • Ruined town house (starting point)

TOWN BUILDINGS (8-12 restorable):

Each needs 3-5 stages (ruined → restored)

  • Town Hall (civic center)
  • Church (priest, quests)
  • Blacksmith (tool upgrades)
  • General Store (upgraded from demo shop)
  • Inn/Tavern (NPCs gather)
  • School (teacher, lore)
  • Guard Post (protection)
  • Library (optional)
  • Apothecary (optional)

TOWN INFRASTRUCTURE (20 sprites):

  • Town square (fountain, benches)
  • Cobblestone roads (4 variants)
  • Street lamps (4 designs)
  • Town decorations (banners, flowers)

NPCS (8-12 characters):

Convert from 179 existing refs:

  • Mayor
  • Priest
  • Blacksmith
  • Teacher
  • Guard Captain
  • Innkeeper
  • Merchant (Gronk)
  • Elder
  • Farmer Joe
  • Child NPC
  • Mysterious Stranger (Ana clues)

📊 ASSET PRIORITY:

DEMO (Now):

  • Kai house (5) - DONE
  • Barn (7) - DONE
  • Well (7) - EXISTS
  • Fence (6) - EXISTS
  • Shop counter + UI (15)
  • Town path + boundary (10)
  • 5 essential farm props
  • Total: 48 sprites remaining

FAZA 1 (Farm Expansion):

  • 10 critical farm props
  • 15 farm infrastructure
  • 40 animal animations
  • 5 greenhouse stages
  • Total: ~70 sprites

FAZA 2 (Town Restoration):

  • 1 starting ruined house
  • 8-12 buildings × 4 stages each = ~40 sprites
  • 8-12 NPCs × ~11 sprites each = ~100 sprites
  • 20 town infrastructure
  • Total: ~160 sprites

CLEAR NOW:

  • Demo = Farm tutorial
  • Faza 1 = Full farm (80 crops, animals!)
  • Faza 2 = Town restoration (from 1 ruined house)
  • Faza 3/4 = Biomes + bosses (LATER!)