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novafarma/MAIN_CHARACTER_MANUAL_PRODUCTION.md
David Kotnik 21daf45640 🦖 Evening Session: Items & Equipment Complete + Dino Valley 50%
Category 2: Items & Equipment - COMPLETE (105 assets)
- Weapons: 30
- Armor: 20
- Consumables: 25
- Crafting Materials: 30

Dino Valley Biome: 55/109 assets (50%)
- Vegetation: 15/15 (Style 30) 
- Dinosaurs: 12/12 (Style 33) 
- Items: 12/12 (Style 33) 
- Food: 16/16 (Style 33) 

Progress: 215/~1,500 assets (14.3%)
Time: 23:45 CET, 02.01.2026
Production velocity: ~28 assets/hour
2026-01-02 23:47:21 +01:00

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2.5 KiB
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# 🎮 MAIN CHARACTER PRODUCTION NOTES
**Status:** 🏠 USER MANUAL PRODUCTION
**Date:** 2026-01-02
**Decision:** Main characters will be created manually by hipodevil666 at home
---
## 🎯 CHARACTERS TO BE CREATED MANUALLY
### **Kai** (Main Protagonist)
- 4-directional idle poses (front, back, left, right)
- Walk animation frames (2 per direction = 8 frames)
- **Total:** 12 sprites
- **Reference:** Dark green dreadlocks, ear gauges, blue jacket
- **Style:** Style 32 (Cult of the Lamb cute-dark)
### **Ana** (Twin Sister)
- 4-directional idle poses
- Walk animation frames (2 per direction = 8 frames)
- **Total:** 12 sprites
- **Reference:** Survivor gear, similar to Kai
- **Style:** Style 32
### **Gronk** (Troll Companion)
- 4-directional idle poses
- **Total:** 4 sprites
- **Reference:** 3m tall troll, pink dreadlocks, "TROLL SABBATH" shirt, ear gauges, piercings, vape
- **Style:** Style 32
### **Susi** (Pet Dog)
- 4-directional idle poses
- **Total:** 4 sprites
- **Reference:** Small terrier dog
- **Style:** Style 32
---
## 📊 TOTAL MANUAL SPRITES: 32
---
## ✅ AUTOMATED GENERATOR SCOPE
The automated generator (`production_generator_v2.py`) handles:
**Phase 2: Creatures & NPCs (45 sprites)**
- ✅ Zombies (10)
- ✅ Dinosaurs (10)
- ✅ Animals (10)
- ✅ Magical beings (5)
- ✅ Police NPCs (3)
- ✅ Medical NPCs (2)
- ✅ Merchant NPCs (3)
- ✅ Mentor NPCs (2)
**Phase 3: Main Characters**
- ❌ SKIPPED - Manual production by user
**Future Phases:**
- Phase 4: Biomes (5000+ sprites)
- Phase 5: Items & Equipment (3000+ sprites)
- Phase 6: Buildings & Props (4000+ sprites)
- Phase 7: Effects & UI (1830+ sprites)
---
## 🎨 WHY MANUAL FOR MAIN CHARACTERS?
1. **Highest Visual Importance** - Players see these characters constantly
2. **Need Perfect Consistency** - Animation frames must flow smoothly
3. **Character Personality** - Subtle expressions and poses matter most
4. **Reference Control** - User has specific vision for Kai, Ana, Gronk
5. **Quality Over Speed** - Worth taking extra time for perfection
**This is the right decision!**
---
## 📝 PRODUCTION STRATEGY
**Automated Generator:**
- Background characters (NPCs, enemies, creatures)
- Environmental assets (plants, props, items)
- Large-scale asset batches (biomes, effects)
**Manual Creation:**
- Main playable characters
- Critical story NPCs (if needed)
- Special boss characters (optional)
- Hero assets that define the game's identity
---
**END OF MANUAL PRODUCTION NOTES**