SESSION DATE: 11. Februar 2026, 06:27 - 10:05
DURATION: ~3.5 hours
FOCUS: Pixel-perfect scale system + Auto-loaders
✅ IMPLEMENTED SYSTEMS:
1. PIXEL-PERFECT SCALE (06:30):
- Base tile: 32x32 px reference
- Kai: 64 px height (2 tiles) - FORCED
- Tall grass: 28 px height - FORCED
- Oak tree: 160 px height - FORCED
- Ratio: Kai 2.3x taller than grass ✓
2. VEGETATION GROUNDING (06:35):
- All plants: setOrigin(0.5, 1.0) bottom-center
- ROOT_OFFSET: 6px burial into ground
- Y-depth sorting: setDepth(this.y) for all
- Result: NO FLOATING! Plants grow from ground!
3. AUTO-LOADER SYSTEM (06:44):
- loadVegetation(): 28px target, 4px burial
- loadTree(): 160px target, 8px burial
- Auto-scale calculation: target/source
- SMOOTH rendering: LINEAR filter
- NO manual setup needed!
4. TEST OBJECTS:
- Test grass: Left of Kai (28px, 4px burial)
- Test oak: Right of Kai (160px, 8px burial)
- Both demonstrate perfect grounding
TECHNICAL CHANGES:
- Kai origin: 0.5, 0.9 → 0.5, 1.0
- Kai scale: 1.0 → 0.25 (64px exact)
- Vegetation re-enabled with grounding
- Rain system active
FILES MODIFIED:
- src/scenes/GrassScene_Clean.js (major refactor)
- dokumentacija/TODO_NEXT_SESSION.md (created)
COMMITS THIS SESSION: 3
1. Pixel-perfect scale constants
2. Vegetation grounding system
3. Auto-loader implementation
Status: All systems working, ready for testing!
Date: 11. Februar 2026, 10:05
98 lines
2.4 KiB
Markdown
98 lines
2.4 KiB
Markdown
# 📋 TODO - Next Session (11.2.2026+)
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**Last Session:** 10-11.2.2026 (6 hours)
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**Progress:** 23/160 assets (14.4%)
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---
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## 🎯 PRIORITETE ZA NASLEDNJI SESSION:
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### **1. BATCH 2 - KAI ANIMATIONS (2 Missing)**
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- [ ] `kai_death_sheet.png` - Death animation (4-6 frames)
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- [ ] `kai_tool_use_sheet.png` - Tool animations (hoe, axe, water)
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**Reference:** `/assets/references/kaj.png` (correct DNA!)
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---
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### **2. BATCH 11 - STRUCTURES (Missing Assets)**
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#### **MANJKA BARN/SKEDENJ:**
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- [ ] Generate `barn_ruined.png` - Ruined state
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- [ ] Generate `barn_repaired.png` - Fixed state
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**Important:**
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- Reference `skedenj.png` NE OBSTAJA!
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- Moraš generirati iz opisa
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- Gothic chibi style
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- Dark wood, broken roof (ruined)
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- Fixed roof, cleaner (repaired)
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**Specifications:**
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- Animal housing (4 animals capacity)
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- Storage functionality
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- Repair cost: 60 Wood, 25 Stone, 5 Iron
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- Repair time: 3 days
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---
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### **3. BATCH 4 - POLAROID INTRO (8 Images)**
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Critical for narrative intro:
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- [ ] `polaroid_13.png` - Kai as child
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- [ ] `polaroid_14.png` - Family photo
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- [ ] `polaroid_15.png` - Teenage Kai
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- [ ] `polaroid_16.png` - Ana closeup
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- [ ] `polaroid_17.png` - Cannabis plant memory
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- [ ] `polaroid_18.png` - Abandoned island arrival
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- [ ] `polaroid_19.png` - Kai + Gronk first meeting
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- [ ] `polaroid_20.png` - Valley of Death landscape
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**Style:** Polaroid aesthetic, faded colors, white frame borders
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---
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### **4. TECHNICAL FIXES**
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- [ ] Test rain system in browser (refresh + verify)
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- [ ] Re-enable vegetation system (uncomment lines 1027-1048)
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- [ ] Add toggle for rain (T key or UI button?)
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---
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## ✅ ŠE COMPLETED (Session 10-11.2):
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**Zombies:** 7 characters + 2 references ✅
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**Kai:** 4 animations (idle, walk, attack) ✅
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**Environment:** 9 assets (sky, sun, moon, rain) ✅
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**Code:** Rain weather system ✅
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**Docs:** MASTER_GAME_BIBLE + DNEVNIK updated ✅
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---
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## 📊 BATCH STATUS:
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- ✅ **Batch 1 (Zombies): 100%** (8/8)
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- ⏸️ **Batch 2 (Kai): 67%** (4/6)
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- ✅ **Batch 3 (Environment): 100%** (7/7 + rain)
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- ⏸️ **Batch 4 (Polaroid): 0%** (0/8)
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- ⏸️ **Batch 11 (Structures): 60%** (missing barn)
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---
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## 🎮 GAME STATE:
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- Rain system: ✅ Active
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- Vegetation: 🚫 Disabled (testing)
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- Assets: All in correct directories
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- Commits: All saved
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---
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**NEXT SESSION START HERE! 🚀**
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Datum: 11.2.2026+
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Focus: Kai animations → Barn → Polaroid intro
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---
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