COMPLETE BREAKDOWN OF ENTIRE MAIN GAME BY CATEGORY: ═══════════════════════════════════════════════════════════════ CURRENT STATUS: ✅ Completed: 789 sprites (5.6%) ⏳ Queued (Jan 03): 829 sprites (5.9%) ❌ Remaining: 12,459 sprites (88.5%) ─────────────────────────────────────────────────────────────── GRAND TOTAL: 14,077 sprites (100%) 15 MAJOR CATEGORIES: 1. Characters & NPCs: 447 sprites (19% done) 2. Farm Crops & Plants: 2,062 sprites (6% done) 3. Animals & Livestock: 576 sprites (17% done) 4. Buildings & Structures: 285 sprites (13% done) 5. Biome Tiles & Terrain: 1,080 sprites (0.2% done) 6. Weapons & Tools: 800 sprites (6% done) 7. Clothing & Armor: 1,200 sprites (0% done) 8. Food & Cooking: 2,000 sprites (2% done) 9. Materials & Resources: 1,500 sprites (0% done) 10. Enemies & Bosses: 1,800 sprites (3% done) 11. UI & Icons: 1,500 sprites (7% done) 12. Effects & Particles: 500 sprites (0% done) 13. Vehicles: 120 sprites (0% done) 14. Furniture: 800 sprites (0.4% done) 15. Special/Mature: 48 sprites (42% done) PRODUCTION PHASES (Recommended): Phase 1 - Core Gameplay (2,500 sprites, 3 months): - Farm Crops, Animals, Tools, Food, Basic UI Phase 2 - World Expansion (3,500 sprites, 4 months): - All 18 Biomes (tiles, animals, NPCs, enemies) Phase 3 - Combat & Progression (2,800 sprites, 3 months): - Weapons, Armor, Bosses, Town NPCs, Buildings Phase 4 - Systems & Polish (4,448 sprites, 5 months): - Materials, UI Complete, Furniture, Effects, Vehicles Phase 5 - Mature Content (829 sprites, queued): - Already in production queue! TIME ESTIMATES: - 50/day: 282 days (~9.4 months) - 100/day: 141 days (~4.7 months) - 200/day: 70 days (~2.3 months) REALISTIC: 15 months to 100% complete TARGET: June 2027 for full game Ready for systematic production! 🚀
801 lines
18 KiB
Markdown
801 lines
18 KiB
Markdown
# 🎮 MAIN GAME COMPLETE PRODUCTION - 14,077+ Sprites
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**Full breakdown by category - Everything needed for complete game**
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*Updated: Jan 03, 2026 @ 23:20*
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---
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## 📊 CURRENT STATUS
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```
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TOTALS:
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═══════════════════════════════════════════════════════════════
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Already Created: 789 sprites ✅
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Currently Queued (Jan 03): 829 sprites ⏳
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Remaining Needed: 12,459 sprites ❌
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───────────────────────────────────────────────────────────────
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GRAND TOTAL TARGET: 14,077 sprites
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Progress: 5.6% complete
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═══════════════════════════════════════════════════════════════
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```
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---
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## 🎨 PRODUCTION CATEGORIES (15 Major Categories)
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### **CATEGORY 1: CHARACTERS & NPCS** (447 sprites)
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**Status:** ⚠️ 19% Complete (87/447)
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#### **1A. Player Characters** (87 sprites) ✅ DONE
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```
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✅ Kai (player): 15 sprites (idle, walk, run × 4 directions)
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✅ Gronk (NPC): 19 sprites (idle, walk, vape, talk)
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✅ Zombies (base): 53 sprites (various types, animations)
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```
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#### **1B. Town NPCs** (120 sprites) ❌ TODO
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```
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Essential NPCs (10 × 12 sprites each):
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- Merchant (3 shop variants)
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- Blacksmith (3 forge variants)
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- Doctor/Healer (3 clinic variants)
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- Farmer (3 field variants)
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- Fisherman (3 dock variants)
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- Miner (3 cave variants)
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- Lumberjack (3 forest variants)
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- Chef (3 kitchen variants)
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- Tailor (3 workshop variants)
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- Scientist (3 lab variants)
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Each NPC needs:
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- idle_standing
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- walk_left, walk_right
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- work_animation_1, work_animation_2
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- talk_interaction
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- sell_transaction
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- gift_receive
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- sleep (home)
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- angry, happy, sad (emotions)
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```
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#### **1C. Story NPCs** (30 sprites) ❌ TODO
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```
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Ana (sister) - 10 sprites:
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- young_ana_flashback
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- ana_scientist_lab_coat
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- ana_missing_mystery
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- ana_found_reunion (various stages)
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Main Quest NPCs - 20 sprites:
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- Dr. Müller (chemistry teacher)
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- Mushroom Shaman (hermit)
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- Village Sheriff (corrupt)
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- Wasteland Rangers
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- Mysterious Merchant
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- etc.
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```
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#### **1D. Biome NPCs** (54 sprites) ❌ TODO
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```
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3 NPCs per biome × 18 biomes:
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- Dino Valley: Tribal hunter, Shaman, Cave dweller
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- Mythical: Mountain sage, Dragon rider, Mage
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- Atlantis: Atlantean, Diver, Treasure hunter
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(continue for all 18 biomes)
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Each NPC: 3 sprites (idle, talk, work)
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```
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#### **1E. Customization NPCs** (156 sprites) ⏳ QUEUED
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```
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⏳ Baker (Old Man Janez): 3 sprites
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⏳ Stylist (Luna): 3 sprites
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⏳ Piercer (Razor): 3 sprites
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⏳ Tattoo Artist (Ink): 3 sprites
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❌ Brewer: 3 sprites
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❌ Vintner: 3 sprites
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Plus:
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⏳ Customization sprites (hair, piercings, tattoos): 138 sprites
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```
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---
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### **CATEGORY 2: FARM CROPS & PLANTS** (2,062 sprites)
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**Status:** ⚠️ 6% Complete (114/2,062)
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#### **2A. Base Crops** (1,280 sprites) ❌ TODO (Mostly)
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```
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40 crop types × 8 growth stages × 4 seasonal variants:
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✅ Wheat: 4 sprites done (demo basic, no seasons)
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❌ Wheat full: 32 sprites (8 × 4)
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❌ Corn: 32 sprites
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❌ Tomatoes: 32 sprites
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❌ Carrots: 32 sprites
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❌ Potatoes: 32 sprites
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❌ Pumpkins: 32 sprites
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❌ Strawberries: 32 sprites
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(+ 33 more crops × 32 each)
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Status: ~1,250 sprites needed
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```
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#### **2B. Fruit Trees** (320 sprites) ❌ TODO
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```
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8 tree types × 40 sprites each:
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- Apple Tree (growth + seasons + fruit states)
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- Orange Tree
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- Cherry Tree
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- Pear Tree
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- Peach Tree
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- Plum Tree
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- Grape Vine
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- Berry Bush
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Each tree needs:
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- 4 growth stages (sapling → mature)
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- 4 seasonal variants
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- 2 fruit states (with/without)
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- 1 dead variant
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```
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#### **2C. Industrial Crops** (276 sprites) ⏳ QUEUED
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```
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⏳ Cotton: 32 sprites (queued)
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⏳ Vineyard grapes: 78 sprites (queued)
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⏳ Hops: 64 sprites (queued)
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❌ Flax (linen): 32 sprites
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❌ Sugarcane: 32 sprites
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❌ Tea plants: 38 sprites
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```
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#### **2D. Special/Mature Crops** (160 sprites) ⏳ QUEUED
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```
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⏳ Cannabis/Hemp: 72 sprites (queued)
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⏳ Magic Mushrooms: 48 sprites (queued)
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⏳ Opium Poppies: 40 sprites (queued)
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```
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#### **2E. Herbs & Spices** (26 sprites) ❌ TODO
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```
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5 herb types (already in farm crops list):
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- Basil, Parsley, Coriander, Mint, Rosemary
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But need additional culinary herbs (6 more)
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```
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---
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### **CATEGORY 3: ANIMALS & LIVESTOCK** (576 sprites)
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**Status:** ⚠️ 17% Complete (96/576)
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#### **3A. Farm Animals (Normal)** (192 sprites) ❌ TODO
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```
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8 species × 4 animations × 3 breeds × 2 variants (normal/mutant):
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❌ Chickens: 24 sprites (4 anim × 3 breeds × 2 variants)
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❌ Cows: 24 sprites
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❌ Pigs: 24 sprites
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❌ Sheep: 24 sprites
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❌ Horses: 24 sprites
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❌ Goats: 24 sprites
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❌ Dogs: 16 sprites (4 anim × 2 breeds × 2 variants)
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❌ Cats: 16 sprites
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Animations: idle, walk, eat, sleep
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```
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#### **3B. Waterfowl** (96 sprites) ⏳ QUEUED ✅
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```
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⏳ Goose/Ganza: 24 sprites (queued)
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⏳ Duck/Raca: 24 sprites (queued)
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⏳ Golden Goose: 24 sprites (queued, legendary!)
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⏳ Turkey: 24 sprites (queued)
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```
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#### **3C. Biome-Specific Animals** (288 sprites) ❌ TODO
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```
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Each biome has unique animals (10-16 types):
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Dino Valley (32 animals):
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- T-Rex, Raptors, Triceratops, Stegosaurus, etc.
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- Each: 4 animations (idle, walk, attack, death)
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Mythical Highlands (16):
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- Dragon, Griffin, Unicorn, Phoenix, etc.
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Atlantis (10):
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- Whale, Shark, Octopus, Dolphin, etc.
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(Continue for all 18 biomes)
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```
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---
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### **CATEGORY 4: BUILDINGS & STRUCTURES** (285 sprites)
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**Status:** ⚠️ 13% Complete (36/285)
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#### **4A. Farm Buildings** (120 sprites) ⚠️ 8% Complete
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```
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✅ Tent (basic): 1 sprite
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Farmhouse (5 levels × 4 variants = 20):
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❌ Tiny Farmhouse
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❌ Small Farmhouse
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❌ Medium Farmhouse
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❌ Large Farmhouse
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❌ Mansion
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Barn (3 levels × 4 = 12):
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❌ Small Barn, Medium Barn, Large Barn
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Greenhouse (3 levels × 4 = 12):
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❌ Small, Medium, Large
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Storage Shed (3 × 4 = 12):
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❌ Small, Medium, Large
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Laboratory (5 × 3 = 15):
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❌ Makeshift → Professional
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Workshop, Chicken Coop, Stable, Well: 36 sprites
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```
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#### **4B. Production Buildings** (100 sprites) ⏳ QUEUED (24/100)
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```
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⏳ Underground Bunker: 35 sprites (5 levels, queued)
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⏳ Chemistry Lab: 53 sprites (4 levels, queued)
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⏳ Brewery: 12 sprites (queued)
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⏳ Winery: 12 sprites (queued)
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❌ Mill (grain processing): 10 sprites
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❌ Distillery (spirits): 10 sprites
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❌ Dairy (cheese, butter): 10 sprites
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❌ Smokehouse (meats): 8 sprites
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```
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#### **4C. Town Buildings** (165 sprites) ⏳ QUEUED (112/165)
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```
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⏳ Bakery: 23 sprites (queued)
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⏳ Hair Salon: 69 sprites (queued)
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⏳ Piercing Studio: 78 sprites (queued)
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⏳ Tattoo Studio: 89 sprites (queued)
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❌ General Store: 15 sprites
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❌ Hospital/Clinic: 12 sprites
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❌ Town Hall: 10 sprites
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❌ School: 8 sprites
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❌ Church: 12 sprites
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❌ Post Office: 6 sprites
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```
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---
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### **CATEGORY 5: BIOME TILES & TERRAIN** (1,080 sprites)
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**Status:** ⚠️ 0.2% Complete (2/1,080)
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#### **5A. Basic Biome (Starting Valley)** (60 sprites) ⚠️ 3% Complete
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```
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✅ Grass tile: 1 sprite (64x64, seamless)
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✅ Dirt tile: 1 sprite (64x64, seamless)
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❌ Ground tiles needed:
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- Stone paths (4 variants)
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- Sand patches
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- Water (animated, 4 frames)
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- Mud
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- Snow (seasonal)
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❌ Decorations (15):
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- Rocks (small, medium, large)
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- Bushes (various)
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- Flowers (various)
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- Grass tufts
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- Tree stumps
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❌ Vegetation (10):
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- Oak trees (4 seasons)
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- Pine trees
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- Bushes
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❌ Props (12):
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- Fence types
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- Light posts
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- Signs
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- Benches
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```
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#### **5B. All Other Biomes** (1,020 sprites) ❌ TODO
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```
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17 biomes × 60 sprites each:
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Each biome needs same structure as Basic Biome:
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- 3 ground tiles (grass/dirt/stone variants)
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- 15 decorations (unique to biome)
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- 10 vegetation pieces
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- 12 props
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Examples:
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❌ Dino Valley (60)
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❌ Mythical Highlands (60)
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❌ Atlantis (60)
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❌ Egyptian Desert (60)
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❌ Chernobyl (60)
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(+ 13 more biomes)
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```
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---
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### **CATEGORY 6: WEAPONS & TOOLS** (800 sprites)
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**Status:** ⚠️ 6% Complete (50/800)
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#### **6A. Basic Tools** (200 sprites) ⚠️ 2% Complete
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```
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✅ Hoe (rusty): 1 sprite
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✅ Bucket (old): 1 sprite
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✅ Watering Can: 1 sprite
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✅ Demo items: ~7 sprites
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Farm Tools (5 tiers each = 25):
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❌ Axe (wood, stone, iron, gold, diamond)
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❌ Pickaxe (5 tiers)
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❌ Scythe (5 tiers)
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❌ Shovel (5 tiers)
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❌ Fishing Rod (5 tiers)
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❌ Hammer (5 tiers)
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Survival Tools (75 sprites):
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- Knives, machetes, crowbars, etc.
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```
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#### **6B. Combat Weapons** (400 sprites) ❌ TODO
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```
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Melee Weapons (150):
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- Swords (10 types × 3 tiers = 30)
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- Axes (10 × 3 = 30)
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- Spears (10 × 3 = 30)
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- Clubs, maces, hammers, etc.
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Ranged Weapons (150):
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- Bows (10 × 3 = 30)
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- Crossbows (5 × 3 = 15)
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- Guns (15 × 2 = 30)
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- Throwables (various)
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Magic Weapons (100):
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- Staves (various)
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- Wands (various)
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- Enchanted items
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```
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#### **6C. Biome-Specific Weapons** (200 sprites) ❌ TODO
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```
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Each biome has unique weapons (10-15 each):
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- Dino Valley: Bone axe, Stone spear, etc.
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- Mythical: Dragon sword, Crystal staff, etc.
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- Atlantis: Trident, Harpoon, etc.
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(Continue for all 18 biomes)
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```
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---
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### **CATEGORY 7: CLOTHING & ARMOR** (1,200 sprites)
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**Status:** ❌ 0% Complete (0/1,200)
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#### **7A. Base Armor Sets** (300 sprites)
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```
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5 armor tiers × 4 pieces × 3 gender variants × 5 colors:
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- Leather (helmet, chest, legs, boots)
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- Iron
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- Gold
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- Diamond
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- Mythril
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Each: 12 sprites (4 pieces × 3 variants)
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Total: 60 sprites per tier × 5 tiers = 300
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```
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#### **7B. Biome-Specific Clothing** (540 sprites)
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```
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18 biomes × 30 clothing items each:
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- Dino Valley: Dino hide armor, bone helmet, etc. (30)
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- Mythical: Dragon scale, Griffin cloak, etc. (30)
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(Continue for all biomes)
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```
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#### **7C. Seasonal Outfits** (100 sprites)
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```
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4 seasons × 5 outfit sets × 5 variants:
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- Spring, Summer, Fall, Winter
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```
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#### **7D. Customization Items** (260 sprites)
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```
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Hairstyles, piercings, tattoos:
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- Already mostly in buildings category
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But craftable clothing from cotton, leather, etc.
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```
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---
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### **CATEGORY 8: FOOD & COOKING** (2,000 sprites)
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**Status:** ⚠️ 2% Complete (40/2,000)
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#### **8A. Raw Crops** (160 sprites) ⚠️ 25% Complete
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```
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✅ Wheat (4 demo stages): 4 sprites
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❌ All 40 crops (raw harvest): 156 sprites needed
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```
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#### **8B. Cooked Food** (400 sprites) ❌ TODO
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```
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40 crop types × 10 cooked variants:
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- Bread varieties
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- Cooked vegetables
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- Pies, cakes, etc.
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```
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#### **8C. Animal Products** (200 sprites) ❌ TODO
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```
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Meat (raw + cooked × 20 animals = 40):
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Eggs (10 types):
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Milk/Cheese (20 types):
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Fish (30 types):
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Processed foods (100 types)
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```
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#### **8D. Biome-Specific Food** (1,200 sprites) ❌ TODO
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```
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18 biomes × 60-70 food items each:
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- Dino Valley: Dino steaks, eggs, etc. (70)
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- Mythical: Dragon meat, ambrosia, etc. (60)
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(Based on COMPLETE_BIOME_MANIFEST.md)
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```
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#### **8E. Special/Buff Foods** (40 sprites) ❌ TODO
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```
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Potions, elixirs, magical foods
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```
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---
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### **CATEGORY 9: MATERIALS & RESOURCES** (1,500 sprites)
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**Status:** ❌ 0% Complete (0/1,500)
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#### **9A. Basic Materials** (300 sprites)
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```
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Wood types (30):
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Stone types (30):
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Ores (60):
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Gems (80):
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Leather (30):
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Cloth/Fabric (30):
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Glass (20):
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Metal ingots (20):
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```
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#### **9B. Biome-Specific Materials** (1,080 sprites)
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```
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18 biomes × 60 materials each:
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- Each biome has unique resources
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```
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#### **9C. Crafting Components** (120 sprites)
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```
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Nails, screws, bolts, wires, gears, etc.
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```
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---
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### **CATEGORY 10: ENEMIES & BOSSES** (1,800 sprites)
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**Status:** ⚠️ 3% Complete (53/1,800)
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#### **10A. Base Zombies** (53 sprites) ✅ DONE
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```
|
||
✅ Various zombie types: 53 sprites
|
||
```
|
||
|
||
#### **10B. Biome Enemies** (1,620 sprites) ❌ TODO
|
||
```
|
||
Each biome: 10-15 enemy types × 4 animations = 40-60 sprites
|
||
|
||
18 biomes × average 90 enemy sprites = 1,620 total
|
||
|
||
Examples:
|
||
- Dino Valley: Dinosaurs (128 sprites)
|
||
- Mythical: Ghosts, spirits (64 sprites)
|
||
- Atlantis: Sea creatures (40 sprites)
|
||
(Continue for all biomes)
|
||
```
|
||
|
||
#### **10C. Bosses** (127 sprites) ❌ TODO
|
||
```
|
||
18 biome bosses × 6-8 animations each = 108
|
||
Final Boss: 12 animations
|
||
Mini-bosses: 7 sprites
|
||
```
|
||
|
||
---
|
||
|
||
### **CATEGORY 11: UI & ICONS** (1,500 sprites)
|
||
|
||
**Status:** ⚠️ 7% Complete (103/1,500)
|
||
|
||
#### **11A. Item Icons** (1,000 sprites) ⚠️ 5% Complete
|
||
```
|
||
✅ Demo items: ~50 icons
|
||
|
||
❌ All crop icons: 40
|
||
❌ All tool icons: 100
|
||
❌ All weapon icons: 200
|
||
❌ All food icons: 200
|
||
❌ All material icons: 300
|
||
❌ All equipment icons: 110
|
||
```
|
||
|
||
#### **11B. UI Elements** (200 sprites) ⚠️ 25% Complete
|
||
```
|
||
✅ Menu UI: ~50 sprites
|
||
|
||
❌ Buttons (various states): 50
|
||
❌ Panels, windows: 30
|
||
❌ Status bars: 20
|
||
❌ Icons (stats, buffs): 50
|
||
```
|
||
|
||
#### **11C. Character Portraits** (272 sprites) ❌ TODO
|
||
```
|
||
Kai portraits (emotions × aging): 20
|
||
Ana portraits: 20
|
||
NPC portraits (50 NPCs × 3 emotions): 150
|
||
Biome NPC portraits (54 × 2): 108
|
||
```
|
||
|
||
#### **11D. Status Effect Icons** (28 sprites) ⏳ QUEUED
|
||
```
|
||
⏳ Drunk, High, Addiction, Hangover, etc.: 8 sprites (queued)
|
||
❌ All other status effects: 20 sprites
|
||
```
|
||
|
||
---
|
||
|
||
### **CATEGORY 12: EFFECTS & PARTICLES** (500 sprites)
|
||
|
||
**Status:** ❌ 0% Complete (0/500)
|
||
|
||
#### **12A. Magic Effects** (100 sprites)
|
||
```
|
||
Fire, ice, lightning, earth, etc.
|
||
```
|
||
|
||
#### **12B. Weather Effects** (50 sprites)
|
||
```
|
||
Rain, snow, fog, wind, etc.
|
||
```
|
||
|
||
#### **12C. Combat Effects** (80 sprites)
|
||
```
|
||
Slash, explosion, blood, impact, etc.
|
||
```
|
||
|
||
#### **12D. Farming Effects** (40 sprites)
|
||
```
|
||
Dust, sparkles, growth, watering, etc.
|
||
```
|
||
|
||
#### **12E. Environmental Effects** (60 sprites)
|
||
```
|
||
Water splash, smoke, steam, etc.
|
||
```
|
||
|
||
#### **12F. Status Effects Visual** (40 sprites)
|
||
```
|
||
Poison cloud, burn flames, freeze ice, etc.
|
||
```
|
||
|
||
#### **12G. Biome-Specific Effects** (130 sprites)
|
||
```
|
||
Each biome: unique effects (7-10 each)
|
||
```
|
||
|
||
---
|
||
|
||
### **CATEGORY 13: VEHICLES & TRANSPORTATION** (120 sprites)
|
||
|
||
**Status:** ❌ 0% Complete (0/120)
|
||
|
||
```
|
||
Bicycle (3 variants)
|
||
Motorcycle (3 variants)
|
||
Scooter (3 variants)
|
||
Horse cart (3 variants)
|
||
Boat (5 types)
|
||
Submarine (2 types)
|
||
Minecart (2 types)
|
||
Train (10 variants)
|
||
Hot air balloon (2 types)
|
||
Hang glider (2 types)
|
||
|
||
Each vehicle: 4 sprites (idle, move_left, move_right, damaged)
|
||
```
|
||
|
||
---
|
||
|
||
### **CATEGORY 14: FURNITURE & DECORATIONS** (800 sprites)
|
||
|
||
**Status:** ⚠️ 0.4% Complete (3/800)
|
||
|
||
#### **14A. House Furniture** (400 sprites) ❌ TODO
|
||
```
|
||
Bedroom (50): beds, dressers, nightstands, etc.
|
||
Kitchen (75): stove, fridge, counters, etc.
|
||
Living room (60): couch, TV, tables, etc.
|
||
Bathroom (45): toilet, sink, shower, etc.
|
||
Dining room (30): tables, chairs, etc.
|
||
Office (40): desk, computer, bookshelf, etc.
|
||
Misc (100): decorative items
|
||
```
|
||
|
||
#### **14B. Farm Decorations** (400 sprites) ⚠️ 1% Complete
|
||
```
|
||
✅ Some demo decorations: ~3 sprites
|
||
|
||
❌ Fences (20 types)
|
||
❌ Paths (20 types)
|
||
❌ Lights (30 types)
|
||
❌ Planters (15 types)
|
||
❌ Statues (25 types)
|
||
❌ Misc decorations (287 items)
|
||
```
|
||
|
||
---
|
||
|
||
### **CATEGORY 15: SPECIAL/MATURE SYSTEMS** (48 sprites)
|
||
|
||
**Status:** ⏳ 42% Complete (20/48)
|
||
|
||
#### **15A. Zombie Dealer System** (20 sprites) ⏳ QUEUED
|
||
```
|
||
⏳ 4 zombie dealer tiers + equipment: 20 sprites (queued)
|
||
```
|
||
|
||
#### **15B. Customization Overlays** (28 sprites) ❌ TODO
|
||
```
|
||
Body modification overlays for characters
|
||
(Most already in building categories)
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 PRODUCTION SUMMARY BY STATUS
|
||
|
||
```
|
||
PROGRESS BREAKDOWN:
|
||
═══════════════════════════════════════════════════════════════
|
||
✅ COMPLETED: 789 sprites (5.6%)
|
||
⏳ QUEUED (Jan 03): 829 sprites (5.9%)
|
||
❌ REMAINING TODO: 12,459 sprites (88.5%)
|
||
───────────────────────────────────────────────────────────────
|
||
TOTAL MAIN GAME: 14,077 sprites (100%)
|
||
═══════════════════════════════════════════════════════════════
|
||
```
|
||
|
||
---
|
||
|
||
## 🎯 PRIORITY ORDER FOR PRODUCTION
|
||
|
||
### **PHASE 1: Core Gameplay** (2,500 sprites) - 3 months
|
||
```
|
||
Priority 1A: Farm Crops (1,600) ⭐⭐⭐⭐⭐
|
||
Priority 1B: Farm Animals (288) ⭐⭐⭐⭐⭐
|
||
Priority 1C: Basic Tools (200) ⭐⭐⭐⭐
|
||
Priority 1D: Food System (400) ⭐⭐⭐⭐
|
||
Priority 1E: Basic UI (200) ⭐⭐⭐
|
||
```
|
||
|
||
### **PHASE 2: World Expansion** (3,500 sprites) - 4 months
|
||
```
|
||
Priority 2A: Biome Tiles (1,080) ⭐⭐⭐⭐
|
||
Priority 2B: Biome Animals (288) ⭐⭐⭐
|
||
Priority 2C: Biome NPCs (54) ⭐⭐⭐
|
||
Priority 2D: Biome Enemies (1,620) ⭐⭐⭐
|
||
Priority 2E: Biome Materials (458) ⭐⭐
|
||
```
|
||
|
||
### **PHASE 3: Combat & Progression** (2,800 sprites) - 3 months
|
||
```
|
||
Priority 3A: Weapons (800) ⭐⭐⭐⭐
|
||
Priority 3B: Armor (1,200) ⭐⭐⭐
|
||
Priority 3C: Bosses (127) ⭐⭐⭐
|
||
Priority 3D: Combat Effects (80) ⭐⭐⭐
|
||
Priority 3E: Town NPCs (120) ⭐⭐
|
||
Priority 3F: Buildings (473) ⭐⭐
|
||
```
|
||
|
||
### **PHASE 4: Systems & Polish** (4,448 sprites) - 5 months
|
||
```
|
||
Priority 4A: Biome Food (1,200) ⭐⭐
|
||
Priority 4B: Materials (1,042) ⭐⭐
|
||
Priority 4C: UI Complete (1,397) ⭐⭐
|
||
Priority 4D: Furniture (800) ⭐
|
||
Priority 4E: Effects (420) ⭐
|
||
Priority 4F: Vehicles (120) ⭐
|
||
Priority 4G: Misc (469) ⭐
|
||
```
|
||
|
||
### **PHASE 5: Mature Content** (829 sprites) ⏳ QUEUED
|
||
```
|
||
Already queued for production (evening session content)
|
||
```
|
||
|
||
---
|
||
|
||
## ⏱️ TIME ESTIMATES
|
||
|
||
### **At 50 sprites/day:**
|
||
```
|
||
Total: 14,077 sprites ÷ 50 = 282 days
|
||
= ~9.4 months (to October 2026)
|
||
```
|
||
|
||
### **At 100 sprites/day:**
|
||
```
|
||
Total: 14,077 sprites ÷ 100 = 141 days
|
||
= ~4.7 months (to June 2026)
|
||
```
|
||
|
||
### **At 200 sprites/day (with team):**
|
||
```
|
||
Total: 14,077 sprites ÷ 200 = 70 days
|
||
= ~2.3 months (to March 2026)
|
||
```
|
||
|
||
### **Realistic Estimate (variable pace):**
|
||
```
|
||
Phase 1: 3 months (core gameplay)
|
||
Phase 2: 4 months (world expansion)
|
||
Phase 3: 3 months (combat/progression)
|
||
Phase 4: 5 months (systems/polish)
|
||
Phase 5: Already queued (2 weeks)
|
||
|
||
Total: ~15 months to full completion
|
||
Target: June 2027 for 100% complete game
|
||
```
|
||
|
||
---
|
||
|
||
## 🚀 RECOMMENDED APPROACH
|
||
|
||
**START WITH PHASE 1 (Core Gameplay):**
|
||
1. Farm Crops (1,600) - Month 1-2
|
||
2. Animals (288) - Month 2
|
||
3. Food (400) - Month 3
|
||
4. Tools (200) - Month 3
|
||
|
||
**Then PHASE 2 (World):**
|
||
Expand biome by biome, complete each fully before next
|
||
|
||
**LAUNCH BETA after Phase 2:**
|
||
- Core farming: ✅
|
||
- World exploration: ✅
|
||
- Basic combat: In progress
|
||
- Full game: 40% complete
|
||
|
||
**Continue Phases 3-4 as updates**
|
||
|
||
---
|
||
|
||
*Complete Production Manifest Created: Jan 03, 2026 @ 23:21*
|
||
*14,077+ sprites organized into 15 categories*
|
||
*Ready for systematic production! 🚀*
|