CORRECTED STYLE REQUIREMENTS: ✅ Smooth cartoon vector art (existing game style) ✅ Thick black outlines (matching buildings) ✅ Post-apocalyptic survivors (NOT medieval!) ✅ Dark-chibi noir aesthetic ✅ Worn practical clothing ❌ NOT pixel art ❌ NOT medieval fantasy ❌ NOT fancy castles/knights STYLE: Same as buildings/animals/cemetery! Just post-apocalyptic theme, not medieval.
142 lines
3.4 KiB
Markdown
142 lines
3.4 KiB
Markdown
# 🎨 FAZA 2 NPC STYLE GUIDE - POST-APOCALYPTIC
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**CRITICAL: This is a POST-APOCALYPTIC game, NOT medieval fantasy!**
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---
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## ❌ **WHAT TO AVOID:**
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### **NO Medieval Fantasy:**
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- ❌ Knights in shining armor
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- ❌ Fancy castle aesthetics
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- ❌ Medieval RPG tropes
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- ❌ Ornate gothic decorations
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- ❌ Fantasy weapons/gear
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### **NO Fancy Art Styles:**
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- ❌ Smooth vector cartoon art
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- ❌ Overly polished modern style
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- ❌ Clean/pristine characters
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---
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## ✅ **CORRECT STYLE:**
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### **Post-Apocalyptic Aesthetic:**
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- ✅ **SMOOTH CARTOON VECTOR ART** (same style as buildings/animals!)
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- ✅ **Thick black outlines** (consistent with game)
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- ✅ Survivors in worn, practical clothing
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- ✅ Weathered, patched garments
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- ✅ Realistic Slovenian rural setting
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- ✅ "The Last of Us" / "Fallout" vibes
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- ✅ Dark, gritty, survival atmosphere
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- ❌ **NOT pixel art**
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- ❌ **NOT medieval fantasy**
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### **Character Design:**
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- Thick black outlines (matching building style)
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- Chibi proportions (matching existing NPCs)
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- Worn boots, patched jackets
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- Practical tools (not fantasy weapons)
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- Tired survival expressions
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- Realistic hair/features
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- Smooth cartoon vector style (NOT pixelated)
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### **Color Palette:**
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- Muted earth tones
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- Faded colors (post-apocalypse aging)
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- Dark browns, grays, greens
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- No bright fantasy colors
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---
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## 🧑 **FAZA 2 NPCs (Post-Apocalyptic Survivors):**
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### **1. Mayor Viktor**
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- Worn formal jacket (not fancy suit)
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- Practical leader, not nobleman
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- Tired but determined expression
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- Pixel art style
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### **2. Ivan Kovač (Blacksmith/Gronk)**
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- ✅ EXISTING REFERENCE GOOD
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- Practical work clothes
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- Tools, not fantasy weapons
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### **3. Father Marko (Priest)**
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- ✅ EXISTING REFERENCE GOOD
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- Simple robes, not ornate vestments
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- Practical religious leader
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### **4. Teacher Anna**
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- ✅ EXISTING REFERENCE GOOD
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- Worn jacket, practical clothes
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- Books from scavenged library
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### **5. Guard Captain Luka**
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- **FIX NEEDED:** Not medieval knight!
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- Practical survivor guard
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- Makeshift armor from scrap
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- Simple spear/weapon
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- Patrol duty, not castle guard
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### **6. Inn Keeper Janez**
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- Apron over worn clothes
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- Practical tavern keeper
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- Survivor running community space
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### **7. Store Owner (Mrs. Novak)**
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- Merchant clothes, not fancy dress
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- Practical trader
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- Survivor managing supplies
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### **8. Elder Marta**
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- Old survivor with wisdom
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- Simple worn clothes
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- Community elder
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---
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## 🎮 **GAME SETTING REMINDER:**
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**DolinaSmrti (Valley of Death):**
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- Post-apocalyptic rural Slovenia
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- Zombie outbreak survival
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- Town restoration after collapse
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- Dark-chibi noir pixel art aesthetic
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- Realistic survival, not fantasy quest
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**Reference Games:**
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- Stardew Valley (pixel art style)
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- Graveyard Keeper (dark aesthetic)
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- The Last of Us (post-apocalyptic setting)
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- Don't Starve (survival atmosphere)
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---
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## 📝 **GENERATION RULES:**
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**Every NPC prompt MUST include:**
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1. "smooth cartoon vector art" (matching game style)
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2. "post-apocalyptic survivor" (NOT medieval)
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3. "worn/weathered clothing" (practical gear)
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4. "thick black outlines" (consistent style)
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5. "realistic Slovenian rural setting"
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6. "dark-chibi noir aesthetic"
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**NEVER include:**
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- ❌ "pixel art"
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- ❌ "medieval fantasy"
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**NEVER include:**
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- Castle/medieval references
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- Fancy armor descriptions
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- Fantasy weapon terminology
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- Ornate/decorative elements
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---
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**VERSION:** 1.0
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**CREATED:** 9. Januar 2026, 04:11
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**STATUS:** ACTIVE - ALL FUTURE GENERATION MUST FOLLOW THIS!
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