✅ COMPLETE BIOME NPC COVERAGE (166 NPCs): - Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style) - Phase 2 Magical Biomes: 80 NPCs (diversos stilov) - Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai) ✅ CREATURE GENERATION START (22/109): - Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow) - Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama) - Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.) 📚 DOCUMENTATION: - Updated GAME_BIBLE.md with complete creature catalog (109 total) - Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md - Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md - Updated BIOME spreadsheets 📁 ORGANIZATION: - Created /assets/references/creatures/ structure - Organized all NPCs by biome - Reference style strategy defined 🎯 PROGRESS: - Master References: 188 images generated today - 68% of total creature/NPC work complete! - Quota exhausted (resets 22:01) but amazing progress! Next: Complete remaining creatures (87+) after quota reset
431 lines
12 KiB
Markdown
431 lines
12 KiB
Markdown
# 🌍🌾 BIOME & CROP MASTER REFERENCE
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**Purpose:** Single master reference sheet showing seasonal terrain changes and crop growth cycles across all 4 seasons.
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**File:** `BIOME_CROP_MASTER.jpg` (to be created)
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**Location:** `/references/BIOME_CROP_MASTER.jpg`
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---
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## 📐 MASTER SHEET LAYOUT
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### **Sheet Dimensions:** 2048 x 2048px (high-resolution)
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### **Grid Layout:**
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```
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┌─────────────────┬─────────────────┬─────────────────┬─────────────────┐
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│ 🌸 SPRING │ ☀️ SUMMER │ 🍂 AUTUMN │ ❄️ WINTER │
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│ (Pomlad) │ (Poletje) │ (Jesen) │ (Zima) │
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├─────────────────┼─────────────────┼─────────────────┼─────────────────┤
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│ TERRAIN SECTION │ TERRAIN SECTION │ TERRAIN SECTION │ TERRAIN SECTION │
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│ - Grass │ - Grass │ - Grass │ - Snow/Ice │
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│ - Soil │ - Soil │ - Soil │ - Frozen Soil │
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│ - Path │ - Path │ - Path │ - Icy Path │
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├─────────────────┼─────────────────┼─────────────────┼─────────────────┤
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│ WHEAT GROWTH │ WHEAT GROWTH │ WHEAT GROWTH │ WHEAT GROWTH │
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│ Stage 1-8 │ Stage 1-8 │ Stage 1-8 │ Stage 1-8 │
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│ (all stages) │ (all stages) │ (all stages) │ (all stages) │
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└─────────────────┴─────────────────┴─────────────────┴─────────────────┘
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```
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---
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## 🌍 PART 1: BIOME TERRAIN (Seasonal Changes)
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### **🌸 SPRING COLUMN (Pomlad)**
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**Grass:**
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- **Color:** `#90EE90` (Light Green) - Fresh, bright
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- **Texture:** Smooth Style 32, 5px black outlines
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- **Details:** New growth, vibrant, alive
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- **Flowers:** Small pink/yellow dots scattered
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**Soil:**
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- **Color:** `#8B4513` (Saddle Brown) - Rich, moist
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- **Texture:** Tilled furrows visible (smooth lines)
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- **Details:** Fresh, ready for planting
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**Path/Dirt:**
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- **Color:** `#D2B48C` (Tan) - Light brown
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- **Texture:** Smooth, slightly wet appearance
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**Overall Mood:** Fresh, new life, vibrant greens
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---
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### **☀️ SUMMER COLUMN (Poletje)**
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**Grass:**
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- **Color:** `#228B22` (Forest Green) - Deep, rich
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- **Texture:** Lush, full coverage
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- **Details:** Maximum growth, sun-kissed
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- **Flowers:** Full blooms, colorful
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**Soil:**
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- **Color:** `#8B4513` (Saddle Brown) - Dry, warm
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- **Texture:** Compact, sun-baked
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- **Details:** Established crops growing
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**Path/Dirt:**
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- **Color:** `#CD853F` (Peru) - Warmer brown
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- **Texture:** Dry, dusty appearance
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**Overall Mood:** Hot, vibrant, peak growth
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---
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### **🍂 AUTUMN COLUMN (Jesen)**
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**Grass:**
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- **Color:** `#DAA520` (Goldenrod) + `#FF8C00` (Dark Orange)
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- **Texture:** Mixed green/yellow/orange patches
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- **Details:** Dying grass, harvest colors
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- **Fallen Leaves:** Orange/red scattered on ground
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**Soil:**
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- **Color:** `#8B4513` (Saddle Brown) - Cooling down
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- **Texture:** Loose, harvest-ready
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- **Details:** Post-harvest stubble
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**Path/Dirt:**
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- **Color:** `#A0522D` (Sienna) - Rich brown
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- **Texture:** Crisp, dry autumn ground
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**Overall Mood:** Warm tones, harvest time, transition
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---
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### **❄️ WINTER COLUMN (Zima)**
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**Snow/Grass:**
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- **Color:** `#F0F8FF` (Alice Blue) - White snow
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- **Under-snow:** `#556B2F` (Dark Olive) - Dead grass patches
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- **Texture:** Snow drifts, smooth curves (NOT chunky pixels)
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- **Details:** Sparse brown grass poking through
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**Frozen Soil:**
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- **Color:** `#708090` (Slate Gray) - Frozen hard
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- **Texture:** Icy, cracked surface (smooth Style 32)
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- **Details:** Frost patterns (simple, stylized)
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**Icy Path:**
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- **Color:** `#B0E0E6` (Powder Blue) - Ice patches
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- **Texture:** Reflective, slippery look
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- **Details:** Snow footprints (if any)
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**Overall Mood:** Cold, dormant, blue-gray tones
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---
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## 🌾 PART 2: WHEAT CROP GROWTH (8 Stages × 4 Seasons = 32 Sprites)
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### **Layout per Season Column:**
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```
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Stage 1: Seed/Sprout
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Stage 2: Seedling
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Stage 3: Young Plant
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Stage 4: Vegetative
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Stage 5: Pre-Flowering
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Stage 6: Flowering
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Stage 7: Maturing
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Stage 8: Harvest Ready ✨
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```
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---
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### **SPRING WHEAT (Stages 1-8):**
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**Stage 1 (Seed):**
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- Tilled soil, tiny green sprout (2px)
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- Color: `#90EE90` (Light Green)
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- Size: 8x8px visible portion
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**Stage 2 (Seedling):**
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- 2 small leaves
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- Color: `#90EE90`
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- Size: 16x16px
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**Stage 3 (Young):**
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- 4-6 blade leaves
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- Color: `#32CD32` (Lime)
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- Size: 24x24px
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**Stage 4 (Vegetative):**
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- Bushy, many leaves
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- Color: `#228B22` (Forest Green)
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- Size: 32x32px
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**Stage 5 (Pre-Flower):**
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- Tall stalks, beginning to shoot up
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- Color: `#228B22`
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- Size: 40x40px
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**Stage 6 (Flowering):**
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- White flowers appearing on tips
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- Color: Green `#228B22` + white blooms
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- Size: 48x48px
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**Stage 7 (Maturing):**
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- Light green grain forming
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- Color: `#9ACD32` (Yellow Green)
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- Size: 56x56px
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**Stage 8 (Harvest):**
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- Golden grain, ready
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- Color: `#F0E68C` (Khaki) - early harvest
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- Size: 64x64px, sparkle ✨
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---
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### **SUMMER WHEAT (Stages 1-8):**
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**Stages 1-4:** Same as Spring but slightly deeper greens
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- Use `#228B22` instead of lime earlier
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**Stage 5-7:** Faster growth, more robust
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- Stalks thicker, darker green
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**Stage 8 (Harvest):**
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- **FULL GOLDEN COLOR:** `#FFD700` (Gold)
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- Maximum size, full heads
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- 64x64px, bright sparkle ✨
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- **This is PRIME harvest time**
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---
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### **AUTUMN WHEAT (Stages 1-8):**
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**Stages 1-3:** Slower growth, cooler colors
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- Light green with slight yellow tint
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**Stages 4-6:** Struggling growth
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- Mix of green and early yellowing
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**Stage 7-8 (Late Harvest):**
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- **Over-ripe:** `#8B4513` (Saddle Brown) - drying out
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- Stalks bent, seeds falling
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- Must harvest NOW or lose crop
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- Faded sparkle (amber/brown)
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---
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### **WINTER WHEAT (Stages 1-8):**
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**ALL STAGES:**
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- **DORMANT or DEAD** (outdoor crops)
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- Snow covering plants
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- Brown/dead stalks visible
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- Color: `#8B4513` (brown) + `#F0F8FF` (snow)
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**Exception: Greenhouse Wheat (optional note)**
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- Can grow indoors
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- Slower but still green
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- Artificial warmth allows growth
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**Outdoor Winter Wheat:**
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- Stages 1-8: All show dead/frozen plants
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- NO harvest possible
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- Must plant in Spring
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---
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## 🎨 STYLE REQUIREMENTS (ALL ELEMENTS)
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### **✅ MANDATORY:**
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- **Smooth vector-style lines** (matches Ana reference)
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- **5px thick black outlines** on ALL elements
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- **High-resolution rendering** (2048px total sheet)
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- **Flat cel shading** (no gradients except ground shadows)
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- **Vibrant seasonal colors** (not muted/realistic)
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- **Transparent background** OR white reference grid
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- **Cult of the Lamb aesthetic** (smooth, polished)
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### **❌ FORBIDDEN:**
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- NO pixel art / stair-stepping
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- NO chunky blocks
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- NO low-resolution sprites
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- NO dithering/grain
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- NO realistic photo textures
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---
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## 📏 DETAILED SPECIFICATIONS
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### **Individual Element Sizes:**
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**Terrain Tiles (each season):**
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- **Grass tile:** 128x128px
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- **Soil tile:** 128x128px
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- **Path tile:** 128x128px
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- Show tileable edges (seamless repeat)
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**Wheat Sprites (each stage, each season):**
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- **Stage 1:** 16x16px (tiny)
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- **Stage 2:** 24x24px
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- **Stage 3:** 32x32px
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- **Stage 4:** 40x40px
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- **Stage 5:** 48x48px
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- **Stage 6:** 56x56px
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- **Stage 7:** 60x60px
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- **Stage 8:** 64x64px (maximum)
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**Spacing:**
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- 20px padding between elements
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- Clear labels for each season/stage
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- Grid lines (thin, light gray) for organization
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---
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## 🏷️ LABELS & ANNOTATIONS
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### **Season Headers (top of each column):**
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```
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🌸 SPRING (Pomlad)
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Fresh Growth · Bright Greens · New Life
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☀️ SUMMER (Poletje)
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Peak Growth · Rich Colors · Heat
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🍂 AUTUMN (Jesen)
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Harvest Time · Warm Tones · Transition
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❄️ WINTER (Zima)
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Dormancy · Cold Blues · Snow
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```
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### **Wheat Stage Labels (left side):**
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```
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Stage 1: Seed/Sprout (0-10%)
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Stage 2: Seedling (10-20%)
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Stage 3: Young (20-40%)
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Stage 4: Vegetative (40-60%)
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Stage 5: Pre-Flower (60-70%)
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Stage 6: Flowering (70-85%)
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Stage 7: Maturing (85-95%)
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Stage 8: Harvest ✨ (95-100%)
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```
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### **Color Code Key (bottom of sheet):**
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```
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GRASS COLORS:
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Spring #90EE90 → Summer #228B22 → Autumn #DAA520 → Winter #F0F8FF
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WHEAT COLORS:
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Young #32CD32 → Mature #228B22 → Flowering #9ACD32 → Harvest #FFD700
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SOIL COLORS:
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Spring/Summer #8B4513 → Autumn #A0522D → Winter #708090
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```
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---
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## 🚀 USAGE INSTRUCTIONS
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### **When generating ANY biome terrain:**
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1. Open `BIOME_CROP_MASTER.jpg`
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2. Identify season (Spring/Summer/Autumn/Winter)
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3. Extract EXACT grass/soil colors from reference
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4. Use exact hex codes in prompt
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5. Match smoothness/style to master reference
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### **When generating ANY crop:**
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1. Open `BIOME_CROP_MASTER.jpg`
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2. Identify growth stage (1-8)
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3. Identify season
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4. Find corresponding wheat sprite in grid
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5. Match size, color, style exactly
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6. Apply same logic to new crop (tomato, carrot, etc.)
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### **Color Extraction:**
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- Use eyedropper tool on reference
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- Copy exact hex codes
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- Include in generation prompt
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- NO guessing colors
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---
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## ✅ VERIFICATION CHECKLIST
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Before approving BIOME_CROP_MASTER.jpg:
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**Overall:**
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- [ ] 2048x2048px high-resolution
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- [ ] 4 clear season columns
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- [ ] All terrain types shown per season
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- [ ] All 8 wheat stages per season (32 total sprites)
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- [ ] Smooth Style 32 lines (matches Ana)
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- [ ] 5px black outlines on everything
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- [ ] Clear labels and color key
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- [ ] Professional, polished appearance
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**Spring Column:**
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- [ ] Light green grass (#90EE90)
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- [ ] Fresh soil (#8B4513)
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- [ ] Light tan path (#D2B48C)
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- [ ] Wheat stages 1-8 in spring colors
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**Summer Column:**
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- [ ] Dark green grass (#228B22)
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- [ ] Dry soil (#8B4513)
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- [ ] Warmer path (#CD853F)
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- [ ] Wheat stages 1-8, golden harvest (#FFD700)
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**Autumn Column:**
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- [ ] Orange/yellow grass (#DAA520)
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- [ ] Rich soil (#A0522D)
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- [ ] Autumn path (#A0522D)
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- [ ] Wheat stages 1-8, over-ripe (#8B4513)
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**Winter Column:**
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- [ ] Snow/ice (#F0F8FF)
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- [ ] Frozen soil (#708090)
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- [ ] Icy path (#B0E0E6)
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- [ ] Wheat stages 1-8, dead/dormant
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**Style:**
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- [ ] NO pixelation anywhere
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- [ ] Smooth curves (vector-quality)
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- [ ] Consistent outline thickness (5px)
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- [ ] Vibrant colors (not muted)
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- [ ] Matches Ana reference quality
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---
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## 🎯 CRITICAL NOTES
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### **This reference will be used for:**
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- ALL 20 biomes (terrain base)
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- ALL crops (growth pattern template)
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- ALL seasonal variations (color reference)
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- ALL terrain tiles (style guide)
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### **Every vegetation asset MUST:**
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1. Check this master reference FIRST
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2. Match seasonal colors exactly
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3. Match growth stage size/detail
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4. Match smooth line quality
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5. Use exact hex codes provided
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### **This is THE definitive seasonal & growth reference.**
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- No guessing seasonal colors
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- No inventing growth stages
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- No style deviations
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- Everything checks against this master
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---
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**STATUS:** Specification complete, awaiting image creation
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**PRIORITY:** CRITICAL - needed before generating any more vegetation/terrain
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**FILE:** `/references/BIOME_CROP_MASTER.jpg` (to be generated)
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---
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**Once this master reference exists, ALL future biome/crop generation becomes:**
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1. Open master reference
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2. Find relevant season + stage
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3. Copy exact colors/style
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4. Generate matching asset
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5. Verify against master
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**No more inconsistency. One source of truth.** 🎯
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