- Generated 42 buildings (houses, barns, churches, commercial, industrial) - Created 30 special structures & props (wells, statues, shrines, etc) - Designed 30 UI elements (buttons, bars, icons, menus) - Produced 30 weapons & tools (farming tools + combat weapons) - Regenerated 10 weapons in proper Dark-Chibi Noir gothic style (v2) * Added purple/pink glowing halos * Skull decorations & occult runes * Dark gothic color palette - All assets follow Style 32 standards: thick black outlines, flat cel-shading, chroma green background - Session complete documentation added Total: ~125 Style 32 sprites ready for game integration
308 lines
6.3 KiB
Markdown
308 lines
6.3 KiB
Markdown
# 📊 GENERATION SESSION - JAN 04, 2026
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## ✅ SESSION SUMMARY
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**Date:** January 4, 2026
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**Session Duration:** ~1 hour
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**Total Assets Generated:** 125 PNG files
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**Style:** Style 32 (Dark-Chibi Noir)
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---
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## 🎨 ASSETS GENERATED BY CATEGORY
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### **1. BUILDINGS (42)**
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#### Base/Camp (5)
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- tent_basic (96x96)
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- shack_basic (96x96)
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- fence_wooden (32x32)
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- campfire_active (64x64)
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- storage_chest (64x64)
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#### Residential (3)
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- house_ruined (128x128)
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- house_damaged (128x128)
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- house_complete (128x128)
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#### Farmhouses (2)
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- farmhouse_basic (96x96)
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- farmhouse_complete (96x96)
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#### Barns (2)
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- barn_ruined (128x128)
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- barn_complete (128x128)
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#### Churches (4)
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- church_ruined (128x160)
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- church_damaged (128x160)
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- church_unfinished (128x160)
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- church_complete (128x160)
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#### Commercial/Services (10)
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- blacksmith_shop_ruined (128x128)
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- blacksmith_shop_complete (128x128)
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- bakery_ruined (128x128)
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- bakery_complete (128x128)
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- clinic_ruined (128x128)
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- clinic_complete (128x128)
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- tavern_ruined (128x128)
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- tavern_complete (128x128)
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- store_ruined (128x128)
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- store_damaged (128x128)
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#### Agricultural (6)
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- greenhouse_ruined (128x96)
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- greenhouse_complete (128x96)
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- workshop_ruined (128x128)
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- workshop_complete (128x128)
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- windmill_ruined (128x128)
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- windmill_complete (128x128)
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#### Industrial (5)
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- furnace_building (128x128)
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- mint_building (128x128)
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- laboratory_building (128x128)
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- vape_lab_building (128x128)
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- tailoring_shop (128x128)
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#### Civic/Special (5)
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- silo_building (96x128)
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- watchtower_building (96x128)
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- town_hall_ruined (160x160)
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- town_hall_complete (160x160)
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- portal_inactive (96x96)
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- portal_active (96x96)
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- grave_cross (32x32)
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- grave_stone (32x32)
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- monument_building (64x96)
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---
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### **2. SPECIAL STRUCTURES & PROPS (30)**
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#### Town/Civic Decorations (6)
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- well_stone (64x64)
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- statue_angel (64x96)
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- shrine_small (64x64)
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- fountain_town (96x96)
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- signpost_wooden (32x64)
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- lamppost_street (32x64)
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#### Infrastructure (3)
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- ruins_pillar (64x96)
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- bridge_stone (96x64)
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- gate_town (96x96)
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#### Farm Props (4)
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- haystack_farm (64x64)
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- scarecrow_farm (48x64)
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- stump_tree (48x48)
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- barrel_storage (32x32)
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#### Interactive Objects (3)
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- crate_wooden (32x32)
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- boulder_large (64x64)
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- bench_wooden (64x32)
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#### Dark/Occult Structures (4)
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- mushroom_giant (64x64)
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- ritual_circle (96x96)
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- cauldron_large (64x64)
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- bonfire_large (96x96)
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#### Additional Props (10)
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- barrel_intact
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- barrel_broken
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- chest_closed
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- chest_open
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- campfire_basic
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- bush_v2
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- etc.
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---
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### **3. UI ELEMENTS (30)**
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#### Buttons & Panels (4)
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- button_primary (128x48)
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- button_hover (128x48)
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- panel_window (256x192)
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- dialogue_box (320x96)
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#### Progress Bars (4)
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- health_bar_frame (128x24)
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- health_bar_fill (120x20)
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- energy_bar_fill (120x20)
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- xp_bar_fill (120x20)
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#### Status Icons (5)
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- heart_icon (48x48)
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- skull_icon (48x48)
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- star_icon (48x48)
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- warning_icon (48x48)
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- timer_icon (48x48)
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#### Navigation (5)
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- arrow_right (48x48)
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- arrow_left (48x48)
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- close_button (48x48)
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- check_mark (48x48)
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- settings_gear (48x48)
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#### Menu Icons (5)
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- map_icon (48x48)
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- backpack_icon (48x48)
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- quest_scroll (48x48)
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- lock_icon (48x48)
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- inventory_slot (64x64)
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#### Item Icons (7)
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- coin_icon (48x48)
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- gem_icon (48x48)
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- sword_icon (48x48)
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- shield_icon (48x48)
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- potion_icon (48x48)
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- key_icon (48x48)
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- food_icon (48x48)
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---
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### **4. WEAPONS & TOOLS (30 + 10 V2)**
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#### Farming Tools (8)
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- axe_tool (64x64) → **axe_tool_v2** (with gothic design)
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- pickaxe_tool (64x64) → **pickaxe_tool_v2**
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- hoe_tool (64x64) → **hoe_tool_v2**
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- shovel_tool (64x64) → **shovel_tool_v2**
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- watering_can (64x64) → **watering_can_v2**
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- scythe_tool (64x64) → **scythe_tool_v2**
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- sickle_tool (48x48)
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- pitchfork_tool (64x64)
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#### Combat Weapons (9)
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- sword_weapon (64x64) → **sword_weapon_v2**
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- dagger_weapon (48x48) → **dagger_weapon_v2**
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- spear_weapon (64x64) → **spear_weapon_v2**
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- bow_weapon (64x64) → **bow_weapon_v2**
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- crossbow_weapon (64x64)
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- hammer_weapon (64x64)
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- staff_weapon (64x64)
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- club_weapon (48x48)
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- mace_weapon (64x64)
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#### Defensive Gear (1)
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- shield_wooden (64x64)
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#### Utility Tools (10)
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- fishing_rod (64x64)
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- torch_light (48x64)
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- lantern_light (48x48)
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- wrench_tool (48x48)
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- saw_tool (64x48)
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- bucket_tool (48x48)
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- rope_coil (48x48)
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- scissors_tool (48x48)
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- needle_thread (48x48)
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#### Special Items (3)
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- magnifying_glass (48x48)
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- compass_tool (48x48)
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- hourglass_tool (48x48)
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---
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### **5. PREVIOUS ASSETS (from earlier sessions)**
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#### Vegetables/Crops (~10)
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- carrot_character
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- carrot_plant
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- carrot_sprite
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- cabbage_character
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- cannabis_eyes_only
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- wheat varieties
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- etc.
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#### Animals (~10)
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- Various farm animals
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- Mutant creatures
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---
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## 🎯 STYLE CORRECTIONS
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### **V2 Weapons - Gothic Dark-Chibi Noir:**
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After user feedback, regenerated first 10 weapons/tools with proper Style 32 elements:
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- ✅ Purple/pink glowing halo
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- ✅ Skull decorations
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- ✅ Occult runes/symbols
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- ✅ Dark gothic color palette
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- ✅ Cute-but-ominous aesthetic
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**Files regenerated:**
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1. axe_tool_v2
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2. pickaxe_tool_v2
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3. hoe_tool_v2
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4. shovel_tool_v2
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5. watering_can_v2
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6. scythe_tool_v2
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7. sword_weapon_v2
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8. dagger_weapon_v2
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9. spear_weapon_v2
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10. bow_weapon_v2
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---
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## 📁 FILE ORGANIZATION
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**All 125 PNG files saved to:**
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```
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/Users/davidkotnik/repos/novafarma/assets/images/STYLE_32_SESSION_JAN_04/
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```
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---
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## 📊 GRAND TOTALS
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**Session Jan 04, 2026:**
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- Buildings: 42 ✅
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- Special Structures/Props: 30 ✅
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- UI Elements: 30 ✅
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- Weapons & Tools: 30 ✅ (+ 10 V2 gothic versions)
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- Additional Props: ~13 ✅
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**TOTAL NEW ASSETS: ~125 Style 32 sprites!** 🎨🔥
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## 🚀 NEXT STEPS
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1. ✅ Review V2 gothic weapons
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2. ⏳ Decide on regenerating remaining 20 weapons in gothic style
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3. ⏳ Consider generating:
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- More consumable items
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- Armor/equipment
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- Terrain/nature tiles
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- Character sprites
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- Effects/particles
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- More animals
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- More crops/plants
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---
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## 🎨 STYLE 32 VISUAL LAW - CONFIRMED
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**Key Characteristics:**
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- Ultra-thick black outlines (5px)
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- Flat cel-shaded colors (NO gradients)
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- Cute-dark gothic aesthetic
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- Top-down or slight 3/4 perspective for structures
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- **Purple/pink glowing halo** (for weapons/special items)
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- **Skull decorations** (gothic elements)
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- **Occult runes/symbols** (dark aesthetic)
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- Clean vector cartoon style
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- Solid bright chroma green background (#00FF00)
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---
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**Session Complete!** ✅
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