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novafarma/COMPLETE_MISSING_ASSETS_LIST_JAN_9_2026.md
David Kotnik 9b0489e4a5 📋 COMPLETE MISSING ASSETS LIST - Full Game Breakdown
🎯 TOTAL MISSING: 802 items (32-41 hours estimated)

📊 BREAKDOWN BY PHASE:

DEMO:
-  Visual: 0 missing (317/252 = 126%)
-  Audio: 33 files
  - Music: 8 (.wav→.ogg conversion needed)
  - SFX: 25 (need to download/generate)

FAZA 2:
-  Visual: 90% (188/182)
-  NPCs: 50 sprites (have 179 references!)
  - Estimated: 3-4 hours conversion work

FAZA 1:
-  Core: 23% (213/925)
-  Biomes: 135 sprites (Forest, Desert, Swamp)
-  Combat: 119 sprites (animations + weapons)
-  Crops: 400 sprites (75 types × 6 stages)
-  UI: 65 sprites (advanced features)

🚀 RECOMMENDED ORDER:

Phase 1: Audio (2-3h)
- Convert .wav→.ogg
- Download Kenney SFX packs
- Result: Audio 100% 

Phase 2: Faza 2 NPCs (3-4h)
- Convert 179 references
- Generate sprite sets
- Result: Faza 2 100% 

Phase 3: Faza 1 Core (8-10h)
- Biomes (4-5h)
- Combat (4-5h)
- Result: Full gameplay 

Phase 4: Gradual (ongoing)
- Crops 10/week
- UI polish

 QUICK WIN PATH:
Audio + Faza 2 + Biomes + Combat = 13-17 hours
→ Complete playable game!

Crops can be added gradually over time (not blocking).

Full detailed breakdown with priorities, time estimates, and resource links.
2026-01-09 14:05:40 +01:00

9.9 KiB
Raw Blame History

📋 COMPLETE MISSING ASSETS LIST - JAN 9, 2026

Everything Still Needed for DEMO + Faza 1 + Faza 2

Last Updated: January 9, 2026, 14:03 CET
Status: Post-audit comprehensive checklist
Purpose: Exact list of what's missing for full game completion


🎮 DEMO - MISSING ITEMS

VISUAL ASSETS: 0 MISSING!

All sprites complete (317/252 = 126%)

🔊 AUDIO ASSETS: 33 MISSING

Music Tracks (8 files):

All in .wav format, need .ogg conversion:

  • forest_ambient.mp3 - HAVE! (only one in different format)
  • 🔄 main_theme.ogg - HAVE .wav, need .ogg
  • 🔄 farm_ambient.ogg - HAVE .wav, need .ogg
  • 🔄 town_theme.ogg - HAVE .wav, need .ogg
  • 🔄 combat_theme.ogg - HAVE .wav, need .ogg
  • 🔄 night_theme.ogg - HAVE .wav, need .ogg
  • 🔄 victory_theme.ogg - HAVE .wav, need .ogg
  • 🔄 ana_theme.ogg - HAVE .wav, need .ogg

Action: Run conversion script! All exist as .wav

Sound Effects (25 files):

Farming SFX (8 files):

  • cow_moo.ogg - Need to generate/download
  • dig.ogg - Need to generate/download
  • harvest.ogg - Need to generate/download
  • plant_seed.ogg - Need to generate/download
  • scythe_swing.ogg - Need to generate/download
  • stone_mine.ogg - Need to generate/download
  • tree_chop.ogg - HAVE! (as wood_chop.wav)
  • water_crop.ogg - Need to generate/download

Combat SFX (8 files):

  • bow_release.ogg - Need to generate
  • explosion.ogg - Need to generate
  • player_hurt.ogg - Need to generate
  • raider_attack.ogg - Need to generate
  • shield_block.ogg - Need to generate
  • sword_slash.ogg - Need to generate
  • zombie_death.ogg - Need to generate
  • zombie_hit.ogg - Need to generate

Building SFX (5 files):

  • chest_open.ogg - Need to generate
  • door_close.ogg - Need to generate
  • door_open.ogg - Need to generate
  • hammer_nail.ogg - Need to generate
  • repair.ogg - Need to generate

Misc SFX (4 files):

  • coin_collect.ogg - Need to generate
  • footstep_grass.ogg - HAVE! (as .wav)
  • footstep_stone.ogg - Need to generate
  • level_up.ogg - Need to generate

Audio Sources:

  1. Kenney Sound Packs (free, high quality)
  2. Freesound.org (community library)
  3. ElevenLabs Sound Effects (AI generation)
  4. OpenGameArt.org (game audio)

🏗️ FAZA 2 - MISSING ITEMS

🎨 VISUAL ASSETS: ~50 NPC sprites

Missing NPC 8-Directional Sprites:

Have 179 NPC reference files that need conversion!

NPCs Needing Full Sprite Sets (11 sprites each):

  1. Mayor Viktor - Have 13 reference files

    • Need: 4 idle, 4 walk, 2 action, 1 portrait
  2. Father Marko (Priest) - Have 6 reference files

    • Need: 4 idle, 4 walk, 2 action, 1 portrait
  3. Mrs. Novak - Have partial references

    • Need: 4 idle, 4 walk, 2 action, 1 portrait
  4. Teacher - Have 10 reference files

    • Need: 4 idle, 4 walk, 2 action, 1 portrait
  5. Additional NPCs - Have 150+ reference files for dozens more!

    • Arborist, Lawyer (Miro Pravnik), Janitor, Caretaker, Baker, etc.

Conversion Work:

  • Use existing 179 references as base
  • Generate 8-directional sprites from references
  • Add animations (idle, walk, unique action)
  • Add dialogue portraits

Estimated Time: 3-4 hours (batch processing with references!)

🔊 AUDIO: Same as DEMO (33 files)

Audio is shared across all phases.


🌾 FAZA 1 - MISSING ITEMS

🎨 VISUAL ASSETS: ~712 sprites

1. Additional Biomes (135 sprites)

FOREST BIOME (60 sprites):

  • Ground tiles (6 variations)
  • Trees (32 sprites - 8 species × 4 seasons):
    • Oak (4 seasons) HAVE!
    • Pine (2 variations) HAVE!
    • Birch (4 seasons) HAVE!
    • Maple (4 seasons) HAVE!
    • Cherry Blossom (4 seasons) HAVE!
    • Willow HAVE!
    • Dead tree HAVE!
    • Need: Seasonal variations!
  • Forest floor props (20 items):
    • Mushrooms HAVE some
    • Fallen logs HAVE!
    • Moss-covered rocks HAVE some
    • Ferns, shrubs, berry bushes
    • Animal dens
  • Buildings (2): Hunter's cabin, Treehouse

DESERT BIOME (35 sprites):

  • Sand tiles (5 variations)
  • Cacti (8 variations)
  • Desert rocks (10 variations)
  • Tumbleweeds, desert plants, oasis (12)
  • Buildings (2): Desert outpost, Nomad tent

SWAMP BIOME (40 sprites):

  • Mud tiles (5 variations)
  • Water tiles (4 variations)
  • Swamp trees (8 variations)
  • Reeds, lily pads, moss (15)
  • Swamp gas effect (1)
  • Buildings (2): Hut on stilts, Witch's shack

Note: Have 23 tree sprites already, need biome-specific variations!


2. Combat & Weapons (119 sprites)

Kai Combat Animations (27 frames):

  • Sword swing (6 frames)
  • Axe swing (6 frames)
  • Bow shoot (5 frames)
  • Take damage (3 frames)
  • Death animation (4 frames)
  • Victory pose (3 frames)

Weapons (12 sprites):

  • Wooden tier: sword, dagger, spear, bow (4)
  • Stone tier: sword, dagger, spear, bow (4)
  • Iron tier: sword, dagger, spear, bow (4)

Additional Enemies (80 sprites):

  • Skeleton (15 frames): idle, walk, attack
  • Mutant Rat (14 frames): idle, walk, attack
  • Radioactive Boar (15 frames): idle, walk, attack
  • Chernobyl Mutants (42 frames):
    • 3 types × 14 frames each
    • (idle, walk, attack variants)

Note: Have 50+ zombie sprites, enemy variety next!


3. Crop Expansion (400+ sprites!) 🌾

Current: Have 6 DEMO crops (68 sprites)

  • Wheat
  • Carrot
  • Corn
  • Tomato
  • Potato
  • Cannabis

Missing: ~75 additional crop types × 6 growth stages each = 450 sprites

Priority Crops (First 10 - 60 sprites):

  1. Beans (6 stages)
  2. Cabbage (6 stages)
  3. Lettuce (6 stages)
  4. Onion (6 stages)
  5. Pumpkin (6 stages)
  6. Strawberry (6 stages)
  7. Sunflower (6 stages)
  8. Rice (6 stages)
  9. Cotton (6 stages)
  10. Coffee (6 stages)

Have: 82 crop type folders with references! Need: Convert to full 6-stage growth cycles

Note: This is the BIGGEST remaining task! Can be done gradually over time, not all at once.


4. Advanced UI (65 sprites)

Missing UI Elements:

  • Advanced HUD (6 sprites)
  • Expanded Inventory system (15 sprites)
  • Crafting UI (12 sprites)
  • Map/Navigation UI (7 sprites)
  • Combat UI (8 sprites):
    • Health bars (enemy)
    • Combat indicators
    • Weapon selection
    • Ammo counter
  • Additional panels (17 sprites):
    • Quest log expanded
    • Skill tree
    • Character stats
    • Achievements

Current: Have 31 UI sprites for DEMO Need: 65 more for full game UI


📊 SUMMARY BY PRIORITY

🔥 HIGH PRIORITY (Quick Wins):

1. Audio Conversion (15 minutes):

  • Convert 8 .wav music files to .ogg
  • Result: Music 100% complete!

2. Audio Generation (2-3 hours):

  • Download/generate 24 missing SFX
  • Use Kenney packs (free, instant!)
  • Result: Audio 100% complete!

3. Faza 2 NPC Sprites (3-4 hours):

  • Convert 179 reference files to game sprites
  • Use existing references as base
  • Result: Faza 2 100% complete!

🟡 MEDIUM PRIORITY (Gameplay Expansion):

4. Faza 1 Biomes (4-5 hours):

  • Forest, Desert, Swamp
  • 135 sprites total
  • Unlock exploration!

5. Combat System (4-5 hours):

  • Kai animations (27 frames)
  • Weapons (12 sprites)
  • New enemies (80 sprites)
  • Full combat gameplay!

🟢 LOW PRIORITY (Long-term):

6. Crop Expansion (15-20 hours):

  • 400+ sprites
  • Can be done gradually
  • 10-20 crops at a time
  • Not blocking any gameplay

7. Advanced UI (3-4 hours):

  • Polish for full game
  • Can use placeholders initially

Phase 1: Audio (2-3 hours total)

  1. Convert .wav → .ogg (15 min)
  2. Download Kenney SFX packs (30 min)
  3. Organize and test (1 hour)
  4. Result: Audio 100%

Phase 2: Faza 2 Completion (3-4 hours)

  1. Convert NPC references to sprites
  2. Generate 8-directional animations
  3. Add portraits
  4. Result: Faza 2 100% game-ready

Phase 3: Faza 1 Core (8-10 hours)

  1. Generate 3 biomes (4-5 hours)
  2. Combat system (4-5 hours)
  3. Result: Full gameplay loop

Phase 4: Gradual Expansion (ongoing)

  1. Add 10 crops per week
  2. Polish UI as needed
  3. Result: Content expansion over time

Audio:

Conversion Tools:

  • FFmpeg (audio conversion): Already have script!
  • Audacity (audio editing): Free, open-source

COMPLETION CHECKLIST

DEMO:

  • Visual assets (317/252)
  • Music (8 files) - Have .wav, need .ogg
  • SFX (25 files) - Need 24 more

FAZA 2:

  • Buildings (60/45)
  • Infrastructure (86/36)
  • NPCs (38/88) - Need sprite conversion
  • Audio (shared with DEMO)

FAZA 1:

  • Farm Animals (50)
  • Infrastructure (14)
  • Tool Upgrades (27)
  • Biomes (0/135) - Forest, Desert, Swamp
  • Combat (0/119) - Animations + weapons
  • Crops (68/468) - Need 400 more types
  • Advanced UI (0/65)

🎯 TOTAL MISSING COUNT

Category Missing Estimated Time
Audio 33 files 2-3 hours
Faza 2 NPCs 50 sprites 3-4 hours
Faza 1 Biomes 135 sprites 4-5 hours
Faza 1 Combat 119 sprites 4-5 hours
Faza 1 Crops 400 sprites 15-20 hours
Faza 1 UI 65 sprites 3-4 hours
TOTAL 802 items 32-41 hours

BUT: Audio + Faza 2 + Biomes + Combat = 13-17 hours for core gameplay! 🎯

Crops can be added gradually over weeks/months.


Status: COMPREHENSIVE LIST COMPLETE!
Next Decision: Audio first, or NPC sprites, or Biomes?
Recommendation: Audio (fastest win!) → Faza 2 NPCs → Biomes 🚀