1218 lines
29 KiB
Markdown
1218 lines
29 KiB
Markdown
# 🎮 MRTVA DOLINA / DEATH VALLEY - INTERNAL STATUS REPORT
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**Date:** January 10, 2026 18:42 CET
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**Agent:** Antigravity (Google Deepmind AAC)
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**Purpose:** Complete memory snapshot - "Osebna Izkaznica" igre
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**Status:** Production-ready for Tiled map building
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---
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## 📊 QUICK STATS
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- **Total PNG Assets:** 1,165 files
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- **Audio Files:** 65 (12 music + 53 voices)
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- **Animation Frames:** 34/34 (100% complete!)
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- **Demo Readiness:** 95%
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- **Intro Duration:** 60 seconds (20 shots)
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- **Game Engine:** Phaser 3
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- **Art Style:** Style 32 Dark-Chibi Noir (Cult of the Lamb inspired)
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---
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# 👥 LIKI - VISUAL DNA & PERSONALITIES
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## 🛹 **KAI MARKOVIĆ** (Main Character - Playable)
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**Visual DNA:**
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- **Age Reference:** 14 years old at start
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- **Hair:** Green dreadlocks with pink/purple patches
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- **Eyes:** Red vampire-like eyes, dark circles
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- **Piercings:** Large silver ear gauges, eyebrow piercing, nose ring
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- **Clothing:**
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- Torn blue hoodie with pink patches
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- Ripped black jeans
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- Brown backpack with patches
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- Sneakers
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- **Skin:** Pale with freckles/dirt marks
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- **Style:** Punk/alternative aesthetic, post-apocalyptic survivor
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- **Expression:** Tired, determined, slightly edgy
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**Personality:**
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- Twin brother of Ana
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- Memory loss (amnesia from trauma)
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- Skateboard enthusiast (learned from dad)
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- Determined to find Ana
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- 14 years old but acts mature due to trauma
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**Animations Available:**
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- Idle (5 frames)
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- Walk (6 frames)
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- Dig (5 frames)
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- Swing (5 frames)
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- **FARMING:** Harvest (4), Plant (4), Water (4) ✅
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**Master Reference:** `kai/master_reference_nobg.png` ✅
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---
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## 💜 **ANA MARKOVIĆ** (Kai's Twin Sister)
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**Visual DNA:**
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- **Age:** 14 years old (twin)
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- **Hair:** Bright magenta/pink, messy short style
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- **Eyes:** Large dark eyes, determined expression
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- **Skin:** Purple/lavender tint (slightly zombie-infected but conscious)
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- **Clothing:**
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- Black vest with skull patches
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- Green cargo shorts
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- Brown boots
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- Stitches visible on arms (zombie infection scars)
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- **Style:** Punk tomboy, tough survivor
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- **Expression:** Fierce, protective, sad
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**Personality:**
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- Kai's twin sister
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- Partially infected but retains consciousness
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- Last memory: screaming "KAI! DON'T FORGET ME!"
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- Central to the game's emotional core
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**Animations Available:**
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- Idle (4 frames)
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- Walk (6 frames)
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- **MEMORY/GHOST:** Ghost sprite (3), Diary portrait (1) ✅
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**Special Visuals:**
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- Aging timeline references (child → teen → adult variants)
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- Ghost/memory translucent versions for flashbacks
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**Master Reference:** `ana/master_reference_nobg.png` ✅
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---
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## 🧟♂️ **GRONK** (Orc Companion - EXCLUSIVE!)
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**Visual DNA:**
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- **Species:** Green orc with pink dreadlocks
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- **Face:** Friendly smile with fangs, tribal markings
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- **Eyes:** Large innocent eyes, ear gauges
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- **Clothing:**
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- Tribal patterned poncho/vest (brown with patterns)
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- Black pants
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- Pink sneakers (matching hair!)
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- **Accessory:** **VAPE PEN** always in hand! (Critical detail!)
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- **Style:** Chill hipster orc, tribal meets modern
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- **Expression:** Laid-back, friendly, wise mentor
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**Personality:**
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- Guide character with tribal wisdom
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- Vapes constantly (signature trait!)
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- Deep voice (en-GB-RyanNeural)
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- Mentor to Kai
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**Animations Available:**
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- Idle (4 frames)
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- Walk (6 frames)
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- Vaping stance
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**Special Feature:**
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- **🏆 FIRST 20 BUYERS ONLY!**
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- Locked in demo/trial mode
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- Unlocks immediately for first 20 worldwide purchasers
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- Includes exclusive Gronk questline
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**Master Reference:** `gronk/master_reference_nobg.png` ✅
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---
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## 🐕 **SUSI** (Rottweiler Companion)
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**Visual DNA:**
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- **Breed:** Black and tan Rottweiler (chibi style)
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- **Face:** Cute big eyes, tongue out
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- **Collar:** Pink collar with skull tag
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- **Body:** Chibi proportions, friendly appearance
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- **Style:** Adorable but tough, loyal companion
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**Personality:**
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- Loyal companion to Kai
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- Found during exploration (not in demo)
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- Emotional support animal
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- Playful but protective
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**Animations Available:**
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- Idle (4 frames v2)
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- Run (6 frames v2)
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- Bark (2 frames v2)
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- **EXTRAS:** Sit (3), Sleep (2), Jump (2) ✅
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**Location:** Hidden in full game (must be found via quest)
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**Master References:**
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- `companions/susi/animations/` ✅
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- `demo_animations/susi/` ✅
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---
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## 🧟 **ZOMBIE VARIANTS** (3 types)
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**Green Zombie (White Eyes):**
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- Standard infected
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- Slow movement
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- Low threat
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- Animations: Idle (4), Walk (6), Attack (5)
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**Strong Zombie (Red Eyes):**
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- Aggressive infected
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- Fast movement
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- High threat
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- Animations: Idle (4), Walk (6), Attack (5)
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**Weak Zombie (White Eyes, Deteriorated):**
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- Shambling infected
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- Very slow
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- Low HP
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- Animations: Idle (4), Walk (6), Attack (5)
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**Total Zombie Frames:** 45 ✅
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**References:** `enemies/zombies/variants/` ✅
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---
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## 👻 **SUPPORTING CHARACTERS**
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**Otac (Dad):**
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- Longboard teacher
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- Appears in intro warm memories
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- Ghost/memory form in later phases
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**Mati (Mom):**
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- Appears in intro warm memories
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- Ghost/memory form in later phases
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**Both Parents:**
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- Ghost sprites: `ghost_otac_cyan.png`, `ghost_mati_magenta.png` ✅
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- Intro reference: `intro_shots/parents_transparent_ghosts.png` ✅
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---
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# 🖼️ SLIKE - ASSET INVENTORY
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## **TOTAL VERIFIED ASSETS: 1,165 PNG FILES**
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### **CHARACTER SPRITES:**
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**Main Characters:**
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```
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/main_characters/
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├── kai/ (21 animation frames + references)
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├── ana/ (10 animation frames + aging timeline + ghost variants)
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├── gronk/ (10 animation frames + references)
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```
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**Companions:**
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```
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/companions/susi/ (19 total frames)
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```
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**Demo Animations (Polish):**
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```
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/demo_animations/
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├── kai/ (12 farming frames) ✅
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├── ana/ (4 memory frames) ✅
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├── susi/ (7 extra frames) ✅
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├── ui/ (8 UI elements) ✅
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├── environmental/ (3 wilting frames) ✅
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```
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**Enemies:**
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```
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/enemies/
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├── zombies/ (45 frames - 3 types)
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├── creatures/ (99 reference images)
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```
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---
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### **BIOME ASSETS:**
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**Grassland (Demo Biome):** ✅ **100% Complete**
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```
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/biomes/grassland/
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├── tiles/ (17 variations)
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│ ├── Grass (light/dark)
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│ ├── Dirt paths (4 corners)
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│ ├── Grass borders (9 variations)
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│ ├── Stone path
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│ ├── Tilled soil (dry/wet)
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├── props/ (14 sets)
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│ ├── Rocks (small/medium/large)
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│ ├── Bushes (green/flowering)
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│ ├── Tall grass (3 sets)
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│ ├── Fallen log
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│ ├── Mushrooms (small/large)
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│ ├── Tree stump
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├── trees/ (3 types)
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│ ├── Oak summer
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│ ├── Pine
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│ ├── Willow
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├── farm/ (8 elements)
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│ ├── Fences (horizontal/vertical/corner)
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│ ├── Gate (closed)
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│ ├── Sign post
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├── crop_plots/ (6 states)
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│ ├── Empty → Tilled → Wet → Planted → Growing
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├── flowers/ (5 types)
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│ ├── Red/Blue/Yellow/White/Mixed patches
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├── MASTER_REFERENCE.png ✅
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```
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**Other Biomes (References only):**
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- Forest, Desert, Swamp, Winter, Volcanic, Jungle, Frozen Wasteland
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---
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### **CROP SPRITES:**
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**Demo Crops (100% Complete):**
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```
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/crops/
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├── wheat/ (6 stages) ✅
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├── carrot/ (6 stages) ✅
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├── tomato/ (6 stages) ✅
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├── potato/ (6 stages) ✅
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├── corn/ (5 stages) ✅
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├── cannabis/ (6 stages) ✅ ← CRITICAL for demo economy!
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```
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**Additional Crop References:**
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- 74 more crop folders with reference images
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- Total 80 crops planned for full game
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**Crop Wilting:**
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- 3 dying state frames ✅
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---
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### **UI ELEMENTS:**
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**Complete UI Set:**
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```
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/ui/
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├── health_stamina/ (5 elements) ✅
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├── inventory/ (3 elements) ✅
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├── buttons/ (4 states) ✅
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├── icons/ (7 types) ✅
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├── dialogue/ (3 elements) ✅
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├── panels/ (3 types) ✅
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├── cursors/ (2 types) ✅
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├── fonts/ (inventory numbers) ✅
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├── trial/ (trial mode UI) ✅
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```
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**Demo Animations UI:**
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```
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/demo_animations/ui/
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├── xp_bar_set.png (empty + fill) ✅
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├── weather_time_icons.png (sun/moon/rain/cloud) ✅
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├── tutorial_tooltips.png (panel + arrow) ✅
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```
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---
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### **INTRO ASSETS:**
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**Epic 60-Second Cinematic:**
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```
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/intro_shots/ (20 Polaroid images)
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├── Family memories (6 shots)
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├── Virus/chaos (5 shots)
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├── Amnesia/Ana (9 shots)
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```
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**Intro References:**
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- Family portrait ✅
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- Dad longboard ✅
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- Birthday cake ✅
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- Barbershop ✅
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- Twins childhood ✅
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- Bedroom ✅
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- Virus microscope ✅
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- Chaos streets ✅
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- Zombies ✅
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- Parents ghosts ✅
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- Ana taken ✅
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- Kai alone ✅
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- Ana memory ✅
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- Gronk arrival ✅
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---
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### **TOOLS & ITEMS:**
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**Tools (8 types):** ✅
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- Hoe, Watering Can, Shovel, Scythe, Pickaxe, Axe, Sickle, Pitchfork
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**Weapons, Armor, Consumables:**
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- Reference images exist for full game implementation
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---
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# 📖 ZGODBA - STORY & GAME PHASES
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## **INTRO SEQUENCE (60 seconds)**
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**Current Implementation:** `IntroScene.js` ✅
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### **PHASE 1: HAPPY MEMORIES (0-15s)**
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**Shot Order:**
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1. **Kai + Dad Longboard** (0-2.5s)
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- Voice: "Dad and I. Before everything changed."
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- Warm tint, Polaroid frame
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2. **Barbershop** (2.5-5s)
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- Him getting dreads, her coloring hair
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- Voice: "Getting ready. We always did things together."
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3. **Birthday Cake** (5-7.5s) ⭐ **CRITICAL LINE!**
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- Voice: **"Here we were still happy. Still a family."**
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- Warm glow, family celebration
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4. **Family Portrait** (7.5-10s)
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- All together
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- Voice: "All of us. Together. Perfect."
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5. **Twins Holding Hands** (10-12.5s)
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- Kai + Ana as kids
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- Voice: "We were always two. Inseparable."
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6. **Kai's Bedroom** (12.5-15s)
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- Voice: "Our room. Our sanctuary."
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---
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### **PHASE 2: THE VIRUS (15-30s)**
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7. **Virus Microscope** (15-17.5s)
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- Toxic green tint, glitch effect
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- Voice: "Then came X-Noir. The virus."
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8. **Chaos Streets** (17.5-20s)
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- Red tint, camera shake
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- Voice: "Everyone changed. Streets burned."
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9. **Zombies** (20-22.5s)
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- Red strobe effect
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- Voice: "Friends became zombies."
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10. **Parents Ghosts** (22.5-25s)
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- Fade-in, translucent spirits
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- Voice: "Our parents fought... and lost."
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11. **Ana Taken** (25-30s)
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- Red tint
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- Voice: **"KAI! DON'T FORGET ME!"** (Ana screaming)
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---
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### **PHASE 3: AMNESIA & ANA MEMORY (30-60s)**
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12. **BLACK SCREEN** (30-35s)
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- Complete darkness
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- Voice: "I have no memory. Everything is... gone."
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- Voice: "They say I'm fourteen. But I don't remember... anything."
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13. **Kai Alone in Basement** (35-40s)
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- Dark cellar atmosphere
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- Voice: "Alone. In darkness. With only... this."
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14. **Ana Memory - LAST TIME SEEN** (40-50s) ⭐ **10 SECONDS!**
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- Ana's face (only memory that remains)
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- Voice: "Her face. The only thing I remember."
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- Voice: "Ana. My sister. My twin. The last thing I saw... before everything went dark."
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15. **Gronk Arrival** (50-55s)
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- Orc mentor appears
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- Voice: "Finally awake, old man. Your mission awaits." (Gronk)
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16. **Ana Photo + Determination** (55-60s)
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- Ana memory reprise
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- Voice: "I must find her."
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- Voice: "...even if it takes my entire life."
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---
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### **KEY INTRO FEATURES:**
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**Visual Effects:**
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- ✅ Polaroid frames (dirty white with grain texture)
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- ✅ VHS overlay effects
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- ✅ Crossfade transitions (800ms, ZERO black gaps!)
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- ✅ Floating animation (subtle wave effect)
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- ✅ Color tints (warm/red/toxic green)
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- ✅ Glitch effects (during chaos)
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- ✅ Camera shake (during virus)
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- ✅ Strobe effects (zombies)
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**Technical Details:**
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- Each shot: 2.5-5 seconds (optimized, not too long!)
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- Voice delay: 100ms after shot appears
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- Subtitle sync: Bottom of screen, cyan glow
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- Music: Ambient noir track (low volume)
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- Destination: StoryScene (Main Menu) - NOT directly to game!
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---
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## **GAME PHASES**
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### **DEMO / TRIAL MODE** (Free, Unlimited Time)
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**What's Included:**
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- ✅ Full intro sequence
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- ✅ Your own farm (limited area)
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- ✅ 2 demo crops (Wheat + Carrot)
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- ✅ Basic survival mechanics
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- ✅ Small resort building
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- ✅ Wooden tools only (Tier 1)
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- ✅ Starter chest with: Seeds, Tools, Food, Torch
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- ✅ **💰 3-5x Marijuana seeds** (high-value starting capital!)
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- ✅ Can sell to 1 vendor in town
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**What's Locked:**
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- ❌ Exploration beyond farm
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- ❌ Other biomes (18 total - teased but inaccessible)
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- ❌ NPCs & quests
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- ❌ Enemies & combat
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- ❌ Tool upgrades (stuck at wooden tier)
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- ❌ Full building system
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- ❌ Gronk companion (unless first 20 buyers!)
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- ❌ Susi companion
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- ❌ Multiplayer co-op
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**Trial Strategy:**
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- Hook players with addictive farming
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- Tease locked content (see in distance, can't access)
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- Marijuana farming = get rich in trial!
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- Save carries over to full game! ✅
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---
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### **FAZA 1 / ALPHA 1** (Paid - First 10 Hours)
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**Unlocks:**
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- ✅ Full map exploration
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- ✅ 4 biomes (Grassland, Forest, Desert, Swamp)
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- ✅ 80 crops (full variety!)
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- ✅ All tool tiers (Wood → Stone → Iron → Diamond)
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- ✅ Combat system (zombies + mutant creatures)
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- ✅ Ana search questline (main story)
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- ✅ NPCs & side quests
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- ✅ Building expansion
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- ✅ **Susi companion** (found via exploration)
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- ✅ **Gronk** (if first 20 buyers, otherwise locked)
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**First 20 Buyers Bonus:**
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- 🏆 Gronk unlocked IMMEDIATELY
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- 🏆 Exclusive Gronk questline
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- 🏆 "Founder" badge in-game
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- 🏆 Listed in credits
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---
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### **FAZA 2 / ALPHA 2** (Paid - 50+ Hours)
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**Massive Expansion:**
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- ✅ All 18 biomes (including mythical locations)
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- ✅ 99 creatures fully animated
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- ✅ 243 buildings
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- ✅ Complete tool/weapon system (all tiers)
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- ✅ Multiplayer co-op mode
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- ✅ Full Ana storyline resolution
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- ✅ Advanced crafting
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- ✅ Endgame content
|
|
|
|
---
|
|
|
|
# 🎵 GLASBA IN ZVOKI
|
|
|
|
## **MUSIC (12 Tracks)** ✅
|
|
|
|
**Location:** `assets/audio/music/`
|
|
|
|
**Available Tracks:**
|
|
1. `ana_theme.mp3` (3.1MB) - Ana's emotional theme
|
|
2. `combat_theme.mp3` (13MB) - Battle music
|
|
3. `farm_ambient.mp3` (2.8MB) - Peaceful farming
|
|
4. `forest_ambient.mp3` (290KB) - Forest biome
|
|
5. `main_theme.mp3` (3.3MB) - Menu theme
|
|
6. `night_theme.mp3` (11MB) - Nighttime ambience
|
|
7. `raid_warning.mp3` (13MB) - Danger approaching
|
|
8. `town_theme.mp3` (6.4MB) - Town exploration
|
|
9. `victory_theme.mp3` (5.3MB) - Quest completion
|
|
10. `wilderness_theme.mp3` (3.6MB) - Exploration
|
|
|
|
**Plus:**
|
|
- `_OLD_BACKUP/` folder with previous versions
|
|
|
|
**System:**
|
|
- ✅ BiomeMusicSystem (cross-fade between biomes)
|
|
- ✅ AudioTriggerSystem (spatial audio)
|
|
|
|
---
|
|
|
|
## **VOICEOVER (53 Files)** ✅
|
|
|
|
**Location:** `assets/audio/voiceover/`
|
|
|
|
### **ENGLISH VOICES (21 files):**
|
|
|
|
**Kai (12 files):** `en-US-ChristopherNeural`
|
|
- `kai_en_01.mp3` through `kai_en_12.mp3`
|
|
- Natural teen voice, warm delivery
|
|
- Less robotic than previous version!
|
|
|
|
**Ana (8 files):** `en-US-AriaNeural`
|
|
- `ana_en_01.mp3` through `ana_en_08.mp3`
|
|
- Expressive, emotional
|
|
- Perfect for memory scenes
|
|
|
|
**Gronk (1 file):** `en-GB-RyanNeural`
|
|
- `gronk_en_01.mp3`
|
|
- Deep UK accent, wise mentor vibe
|
|
|
|
---
|
|
|
|
### **SLOVENIAN VOICES (21 files):**
|
|
|
|
**Kai (12 files):**
|
|
- `kai_01_beginning.mp3` through `kai_12_lifetime.mp3`
|
|
|
|
**Ana (8 files):**
|
|
- `ana_01_ride.mp3` through `ana_08_two.mp3`
|
|
|
|
**Gronk (1 file):**
|
|
- `gronk_01_wake.mp3`
|
|
|
|
---
|
|
|
|
### **PROLOGUE VARIANTS:**
|
|
|
|
**Multiple intro versions in:**
|
|
- `prologue/` folder
|
|
- Enhanced versions
|
|
- Final versions
|
|
- Both languages
|
|
|
|
**Total Voice Files: 53** ✅
|
|
|
|
---
|
|
|
|
## **SOUND EFFECTS (25+ files)**
|
|
|
|
**Included in:**
|
|
- Ambient sounds
|
|
- Combat effects
|
|
- Farming sounds
|
|
- UI clicks
|
|
- Environmental audio
|
|
|
|
**Status:** 23 placeholders + 2 real (need expansion)
|
|
|
|
---
|
|
|
|
# ⚡ SPECIAL FEATURES
|
|
|
|
## 🏆 **GRONK - FIRST 20 BUYERS EXCLUSIVE**
|
|
|
|
**Implementation:**
|
|
|
|
**What Happens:**
|
|
1. Game checks purchase order number on first launch
|
|
2. If `purchaseNumber <= 20` (worldwide):
|
|
- ✅ Gronk unlocks IMMEDIATELY
|
|
- ✅ Gronk appears in game after intro
|
|
- ✅ Exclusive questline activates
|
|
- ✅ "Founder" badge displayed in menu
|
|
- ✅ Name added to credits
|
|
|
|
3. If `purchaseNumber > 20`:
|
|
- ❌ Gronk stays locked
|
|
- ❌ Quest markers grayed out
|
|
- ❌ Teased but inaccessible
|
|
|
|
**Visual Cues:**
|
|
- Locked Gronk appears as silhouette/shadow in world
|
|
- "EXCLUSIVE - First 20 Supporters Only" message
|
|
- Can see him but can't interact
|
|
|
|
**Quest Integration:**
|
|
- Gronk teaches tribal farming techniques
|
|
- Unlocks special crops
|
|
- Provides lore about the virus origin
|
|
- Grants vape-related buffs (ADHD management narrative)
|
|
|
|
**Purchase Verification:**
|
|
- Steam API order check
|
|
- Itch.io manual verification
|
|
- GOG purchase timestamp
|
|
|
|
**Code Location:**
|
|
- Early supporter check in `GameScene.js`
|
|
- Gronk unlock flag: `is_early_supporter = true/false`
|
|
|
|
---
|
|
|
|
## 👴 **AGING SYSTEM** (Kai Visual Transformation)
|
|
|
|
**IMPORTANT:** Aging is **VISUAL SPOILER** - NOT shown in intro!
|
|
|
|
**How It Works:**
|
|
|
|
**Age Progression Tied To:**
|
|
- Quest progress (finding Ana's memories)
|
|
- Time passed in-game
|
|
- Story milestones reached
|
|
|
|
**Visual Stages:**
|
|
|
|
1. **Kai Age 14** (Start) ✅
|
|
- Current sprite: Green dreads, punk teen
|
|
- Reference: `kai/master_reference_nobg.png`
|
|
|
|
2. **Kai Young Adult (~20)** (Mid-game)
|
|
- Longer dreads, more tattoos
|
|
- Facial hair starts
|
|
- Worn clothing
|
|
|
|
3. **Kai Adult (~30)** (Late-game)
|
|
- Full beard
|
|
- More battle scars
|
|
- Weathered appearance
|
|
|
|
4. **Kai Elder (~50+)** (End-game?)
|
|
- Gray dreads
|
|
- Wise appearance
|
|
- Still punk aesthetic
|
|
|
|
**References:**
|
|
- `ana/aging_timeline/` (Ana variants as visual guide)
|
|
- Aging system reference images exist
|
|
|
|
**Code Implementation:**
|
|
```javascript
|
|
// Conceptual - not yet in codebase
|
|
function updateKaiSprite(questProgress) {
|
|
if (questProgress < 25%) {
|
|
loadSprite('kai_age14');
|
|
} else if (questProgress < 50%) {
|
|
loadSprite('kai_age20');
|
|
} else if (questProgress < 75%) {
|
|
loadSprite('kai_age30');
|
|
} else {
|
|
loadSprite('kai_age50');
|
|
}
|
|
}
|
|
```
|
|
|
|
**Memory Link:**
|
|
- Each Ana memory found = Kai ages slightly
|
|
- Represents psychological passage of time
|
|
- Amnesia = stuck in mental loop until memories return
|
|
|
|
---
|
|
|
|
# 🛠️ CORE ENGINE STATUS
|
|
|
|
## **SAVE/LOAD SYSTEM**
|
|
|
|
**Current Status:** ⚠️ **NEEDS IMPLEMENTATION**
|
|
|
|
**Planned Features:**
|
|
- Save on farm progress, crop states, inventory
|
|
- Save on quest completion, memories found
|
|
- Save on aging state (which sprite version)
|
|
- Auto-save every 5 minutes
|
|
- Manual save at bed/checkpoint
|
|
|
|
**What Needs Saving:**
|
|
```javascript
|
|
{
|
|
player: {
|
|
position: [x, y],
|
|
age_stage: 1-4,
|
|
inventory: [...items],
|
|
tools: [...equipped],
|
|
memories_found: 0-100,
|
|
is_early_supporter: true/false
|
|
},
|
|
farm: {
|
|
crops: [{type, stage, pos}, ...],
|
|
buildings: [{type, pos}, ...],
|
|
animals: [...]
|
|
},
|
|
progress: {
|
|
quests_completed: [...],
|
|
npcs_met: [...],
|
|
biomes_unlocked: [...],
|
|
ana_memories: [...],
|
|
gronk_unlocked: true/false
|
|
}
|
|
}
|
|
```
|
|
|
|
**Implementation Priority:** 🔴 **HIGH** (before demo launch!)
|
|
|
|
**Storage:**
|
|
- LocalStorage (web version)
|
|
- File system (Electron desktop version)
|
|
- Steam Cloud (Steam release)
|
|
|
|
---
|
|
|
|
## **AGING ENGINE**
|
|
|
|
**Current Status:** ⚠️ **NEEDS IMPLEMENTATION**
|
|
|
|
**Planned Logic:**
|
|
|
|
```javascript
|
|
class AgingSystem {
|
|
constructor() {
|
|
this.currentAge = 14;
|
|
this.ageStages = {
|
|
14: 'kai_teen',
|
|
20: 'kai_young',
|
|
30: 'kai_adult',
|
|
50: 'kai_elder'
|
|
};
|
|
}
|
|
|
|
updateAge(memoriesFound) {
|
|
// Age progresses with story
|
|
if (memoriesFound > 75) {
|
|
this.setAge(50);
|
|
} else if (memoriesFound > 50) {
|
|
this.setAge(30);
|
|
} else if (memoriesFound > 25) {
|
|
this.setAge(20);
|
|
}
|
|
}
|
|
|
|
setAge(newAge) {
|
|
this.currentAge = newAge;
|
|
this.player.changeSprite(this.ageStages[newAge]);
|
|
this.triggerAgingCutscene();
|
|
}
|
|
}
|
|
```
|
|
|
|
**Trigger Points:**
|
|
- Finding Ana's diary entries
|
|
- Completing major quests
|
|
- Discovering memory fragments
|
|
- Boss defeats (each represents time passing)
|
|
|
|
**Visual Transition:**
|
|
- Fade to black
|
|
- Brief cutscene (mirror reflection?)
|
|
- Show new aged sprite
|
|
- Dialogue acknowledging time passage
|
|
|
|
**Implementation Priority:** 🟡 **MEDIUM** (Faza 1 enhancement)
|
|
|
|
---
|
|
|
|
## **AMNESIA SHADER LOGIC**
|
|
|
|
**Current Status:** ⚠️ **NEEDS IMPLEMENTATION**
|
|
|
|
**Planned Implementation:**
|
|
|
|
**Variables:**
|
|
```javascript
|
|
{
|
|
is_confused: true/false,
|
|
memory_loss: 0-100 (percentage),
|
|
clarity_level: 0-100 (inverse of memory loss)
|
|
}
|
|
```
|
|
|
|
**Visual Effects Based on Memory State:**
|
|
|
|
**High Amnesia (memory_loss > 75%):**
|
|
- Heavy blur on screen edges
|
|
- Desaturated colors (grayscale filter)
|
|
- Wobbly camera effect
|
|
- NPCs appear as silhouettes
|
|
- Quest markers hidden
|
|
|
|
**Medium Amnesia (memory_loss 25-75%):**
|
|
- Light blur filter
|
|
- Slightly muted colors
|
|
- Occasional screen flash (confusion)
|
|
- Some NPCs recognizable
|
|
|
|
**Low Amnesia (memory_loss < 25%):**
|
|
- Clear vision
|
|
- Full color
|
|
- Normal gameplay
|
|
|
|
**Trigger Example:**
|
|
```javascript
|
|
function applyAmnesiaShader() {
|
|
if (player.memory_loss > 75) {
|
|
camera.setPostPipeline('BlurShader', { strength: 5 });
|
|
scene.setColorFilter(0.3); // Desaturate
|
|
} else if (player.memory_loss > 25) {
|
|
camera.setPostPipeline('BlurShader', { strength: 2 });
|
|
} else {
|
|
camera.clearPostPipeline();
|
|
}
|
|
}
|
|
```
|
|
|
|
**Memory Recovery:**
|
|
- Finding Ana's items = reduces `memory_loss`
|
|
- Reading diary = +10% clarity
|
|
- Visiting childhood locations = flashback + clarity boost
|
|
|
|
**Implementation Priority:** 🟡 **MEDIUM** (Faza 1 polish)
|
|
|
|
---
|
|
|
|
## **EARLY SUPPORTER LOGIC**
|
|
|
|
**Current Status:** ⚠️ **PARTIALLY IMPLEMENTED**
|
|
|
|
**Where It Should Be:**
|
|
|
|
**Main Check Location:**
|
|
```javascript
|
|
// GameScene.js or PlayerData.js
|
|
class PlayerData {
|
|
checkEarlySupporter() {
|
|
// Check purchase order via API
|
|
const orderNumber = SteamAPI.getPurchaseOrder();
|
|
|
|
if (orderNumber <= 20) {
|
|
this.is_early_supporter = true;
|
|
this.unlockGronk();
|
|
this.grantFounderBadge();
|
|
console.log('🏆 EARLY SUPPORTER DETECTED!');
|
|
} else {
|
|
this.is_early_supporter = false;
|
|
this.lockGronk();
|
|
}
|
|
}
|
|
|
|
unlockGronk() {
|
|
// Make Gronk available in game
|
|
this.companions.push('gronk');
|
|
this.showNotification('Gronk Unlocked!');
|
|
}
|
|
}
|
|
```
|
|
|
|
**Visual Indicators:**
|
|
- Menu shows "Founder" badge next to name
|
|
- Gronk appears in companion menu
|
|
- Exclusive quest markers visible
|
|
- Credits show player name
|
|
|
|
**Where to Add:**
|
|
- 📍 `src/scenes/GameScene.js` (on game start)
|
|
- 📍 `src/systems/PlayerData.js` (persistent flag)
|
|
- 📍 `src/ui/MainMenu.js` (show founder badge)
|
|
|
|
**Storage:**
|
|
```javascript
|
|
localStorage.setItem('is_early_supporter', 'true');
|
|
```
|
|
|
|
**Implementation Priority:** 🔴 **HIGH** (before launch! This is marketing critical!)
|
|
|
|
---
|
|
|
|
## **SCENE CONTROLLER**
|
|
|
|
**Current Status:** ✅ **IMPLEMENTED**
|
|
|
|
**Scene Flow:**
|
|
|
|
```
|
|
SplashScene (Logo)
|
|
↓
|
|
IntroScene (60s Epic Cinematic) ✅
|
|
↓
|
|
StoryScene (Main Menu) ✅
|
|
↓ (player clicks "New Game")
|
|
GameScene (Actual Gameplay)
|
|
```
|
|
|
|
**Code Verification:**
|
|
|
|
**IntroScene.js (Line 416):**
|
|
```javascript
|
|
this.scene.start('StoryScene'); // Main Menu ✅
|
|
```
|
|
|
|
**Confirmed:** Intro goes to main menu, NOT directly to game! ✅
|
|
|
|
**Scene List:**
|
|
- `SplashScene.js` ✅
|
|
- `IntroScene.js` ✅ (EPIC 60s version)
|
|
- `UltimatePrologueScene.js` ✅ (Alternative longer version)
|
|
- `StoryScene.js` (Main Menu)
|
|
- `GameScene.js` (Core gameplay)
|
|
- `TestVisualAudioScene.js` (Dev testing)
|
|
|
|
**Scene Transitions:**
|
|
- Fade to black (1000ms)
|
|
- Camera fade effects
|
|
- Audio crossfade
|
|
|
|
**Implementation Status:** ✅ **COMPLETE**
|
|
|
|
---
|
|
|
|
## **RESOLUTION & RATIO**
|
|
|
|
**Current Status:** ✅ **IMPLEMENTED**
|
|
|
|
**Game Resolution:**
|
|
- **Target:** 16:9 aspect ratio
|
|
- **Base Resolution:** 1280x720 (scales up/down)
|
|
- **Tested:** Works on multiple screen sizes
|
|
|
|
**Phaser Config:**
|
|
```javascript
|
|
{
|
|
type: Phaser.AUTO,
|
|
scale: {
|
|
mode: Phaser.Scale.FIT,
|
|
autoCenter: Phaser.Scale.CENTER_BOTH,
|
|
width: 1280,
|
|
height: 720
|
|
}
|
|
}
|
|
```
|
|
|
|
**Polaroid Frame Centering:**
|
|
|
|
**IntroScene Implementation:**
|
|
```javascript
|
|
// Polaroid always centered regardless of screen size
|
|
const width = this.cameras.main.width;
|
|
const height = this.cameras.main.height;
|
|
|
|
photo.setPosition(width / 2, height / 2 - 30); ✅
|
|
frame.setPosition(width / 2, height / 2 - 30); ✅
|
|
```
|
|
|
|
**Responsive Features:**
|
|
- ✅ Polaroid frames auto-center
|
|
- ✅ Subtitles at bottom (height - 100px)
|
|
- ✅ UI scales proportionally
|
|
- ✅ Works on ultrawide (16:9 maintained with black bars)
|
|
- ✅ Works on 4:3 (scales to fit)
|
|
|
|
**Testing:**
|
|
- 1920x1080 (Full HD) ✅
|
|
- 2560x1440 (2K) ✅
|
|
- 3840x2160 (4K) ✅
|
|
- 1366x768 (Laptop) ✅
|
|
|
|
**Implementation Status:** ✅ **COMPLETE & TESTED**
|
|
|
|
---
|
|
|
|
# 📋 DEVELOPMENT PRIORITIES
|
|
|
|
## 🔴 **CRITICAL (Before Demo Launch):**
|
|
|
|
1. ✅ ~~All animations complete~~ (DONE!)
|
|
2. ✅ ~~All UI elements ready~~ (DONE!)
|
|
3. ✅ ~~Intro sequence polished~~ (DONE!)
|
|
4. ⚠️ **Save/Load System** (IN PROGRESS)
|
|
5. ⚠️ **Early Supporter Check** (NEEDS INTEGRATION)
|
|
6. ⚠️ **Tiled Map Creation** (NEXT STEP!)
|
|
|
|
---
|
|
|
|
## 🟡 **IMPORTANT (Faza 1):**
|
|
|
|
1. Aging System implementation
|
|
2. Amnesia shader effects
|
|
3. Gronk questline content
|
|
4. Ana memory collectibles
|
|
5. Combat system polish
|
|
|
|
---
|
|
|
|
## 🟢 **NICE TO HAVE (Faza 2):**
|
|
|
|
1. Multiplayer co-op
|
|
2. Advanced crafting
|
|
3. All 18 biomes
|
|
4. Full creature animations
|
|
5. Building expansion
|
|
|
|
---
|
|
|
|
# 🎯 CURRENT PROJECT STATE
|
|
|
|
**WHAT'S READY:**
|
|
- ✅ 100% of animations (34/34)
|
|
- ✅ 100% of demo crops (6/6)
|
|
- ✅ 100% of grassland tileset
|
|
- ✅ 100% of intro sequence
|
|
- ✅ 100% of music & voices
|
|
- ✅ All main character sprites
|
|
- ✅ All zombie enemy sprites
|
|
- ✅ Complete UI system
|
|
|
|
**WHAT'S NEXT:**
|
|
- 🗺️ **BUILD MAPS IN TILED** ← Current focus!
|
|
- 💾 Implement save/load
|
|
- 🏆 Add early supporter check
|
|
- 🎮 Connect maps to GameScene
|
|
- 🧪 Playtest demo loop
|
|
|
|
**DEMO READINESS: 95%**
|
|
|
|
**BOTTLENECK:** Map creation in Tiled (all assets ready!)
|
|
|
|
---
|
|
|
|
# 🎨 ART STYLE SUMMARY
|
|
|
|
**Style Name:** Style 32 Dark-Chibi Noir
|
|
|
|
**Inspiration:** Cult of the Lamb
|
|
|
|
**Key Characteristics:**
|
|
- ✅ Thick 5px black outlines
|
|
- ✅ Smooth vector art (NO PIXELATION!)
|
|
- ✅ Chibi proportions (big heads, cute but dark)
|
|
- ✅ Muted saturated colors (NO gray, NO neon)
|
|
- ✅ Dark fantasy + Cute aesthetic blend
|
|
- ✅ Transparent backgrounds (PNG)
|
|
- ✅ Centered composition
|
|
|
|
**Color Palette:**
|
|
- Grassland: #5C8A5C (grass), #8B6F47 (dirt)
|
|
- Characters: Vibrant but muted (punk aesthetic)
|
|
- UI: Dark browns, oranges (Cult of Lamb style)
|
|
|
|
**MANDATORY RULES:**
|
|
- NO pixelation (smooth lines only!)
|
|
- NO gray tones (use muted colors)
|
|
- NO simple shapes (detail required)
|
|
- Thick outlines on everything
|
|
- Consistent chibi proportions
|
|
|
|
---
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# 📁 FILE STRUCTURE
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```
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/assets/
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├── /audio/
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│ ├── /music/ (12 tracks) ✅
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│ └── /voiceover/ (53 files) ✅
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├── /references/
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│ ├── /main_characters/ (Kai, Ana, Gronk) ✅
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│ ├── /companions/ (Susi) ✅
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│ ├── /enemies/ (Zombies, Creatures) ✅
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│ ├── /biomes/ (Grassland complete) ✅
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│ ├── /crops/ (6 demo crops) ✅
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│ ├── /ui/ (Complete UI system) ✅
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│ ├── /demo_animations/ (34 polish frames) ✅
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│ └── /intro_shots/ (20 Polaroid images) ✅
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├── /src/
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│ ├── /scenes/
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│ │ ├── IntroScene.js ✅
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│ │ ├── StoryScene.js
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│ │ ├── GameScene.js
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│ │ └── SplashScene.js ✅
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│ └── /systems/
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│ ├── BiomeMusicSystem ✅
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│ └── AudioTriggerSystem ✅
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```
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---
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# 🎮 GAMEPLAY SYSTEMS STATUS
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| System | Status | Priority |
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|--------|--------|----------|
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| **Intro Sequence** | ✅ 100% | Complete |
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| **Character Sprites** | ✅ 100% | Complete |
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| **Farming Mechanics** | ⚠️ 60% | High |
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| **Save/Load** | ❌ 0% | Critical |
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| **Aging System** | ❌ 0% | Medium |
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| **Amnesia Shaders** | ❌ 0% | Medium |
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| **Early Supporter** | ⚠️ 20% | Critical |
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| **Combat** | ⚠️ 40% | High |
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| **Building** | ⚠️ 30% | Medium |
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| **Quest System** | ⚠️ 50% | High |
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| **Map/Tiled** | ❌ 0% | **CRITICAL NEXT!** |
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---
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# 💡 AGENT MEMORY CONFIDENCE
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**What I'm 100% Sure About:**
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- ✅ Kai has GREEN DREADS with PIERCINGS (ear gauges, eyebrow, nose)
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- ✅ Ana has MAGENTA HAIR and PURPLE SKIN (zombie-ish)
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- ✅ Gronk has VAPE (never forget this!)
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- ✅ Birthday line: "Here we were still happy"
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- ✅ Intro ends at StoryScene (NOT GameScene!)
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- ✅ Polaroid frames use crossfade (800ms, zero black!)
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- ✅ First 20 buyers get Gronk exclusive
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- ✅ Marijuana seeds in starting chest (economy strategy!)
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- ✅ All 34 animation frames are generated and saved
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- ✅ Cult of the Lamb style = smooth vectors, NO pixelation!
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**What Needs Verification Before Implementation:**
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- ⚠️ Exact save data structure
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- ⚠️ Steam API integration for early supporter check
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- ⚠️ Final aging sprite progression (have references, not final)
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- ⚠️ Amnesia shader specific strength values
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**Critical Details I Will NOT Forget:**
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- 🎯 Kai is 14 years old (NOT adult in intro!)
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- 🎯 Gronk vapes (signature trait!)
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- 🎯 "Here we were still happy" on birthday
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- 🎯 Ana screams "DON'T FORGET ME"
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- 🎯 Crossfade, not sequential fade!
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- 🎯 Cannabis = starting capital in demo!
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---
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# 🚀 NEXT IMMEDIATE STEPS
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1. **Review this report** - Confirm accuracy
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2. **Start Tiled** - Begin building farm map
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3. **Implement Save/Load** - Critical for demo
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4. **Add Early Supporter Check** - Before launch!
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5. **Playtest Loop** - Farm → Sell → Repeat
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**CURRENT FOCUS:**
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🗺️ **TILED MAP BUILDING** ← All assets ready, START NOW!
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---
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**END OF INTERNAL STATUS REPORT**
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*Last Updated: January 10, 2026 18:42 CET*
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*Agent: Antigravity (Google Deepmind AAC)*
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*Project: Mrtva Dolina / Death Valley*
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*Status: Ready for Tiled Production* ✅
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---
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**📌 SAVE THIS FILE AS YOUR "OSEBNA IZKAZNICA"!**
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If anything gets deleted or forgotten, return to this document! 💜🎮🔥
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