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🌾 FAZA 1 - FARM EXPANSION PRODUCTION PLAN

Created: Jan 8, 2026 23:37 CET
Purpose: Complete production roadmap for Faza 1 farm assets
Target: 73 sprites total
Status: 3/73 complete (4%)


📊 CURRENT STATUS:

COMPLETED (3):

  • Cow idle animation (prototype)
  • Greenhouse stage 1 (broken)
  • Stone hoe (prototype)

REMAINING (70):

  • Animal animations: 39 sprites
  • Farm infrastructure: 13 sprites
  • Tool upgrades: 21 sprites

🐮 ANIMAL ANIMATIONS (39 sprites)

Method: Use existing 10 animal references + generate 4 frames each

COW (3 remaining):

  • Idle - DONE
  • Walk (moving animation)
  • Eat (head down, chewing)
  • Milk (being milked, still)

PIG (4):

  • Idle (standing, slight movement)
  • Walk (trotting)
  • Eat (snout in trough)
  • Dig (snout in dirt)

SHEEP (4):

  • Idle (standing, wool visible)
  • Walk (waddle)
  • Eat (grazing)
  • Shear (being sheared, wool removal)

CHICKEN (4):

  • Idle (standing, head bob)
  • Walk (pecking walk)
  • Peck (pecking ground)
  • Lay egg (sitting, egg appears)

DUCK (4):

  • Idle (standing on water)
  • Walk (waddle on land)
  • Swim (paddling)
  • Peck (head in water)

GOAT (4):

  • Idle (standing, chewing)
  • Walk (confident stride)
  • Eat (grazing)
  • Butt (headbutt action, aggressive)

HORSE (4):

  • Idle (standing, tail swish)
  • Walk (slow walk)
  • Gallop (fast run)
  • Eat (head down, hay)

RABBIT (4):

  • Idle (sitting, nose twitch)
  • Hop (jumping motion)
  • Eat (nibbling carrot)
  • Burrow (digging hole)

DONKEY (4):

  • Idle (standing, ears move)
  • Walk (slow plod)
  • Eat (munching hay)
  • Bray (mouth open, loud)

LLAMA (4):

  • Idle (standing, neck high)
  • Walk (elegant stride)
  • Eat (grazing, long neck)
  • Spit (aggressive, spitting)

🏗️ FARM INFRASTRUCTURE (13 sprites)

GREENHOUSE (4 remaining):

  • Stage 1: Broken (shattered glass) - DONE
  • Stage 2: Repaired (patched glass)
  • Stage 3: Functional (clean glass)
  • Stage 4: Advanced (automated)
  • Stage 5: Deluxe (gothic glass palace)

IRRIGATION SYSTEM (4):

  • Pipe straight (horizontal water line)
  • Pipe corner (90° turn)
  • Sprinkler head (water spray)
  • Pump station (water source)

STORAGE BUILDINGS (3):

  • Crop storage shed (vegetables/fruits)
  • Feed storage (animal food)
  • Silo (tall grain tower)

FARM ELEMENTS (2):

  • Manure pile (fertilizer source)
  • Windmill (grinding grain)

🔨 TOOL UPGRADES (21 sprites)

6 Tool Types × 3 Tiers = 18 basic + 4 special = 22 total

MINE RESOURCES (FAZA 1 LIMIT):

  • Levels 1-10 (Early Mine):
    • Coal (Premog): Fuel for furnace.
    • Copper (Baker): First metal upgrade.
  • Iron (Železo):
    • NOT in early mine!
    • Source: Scavenged by Zombie Scouts (Scrap Metal) -> Melted into Iron Bars.
    • Or found in locked "City Crates" on surface.

BADGE / TOOL TIERS:

  1. Stone (Kamen): Basic starting tools.
  2. Copper (Baker): First upgrade (Mining Lv 1-10).
  3. Iron (Železo): Advanced (Requires Scavenging/Zombies).
  4. Steel (Jeklo): End of Phase 1 / Start of Phase 2.

COPPER TIER (5):

  • Copper hoe
  • Copper axe
  • Copper pickaxe
  • Copper watering can
  • Copper scythe

IRON TIER (6):

  • Iron hoe
  • Iron axe
  • Iron pickaxe
  • Iron watering can
  • Iron scythe
  • Iron shovel

STEEL TIER (Late game):

  • Steel set (Phase 2)

SPECIAL TOOLS (4):

  • Fishing rod (catch fish)
  • Net (catch insects/fish)
  • Hammer (building/crafting)
  • Wrench (machine repairs)

📅 PRODUCTION SCHEDULE:

WEEK 1 - ANIMAL ANIMATIONS (40 sprites):

Day 1-2: Mammals (16 sprites)

  • Cow (3), Pig (4), Sheep (4), Goat (4)

Day 3-4: Birds & Equines (12 sprites)

  • Chicken (4), Duck (4), Horse (4)

Day 5-6: Small & Pack Animals (12 sprites)

  • Rabbit (4), Donkey (4), Llama (4)

Day 7: Review & Polish

  • Test animations in-game
  • Adjust timing/frames

WEEK 2 - INFRASTRUCTURE (13 sprites):

Day 1-2: Greenhouse (4 sprites)

  • Stages 2-5 completion

Day 3: Irrigation (4 sprites)

  • Pipe straight, corner, sprinkler, pump

Day 4: Storage (3 sprites)

  • Crop shed, feed storage, silo

Day 5: Farm Elements (2 sprites)

  • Manure pile, windmill

Day 6-7: Integration & Testing

  • Place in Tiled map
  • Test interactions

WEEK 3 - TOOL UPGRADES (21 sprites):

Day 1-2: Stone Tier (5 sprites)

  • Complete stone tool set

Day 3-4: Iron Tier (6 sprites)

  • Complete iron tool set

Day 5-6: Steel Tier (6 sprites)

  • Complete steel tool set

Day 7: Special Tools (4 sprites)

  • Fishing rod, net, hammer, wrench

🎨 STYLE GUIDE:

All sprites must match:

  • Thick black outlines
  • Dark-chibi gothic aesthetic
  • "Cult of the Lamb" inspired
  • Smooth vector art (NOT pixel art)
  • Transparent backgrounds
  • Consistent with existing 10 animal refs

Animation Requirements:

  • 4 frames per animal action
  • Smooth transitions
  • Natural movement
  • Gothic subtle touches (glowing eyes optional)

💾 FILE ORGANIZATION:

/assets/references/
├── creatures/farm_animals/
│   ├── cow/
│   │   ├── idle.png ✓
│   │   ├── walk.png
│   │   ├── eat.png
│   │   └── milk.png
│   ├── pig/
│   │   ├── idle.png
│   │   ├── walk.png
│   │   ├── eat.png
│   │   └── dig.png
│   └── ... (8 more animals)
│
├── faza1_infrastructure/
│   ├── greenhouse/
│   │   ├── 01_broken.png ✓
│   │   ├── 02_repaired.png
│   │   ├── 03_functional.png
│   │   ├── 04_advanced.png
│   │   └── 05_deluxe.png
│   ├── irrigation/
│   ├── storage/
│   └── farm_elements/
│
└── tool_upgrades/
    ├── stone/
    │   ├── hoe.png ✓
    │   ├── axe.png
    │   ├── pickaxe.png
    │   ├── watering_can.png
    │   ├── scythe.png
    │   └── shovel.png
    ├── iron/
    ├── steel/
    └── special/

⏱️ TIME ESTIMATES:

Per Asset Type:

  • Animal animation frame: 10-15 min
  • Building/infrastructure: 20-30 min
  • Tool sprite: 10-15 min

Total Time:

  • Animal animations (39 × 12 min): ~8 hours
  • Infrastructure (13 × 25 min): ~5.5 hours
  • Tools (21 × 12 min): ~4.5 hours
  • TOTAL: ~18 hours work

Realistic Schedule:

  • 3 hours/day = 6 days
  • 6 hours/day = 3 days
  • Complete Faza 1 assets in 1 week!

🎯 PRIORITY ORDER:

HIGH PRIORITY (Must have for Faza 1 release):

  1. Animal animations (core gameplay)
  2. Greenhouse progression (key building)
  3. Stone + Iron tool tiers (essential upgrades)

MEDIUM PRIORITY (Great to have): 4. Irrigation system (quality of life) 5. Storage buildings (organization) 6. Steel tools (endgame)

LOW PRIORITY (Can defer): 7. Special tools (nice to have) 8. Windmill (cosmetic)


📝 NEXT STEPS:

Immediate (Tonight/Tomorrow):

  1. Generate remaining cow animations (walk, eat, milk)
  2. Generate pig full set (4 frames)
  3. Generate sheep full set (4 frames)

This Week: 4. [ ] Complete all 10 animals (39 sprites) 5. [ ] Generate greenhouse stages 2-5 6. [ ] Start tool upgrades (stone tier)

Next Week: 7. [ ] Complete infrastructure 8. [ ] Complete all tool tiers 9. [ ] Integration testing


START NEXT SESSION: Generate 3 animal sets (Cow complete + Pig + Sheep = 11 sprites)

CURRENT: 3/73 (4%) - TARGET: 73/73 (100%) in 1 week! 🚀