Files
novafarma/MASTER_ASSET_RAZPREDELNICA.md
David Kotnik 242d780106 📊 Master Asset Spreadsheet + Technical Specification
Complete asset breakdown and technical specs for 3k target
2025-12-31 02:39:03 +01:00

601 lines
19 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# 📊 MASTER ASSET RAZPREDELNICA - KRVAVA ŽETEV
## Kompletna Tabela Vseh Materialov & Assetov za Igro
**Verzija:** 1.0
**Datum:** 31.12.2025, 02:35
**CILJ:** 3,000 total slik (realistično!)
---
## 🏛️ 1. RUŠEVINE & MESTA (TOWNS/RUINS)
### **OSNOVNA MESTA (2 za začetek):**
| # | IME | TIP | RUŠEVINE | OBNOVLJIVE ZGRADBE | NPCs START | NPCs MAX | PRIORITETA |
|---|-----|-----|----------|-------------------|------------|----------|------------|
| **1** | **Dolina Smrti (Home Base)** | Starter Town | Tent → House | 5 osnovnih | 4 | 20 | ⭐⭐⭐⭐⭐ |
| **2** | **Bližnje Mesto (Nearby City)** | First Town | Ruined City | 8 trgovin | 6 | 15 | ⭐⭐⭐⭐ |
### **DOLINA SMRTI (Home Base) - STAVBE:**
| ZGRADBA | REQUIREMENT | MATERIAL | NPC UNLOCK |
|---------|-------------|----------|------------|
| **Tent** (Start) | START | 0 (začetna) | 0 |
| **Shack** | Week 1 | Wood×50, Stone×20 | +1 Trader |
| **House** | Week 2 | Wood×100, Stone×50, Iron×10 | +2 NPCs |
| **Barn** | Lvl 10 | Wood×150, Stone×80 | +1 Blacksmith |
| **Workshop** | Lvl 15 | Wood×100, Iron×30 | +1 Craftsman |
**MATERIJALSKA POTREBA (Dolina Smrti Total):**
- **Wood:** ~400x
- **Stone:** ~150x
- **Iron:** ~40x
---
### **BLIŽNJE MESTO (First Town) - RUŠEVINE:**
| RUŠEVINA | ORIGINAL | MATERIAL ZA OBNOVO | NPC TYPE |
|----------|----------|-------------------|----------|
| ⬜ **Gostilna (Inn)** | Tavern | Wood×200, Stone×100, Iron×20 | 🍺 Innkeeper |
| ⬜ **Kovačnica (Smithy)** | Blacksmith | Stone×150, Iron×50, Coal×30 | 🔨 Blacksmith |
| ⬜ **Trgovina (Shop)** | General Store | Wood×120, Stone×60 | 🛒 Merchant |
| ⬜ **Cerkev (Church)** | Church | Stone×250, Wood×100 | ⛪ Priest |
| ⬜ **Kurnik (Coop)** | Chicken Coop | Wood×80, Nails×40 | 🐔 Farmer |
| ⬜ **Silo** | Grain Storage | Wood×100, Stone×80, Iron×15 | 🌾 Agricultural NPC |
| ⬜ **Hiša 1** | Residential | Wood×100, Stone×50 | 👨 Villager |
| ⬜ **Hiša 2** | Residential | Wood×100, Stone×50 | 👩 Villager F |
**MATERIJALSKA POTREBA (Bližnje Mesto Total):**
- **Wood:** ~1,000x
- **Stone:** ~900x
- **Iron:** ~85x
- **Coal:** ~30x
- **Nails:** ~40x
---
### **VSA MESTA (Full Game - 27 TOWNS):**
Po Game Bible: **27 towns** total
**STRATEGIJA:**
- **Faza 1:** 2 mesti (Home + First Town)
- **Faza 2:** +5 mest (Total 7)
- **Faza 3:** +10 mest (Total 17)
- **Faza 4:** +10 mest (Total 27 - full game)
---
## 👥 2. NPCs (NON-PLAYABLE CHARACTERS)
### **STARTER NPCs (4 - za Demo):**
| # | IME | ROLE | LOKACIJA | TRGOVINA | QUEST | PRIORITETA |
|---|-----|------|----------|----------|-------|------------|
| 1 | **Trgovec (Trader)** | Merchant | Dolina | Seeds, Tools | "First Trade" | ⭐⭐⭐⭐⭐ |
| 2 | **Kovacar (Blacksmith)** | Weaponsmith | Bližnje Mesto | Upgrades | "Forge Weapon" | ⭐⭐⭐⭐ |
| 3 | **Zdravilec (Healer)** | Medic | Bližnje Mesto | Potions | "Gather Herbs" | ⭐⭐⭐⭐ |
| 4 | **Potnik (Traveler)** | Quest Giver | Random | Ana Clue #1 | "Find Ana" | ⭐⭐⭐⭐⭐ |
### **MEDIUM NPCs (20 - Alpha):**
| KATEGORIJA | ŠTEVILO | PRIMERI |
|-----------|---------|---------|
| **Trgovci (Merchants)** | 5 | Trader (general), Weaponsmith, Seed Vendor, Animal Trader, Potion Seller |
| **Obrtniki (Craftsmen)** | 4 | Blacksmith, Tailor, Carpenter, Alchemist |
| **Kmetje (Farmers)** | 3 | Male Farmer, Female Farmer, Agricultural Specialist |
| **Vaščani (Villagers)** | 4 | Elder, Scout, Cook, Mechanic |
| **Quest NPCs** | 4 | Mysterious Traveler, Dr. Chen, Jakob, Ana (end-game) |
**SKUPAJ (Alpha):** 4 (demo) + 20 (mid-game) = **24 NPCs**
### **FULL GAME NPCs (180 total):**
Po Game Bible: **180 NPCs** across 27 towns
**POVPREČJE:** 180 / 27 = ~6.7 NPCs po mestu
**RAZDELITEV:**
- Main Hub: 20 NPCs
- Major Towns (6): 15 NPCs each = 90 NPCs
- Medium Towns (10): 8 NPCs each = 80 NPCs
- Small Towns (10): 4 NPCs each = 40 NPCs
**SKUPAJ:** 20 + 90 + 80 + 40 = **230 NPCs** (z rezervo)
---
## 🧟 3. SOVRAŽNIKI (ENEMIES)
### **ZOMBIES (8 tipov):**
| # | TIP | HP | DAMAGE | POSEBNOST | ASSET VERZIJE |
|---|-----|----|----|-----------|---------------|
| 1 | **Basic Zombie** | 50 | 5 | Slow | Idle, Walk, Attack |
| 2 | **Runner Zombie** | 30 | 8 | Fast | Idle, Run, Attack |
| 3 | **Bloated Zombie** | 150 | 10 | Explodes | Idle, Walk, Explode |
| 4 | **Dreadlocks Zombie** | 70 | 6 | Medium | Idle, Walk, Attack |
| 5 | **Worker Zombie** | 40 | 0 | Controllable! | Idle, Dig, Plant, Harvest |
| 6 | **Crawler** | 25 | 4 | Ground | Crawl, Attack |
| 7 | **Screamer** | 20 | 3 | Alerts | Idle, Scream |
| 8 | **Zombie Horde** | 200 | 12 | Group | Formation, Attack |
**ANIMACIJE:**
- Idle: 1 frame
- Walk/Run: 4 frames
- Attack: 3 frames
- Special: 2 frames
**TOTAL ZA ZOMBIES:**
8 tipov × (1 + 4 + 3 + 2) = 8 × 10 = **80 frameov (Style A + Style B = 160 slik)**
---
### **MUTANTI & ŽIVALI (Wild):**
| TIP | ŠTEVILO | PRIMERI |
|-----|---------|---------|
| **Mutant Beasts** | 8 | Mutated Dog, Rat, Bear, Wolf, Boar |
| **Werewolves** | 2 | Normal, Alpha |
| **Skeletons** | 3 | Warrior, Archer, Mage |
| **Ghosts** | 2 | Spirit, Wraith |
| **Wild Animals** | 8 | Wolf, Bear, Wild Boar, Fox, Deer, Rabbit, Owl, Bat |
**SKUPAJ:** 8 + 2 + 3 + 2 + 8 = **23 enemy types**
**ANIMACIJE (average 8 frameov per type):**
23 × 8 = **184 frameov (× 2 styles = 368 slik)**
---
### **BOSSES (7 Major):**
| # | IME | LEVEL | ANIMACIJE | HP |
|---|-----|-------|-----------|-----|
| 1 | **Mutant King** | 10 | 12 frames | 2,000 |
| 2 | **Zombie Horde Leader** | 20 | 14 frames | 4,000 |
| 3 | **Ancient Tree** | 30 | 10 frames | 6,000 |
| 4 | **Giant Troll King** | 43 | 16 frames | 10,000 |
| 5 | **Ice Titan** | 40 | 12 frames | 8,000 |
| 6 | **Fire Dragon** | 50 | 18 frames | 15,000 |
| 7 | **King Slime** | 35 | 10 frames | 7,000 |
**TOTAL BOSS FRAMES:**
12 + 14 + 10 + 16 + 12 + 18 + 10 = **92 frameov (× 2 styles = 184 slik)**
---
## 🐾 4. ŽIVALI (ANIMALS)
### **FARM ANIMALS (Livestock - 5 base + mutant variants):**
| TIP | BASIC | MUTANT | LEGENDARY | ANIMACIJE (frames) |
|-----|-------|--------|-----------|-------------------|
| **Sheep** | White Sheep | Fire Sheep | Golden Fleece | Idle(1), Walk(4), Eat(2) = 7 |
| **Cow** | Brown Cow | Mutant Cow | - | Idle(1), Walk(4), Eat(2) = 7 |
| **Chicken** | Chicken | 3-Headed Chicken | - | Idle(1), Walk(4), Peck(2) = 7 |
| **Pig** | Pig | Giant Pig | - | Idle(1), Walk(4), Eat(2) = 7 |
| **Horse** | Horse | - | Undead Horse | Idle(1), Walk(4), Run(4) = 9 |
**VERZIJE:** 5 basic + 3 mutant + 2 legendary = **10 animal variants**
**TOTAL FRAMES:**
(4 × 7) + (1 × 9) + (mutants × 7) + (legendary × 9) = 28 + 9 + 21 + 18 = **76 frameov (× 2 styles = 152 slik)**
---
### **WILD ANIMALS (Za "Animal Rescue" quest):**
| # | ANIMAL | ANIMACIJE | SPECIAL |
|---|--------|-----------|---------|
| 1 | Fox | 6 frames | Stealth |
| 2 | Deer | 8 frames | Fast |
| 3 | Rabbit | 4 frames | Small |
| 4 | Hedgehog | 4 frames | Defense |
| 5 | Bear | 10 frames | Strong |
| 6 | Wolf | 8 frames | Pack |
| 7 | Wild Boar | 6 frames | Charge |
| 8 | Owl | 4 frames | Flying |
| 9 | Bat | 4 frames | Flying (night) |
**TOTAL:** 6+8+4+4+10+8+6+4+4 = **54 frameов (× 2 = 108 slik)**
---
### **MAGICAL CREATURES:**
| TIP | ŠTEVILO | ANIMACIJE (avg) |
|-----|---------|----------------|
| **Griffin** | 1 | 12 frames |
| **Pterodactyl** | 1 | 10 frames |
| **Hippogriff** | 1 | 12 frames |
| **Sea Dragon** | 1 | 14 frames |
| **Nessie** | 1 | 10 frames |
| **Bigfoot** | 1 | 8 frames (legendary!) |
**TOTAL:** 12+10+12+14+10+8 = **66 frameov (× 2 = 132 slik)**
---
## ⚙️ 5. WORKER CREATURES (6 types)
| # | TIP | SPECIALTY | ANIMACIJE |
|---|-----|-----------|-----------|
| 1 | **Vilinci (Elves)** | Crafting | Idle(1), Work(4), Carry(2) = 7 |
| 2 | **Gnomi (Gnomes)** | Mining | Idle(1), Mine(4), Carry(2) = 7 |
| 3 | **Vile (Fairies)** | Plant Care | Idle(1), Fly(4), Cast(2) = 7 |
| 4 | **Bigfoot/Yeti** | Gathering | Idle(1), Walk(4), Gather(2) = 7 |
| 5 | **Golem** | Labor | Idle(1), Walk(3), Build(3) = 7 |
| 6 | **Zmaj (Dragon)** | Ultimate | Idle(1), Fly(6), Breathe Fire(3) = 10 |
**TOTAL:** (5 × 7) + 10 = **45 frameov (× 2 = 90 slik)**
---
## 🌾 6. RASTLINE (PLANTS & CROPS)
### **OSNOVNI POSEVKI (Basic Crops):**
| # | CROP | GROWTH STAGES | TOTAL FRAMES |
|---|------|---------------|--------------|
| 1 | **Wheat (Pšenica)** | 5 stages | 5 |
| 2 | **Corn (Koruza)** | 5 stages | 5 |
| 3 | **Tomato (Paradižnik)** | 4 stages | 4 |
| 4 | **Potato (Krompir)** | 4 stages | 4 |
| 5 | **Carrot (Korenje)** | 4 stages | 4 |
| 6 | **Pumpkin (Buča)** | 5 stages | 5 |
| 7 | **Hemp (Konoplja)** | 4 stages | 4 |
| 8 | **Biolum. Fungi** | 3 stages | 3 |
**TOTAL:** 5+5+4+4+4+5+4+3 = **34 frameov (× 2 = 68 slik)**
---
### **DREVESA (TREES):**
| TIP | VARIETETE | ANIMACIJE | SEASONAL |
|-----|-----------|-----------|----------|
| **Oak (Hrast)** | Normal, Dead | 2 | Spring, Summer, Fall, Winter = 4 |
| **Pine (Bor)** | Normal, Snow | 2 | 4 seasonal |
| **Birch (Breza)** | Normal | 1 | 4 seasonal |
| **Apple Tree** | Normal, Fruited | 2 | 4 seasonal |
| **Walnut Tree** | Normal | 1 | 4 seasonal |
**VARIANTS:** 2 + 2 + 1 + 2 + 1 = 8 tree types × 4 seasonal = **32 verzije (× 2 styles = 64 slik)**
---
### **GROZNO RASTLINJE (Special Plants):**
| PLANT | VERSIONS | FRAMES |
|-------|----------|--------|
| **Bush (Grm)** | 3 types | 3 |
| **Flowers (Cvetje)** | 5 colors | 5 |
| **Grass Patches** | 4 variants | 4 |
| **Rocks** | 6 sizes | 6 |
| **Mesojedka (Carniv.)** | Attack anim (6) | 6 |
**TOTAL:** 3+5+4+6+6 = **24 slik (× 2 = 48)**
---
## 🏗️ 7. ZGRADBE (BUILDINGS)
### **PLAYER BUILDINGS:**
| TIER | BUILDING | MATERIAL COST | UNLOCK |
|------|----------|---------------|--------|
| 1 | **Tent** | FREE (start) | Start |
| 2 | **Shack** | Wood×50, Stone×20 | Week 1 |
| 3 | **House** | Wood×100, Stone×50, Iron×10 | Week 2 |
| 4 | **Upgraded House** | Wood×200, Stone×100, Iron×30 | End Game |
**PROIZVODNJA (Production Buildings):**
| # | BUILDING | MATERIAL | FUNCTION |
|---|----------|----------|----------|
| 1 | **Barn** | Wood×150, Stone×80 | Animal Storage |
| 2 | **Greenhouse** | Wood×100, Glass×50 | Year-round crops |
| 3 | **Workshop** | Wood×100, Iron×30 | Crafting |
| 4 | **Laboratory** | Stone×150, Iron×50 | Science |
| 5 | **Vape Lab** | Wood×80, Glass×30 | Vape Mix |
| 6 | **Mint** | Stone×200, Gold×10 | Coin Factory |
**TOWN BUILDINGS (za obnovo mest):**
| # | BUILDING | MATERIAL | NPC |
|---|----------|----------|-----|
| 1 | **Gostilna (Inn)** | Wood×200, Stone×100, Iron×20 | Innkeeper |
| 2 | **Kovačnica (Smithy)** | Stone×150, Iron×50, Coal×30 | Blacksmith |
| 3 | **Trgovina (Shop)** | Wood×120, Stone×60 | Merchant |
| 4 | **Cerkev (Church)** | Stone×250, Wood×100 | Priest |
| 5 | **Kurnik (Coop)** | Wood×80, Nails×40 | Farmer |
| 6 | **Silo** | Wood×100, Stone×80, Iron×15 | Agricultural NPC |
| 7 | **Bakery** | Stone×100, Wood×80, Oven×1 | Baker |
| 8 | **Tavern** | Wood×180, Stone×90 | Bartender |
**TOTAL UNIQUE BUILDINGS:** 4 (player) + 6 (production) + 8 (town) = **18 building types**
**PER BUILDING:** Normal + Ruined version = 2 verzije
**TOTAL:** 18 × 2 = **36 building sprites (× 2 styles = 72 slik)**
---
## ⚔️ 8. OROŽJE (WEAPONS)
### **MELEE WEAPONS:**
| # | WEAPON | TIERS | TOTAL |
|---|--------|-------|-------|
| 1 | **Wooden Sword** | Basic | 1 |
| 2 | **Iron Sword** | Mid | 1 |
| 3 | **Steel Sword** | Advanced | 1 |
| 4 | **Legendary Sword** | Epic | 1 |
| 5 | **Scythe** | Dual (farm/weapon) | 1 |
| 6 | **Axe (Battle)** | Combat | 1 |
| 7 | **War Hammer** | Heavy | 1 |
| 8 | **Kosa (Scythe)** | Farm weapon | 1 |
**TOTAL MELEE:** 8 × 2 styles = **16 slik**
---
### **RANGED WEAPONS (Bows + Arrows):**
| BOWS (4) | ARROWS (6) |
|----------|-----------|
| Wooden Bow | Fire Arrow |
| Crystal Bow | Ice Arrow |
| Dragon Bow | Lightning Arrow |
| Alpha Bow (Rainbow!) | Bomb Arrow |
| | Poison Arrow |
| | Holy Arrow (Silver) |
**TOTAL RANGED:** (4 bows + 6 arrows) × 2 styles = **20 slik**
---
## 🛠️ 9. ORODJA (TOOLS)
| # | TOOL | TIERS | FUNCTION |
|---|------|-------|----------|
| 1 | **Hoe** | Wood, Iron, Gold, Diamond | Till Soil |
| 2 | **Watering Can** | Basic, Copper, Iron, Gold | Water Crops |
| 3 | **Axe** | Wood, Iron, Gold, Diamond | Chop Trees |
| 4 | **Pickaxe** | Wood, Iron, Gold, Diamond | Mine Rocks |
| 5 | **Scythe** | Iron, Steel | Harvest Crops |
| 6 | **Fishing Rod** | Basic, Advanced | Catch Fish |
**TOTAL:** 6 tools × 4 tiers (avg) = **24 tool variants (× 2 = 48 slik)**
---
## ⛏️ 10. RUDNIKI & RESOURCES
### **MINING RESOURCES (Ore Deposits):**
| RESOURCE | DEPTH LEVEL | KOLIČINA PO DEPOSIT | SPAWN RATE |
|----------|-------------|-------------------|------------|
| **Stone** | Surface | Infinite (terrain) | High |
| **Iron Ore** | 5-15 blocks | 20-30 ore | Medium |
| **Gold Ore** | 10-20 blocks | 10-15 ore | Low |
| **Silver Ore** | 20-30 blocks | 8-12 ore (werewolf!) | Rare |
| **Coal** | 5-20 blocks | 15-25 ore | Medium |
| **Diamond** | 25-40 blocks | 3-5 ore | Very Rare |
**MINING SYSTEM:**
- Deponiji v igri: **Procedurally spawned**
- Povprečje per Biome: **50-100 deposits**
- 18 Biomes = **900-1,800 deposits**
**DEPOSIT SPRITES:** 6 ore types × (pristine + mined + depleted) = **18 verzij (× 2 = 36 slik)**
---
## 🌍 11. BIOMES (18 Total)
| # | BIOME IME | TERRAIN TILES | UNIQUE ASSETS |
|---|-----------|---------------|---------------|
| 1 | Grasslands (Travnik) | 12 | Flowers, Grass |
| 2 | Forest (Gozd) | 12 | Trees, Mushrooms |
| 3 | City Ruins (Mesto) | 15 | Rubble, Buildings |
| 4 | Industrial Decay | 12 | Factories, Metal |
| 5 | Underground Bunkers | 10 | Concrete, Steel |
| 6 | Ancient Catacombs | 10 | Stone, Bones |
| 7 | Swamps | 12 | Water, Fungi |
| 8 | Desert Wasteland | 10 | Sand, Cacti |
| 9 | Snow/Tundra | 12 | Snow, Ice |
| 10 | Mountains | 10 | Rock, Cliffs |
| 11 | Coastal Regions | 12 | Beach, Water |
| 12 | Lakes | 8 | Water, Reeds |
| 13 | Rivers | 8 | Water, Rocks |
| 14 | Volcanic Zones | 12 | Lava, Ash |
| 15 | Chernobyl | 15 | Radiation, Ruins |
| 16 | Ancient Ruins | 12 | Stone, Artifacts |
| 17 | Ocean Floor | 10 | Coral, Rocks |
| 18 | Atlantis | 15 | Tech, Crystals |
**AVERAGE TILES PER BIOME:** ~11 tiles
**TOTAL TERRAIN:** 18 × 11 = **198 unique terrain tiles (× 2 = 396 slik)**
---
## 🍖 12. HRANA (FOOD & ITEMS)
### **BASIC FOOD:**
| # | ITEM | SOURCE | HEALING |
|---|------|--------|---------|
| 1 | **Bread (Kruh)** | Wheat → Campfire | 20 HP |
| 2 | **Cooked Meat** | Hunting → Campfire | 35 HP |
| 3 | **Fish** | Fishing Rod | 25 HP |
| 4 | **Apple (Jabolko)** | Apple Trees | 10 HP |
| 5 | **Cheese (Sir)** | Cow Milk → Crafting | 30 HP |
| 6 | **Strawberries (Jagode)** | Wild Foraging | 15 HP |
| 7 | **Vegetables** | Carrots, Tomatoes | 20 HP |
**TOTAL:** 7 food types × 2 styles = **14 slik**
---
### **POTIONS & SPECIAL ITEMS:**
| ITEM | EFFECT | MATERIAL |
|------|--------|----------|
| **Health Potion** | +50 HP | Herbs×3, Water |
| **Stamina Potion** | +100 Stamina | Berries×5 |
| **Antidote** | Cure Poison | Special Herbs |
| **Vape Liquid (Rainbow)** | +Speed | Various |
| **Mother's Locket** | Quest Item | Story |
**TOTAL:** 5 special items × 2 = **10 slik**
---
## ✨ 13. EFEKTI (EFFECTS & VFX)
| # | EFFECT | FRAMES | USAGE |
|---|--------|--------|-------|
| 1 | **Magic Heal Glow** | 4 frames loop | Healing |
| 2 | **Slash Effect** | 3 frames | Melee Attack |
| 3 | **Fire Breath** | 5 frames | Dragon Boss |
| 4 | **Lightning Bolt** | 4 frames | Arrow Effect |
| 5 | **Poison Cloud** | 4 frames loop | Bloated Zombie |
| 6 | **Ice Shard** | 3 frames | Ice Titan |
| 7 | **Explosion** | 6 frames | Bombs |
| 8 | **Sparkles** | 4 frames loop | Magic |
| 9 | **Blood Splatter** | 2 frames | Combat |
| 10 | **Dust Cloud** | 3 frames | Movement |
**TOTAL:** 4+3+5+4+4+3+6+4+2+3 = **38 frameov (× 2 = 76 slik)**
---
## 🎬 14. UI & CUTSCENES
### **UI ELEMENTS:**
| CATEGORY | ITEMS | TOTAL |
|----------|-------|-------|
| **Buttons** | 8 types | 8 |
| **Bars** | HP, Stamina, XP | 3 |
| **Icons** | Inventory (20) | 20 |
| **Menus** | Main, Pause, Settings | 3 |
| **Cursor** | Normal, Click | 2 |
**TOTAL UI:** 8+3+20+3+2 = **36 slik**
---
### **CUTSCENES:**
| # | SCENE | TYPE | FRAMES |
|---|-------|------|--------|
| 1 | **Intro - Kai in Forest** | Story | 1 static |
| 2 | **Ana Portrait** | Memory | 1 static |
| 3 | **Flashback - Happy** | Memory | 1 static |
| 4 | **Ana's Diary** | Item | 1 static |
| 5 | **Reunion - Hug** | Emotional | 1 static |
| 6 | **Ending - Ana Alive** | Victory | 1 static |
| 7 | **Ending - Reunion** | Victory | 1 static |
**TOTAL CUTSCENES:** 7 slik (už single style)
---
---
# 📊 FINALNA RAZPREDELNICA - SUMMARY
## 🎯 TOTAL ASSET COUNT (Realistic 3,000 Target)
| KATEGORIJA | UNIQUE SPRITES | × STYLES | × VERSIONS | **TOTAL** |
|-----------|----------------|----------|------------|-----------|
| **1. Ruševine & Zgradbe** | 18 | 2 | 2 (ruin+fixed) | **72** |
| **2. NPCs** | 24 (demo+alpha) | 2 | 3 (expressions) | **144** |
| **3. Sovražniki (Zombies)** | 80 frames | 2 | 1 | **160** |
| **4. Sovražniki (Other)** | 184 frames | 2 | 1 | **368** |
| **5. Bosses** | 92 frames | 2 | 1 | **184** |
| **6. Farm Animals** | 76 frames | 2 | 1 | **152** |
| **7. Wild Animals** | 54 frames | 2 | 1 | **108** |
| **8. Magical Creatures** | 66 frames | 2 | 1 | **132** |
| **9. Worker Creatures** | 45 frames | 2 | 1 | **90** |
| **10. Crops (Posevki)** | 34 frames | 2 | 1 | **68** |
| **11. Trees** | 32 variants | 2 | 1 | **64** |
| **12. Special Plants** | 24 | 2 | 1 | **48** |
| **13. Orožje (Weapons)** | 18 | 2 | 1 | **36** |
| **14. Orodja (Tools)** | 24 | 2 | 1 | **48** |
| **15. Mining Resources** | 18 | 2 | 1 | **36** |
| **16. Terrain (Biomes)** | 198 tiles | 2 | 1 | **396** |
| **17. Hrana (Food)** | 12 | 2 | 1 | **24** |
| **18. Efekti (VFX)** | 38 frames | 2 | 1 | **76** |
| **19. UI Elements** | 36 | 1 | 1 | **36** |
| **20. Cutscenes** | 7 | 1 | 1 | **7** |
| **21. Kai Animations** | 157 frames | 2 | 1 | **314** |
| **22. Gronk & Ana** | 40 frames | 2 | 1 | **80** |
| | | | | |
| **SUBTOTAL (UNIQUE ORIGINALS)** | | | | **~2,643** |
| **+ Preview Versions (256x256)** | | | | **+660** |
| **+ Sprite Versions (32x32)** | | | | **OPTIONAL** |
| | | | | |
| **🎯 GRAND TOTAL** | | | | **~3,303 slik** |
---
## 🎯 CILJ: 3,000 SLIK
**TRENUTNO:** ~800 slik (26.7%)
**POTREBNO:** ~2,200 slik
**RATE:** ~22 konceptov/uro
**ČAS:** ~100 ur = **~5 dni intenzivne generacije**
---
## 💡 PRIORITIZATION (Kaj narediti PRVO?)
### **🔴 HIGH PRIORITY (Demo-ready):**
1. ✅ Kai animations (DONE - 157 frames)
2. ✅ 4 starter NPCs (DONE)
3. ✅ Basic Zombies (4 types - ~40 frames)
4. ⏳ Terrain tiles (Grassland + Forest - 24 tiles)
5. ⏳ Farm Animals (Sheep, Cow, Chicken - basic)
6. ⏳ Wheat growth cycle (5 stages)
7. ⏳ Basic buildings (Tent, Shack, Barn - 6 variants)
8. ⏳ Basic weapons (Wooden Sword, Bow, Scythe - 6)
**DEMO MINIMUM:** ~400 slik
---
### **🟡 MEDIUM PRIORITY (Alpha):**
- All 8 zombie types
- All 18 biome terrain
- All 24 NPCs
- Wild animals (8 types)
- More buildings (18 total)
- All weapons & tools
- Cutscenes (7 total)
**ALPHA TARGET:** ~1,500 slik
---
### **🟢 LOW PRIORITY (Full Game):**
- 180 total NPCs
- All 7 bosses
- Magical creatures
- Advanced animations
- Weather effects
- Seasonal variants
**FULL GAME:** ~3,000 slik
---
**STATUS:****RAZPREDELNICA KOMPLETNA!**
**ZAPISAL:** Antigravity AI
**DATUM:** 31.12.2025, 02:45
**VERZIJA:** 1.0 Master