19 KiB
📊 MASTER ASSET RAZPREDELNICA - KRVAVA ŽETEV
Kompletna Tabela Vseh Materialov & Assetov za Igro
Verzija: 1.0
Datum: 31.12.2025, 02:35
CILJ: 3,000 total slik (realistično!)
🏛️ 1. RUŠEVINE & MESTA (TOWNS/RUINS)
OSNOVNA MESTA (2 za začetek):
| # | IME | TIP | RUŠEVINE | OBNOVLJIVE ZGRADBE | NPCs START | NPCs MAX | PRIORITETA |
|---|---|---|---|---|---|---|---|
| 1 | Dolina Smrti (Home Base) | Starter Town | Tent → House | 5 osnovnih | 4 | 20 | ⭐⭐⭐⭐⭐ |
| 2 | Bližnje Mesto (Nearby City) | First Town | Ruined City | 8 trgovin | 6 | 15 | ⭐⭐⭐⭐ |
DOLINA SMRTI (Home Base) - STAVBE:
| ZGRADBA | REQUIREMENT | MATERIAL | NPC UNLOCK |
|---|---|---|---|
| Tent (Start) | START | 0 (začetna) | 0 |
| Shack | Week 1 | Wood×50, Stone×20 | +1 Trader |
| House | Week 2 | Wood×100, Stone×50, Iron×10 | +2 NPCs |
| Barn | Lvl 10 | Wood×150, Stone×80 | +1 Blacksmith |
| Workshop | Lvl 15 | Wood×100, Iron×30 | +1 Craftsman |
MATERIJALSKA POTREBA (Dolina Smrti Total):
- Wood: ~400x
- Stone: ~150x
- Iron: ~40x
BLIŽNJE MESTO (First Town) - RUŠEVINE:
| RUŠEVINA | ORIGINAL | MATERIAL ZA OBNOVO | NPC TYPE |
|---|---|---|---|
| ⬜ Gostilna (Inn) | Tavern | Wood×200, Stone×100, Iron×20 | 🍺 Innkeeper |
| ⬜ Kovačnica (Smithy) | Blacksmith | Stone×150, Iron×50, Coal×30 | 🔨 Blacksmith |
| ⬜ Trgovina (Shop) | General Store | Wood×120, Stone×60 | 🛒 Merchant |
| ⬜ Cerkev (Church) | Church | Stone×250, Wood×100 | ⛪ Priest |
| ⬜ Kurnik (Coop) | Chicken Coop | Wood×80, Nails×40 | 🐔 Farmer |
| ⬜ Silo | Grain Storage | Wood×100, Stone×80, Iron×15 | 🌾 Agricultural NPC |
| ⬜ Hiša 1 | Residential | Wood×100, Stone×50 | 👨 Villager |
| ⬜ Hiša 2 | Residential | Wood×100, Stone×50 | 👩 Villager F |
MATERIJALSKA POTREBA (Bližnje Mesto Total):
- Wood: ~1,000x
- Stone: ~900x
- Iron: ~85x
- Coal: ~30x
- Nails: ~40x
VSA MESTA (Full Game - 27 TOWNS):
Po Game Bible: 27 towns total
STRATEGIJA:
- Faza 1: 2 mesti (Home + First Town)
- Faza 2: +5 mest (Total 7)
- Faza 3: +10 mest (Total 17)
- Faza 4: +10 mest (Total 27 - full game)
👥 2. NPCs (NON-PLAYABLE CHARACTERS)
STARTER NPCs (4 - za Demo):
| # | IME | ROLE | LOKACIJA | TRGOVINA | QUEST | PRIORITETA |
|---|---|---|---|---|---|---|
| 1 | Trgovec (Trader) | Merchant | Dolina | Seeds, Tools | "First Trade" | ⭐⭐⭐⭐⭐ |
| 2 | Kovacar (Blacksmith) | Weaponsmith | Bližnje Mesto | Upgrades | "Forge Weapon" | ⭐⭐⭐⭐ |
| 3 | Zdravilec (Healer) | Medic | Bližnje Mesto | Potions | "Gather Herbs" | ⭐⭐⭐⭐ |
| 4 | Potnik (Traveler) | Quest Giver | Random | Ana Clue #1 | "Find Ana" | ⭐⭐⭐⭐⭐ |
MEDIUM NPCs (20 - Alpha):
| KATEGORIJA | ŠTEVILO | PRIMERI |
|---|---|---|
| Trgovci (Merchants) | 5 | Trader (general), Weaponsmith, Seed Vendor, Animal Trader, Potion Seller |
| Obrtniki (Craftsmen) | 4 | Blacksmith, Tailor, Carpenter, Alchemist |
| Kmetje (Farmers) | 3 | Male Farmer, Female Farmer, Agricultural Specialist |
| Vaščani (Villagers) | 4 | Elder, Scout, Cook, Mechanic |
| Quest NPCs | 4 | Mysterious Traveler, Dr. Chen, Jakob, Ana (end-game) |
SKUPAJ (Alpha): 4 (demo) + 20 (mid-game) = 24 NPCs
FULL GAME NPCs (180 total):
Po Game Bible: 180 NPCs across 27 towns
POVPREČJE: 180 / 27 = ~6.7 NPCs po mestu
RAZDELITEV:
- Main Hub: 20 NPCs
- Major Towns (6): 15 NPCs each = 90 NPCs
- Medium Towns (10): 8 NPCs each = 80 NPCs
- Small Towns (10): 4 NPCs each = 40 NPCs
SKUPAJ: 20 + 90 + 80 + 40 = 230 NPCs (z rezervo)
🧟 3. SOVRAŽNIKI (ENEMIES)
ZOMBIES (8 tipov):
| # | TIP | HP | DAMAGE | POSEBNOST | ASSET VERZIJE |
|---|---|---|---|---|---|
| 1 | Basic Zombie | 50 | 5 | Slow | Idle, Walk, Attack |
| 2 | Runner Zombie | 30 | 8 | Fast | Idle, Run, Attack |
| 3 | Bloated Zombie | 150 | 10 | Explodes | Idle, Walk, Explode |
| 4 | Dreadlocks Zombie | 70 | 6 | Medium | Idle, Walk, Attack |
| 5 | Worker Zombie | 40 | 0 | Controllable! | Idle, Dig, Plant, Harvest |
| 6 | Crawler | 25 | 4 | Ground | Crawl, Attack |
| 7 | Screamer | 20 | 3 | Alerts | Idle, Scream |
| 8 | Zombie Horde | 200 | 12 | Group | Formation, Attack |
ANIMACIJE:
- Idle: 1 frame
- Walk/Run: 4 frames
- Attack: 3 frames
- Special: 2 frames
TOTAL ZA ZOMBIES: 8 tipov × (1 + 4 + 3 + 2) = 8 × 10 = 80 frameov (Style A + Style B = 160 slik)
MUTANTI & ŽIVALI (Wild):
| TIP | ŠTEVILO | PRIMERI |
|---|---|---|
| Mutant Beasts | 8 | Mutated Dog, Rat, Bear, Wolf, Boar |
| Werewolves | 2 | Normal, Alpha |
| Skeletons | 3 | Warrior, Archer, Mage |
| Ghosts | 2 | Spirit, Wraith |
| Wild Animals | 8 | Wolf, Bear, Wild Boar, Fox, Deer, Rabbit, Owl, Bat |
SKUPAJ: 8 + 2 + 3 + 2 + 8 = 23 enemy types
ANIMACIJE (average 8 frameov per type): 23 × 8 = 184 frameov (× 2 styles = 368 slik)
BOSSES (7 Major):
| # | IME | LEVEL | ANIMACIJE | HP |
|---|---|---|---|---|
| 1 | Mutant King | 10 | 12 frames | 2,000 |
| 2 | Zombie Horde Leader | 20 | 14 frames | 4,000 |
| 3 | Ancient Tree | 30 | 10 frames | 6,000 |
| 4 | Giant Troll King | 43 | 16 frames | 10,000 |
| 5 | Ice Titan | 40 | 12 frames | 8,000 |
| 6 | Fire Dragon | 50 | 18 frames | 15,000 |
| 7 | King Slime | 35 | 10 frames | 7,000 |
TOTAL BOSS FRAMES: 12 + 14 + 10 + 16 + 12 + 18 + 10 = 92 frameov (× 2 styles = 184 slik)
🐾 4. ŽIVALI (ANIMALS)
FARM ANIMALS (Livestock - 5 base + mutant variants):
| TIP | BASIC | MUTANT | LEGENDARY | ANIMACIJE (frames) |
|---|---|---|---|---|
| Sheep | White Sheep | Fire Sheep | Golden Fleece | Idle(1), Walk(4), Eat(2) = 7 |
| Cow | Brown Cow | Mutant Cow | - | Idle(1), Walk(4), Eat(2) = 7 |
| Chicken | Chicken | 3-Headed Chicken | - | Idle(1), Walk(4), Peck(2) = 7 |
| Pig | Pig | Giant Pig | - | Idle(1), Walk(4), Eat(2) = 7 |
| Horse | Horse | - | Undead Horse | Idle(1), Walk(4), Run(4) = 9 |
VERZIJE: 5 basic + 3 mutant + 2 legendary = 10 animal variants
TOTAL FRAMES: (4 × 7) + (1 × 9) + (mutants × 7) + (legendary × 9) = 28 + 9 + 21 + 18 = 76 frameov (× 2 styles = 152 slik)
WILD ANIMALS (Za "Animal Rescue" quest):
| # | ANIMAL | ANIMACIJE | SPECIAL |
|---|---|---|---|
| 1 | Fox | 6 frames | Stealth |
| 2 | Deer | 8 frames | Fast |
| 3 | Rabbit | 4 frames | Small |
| 4 | Hedgehog | 4 frames | Defense |
| 5 | Bear | 10 frames | Strong |
| 6 | Wolf | 8 frames | Pack |
| 7 | Wild Boar | 6 frames | Charge |
| 8 | Owl | 4 frames | Flying |
| 9 | Bat | 4 frames | Flying (night) |
TOTAL: 6+8+4+4+10+8+6+4+4 = 54 frameов (× 2 = 108 slik)
MAGICAL CREATURES:
| TIP | ŠTEVILO | ANIMACIJE (avg) |
|---|---|---|
| Griffin | 1 | 12 frames |
| Pterodactyl | 1 | 10 frames |
| Hippogriff | 1 | 12 frames |
| Sea Dragon | 1 | 14 frames |
| Nessie | 1 | 10 frames |
| Bigfoot | 1 | 8 frames (legendary!) |
TOTAL: 12+10+12+14+10+8 = 66 frameov (× 2 = 132 slik)
⚙️ 5. WORKER CREATURES (6 types)
| # | TIP | SPECIALTY | ANIMACIJE |
|---|---|---|---|
| 1 | Vilinci (Elves) | Crafting | Idle(1), Work(4), Carry(2) = 7 |
| 2 | Gnomi (Gnomes) | Mining | Idle(1), Mine(4), Carry(2) = 7 |
| 3 | Vile (Fairies) | Plant Care | Idle(1), Fly(4), Cast(2) = 7 |
| 4 | Bigfoot/Yeti | Gathering | Idle(1), Walk(4), Gather(2) = 7 |
| 5 | Golem | Labor | Idle(1), Walk(3), Build(3) = 7 |
| 6 | Zmaj (Dragon) | Ultimate | Idle(1), Fly(6), Breathe Fire(3) = 10 |
TOTAL: (5 × 7) + 10 = 45 frameov (× 2 = 90 slik)
🌾 6. RASTLINE (PLANTS & CROPS)
OSNOVNI POSEVKI (Basic Crops):
| # | CROP | GROWTH STAGES | TOTAL FRAMES |
|---|---|---|---|
| 1 | Wheat (Pšenica) | 5 stages | 5 |
| 2 | Corn (Koruza) | 5 stages | 5 |
| 3 | Tomato (Paradižnik) | 4 stages | 4 |
| 4 | Potato (Krompir) | 4 stages | 4 |
| 5 | Carrot (Korenje) | 4 stages | 4 |
| 6 | Pumpkin (Buča) | 5 stages | 5 |
| 7 | Hemp (Konoplja) | 4 stages | 4 |
| 8 | Biolum. Fungi | 3 stages | 3 |
TOTAL: 5+5+4+4+4+5+4+3 = 34 frameov (× 2 = 68 slik)
DREVESA (TREES):
| TIP | VARIETETE | ANIMACIJE | SEASONAL |
|---|---|---|---|
| Oak (Hrast) | Normal, Dead | 2 | Spring, Summer, Fall, Winter = 4 |
| Pine (Bor) | Normal, Snow | 2 | 4 seasonal |
| Birch (Breza) | Normal | 1 | 4 seasonal |
| Apple Tree | Normal, Fruited | 2 | 4 seasonal |
| Walnut Tree | Normal | 1 | 4 seasonal |
VARIANTS: 2 + 2 + 1 + 2 + 1 = 8 tree types × 4 seasonal = 32 verzije (× 2 styles = 64 slik)
GROZNO RASTLINJE (Special Plants):
| PLANT | VERSIONS | FRAMES |
|---|---|---|
| Bush (Grm) | 3 types | 3 |
| Flowers (Cvetje) | 5 colors | 5 |
| Grass Patches | 4 variants | 4 |
| Rocks | 6 sizes | 6 |
| Mesojedka (Carniv.) | Attack anim (6) | 6 |
TOTAL: 3+5+4+6+6 = 24 slik (× 2 = 48)
🏗️ 7. ZGRADBE (BUILDINGS)
PLAYER BUILDINGS:
| TIER | BUILDING | MATERIAL COST | UNLOCK |
|---|---|---|---|
| 1 | Tent | FREE (start) | Start |
| 2 | Shack | Wood×50, Stone×20 | Week 1 |
| 3 | House | Wood×100, Stone×50, Iron×10 | Week 2 |
| 4 | Upgraded House | Wood×200, Stone×100, Iron×30 | End Game |
PROIZVODNJA (Production Buildings):
| # | BUILDING | MATERIAL | FUNCTION |
|---|---|---|---|
| 1 | Barn | Wood×150, Stone×80 | Animal Storage |
| 2 | Greenhouse | Wood×100, Glass×50 | Year-round crops |
| 3 | Workshop | Wood×100, Iron×30 | Crafting |
| 4 | Laboratory | Stone×150, Iron×50 | Science |
| 5 | Vape Lab | Wood×80, Glass×30 | Vape Mix |
| 6 | Mint | Stone×200, Gold×10 | Coin Factory |
TOWN BUILDINGS (za obnovo mest):
| # | BUILDING | MATERIAL | NPC |
|---|---|---|---|
| 1 | Gostilna (Inn) | Wood×200, Stone×100, Iron×20 | Innkeeper |
| 2 | Kovačnica (Smithy) | Stone×150, Iron×50, Coal×30 | Blacksmith |
| 3 | Trgovina (Shop) | Wood×120, Stone×60 | Merchant |
| 4 | Cerkev (Church) | Stone×250, Wood×100 | Priest |
| 5 | Kurnik (Coop) | Wood×80, Nails×40 | Farmer |
| 6 | Silo | Wood×100, Stone×80, Iron×15 | Agricultural NPC |
| 7 | Bakery | Stone×100, Wood×80, Oven×1 | Baker |
| 8 | Tavern | Wood×180, Stone×90 | Bartender |
TOTAL UNIQUE BUILDINGS: 4 (player) + 6 (production) + 8 (town) = 18 building types
PER BUILDING: Normal + Ruined version = 2 verzije
TOTAL: 18 × 2 = 36 building sprites (× 2 styles = 72 slik)
⚔️ 8. OROŽJE (WEAPONS)
MELEE WEAPONS:
| # | WEAPON | TIERS | TOTAL |
|---|---|---|---|
| 1 | Wooden Sword | Basic | 1 |
| 2 | Iron Sword | Mid | 1 |
| 3 | Steel Sword | Advanced | 1 |
| 4 | Legendary Sword | Epic | 1 |
| 5 | Scythe | Dual (farm/weapon) | 1 |
| 6 | Axe (Battle) | Combat | 1 |
| 7 | War Hammer | Heavy | 1 |
| 8 | Kosa (Scythe) | Farm weapon | 1 |
TOTAL MELEE: 8 × 2 styles = 16 slik
RANGED WEAPONS (Bows + Arrows):
| BOWS (4) | ARROWS (6) |
|---|---|
| Wooden Bow | Fire Arrow |
| Crystal Bow | Ice Arrow |
| Dragon Bow | Lightning Arrow |
| Alpha Bow (Rainbow!) | Bomb Arrow |
| Poison Arrow | |
| Holy Arrow (Silver) |
TOTAL RANGED: (4 bows + 6 arrows) × 2 styles = 20 slik
🛠️ 9. ORODJA (TOOLS)
| # | TOOL | TIERS | FUNCTION |
|---|---|---|---|
| 1 | Hoe | Wood, Iron, Gold, Diamond | Till Soil |
| 2 | Watering Can | Basic, Copper, Iron, Gold | Water Crops |
| 3 | Axe | Wood, Iron, Gold, Diamond | Chop Trees |
| 4 | Pickaxe | Wood, Iron, Gold, Diamond | Mine Rocks |
| 5 | Scythe | Iron, Steel | Harvest Crops |
| 6 | Fishing Rod | Basic, Advanced | Catch Fish |
TOTAL: 6 tools × 4 tiers (avg) = 24 tool variants (× 2 = 48 slik)
⛏️ 10. RUDNIKI & RESOURCES
MINING RESOURCES (Ore Deposits):
| RESOURCE | DEPTH LEVEL | KOLIČINA PO DEPOSIT | SPAWN RATE |
|---|---|---|---|
| Stone | Surface | Infinite (terrain) | High |
| Iron Ore | 5-15 blocks | 20-30 ore | Medium |
| Gold Ore | 10-20 blocks | 10-15 ore | Low |
| Silver Ore | 20-30 blocks | 8-12 ore (werewolf!) | Rare |
| Coal | 5-20 blocks | 15-25 ore | Medium |
| Diamond | 25-40 blocks | 3-5 ore | Very Rare |
MINING SYSTEM:
- Deponiji v igri: Procedurally spawned
- Povprečje per Biome: 50-100 deposits
- 18 Biomes = 900-1,800 deposits
DEPOSIT SPRITES: 6 ore types × (pristine + mined + depleted) = 18 verzij (× 2 = 36 slik)
🌍 11. BIOMES (18 Total)
| # | BIOME IME | TERRAIN TILES | UNIQUE ASSETS |
|---|---|---|---|
| 1 | Grasslands (Travnik) | 12 | Flowers, Grass |
| 2 | Forest (Gozd) | 12 | Trees, Mushrooms |
| 3 | City Ruins (Mesto) | 15 | Rubble, Buildings |
| 4 | Industrial Decay | 12 | Factories, Metal |
| 5 | Underground Bunkers | 10 | Concrete, Steel |
| 6 | Ancient Catacombs | 10 | Stone, Bones |
| 7 | Swamps | 12 | Water, Fungi |
| 8 | Desert Wasteland | 10 | Sand, Cacti |
| 9 | Snow/Tundra | 12 | Snow, Ice |
| 10 | Mountains | 10 | Rock, Cliffs |
| 11 | Coastal Regions | 12 | Beach, Water |
| 12 | Lakes | 8 | Water, Reeds |
| 13 | Rivers | 8 | Water, Rocks |
| 14 | Volcanic Zones | 12 | Lava, Ash |
| 15 | Chernobyl | 15 | Radiation, Ruins |
| 16 | Ancient Ruins | 12 | Stone, Artifacts |
| 17 | Ocean Floor | 10 | Coral, Rocks |
| 18 | Atlantis | 15 | Tech, Crystals |
AVERAGE TILES PER BIOME: ~11 tiles
TOTAL TERRAIN: 18 × 11 = 198 unique terrain tiles (× 2 = 396 slik)
🍖 12. HRANA (FOOD & ITEMS)
BASIC FOOD:
| # | ITEM | SOURCE | HEALING |
|---|---|---|---|
| 1 | Bread (Kruh) | Wheat → Campfire | 20 HP |
| 2 | Cooked Meat | Hunting → Campfire | 35 HP |
| 3 | Fish | Fishing Rod | 25 HP |
| 4 | Apple (Jabolko) | Apple Trees | 10 HP |
| 5 | Cheese (Sir) | Cow Milk → Crafting | 30 HP |
| 6 | Strawberries (Jagode) | Wild Foraging | 15 HP |
| 7 | Vegetables | Carrots, Tomatoes | 20 HP |
TOTAL: 7 food types × 2 styles = 14 slik
POTIONS & SPECIAL ITEMS:
| ITEM | EFFECT | MATERIAL |
|---|---|---|
| Health Potion | +50 HP | Herbs×3, Water |
| Stamina Potion | +100 Stamina | Berries×5 |
| Antidote | Cure Poison | Special Herbs |
| Vape Liquid (Rainbow) | +Speed | Various |
| Mother's Locket | Quest Item | Story |
TOTAL: 5 special items × 2 = 10 slik
✨ 13. EFEKTI (EFFECTS & VFX)
| # | EFFECT | FRAMES | USAGE |
|---|---|---|---|
| 1 | Magic Heal Glow | 4 frames loop | Healing |
| 2 | Slash Effect | 3 frames | Melee Attack |
| 3 | Fire Breath | 5 frames | Dragon Boss |
| 4 | Lightning Bolt | 4 frames | Arrow Effect |
| 5 | Poison Cloud | 4 frames loop | Bloated Zombie |
| 6 | Ice Shard | 3 frames | Ice Titan |
| 7 | Explosion | 6 frames | Bombs |
| 8 | Sparkles | 4 frames loop | Magic |
| 9 | Blood Splatter | 2 frames | Combat |
| 10 | Dust Cloud | 3 frames | Movement |
TOTAL: 4+3+5+4+4+3+6+4+2+3 = 38 frameov (× 2 = 76 slik)
🎬 14. UI & CUTSCENES
UI ELEMENTS:
| CATEGORY | ITEMS | TOTAL |
|---|---|---|
| Buttons | 8 types | 8 |
| Bars | HP, Stamina, XP | 3 |
| Icons | Inventory (20) | 20 |
| Menus | Main, Pause, Settings | 3 |
| Cursor | Normal, Click | 2 |
TOTAL UI: 8+3+20+3+2 = 36 slik
CUTSCENES:
| # | SCENE | TYPE | FRAMES |
|---|---|---|---|
| 1 | Intro - Kai in Forest | Story | 1 static |
| 2 | Ana Portrait | Memory | 1 static |
| 3 | Flashback - Happy | Memory | 1 static |
| 4 | Ana's Diary | Item | 1 static |
| 5 | Reunion - Hug | Emotional | 1 static |
| 6 | Ending - Ana Alive | Victory | 1 static |
| 7 | Ending - Reunion | Victory | 1 static |
TOTAL CUTSCENES: 7 slik (už single style)
📊 FINALNA RAZPREDELNICA - SUMMARY
🎯 TOTAL ASSET COUNT (Realistic 3,000 Target)
| KATEGORIJA | UNIQUE SPRITES | × STYLES | × VERSIONS | TOTAL |
|---|---|---|---|---|
| 1. Ruševine & Zgradbe | 18 | 2 | 2 (ruin+fixed) | 72 |
| 2. NPCs | 24 (demo+alpha) | 2 | 3 (expressions) | 144 |
| 3. Sovražniki (Zombies) | 80 frames | 2 | 1 | 160 |
| 4. Sovražniki (Other) | 184 frames | 2 | 1 | 368 |
| 5. Bosses | 92 frames | 2 | 1 | 184 |
| 6. Farm Animals | 76 frames | 2 | 1 | 152 |
| 7. Wild Animals | 54 frames | 2 | 1 | 108 |
| 8. Magical Creatures | 66 frames | 2 | 1 | 132 |
| 9. Worker Creatures | 45 frames | 2 | 1 | 90 |
| 10. Crops (Posevki) | 34 frames | 2 | 1 | 68 |
| 11. Trees | 32 variants | 2 | 1 | 64 |
| 12. Special Plants | 24 | 2 | 1 | 48 |
| 13. Orožje (Weapons) | 18 | 2 | 1 | 36 |
| 14. Orodja (Tools) | 24 | 2 | 1 | 48 |
| 15. Mining Resources | 18 | 2 | 1 | 36 |
| 16. Terrain (Biomes) | 198 tiles | 2 | 1 | 396 |
| 17. Hrana (Food) | 12 | 2 | 1 | 24 |
| 18. Efekti (VFX) | 38 frames | 2 | 1 | 76 |
| 19. UI Elements | 36 | 1 | 1 | 36 |
| 20. Cutscenes | 7 | 1 | 1 | 7 |
| 21. Kai Animations | 157 frames | 2 | 1 | 314 |
| 22. Gronk & Ana | 40 frames | 2 | 1 | 80 |
| SUBTOTAL (UNIQUE ORIGINALS) | ~2,643 | |||
| + Preview Versions (256x256) | +660 | |||
| + Sprite Versions (32x32) | OPTIONAL | |||
| 🎯 GRAND TOTAL | ~3,303 slik |
🎯 CILJ: 3,000 SLIK
TRENUTNO: ~800 slik (26.7%)
POTREBNO: ~2,200 slik
RATE: ~22 konceptov/uro
ČAS: ~100 ur = ~5 dni intenzivne generacije
💡 PRIORITIZATION (Kaj narediti PRVO?)
🔴 HIGH PRIORITY (Demo-ready):
- ✅ Kai animations (DONE - 157 frames)
- ✅ 4 starter NPCs (DONE)
- ✅ Basic Zombies (4 types - ~40 frames)
- ⏳ Terrain tiles (Grassland + Forest - 24 tiles)
- ⏳ Farm Animals (Sheep, Cow, Chicken - basic)
- ⏳ Wheat growth cycle (5 stages)
- ⏳ Basic buildings (Tent, Shack, Barn - 6 variants)
- ⏳ Basic weapons (Wooden Sword, Bow, Scythe - 6)
DEMO MINIMUM: ~400 slik
🟡 MEDIUM PRIORITY (Alpha):
- All 8 zombie types
- All 18 biome terrain
- All 24 NPCs
- Wild animals (8 types)
- More buildings (18 total)
- All weapons & tools
- Cutscenes (7 total)
ALPHA TARGET: ~1,500 slik
🟢 LOW PRIORITY (Full Game):
- 180 total NPCs
- All 7 bosses
- Magical creatures
- Advanced animations
- Weather effects
- Seasonal variants
FULL GAME: ~3,000 slik
STATUS: ✅ RAZPREDELNICA KOMPLETNA!
ZAPISAL: Antigravity AI
DATUM: 31.12.2025, 02:45
VERZIJA: 1.0 Master