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novafarma/nova farma TRAE/dokumentacija/MISSING_ASSETS_LIST.md

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# ❌ KAJ MANJKA - SIMPLE LIST
**All Missing Assets**
**Datum:** 10. Februar 2026, 17:07
---
## 🔴 CRITICAL - BLOCKING PRODUCTION:
### **DEMO:**
1.**7-8 Polaroid intro slik** (imamo 13/20)
2.**Day/Night sky gradients** (4 states: dan, večer, noč, zora)
3.**Sun sprite**
4.**Moon sprite**
5.**Night overlay** (dark tint)
### **FAZA 1:**
6.**Scout Zombie sprite** (KRITIČNO!)
7.**Scout Zombie walk animation sheet**
8.**Scout Zombie scavenge animation sheet**
9.**Zombie animations** za 4 tipe:
- Farmer (plant, water, harvest)
- Miner (pickaxe swing)
- Lumberjack (chop)
- Porter (carry - morda že imamo?)
---
## 🟡 HIGH PRIORITY:
### **UI Elements:**
10.**Radio sprite** (world object)
11.**Radio UI panel**
12.**Twin Bond message UI panel**
13.**Ana portrait/avatar**
14.**Zombie taming UI** (heart icon, progress bar)
15.**SPACE key prompt** sprite
16.**Tamed zombie marker** (collar, glow, tag)
### **Items/Structures:**
17.**Hlev (Barn) ruins** sprite
18.**Motorka (Chainsaw) world sprite**
19.**Laksarca (Brush cutter) world sprite** (morda imamo motorna_kosa?)
20.**Water Filter machine** sprite
21.**Desalinator** sprite
22.**Dirty water overlay** (brown/murky tint)
23.**Water quality UI indicator** (clean vs dirty)
### **Fog of War:**
24.**Black fog overlay** (unexplored)
25.**Fog edge transition** sprites
26.**Revealed area gradient**
---
## 🟢 MEDIUM PRIORITY:
### **Animations:**
27.**Kai idle animation sheet**
28.**Kai work animation sheet** (hoe, chop, water)
29.**Gronk idle animation** (imamo walk)
### **Animals (če niso v setu):**
30.**Vrana (Crow)** - preveriti `zivali_divje_predelane_svetlejsa.png`
31.**Rakun (Raccoon)** - preveriti set
32.**Volk (Wolf)** - preveriti set
33.**Zajec (Rabbit)** - preveriti set
34.**Animal animations** (walk, idle, flee, eat)
### **Delivery System:**
35.**Delivery crate/cage** sprites
36.**Sova (Owl) courier** sprite + flight animation
37.**Netopir (Bat) courier** sprite + flight animation
38.**Package/delivery box** sprite
### **Workbench:**
39.**Workbench UI panel** (crafting interface)
40.**Recipe book UI**
### **Zombie Leveling:**
41.**Level-up visual effect** (glow, particles)
42.**Level indicators** (1-10 badges?)
---
## 🔵 LOW PRIORITY:
### **UI/UX:**
43.**Energy bar sprite** (če različen od health)
44.**Save slot UI**
45.**Load screen**
46.**Settings sliders** (volume, brightness)
47.**Checkbox sprites**
48.**Quest UI panel**
49.**Quest marker icons**
50.**Objective tracker**
### **Effects:**
51.**Crow fleeing animation/effect** (za Strašilo)
52.**Scarecrow radius overlay** (effectiveness indicator)
### **Audio:**
53.**Sound effects** (SFX library)
54.**Music tracks**
### **Advanced Content:**
55.**~75 additional crop types** (imamo 5/80)
56.**Companion UI** (Gronk loyalty, commands)
---
## ⚠️ NEED TO VERIFY (Morda že obstajajo):
### **V setih/multiasset datotekah:**
- ⚠️ **Chainsaw** → Preveri `orodja_nadgradnje_sekira_kramp_motika.png`
- ⚠️ **Laksarca**`motorna_kosa.png` (že obstaja?)
- ⚠️ **Oil Press** → Preveri `predelovalni_stroji.png`
- ⚠️ **Piranha** → Preveri `zivali_ribe_vse_vrste_set.png`
- ⚠️ **Tarantula** → Preveri `insekti_posebni_set.png`
- ⚠️ **Wild Animals** → Preveri `zivali_divje_predelane_svetlejsa.png`
- ⚠️ **Hlev** → Preveri `skedenj.png` (139KB - morda je to barn?)
---
## 📊 SUMMARY:
**KRITIČNO (BLOCKERS):** 9 assetov
**HIGH PRIORITY:** 17 assetov
**MEDIUM PRIORITY:** 16 assetov
**LOW PRIORITY:** 14 assetov
**NEED VERIFICATION:** 7 assetov
**TOTAL MISSING:** ~56 confirmed + 7 to verify = **~63 assets**
---
## 🎯 TOP 10 MOST CRITICAL:
1.**Scout Zombie** (sprite + animations)
2.**4 Zombie worker animation sheets**
3.**7-8 Polaroid intro images**
4.**Day/Night cycle** (sky + sun + moon)
5.**Kai idle + work animations**
6.**Radio system** (sprite + UI)
7.**Twin Bond UI**
8.**Dirty water system** (overlay + filter)
9.**Fog of War** overlays
10.**Zombie taming UI**
---
*Generated: 10. Februar 2026, 17:08*
*Simple Missing Assets List*