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novafarma/nova farma TRAE/dokumentacija/COMPLETE_ASSET_GAP_ANALYSIS.md

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# 🎯 COMPLETE ASSET GAP ANALYSIS
**DEMO + FAZA 1 - All Features**
**Datum:** 10. Februar 2026, 17:02
---
## 📊 EXECUTIVE SUMMARY:
**DEMO Features:** 15/19 have assets (79%)
**FAZA 1 Features:** 12/18 have assets (67%)
**Overall Project Asset Coverage:** **73%**
---
# 🎮 DEMO PRIORITIES
## ✅ HIGH PRIORITY - DEMO (Already Checked):
| # | Feature | Assets Found | Status | Coverage |
|---|---------|--------------|--------|----------|
| 1 | Polaroid Intro | 13/20 | ⚠️ Partial | 65% |
| 2 | Farming System | ✅ Complete | ✅ Ready | 100% |
| 3 | Zombie Taming | ⚠️ Partial | ⚠️ UI Missing | 60% |
| 4 | Basic UI | ✅ Complete | ✅ Ready | 100% |
| 5 | Inventory | ✅ Complete | ✅ Ready | 100% |
| 6 | Day/Night Cycle | ❌ Missing | ❌ Need | 0% |
| 7 | Amnesia Blur | ✅ Complete | ✅ Ready | 100% |
| 8 | Rain Catcher | ✅ Complete | ✅ Ready | 100% |
| 9 | Cannabis Growth | ✅ Complete | ✅ Ready | 100% |
| 10 | Dirty Water | ⚠️ Partial | ⚠️ Filter Missing | 50% |
---
## ⚠️ MEDIUM PRIORITY - DEMO:
### **11. WILD ANIMALS** ⚠️ 25% (1/4 types)
**Found:**
```
/assets/references/
└── zivali_divje_predelane_svetlejsa.png ⚠️ Wild animal SET (43KB)
```
**Status:** ⚠️ **NEED TO VERIFY SET CONTENTS**
- This file likely contains multiple animals
- Need to check if it has: Crow, Raccoon, Wolf, Rabbit
- May need individual sprite extraction
**Missing:**
- ❌ Individual animal sprites (if not in set)
- ❌ Animal animations (walk, idle)
- ❌ Animal behavior states (fleeing, eating)
**Priority:** **MEDIUM** - Check set contents first
---
### **12. STRAŠILO (Scarecrow) MECHANICS** ✅ 100%
**Found:**
```
/assets/references/
└── objekt_strasilo_creepy.png ✅ Scarecrow sprite (300KB)
```
**Status:****COMPLETE**
- Large file (300KB) = detailed asset
- Creepy variant (Gothic style aligned)
**Missing:**
- ❌ Scarecrow effectiveness indicator (radius overlay?)
- ❌ Crow fleeing animation/effect
**Priority:** **LOW** - Main asset exists
---
### **13. WEATHER FORECAST (Radio)** ❌ 0%
**Found:** NOTHING
**Missing:**
- ❌ Radio sprite (world object)
- ❌ Radio UI panel
- ❌ Weather forecast text/icons
- ❌ Radio ON/OFF states
- ❌ Static/signal effect
**Priority:** **MEDIUM** - Core feature, no assets
---
### **14. TWIN BOND MESSAGES** ❌ 0%
**Found:** NOTHING
**Missing:**
- ❌ Message notification sprite
- ❌ Message UI panel
- ❌ Ana portrait/avatar
- ❌ Twin Bond icon
- ❌ Message history UI
**Priority:** **MEDIUM** - Narrative feature, missing
---
### **15. ENERGY SYSTEM** ⚠️ 50%
**Found:**
```
/assets/DEMO_FAZA1/UI/
├── health_bar.png ✅ Can reuse for energy
└── health_critical.png ✅ Can reuse for exhausted state
```
**Missing:**
- ❌ Energy bar sprite (if different visual from health)
- ❌ Energy/stamina icon
- ❌ Exhausted state overlay (if different from critical health)
**Priority:** **LOW** - Can reuse health bar
---
## 🔽 LOW PRIORITY - DEMO:
### **16. SOUND EFFECTS** ❌ 0%
**Found:** NOTHING
**Status:** ❌ No SFX assets found
**Priority:** **LOW** - Can use placeholder/procedural sounds
---
### **17. MUSIC** ❌ 0%
**Found:** NOTHING
**Status:** ❌ No music tracks found
**Priority:** **LOW** - Not critical for DEMO
---
### **18. SAVE/LOAD** ⚠️ 50%
**Missing:**
- ❌ Save slot UI
- ❌ Load screen
- ❌ Save icon/indicator
**Note:** UI can reuse existing panels (dialog_panel.png)
---
### **19. SETTINGS MENU** ⚠️ 50%
**Found:**
```
/assets/DEMO_FAZA1/UI/
├── dialog_panel.png ✅ Can use for settings background
└── action_btn.png ✅ Can use for buttons
```
**Missing:**
- ❌ Slider graphics (volume, brightness)
- ❌ Checkbox sprites
- ❌ Settings icon
**Priority:** **LOW** - Can use existing UI
---
# 🏗️ FAZA 1 PRIORITIES
## 🔴 HIGH PRIORITY - FAZA 1:
### **1. FOG OF WAR SYSTEM** ⚠️ 50%
**Found:**
```
/assets/DEMO_FAZA1/VFX/
└── toxic_fog.png ⚠️ Fog sprite (can reuse?)
```
**Missing:**
- ❌ Black fog overlay (unexplored areas)
- ❌ Fog edge/transition sprites
- ❌ Revealed area gradient
**Priority:** **HIGH** - Core exploration mechanic
---
### **2. SCOUT ZOMBIE** ❌ 0%
**Found:** NOTHING
**Missing:**
- ❌ Scout zombie sprite
- ❌ Scout walk animation
- ❌ Scout scavenging animation
- ❌ Binoculars/telescope accessory
- ❌ Fog reveal effect
**Priority:** **CRITICAL** - Key Faza 1 mechanic, MISSING!
---
### **3. RUŠEVINE (Ruins)** ✅ 67% (2/3 buildings)
**Found:**
```
/assets/references/
├── structure_workshop_garage.png ✅ GARAGE/Workshop (235KB)
└── zgradba_rastlinjak_namakanje.png ✅ GREENHOUSE (291KB)
```
**Missing:**
-**Hlev (Barn)** ruins sprite
- ⚠️ Ruined states (collapsed versions)
**Note:** `skedenj.png` (139KB) may be barn - need to verify
**Priority:** **HIGH** - 1 building missing
---
### **4. CRAFTING RECIPES (Items)** ⚠️ 33% (1/3)
**Found:**
```
/assets/references/
├── orodja_nadgradnje_sekira_kramp_motika.png ⚠️ Tool icons SET
└── cebelnjak_orodje_set.png ⚠️ Tool set
```
**Missing:**
-**Motorka (Chainsaw)** world sprite
-**Laksarca (Brush cutter)** world sprite (may have `motorna_kosa.png`)
-**Water Filter/Desalinator** sprites
**Priority:** **HIGH** - Key crafting items
---
### **5. GENERATOR SYSTEM** ✅ 100%
**Found:**
```
/assets/references/
├── agregat_1_pokvarjen.png ✅ Generator (broken state)
└── agregat_2_delujoc.png ✅ Generator (working state)
```
**Status:****COMPLETE** - Both states exist!
---
### **6. MINING SYSTEM** ✅ 100%
**Found:**
```
/assets/references/
├── rudnik_rov.png ✅ Mine tunnel interior
├── rudnik_vhod_dolina_smrti.png ✅ Mine entrance (detailed)
├── vhod_rudnik_1_zrušen.png ✅ Collapsed entrance
├── vhod_rudnik_2_popravljen.png ✅ Repaired entrance
└── zareca_ruda.png ✅ Glowing ore
```
**Status:****COMPLETE** - All mine assets!
---
### **7. DROP BOX SYSTEM** ✅ 100%
**Found:**
```
/assets/references/
└── Zabojnik za zombije + Kamenita potka + Zlati hrošč.png ✅
```
**Status:****COMPLETE** - Drop box exists!
---
### **8. ZOMBIE LEVELING** ⚠️ 14% (1/7 types)
**Found:**
```
/assets/references/
└── zombie_porter_worker.png ✅ Porter (Lv 1 ready)
```
**Missing:**
- ❌ Scout zombie (+ all levels)
- ❌ Farmer zombie (+ all levels) - **Have reference, need animations**
- ❌ Miner zombie (+ all levels) - **Have reference, need animations**
- ❌ Lumberjack zombie (+ all levels) - **Can use farmer, need animations**
- ❌ Level-up visual indicators (glow, particles)
**Note:** We have static zombi_kmet.png, zombi_rudar.png, zombi_izvidnik.png in references (locked folder)
**Priority:** **HIGH** - Need animation sheets for each type
---
## 🟡 MEDIUM PRIORITY - FAZA 1:
### **9. 4 ZOMBIE WORKER TYPES + ANIMATIONS** ⚠️ 25% (1/4)
**Found:**
```
/assets/DEMO_FAZA1/Characters/
└── zombie_porter_worker.png ✅
```
**Missing:**
- ❌ Scout zombie (walk, scavenge animations)
- ❌ Farmer zombie (plant, water, harvest animations)
- ❌ Miner zombie (pickaxe animations)
- ❌ Lumberjack zombie (chop animations)
**Priority:** **HIGH** - Core gameplay loop
---
### **10. WORKBENCH (Smart Inventory)** ✅ 100%
**Found:**
```
/assets/references/
└── delovna_miza.png ✅ Workbench sprite
```
**Missing:**
- ❌ Workbench UI (crafting panel)
- ❌ Recipe book UI
**Priority:** **MEDIUM** - World sprite exists, UI missing
---
### **11. BASEMENT/GROW ROOM** ✅ 100%
**Found:**
```
/assets/references/
└── soba_z_rastlinami.png ✅ Room with plants (82KB)
```
**Status:****COMPLETE** - Indoor growing room exists!
---
### **12. ANIMAL DELIVERY SYSTEM** ⚠️ 25%
**Found:**
```
/assets/references/
└── zivali_divje_predelane_svetlejsa.png ⚠️ Animal set
```
**Missing:**
- ❌ Delivery crate/cage sprites
- ❌ Animal arrival animation/effect
- ❌ NPC courier sprites (Sova, Netopir)
**Priority:** **MEDIUM**
---
### **13. GROBOVI (Zombie Housing)** ✅ 100%
**Found:**
```
/assets/references/
└── objekt_grob_odprt_zombi_postelja.png ✅ Open grave/zombie bed (200KB)
```
**Status:****COMPLETE** - Zombie housing exists!
---
### **14. KONTEJNER ZA SMETI (Raccoon Target)** ✅ 100%
**Found:**
```
/assets/references/
├── objekt_kontejner_smeti.png ✅ Trash container (311KB)
└── kup_smeti_guma_konzerve.png ✅ Garbage pile
```
**Status:****COMPLETE** - Garbage assets exist!
---
## 🔽 LOW PRIORITY - FAZA 1:
### **15. NPC KURIRJI (Sova, Netopir)** ❌ 0%
**Found:** NOTHING
**Missing:**
- ❌ Sova (Owl) sprite + flight animation
- ❌ Netopir (Bat) sprite + flight animation
- ❌ Package/delivery box sprite
**Priority:** **LOW** - Flavor feature
---
### **16. ADVANCED CROPS (80+ Types)** ⚠️ 5% (~4/80)
**Found:**
```
/assets/references/
├── corn_grow_sheet.png ✅
├── potato_grow_sheet.png ✅
├── wheat_grow_sheet.png ✅
├── soncnice_faze_rasti.png ✅ Sunflowers
└── rast_marihuane.png ✅ Cannabis
```
**Missing:** ~75 additional crop types
**Priority:** **LOW** - Start with basic crops
---
### **17. QUEST SYSTEM** ❌ 0%
**Found:** NOTHING
**Missing:**
- ❌ Quest UI panel
- ❌ Quest marker icons
- ❌ Objective tracker
- ❌ Quest giver indicators
**Priority:** **LOW** - Not critical for launch
---
### **18. GRONK COMPANION** ⚠️ 0%
**Found:**
```
/assets/DEMO_FAZA1/Characters/
└── gronk_walk_sheet.png ✅ Gronk walk animation EXISTS!
```
**Missing:**
- ❌ Gronk idle animation
- ❌ Gronk interaction animations
- ❌ Companion UI (loyalty, commands)
**Priority:** **LOW** - Walk animation exists, good start
---
# 📊 FINAL STATISTICS:
## DEMO Features (19 total):
| Status | Count | Percentage |
|--------|-------|------------|
| ✅ Complete | 8 | 42% |
| ⚠️ Partial | 7 | 37% |
| ❌ Missing | 4 | 21% |
**DEMO Asset Coverage:** **79%** 🎯
---
## FAZA 1 Features (18 total):
| Status | Count | Percentage |
|--------|-------|------------|
| ✅ Complete | 7 | 39% |
| ⚠️ Partial | 7 | 39% |
| ❌ Missing | 4 | 22% |
**FAZA 1 Asset Coverage:** **67%** 🎯
---
## Overall Project:
**Total Features:** 37
**Complete:** 15 (41%)
**Partial:** 14 (38%)
**Missing:** 8 (21%)
**Overall Asset Coverage:** **73%**
---
# 🎯 CRITICAL GAPS (Blocking Production):
## DEMO Blockers:
1.**Day/Night Cycle** (0% - no sky gradients)
2. ⚠️ **Polaroid Intro** (need 7-8 more images)
3.**Radio System** (no assets)
4.**Twin Bond UI** (no assets)
## FAZA 1 Blockers:
1.**Scout Zombie** (0% - completely missing!)
2. ⚠️ **Zombie Animations** (need walk/work cycles for 4 types)
3. ⚠️ **Hlev (Barn)** ruins (1 building missing)
4.**Chainsaw/Laksarca** world sprites
---
# ✅ READY FOR PRODUCTION (Assets 100%):
## DEMO:
- Farming System
- Basic UI (health, trial, inventory)
- Amnesia Effects
- Rain Catcher
- Cannabis Growth
- Strašilo (Scarecrow)
## FAZA 1:
- Generator System
- Mining System (complete!)
- Drop Box
- Workbench
- Basement/Grow Room
- Grobovi (Zombie Housing)
- Kontejner (Trash system)
**→ 13 features ready for implementation TODAY!** 🚀
---
# 🔄 NEXT STEPS:
## Immediate (Week 1):
1. **Unlock references** → Extract zombie sprites → **Create 4 animation sheets**
2. **Generate:** 8 Polaroid images (13-20)
3. **Generate:** Scout zombie sprite + animations
4. **Generate:** Day/Night sky gradients
5. **Verify:** Wild animal set contents
## Short-term (Week 2-3):
6. **Generate:** Radio sprite + UI
7. **Generate:** Twin Bond message UI
8. **Generate:** Chainsaw/Laksarca world sprites
9. **Find/Generate:** Hlev (Barn) ruins
10. **Create:** Dirty water overlay + filter sprites
---
*Generated: 10. Februar 2026, 17:05*
*Complete Asset Gap Analysis*