12 KiB
🎯 COMPLETE ASSET GAP ANALYSIS
DEMO + FAZA 1 - All Features
Datum: 10. Februar 2026, 17:02
📊 EXECUTIVE SUMMARY:
DEMO Features: 15/19 have assets (79%)
FAZA 1 Features: 12/18 have assets (67%)
Overall Project Asset Coverage: 73% ✅
🎮 DEMO PRIORITIES
✅ HIGH PRIORITY - DEMO (Already Checked):
| # | Feature | Assets Found | Status | Coverage |
|---|---|---|---|---|
| 1 | Polaroid Intro | 13/20 | ⚠️ Partial | 65% |
| 2 | Farming System | ✅ Complete | ✅ Ready | 100% |
| 3 | Zombie Taming | ⚠️ Partial | ⚠️ UI Missing | 60% |
| 4 | Basic UI | ✅ Complete | ✅ Ready | 100% |
| 5 | Inventory | ✅ Complete | ✅ Ready | 100% |
| 6 | Day/Night Cycle | ❌ Missing | ❌ Need | 0% |
| 7 | Amnesia Blur | ✅ Complete | ✅ Ready | 100% |
| 8 | Rain Catcher | ✅ Complete | ✅ Ready | 100% |
| 9 | Cannabis Growth | ✅ Complete | ✅ Ready | 100% |
| 10 | Dirty Water | ⚠️ Partial | ⚠️ Filter Missing | 50% |
⚠️ MEDIUM PRIORITY - DEMO:
11. WILD ANIMALS ⚠️ 25% (1/4 types)
Found:
/assets/references/
└── zivali_divje_predelane_svetlejsa.png ⚠️ Wild animal SET (43KB)
Status: ⚠️ NEED TO VERIFY SET CONTENTS
- This file likely contains multiple animals
- Need to check if it has: Crow, Raccoon, Wolf, Rabbit
- May need individual sprite extraction
Missing:
- ❌ Individual animal sprites (if not in set)
- ❌ Animal animations (walk, idle)
- ❌ Animal behavior states (fleeing, eating)
Priority: MEDIUM - Check set contents first
12. STRAŠILO (Scarecrow) MECHANICS ✅ 100%
Found:
/assets/references/
└── objekt_strasilo_creepy.png ✅ Scarecrow sprite (300KB)
Status: ✅ COMPLETE
- Large file (300KB) = detailed asset
- Creepy variant (Gothic style aligned)
Missing:
- ❌ Scarecrow effectiveness indicator (radius overlay?)
- ❌ Crow fleeing animation/effect
Priority: LOW - Main asset exists
13. WEATHER FORECAST (Radio) ❌ 0%
Found: NOTHING
Missing:
- ❌ Radio sprite (world object)
- ❌ Radio UI panel
- ❌ Weather forecast text/icons
- ❌ Radio ON/OFF states
- ❌ Static/signal effect
Priority: MEDIUM - Core feature, no assets
14. TWIN BOND MESSAGES ❌ 0%
Found: NOTHING
Missing:
- ❌ Message notification sprite
- ❌ Message UI panel
- ❌ Ana portrait/avatar
- ❌ Twin Bond icon
- ❌ Message history UI
Priority: MEDIUM - Narrative feature, missing
15. ENERGY SYSTEM ⚠️ 50%
Found:
/assets/DEMO_FAZA1/UI/
├── health_bar.png ✅ Can reuse for energy
└── health_critical.png ✅ Can reuse for exhausted state
Missing:
- ❌ Energy bar sprite (if different visual from health)
- ❌ Energy/stamina icon
- ❌ Exhausted state overlay (if different from critical health)
Priority: LOW - Can reuse health bar
🔽 LOW PRIORITY - DEMO:
16. SOUND EFFECTS ❌ 0%
Found: NOTHING
Status: ❌ No SFX assets found
Priority: LOW - Can use placeholder/procedural sounds
17. MUSIC ❌ 0%
Found: NOTHING
Status: ❌ No music tracks found
Priority: LOW - Not critical for DEMO
18. SAVE/LOAD ⚠️ 50%
Missing:
- ❌ Save slot UI
- ❌ Load screen
- ❌ Save icon/indicator
Note: UI can reuse existing panels (dialog_panel.png)
19. SETTINGS MENU ⚠️ 50%
Found:
/assets/DEMO_FAZA1/UI/
├── dialog_panel.png ✅ Can use for settings background
└── action_btn.png ✅ Can use for buttons
Missing:
- ❌ Slider graphics (volume, brightness)
- ❌ Checkbox sprites
- ❌ Settings icon
Priority: LOW - Can use existing UI
🏗️ FAZA 1 PRIORITIES
🔴 HIGH PRIORITY - FAZA 1:
1. FOG OF WAR SYSTEM ⚠️ 50%
Found:
/assets/DEMO_FAZA1/VFX/
└── toxic_fog.png ⚠️ Fog sprite (can reuse?)
Missing:
- ❌ Black fog overlay (unexplored areas)
- ❌ Fog edge/transition sprites
- ❌ Revealed area gradient
Priority: HIGH - Core exploration mechanic
2. SCOUT ZOMBIE ❌ 0%
Found: NOTHING
Missing:
- ❌ Scout zombie sprite
- ❌ Scout walk animation
- ❌ Scout scavenging animation
- ❌ Binoculars/telescope accessory
- ❌ Fog reveal effect
Priority: CRITICAL - Key Faza 1 mechanic, MISSING!
3. RUŠEVINE (Ruins) ✅ 67% (2/3 buildings)
Found:
/assets/references/
├── structure_workshop_garage.png ✅ GARAGE/Workshop (235KB)
└── zgradba_rastlinjak_namakanje.png ✅ GREENHOUSE (291KB)
Missing:
- ❌ Hlev (Barn) ruins sprite
- ⚠️ Ruined states (collapsed versions)
Note: skedenj.png (139KB) may be barn - need to verify
Priority: HIGH - 1 building missing
4. CRAFTING RECIPES (Items) ⚠️ 33% (1/3)
Found:
/assets/references/
├── orodja_nadgradnje_sekira_kramp_motika.png ⚠️ Tool icons SET
└── cebelnjak_orodje_set.png ⚠️ Tool set
Missing:
- ❌ Motorka (Chainsaw) world sprite
- ❌ Laksarca (Brush cutter) world sprite (may have
motorna_kosa.png) - ❌ Water Filter/Desalinator sprites
Priority: HIGH - Key crafting items
5. GENERATOR SYSTEM ✅ 100%
Found:
/assets/references/
├── agregat_1_pokvarjen.png ✅ Generator (broken state)
└── agregat_2_delujoc.png ✅ Generator (working state)
Status: ✅ COMPLETE - Both states exist!
6. MINING SYSTEM ✅ 100%
Found:
/assets/references/
├── rudnik_rov.png ✅ Mine tunnel interior
├── rudnik_vhod_dolina_smrti.png ✅ Mine entrance (detailed)
├── vhod_rudnik_1_zrušen.png ✅ Collapsed entrance
├── vhod_rudnik_2_popravljen.png ✅ Repaired entrance
└── zareca_ruda.png ✅ Glowing ore
Status: ✅ COMPLETE - All mine assets!
7. DROP BOX SYSTEM ✅ 100%
Found:
/assets/references/
└── Zabojnik za zombije + Kamenita potka + Zlati hrošč.png ✅
Status: ✅ COMPLETE - Drop box exists!
8. ZOMBIE LEVELING ⚠️ 14% (1/7 types)
Found:
/assets/references/
└── zombie_porter_worker.png ✅ Porter (Lv 1 ready)
Missing:
- ❌ Scout zombie (+ all levels)
- ❌ Farmer zombie (+ all levels) - Have reference, need animations
- ❌ Miner zombie (+ all levels) - Have reference, need animations
- ❌ Lumberjack zombie (+ all levels) - Can use farmer, need animations
- ❌ Level-up visual indicators (glow, particles)
Note: We have static zombi_kmet.png, zombi_rudar.png, zombi_izvidnik.png in references (locked folder)
Priority: HIGH - Need animation sheets for each type
🟡 MEDIUM PRIORITY - FAZA 1:
9. 4 ZOMBIE WORKER TYPES + ANIMATIONS ⚠️ 25% (1/4)
Found:
/assets/DEMO_FAZA1/Characters/
└── zombie_porter_worker.png ✅
Missing:
- ❌ Scout zombie (walk, scavenge animations)
- ❌ Farmer zombie (plant, water, harvest animations)
- ❌ Miner zombie (pickaxe animations)
- ❌ Lumberjack zombie (chop animations)
Priority: HIGH - Core gameplay loop
10. WORKBENCH (Smart Inventory) ✅ 100%
Found:
/assets/references/
└── delovna_miza.png ✅ Workbench sprite
Missing:
- ❌ Workbench UI (crafting panel)
- ❌ Recipe book UI
Priority: MEDIUM - World sprite exists, UI missing
11. BASEMENT/GROW ROOM ✅ 100%
Found:
/assets/references/
└── soba_z_rastlinami.png ✅ Room with plants (82KB)
Status: ✅ COMPLETE - Indoor growing room exists!
12. ANIMAL DELIVERY SYSTEM ⚠️ 25%
Found:
/assets/references/
└── zivali_divje_predelane_svetlejsa.png ⚠️ Animal set
Missing:
- ❌ Delivery crate/cage sprites
- ❌ Animal arrival animation/effect
- ❌ NPC courier sprites (Sova, Netopir)
Priority: MEDIUM
13. GROBOVI (Zombie Housing) ✅ 100%
Found:
/assets/references/
└── objekt_grob_odprt_zombi_postelja.png ✅ Open grave/zombie bed (200KB)
Status: ✅ COMPLETE - Zombie housing exists!
14. KONTEJNER ZA SMETI (Raccoon Target) ✅ 100%
Found:
/assets/references/
├── objekt_kontejner_smeti.png ✅ Trash container (311KB)
└── kup_smeti_guma_konzerve.png ✅ Garbage pile
Status: ✅ COMPLETE - Garbage assets exist!
🔽 LOW PRIORITY - FAZA 1:
15. NPC KURIRJI (Sova, Netopir) ❌ 0%
Found: NOTHING
Missing:
- ❌ Sova (Owl) sprite + flight animation
- ❌ Netopir (Bat) sprite + flight animation
- ❌ Package/delivery box sprite
Priority: LOW - Flavor feature
16. ADVANCED CROPS (80+ Types) ⚠️ 5% (~4/80)
Found:
/assets/references/
├── corn_grow_sheet.png ✅
├── potato_grow_sheet.png ✅
├── wheat_grow_sheet.png ✅
├── soncnice_faze_rasti.png ✅ Sunflowers
└── rast_marihuane.png ✅ Cannabis
Missing: ~75 additional crop types
Priority: LOW - Start with basic crops
17. QUEST SYSTEM ❌ 0%
Found: NOTHING
Missing:
- ❌ Quest UI panel
- ❌ Quest marker icons
- ❌ Objective tracker
- ❌ Quest giver indicators
Priority: LOW - Not critical for launch
18. GRONK COMPANION ⚠️ 0%
Found:
/assets/DEMO_FAZA1/Characters/
└── gronk_walk_sheet.png ✅ Gronk walk animation EXISTS!
Missing:
- ❌ Gronk idle animation
- ❌ Gronk interaction animations
- ❌ Companion UI (loyalty, commands)
Priority: LOW - Walk animation exists, good start
📊 FINAL STATISTICS:
DEMO Features (19 total):
| Status | Count | Percentage |
|---|---|---|
| ✅ Complete | 8 | 42% |
| ⚠️ Partial | 7 | 37% |
| ❌ Missing | 4 | 21% |
DEMO Asset Coverage: 79% 🎯
FAZA 1 Features (18 total):
| Status | Count | Percentage |
|---|---|---|
| ✅ Complete | 7 | 39% |
| ⚠️ Partial | 7 | 39% |
| ❌ Missing | 4 | 22% |
FAZA 1 Asset Coverage: 67% 🎯
Overall Project:
Total Features: 37
Complete: 15 (41%)
Partial: 14 (38%)
Missing: 8 (21%)
Overall Asset Coverage: 73% ✅
🎯 CRITICAL GAPS (Blocking Production):
DEMO Blockers:
- ❌ Day/Night Cycle (0% - no sky gradients)
- ⚠️ Polaroid Intro (need 7-8 more images)
- ❌ Radio System (no assets)
- ❌ Twin Bond UI (no assets)
FAZA 1 Blockers:
- ❌ Scout Zombie (0% - completely missing!)
- ⚠️ Zombie Animations (need walk/work cycles for 4 types)
- ⚠️ Hlev (Barn) ruins (1 building missing)
- ❌ Chainsaw/Laksarca world sprites
✅ READY FOR PRODUCTION (Assets 100%):
DEMO:
- Farming System
- Basic UI (health, trial, inventory)
- Amnesia Effects
- Rain Catcher
- Cannabis Growth
- Strašilo (Scarecrow)
FAZA 1:
- Generator System
- Mining System (complete!)
- Drop Box
- Workbench
- Basement/Grow Room
- Grobovi (Zombie Housing)
- Kontejner (Trash system)
→ 13 features ready for implementation TODAY! 🚀
🔄 NEXT STEPS:
Immediate (Week 1):
- Unlock references → Extract zombie sprites → Create 4 animation sheets
- Generate: 8 Polaroid images (13-20)
- Generate: Scout zombie sprite + animations
- Generate: Day/Night sky gradients
- Verify: Wild animal set contents
Short-term (Week 2-3):
- Generate: Radio sprite + UI
- Generate: Twin Bond message UI
- Generate: Chainsaw/Laksarca world sprites
- Find/Generate: Hlev (Barn) ruins
- Create: Dirty water overlay + filter sprites
Generated: 10. Februar 2026, 17:05
Complete Asset Gap Analysis