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novafarma/nova farma TRAE/dokumentacija/COMPLETE_ASSET_GAP_ANALYSIS.md

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🎯 COMPLETE ASSET GAP ANALYSIS

DEMO + FAZA 1 - All Features
Datum: 10. Februar 2026, 17:02


📊 EXECUTIVE SUMMARY:

DEMO Features: 15/19 have assets (79%)
FAZA 1 Features: 12/18 have assets (67%)

Overall Project Asset Coverage: 73%


🎮 DEMO PRIORITIES

HIGH PRIORITY - DEMO (Already Checked):

# Feature Assets Found Status Coverage
1 Polaroid Intro 13/20 ⚠️ Partial 65%
2 Farming System Complete Ready 100%
3 Zombie Taming ⚠️ Partial ⚠️ UI Missing 60%
4 Basic UI Complete Ready 100%
5 Inventory Complete Ready 100%
6 Day/Night Cycle Missing Need 0%
7 Amnesia Blur Complete Ready 100%
8 Rain Catcher Complete Ready 100%
9 Cannabis Growth Complete Ready 100%
10 Dirty Water ⚠️ Partial ⚠️ Filter Missing 50%

⚠️ MEDIUM PRIORITY - DEMO:

11. WILD ANIMALS ⚠️ 25% (1/4 types)

Found:

/assets/references/
└── zivali_divje_predelane_svetlejsa.png  ⚠️ Wild animal SET (43KB)

Status: ⚠️ NEED TO VERIFY SET CONTENTS

  • This file likely contains multiple animals
  • Need to check if it has: Crow, Raccoon, Wolf, Rabbit
  • May need individual sprite extraction

Missing:

  • Individual animal sprites (if not in set)
  • Animal animations (walk, idle)
  • Animal behavior states (fleeing, eating)

Priority: MEDIUM - Check set contents first


12. STRAŠILO (Scarecrow) MECHANICS 100%

Found:

/assets/references/
└── objekt_strasilo_creepy.png  ✅ Scarecrow sprite (300KB)

Status: COMPLETE

  • Large file (300KB) = detailed asset
  • Creepy variant (Gothic style aligned)

Missing:

  • Scarecrow effectiveness indicator (radius overlay?)
  • Crow fleeing animation/effect

Priority: LOW - Main asset exists


13. WEATHER FORECAST (Radio) 0%

Found: NOTHING

Missing:

  • Radio sprite (world object)
  • Radio UI panel
  • Weather forecast text/icons
  • Radio ON/OFF states
  • Static/signal effect

Priority: MEDIUM - Core feature, no assets


14. TWIN BOND MESSAGES 0%

Found: NOTHING

Missing:

  • Message notification sprite
  • Message UI panel
  • Ana portrait/avatar
  • Twin Bond icon
  • Message history UI

Priority: MEDIUM - Narrative feature, missing


15. ENERGY SYSTEM ⚠️ 50%

Found:

/assets/DEMO_FAZA1/UI/
├── health_bar.png       ✅ Can reuse for energy
└── health_critical.png  ✅ Can reuse for exhausted state

Missing:

  • Energy bar sprite (if different visual from health)
  • Energy/stamina icon
  • Exhausted state overlay (if different from critical health)

Priority: LOW - Can reuse health bar


🔽 LOW PRIORITY - DEMO:

16. SOUND EFFECTS 0%

Found: NOTHING
Status: No SFX assets found
Priority: LOW - Can use placeholder/procedural sounds


17. MUSIC 0%

Found: NOTHING
Status: No music tracks found
Priority: LOW - Not critical for DEMO


18. SAVE/LOAD ⚠️ 50%

Missing:

  • Save slot UI
  • Load screen
  • Save icon/indicator

Note: UI can reuse existing panels (dialog_panel.png)


19. SETTINGS MENU ⚠️ 50%

Found:

/assets/DEMO_FAZA1/UI/
├── dialog_panel.png  ✅ Can use for settings background
└── action_btn.png    ✅ Can use for buttons

Missing:

  • Slider graphics (volume, brightness)
  • Checkbox sprites
  • Settings icon

Priority: LOW - Can use existing UI


🏗️ FAZA 1 PRIORITIES

🔴 HIGH PRIORITY - FAZA 1:

1. FOG OF WAR SYSTEM ⚠️ 50%

Found:

/assets/DEMO_FAZA1/VFX/
└── toxic_fog.png  ⚠️ Fog sprite (can reuse?)

Missing:

  • Black fog overlay (unexplored areas)
  • Fog edge/transition sprites
  • Revealed area gradient

Priority: HIGH - Core exploration mechanic


2. SCOUT ZOMBIE 0%

Found: NOTHING

Missing:

  • Scout zombie sprite
  • Scout walk animation
  • Scout scavenging animation
  • Binoculars/telescope accessory
  • Fog reveal effect

Priority: CRITICAL - Key Faza 1 mechanic, MISSING!


3. RUŠEVINE (Ruins) 67% (2/3 buildings)

Found:

/assets/references/
├── structure_workshop_garage.png     ✅ GARAGE/Workshop (235KB)
└── zgradba_rastlinjak_namakanje.png  ✅ GREENHOUSE (291KB)

Missing:

  • Hlev (Barn) ruins sprite
  • ⚠️ Ruined states (collapsed versions)

Note: skedenj.png (139KB) may be barn - need to verify

Priority: HIGH - 1 building missing


4. CRAFTING RECIPES (Items) ⚠️ 33% (1/3)

Found:

/assets/references/
├── orodja_nadgradnje_sekira_kramp_motika.png  ⚠️ Tool icons SET
└── cebelnjak_orodje_set.png                   ⚠️ Tool set

Missing:

  • Motorka (Chainsaw) world sprite
  • Laksarca (Brush cutter) world sprite (may have motorna_kosa.png)
  • Water Filter/Desalinator sprites

Priority: HIGH - Key crafting items


5. GENERATOR SYSTEM 100%

Found:

/assets/references/
├── agregat_1_pokvarjen.png  ✅ Generator (broken state)
└── agregat_2_delujoc.png    ✅ Generator (working state)

Status: COMPLETE - Both states exist!


6. MINING SYSTEM 100%

Found:

/assets/references/
├── rudnik_rov.png                  ✅ Mine tunnel interior
├── rudnik_vhod_dolina_smrti.png    ✅ Mine entrance (detailed)
├── vhod_rudnik_1_zrušen.png        ✅ Collapsed entrance
├── vhod_rudnik_2_popravljen.png    ✅ Repaired entrance
└── zareca_ruda.png                 ✅ Glowing ore

Status: COMPLETE - All mine assets!


7. DROP BOX SYSTEM 100%

Found:

/assets/references/
└── Zabojnik za zombije + Kamenita potka + Zlati hrošč.png  ✅

Status: COMPLETE - Drop box exists!


8. ZOMBIE LEVELING ⚠️ 14% (1/7 types)

Found:

/assets/references/
└── zombie_porter_worker.png  ✅ Porter (Lv 1 ready)

Missing:

  • Scout zombie (+ all levels)
  • Farmer zombie (+ all levels) - Have reference, need animations
  • Miner zombie (+ all levels) - Have reference, need animations
  • Lumberjack zombie (+ all levels) - Can use farmer, need animations
  • Level-up visual indicators (glow, particles)

Note: We have static zombi_kmet.png, zombi_rudar.png, zombi_izvidnik.png in references (locked folder)

Priority: HIGH - Need animation sheets for each type


🟡 MEDIUM PRIORITY - FAZA 1:

9. 4 ZOMBIE WORKER TYPES + ANIMATIONS ⚠️ 25% (1/4)

Found:

/assets/DEMO_FAZA1/Characters/
└── zombie_porter_worker.png  ✅

Missing:

  • Scout zombie (walk, scavenge animations)
  • Farmer zombie (plant, water, harvest animations)
  • Miner zombie (pickaxe animations)
  • Lumberjack zombie (chop animations)

Priority: HIGH - Core gameplay loop


10. WORKBENCH (Smart Inventory) 100%

Found:

/assets/references/
└── delovna_miza.png  ✅ Workbench sprite

Missing:

  • Workbench UI (crafting panel)
  • Recipe book UI

Priority: MEDIUM - World sprite exists, UI missing


11. BASEMENT/GROW ROOM 100%

Found:

/assets/references/
└── soba_z_rastlinami.png  ✅ Room with plants (82KB)

Status: COMPLETE - Indoor growing room exists!


12. ANIMAL DELIVERY SYSTEM ⚠️ 25%

Found:

/assets/references/
└── zivali_divje_predelane_svetlejsa.png  ⚠️ Animal set

Missing:

  • Delivery crate/cage sprites
  • Animal arrival animation/effect
  • NPC courier sprites (Sova, Netopir)

Priority: MEDIUM


13. GROBOVI (Zombie Housing) 100%

Found:

/assets/references/
└── objekt_grob_odprt_zombi_postelja.png  ✅ Open grave/zombie bed (200KB)

Status: COMPLETE - Zombie housing exists!


14. KONTEJNER ZA SMETI (Raccoon Target) 100%

Found:

/assets/references/
├── objekt_kontejner_smeti.png       ✅ Trash container (311KB)
└── kup_smeti_guma_konzerve.png      ✅ Garbage pile

Status: COMPLETE - Garbage assets exist!


🔽 LOW PRIORITY - FAZA 1:

15. NPC KURIRJI (Sova, Netopir) 0%

Found: NOTHING

Missing:

  • Sova (Owl) sprite + flight animation
  • Netopir (Bat) sprite + flight animation
  • Package/delivery box sprite

Priority: LOW - Flavor feature


16. ADVANCED CROPS (80+ Types) ⚠️ 5% (~4/80)

Found:

/assets/references/
├── corn_grow_sheet.png        ✅
├── potato_grow_sheet.png      ✅
├── wheat_grow_sheet.png       ✅
├── soncnice_faze_rasti.png    ✅ Sunflowers
└── rast_marihuane.png         ✅ Cannabis

Missing: ~75 additional crop types

Priority: LOW - Start with basic crops


17. QUEST SYSTEM 0%

Found: NOTHING

Missing:

  • Quest UI panel
  • Quest marker icons
  • Objective tracker
  • Quest giver indicators

Priority: LOW - Not critical for launch


18. GRONK COMPANION ⚠️ 0%

Found:

/assets/DEMO_FAZA1/Characters/
└── gronk_walk_sheet.png  ✅ Gronk walk animation EXISTS!

Missing:

  • Gronk idle animation
  • Gronk interaction animations
  • Companion UI (loyalty, commands)

Priority: LOW - Walk animation exists, good start


📊 FINAL STATISTICS:

DEMO Features (19 total):

Status Count Percentage
Complete 8 42%
⚠️ Partial 7 37%
Missing 4 21%

DEMO Asset Coverage: 79% 🎯


FAZA 1 Features (18 total):

Status Count Percentage
Complete 7 39%
⚠️ Partial 7 39%
Missing 4 22%

FAZA 1 Asset Coverage: 67% 🎯


Overall Project:

Total Features: 37
Complete: 15 (41%)
Partial: 14 (38%)
Missing: 8 (21%)

Overall Asset Coverage: 73%


🎯 CRITICAL GAPS (Blocking Production):

DEMO Blockers:

  1. Day/Night Cycle (0% - no sky gradients)
  2. ⚠️ Polaroid Intro (need 7-8 more images)
  3. Radio System (no assets)
  4. Twin Bond UI (no assets)

FAZA 1 Blockers:

  1. Scout Zombie (0% - completely missing!)
  2. ⚠️ Zombie Animations (need walk/work cycles for 4 types)
  3. ⚠️ Hlev (Barn) ruins (1 building missing)
  4. Chainsaw/Laksarca world sprites

READY FOR PRODUCTION (Assets 100%):

DEMO:

  • Farming System
  • Basic UI (health, trial, inventory)
  • Amnesia Effects
  • Rain Catcher
  • Cannabis Growth
  • Strašilo (Scarecrow)

FAZA 1:

  • Generator System
  • Mining System (complete!)
  • Drop Box
  • Workbench
  • Basement/Grow Room
  • Grobovi (Zombie Housing)
  • Kontejner (Trash system)

→ 13 features ready for implementation TODAY! 🚀


🔄 NEXT STEPS:

Immediate (Week 1):

  1. Unlock references → Extract zombie sprites → Create 4 animation sheets
  2. Generate: 8 Polaroid images (13-20)
  3. Generate: Scout zombie sprite + animations
  4. Generate: Day/Night sky gradients
  5. Verify: Wild animal set contents

Short-term (Week 2-3):

  1. Generate: Radio sprite + UI
  2. Generate: Twin Bond message UI
  3. Generate: Chainsaw/Laksarca world sprites
  4. Find/Generate: Hlev (Barn) ruins
  5. Create: Dirty water overlay + filter sprites

Generated: 10. Februar 2026, 17:05
Complete Asset Gap Analysis