SESSION 2 - Biome rendering implementation: 1. Player spawn updated for 500x500 world: - Default spawn: Center (250, 250) instead of (50, 50) - Spawn point is in Grassland biome (farm area) - Console logging for spawn location 2. Chunk loading on game start: - Initial chunks loaded around player spawn - 3x3 chunk grid (9 chunks total) - ~22,500 tiles loaded at startup - Console output shows chunk stats 3. Dynamic chunk loading in update loop: - ChunkManager updates based on player position - Auto-load chunks as player moves - Auto-unload distant chunks for performance - Smooth chunk transitions Technical: - Chunks update every frame based on player.getPosition() - Only loads/unloads when player changes chunks - Efficient: Only processes when chunk boundary crossed Status: Session 2 - Implementation complete Next: Test in-game, verify biome rendering Files modified: 1 (GameScene.js) Ready to reload and test!
58 lines
1.2 KiB
Markdown
58 lines
1.2 KiB
Markdown
# 🌍 PHASE 28 - SESSION 2 LOG
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**Date:** 15.12.2025 17:10
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**Session:** Biome Rendering & Testing
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**Status:** 🔄 IN PROGRESS
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---
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## 🎯 **SESSION 2 OBJECTIVES:**
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1. **Test Systems** - Verify BiomeSystem & ChunkManager initialize
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2. **Render Chunks** - Load initial chunks around player spawn
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3. **Biome Visuals** - Verify different biome tiles render
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4. **Performance** - Check FPS with chunk system
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5. **Debug** - Fix any issues that appear
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## ✅ **COMPLETED:**
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### **Initial Setup** (5 min) ✅
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- Reloaded game with new systems
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- Monitoring console for initialization
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## ⏳ **IN PROGRESS:**
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### **Testing Phase** (Started 17:10)
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- [ ] Check console for BiomeSystem initialization
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- [ ] Check console for ChunkManager initialization
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- [ ] Verify 500x500 terrain loads
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- [ ] Look for any errors
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## 🐛 **ISSUES FOUND:**
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(To be documented as we test)
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## 📊 **EXPECTED CONSOLE OUTPUT:**
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```
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🌍 Initializing Biome System (500x500 world)...
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🌍 Generating biome map...
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✅ Biome map generated!
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💾 Initializing Chunk Manager...
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💾 ChunkManager initialized (chunk size: 50x50)
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✅ BiomeSystem & ChunkManager connected to terrainSystem
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🎨 Flat2DTerrainSystem initialized (500x500 world)
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```
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---
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**Status:** Testing in progress...
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