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novafarma/FAZA_2_PRODUCTION_PLAN.md
David Kotnik c5796c2050 🏘️ FAZA 2 BEGINS - Week 1 Complete (10 sprites)
 FIRST RUINED HOUSE (5 progression stages):
1. Completely ruined (debris, collapsed)
2. Foundation cleared (stable)
3. Walls rebuilt (no roof)
4. Roof completed (functional)
5. Fully restored (beautiful, lived-in)

 TOWN SQUARE BASE (5 assets):
- Fountain (3 stages: broken → working → ornate)
- Gothic bench (wrought iron)
- Notice board (quest hub)

🎨 STYLE: Full gothic town aesthetic
- Gargoyle fountain statues
- Gothic arch details
- Dark stone & weathering
- Flower boxes on restored buildings

📋 FAZA 2 PRODUCTION PLAN: Created
 - 5-week schedule
 - 159 total sprites planned
 - Week 1: 10/13 complete (77%)

NEXT: Week 2 - Core buildings (Town Hall, Church, Blacksmith, Store)
2026-01-09 01:10:12 +01:00

6.6 KiB
Raw Blame History

🏘️ FAZA 2 PRODUCTION PLAN - TOWN RESTORATION

Created: Jan 9, 2026 01:05
Status: PLANNING PHASE
Faza 1 Status: 100% COMPLETE (73/73 sprites)


📊 FAZA 2 OVERVIEW

Theme: Town Restoration - Starting from One Ruined House
Total Estimated Assets: ~160 sprites
Production Timeline: 4-5 weeks


🎯 FAZA 2 SCOPE

1. STARTING CONTENT (Week 1)

First Ruined House: 1 building × 5 progression stages = 5 sprites

  • Stage 1: Completely ruined (collapsed walls, debris)
  • Stage 2: Foundation cleared (cleaned up, stable)
  • Stage 3: Walls rebuilt (basic structure standing)
  • Stage 4: Roof added (weatherproof, windows)
  • Stage 5: Fully restored (painted, decorated, living)

Town Square Base: 8 sprites

  • Town square center (open plaza)
  • Fountain (3 stages: broken → working → ornate)
  • Bench (2 variants)
  • Town notice board
  • Street lamp (basic)

WEEK 1 TOTAL: 13 sprites


2. CORE TOWN BUILDINGS (Week 2-3)

Each building needs 4-5 progression stages (ruined → restored)

Priority Buildings (8 × 5 stages = 40 sprites):

  1. Town Hall (civic center, mayor's office)
  2. Church (priest, spiritual center, quests)
  3. Blacksmith (tool & weapon upgrades)
  4. General Store (upgraded trading post)
  5. Inn/Tavern (gathering place, rooms)
  6. School (teacher, children, lore)
  7. Guard Post (town protection, security)
  8. Apothecary (potions, medicine, herbs)

WEEK 2-3 TOTAL: 40 sprites


3. TOWN INFRASTRUCTURE (Week 4)

Roads & Paths: 12 sprites

  • Cobblestone road straight (3 variants: broken/patched/pristine)
  • Cobblestone road corner (3 variants)
  • Cobblestone road T-junction (3 variants)
  • Town entrance archway (3 stages)

Lighting: 6 sprites

  • Gothic street lamp (3 designs × 2 states: off/lit)

Decorations: 8 sprites

  • Town banners (4 colors/designs)
  • Flower boxes (2 variants)
  • Town statue/monument (2 stages)

WEEK 4 TOTAL: 26 sprites


4. TOWN NPCs (Week 5)

Primary NPCs (8 characters × 11 sprites each = 88 sprites):

Each NPC needs:

  • Idle (front, back, left, right) = 4
  • Walk (front, back, left, right) = 4
  • Action animation (unique) = 2
  • Portrait (dialogue) = 1

NPC List:

  1. Mayor Viktor (elderly, formal suit, restoration coordinator)
  2. Father Marko (priest, spiritual guide, quest giver)
  3. Gronk (blacksmith, tool upgrades - ALREADY DESIGNED!)
  4. Mrs. Novak (general store owner, supplies)
  5. Inn Keeper Janez (tavern host, gossip source)
  6. Teacher Ana (school teacher, children's safety)
  7. Guard Captain Luka (town defense, zombie protection)
  8. Elder Marta (town historian, lore keeper)

WEEK 5 TOTAL: 88 sprites


📅 PRODUCTION SCHEDULE

WEEK 1: Town Foundation (13 sprites)

  • Day 1-2: First ruined house (5 stages)
  • Day 3-4: Town square (fountain, benches)
  • Day 5: Street lamps and notice board

WEEK 2: Core Buildings Part 1 (20 sprites)

  • Day 1-2: Town Hall (5 stages)
  • Day 3-4: Church (5 stages)
  • Day 5-6: Blacksmith (5 stages)
  • Day 7: General Store (5 stages)

WEEK 3: Core Buildings Part 2 (20 sprites)

  • Day 1-2: Inn/Tavern (5 stages)
  • Day 3-4: School (5 stages)
  • Day 5-6: Guard Post (5 stages)
  • Day 7: Apothecary (5 stages)

WEEK 4: Infrastructure (26 sprites)

  • Day 1-3: Cobblestone roads (12 variants)
  • Day 4-5: Street lamps (6 pieces)
  • Day 6-7: Decorations (8 pieces)

WEEK 5: NPCs (88 sprites)

  • Day 1: Mayor Viktor (11)
  • Day 2: Father Marko (11)
  • Day 3: Gronk (organize existing assets)
  • Day 4: Mrs. Novak (11)
  • Day 5: Inn Keeper Janez (11)
  • Day 6: Teacher Ana (11)
  • Day 7: Guard Captain Luka (11) + Elder Marta (11)

🎨 ART STYLE NOTES

Gothic Town Aesthetic:

  • Dark stone buildings with weathering
  • Gothic arch windows and doors
  • Slate/dark tile roofs
  • Wrought iron details
  • Overgrown vegetation on ruins
  • Atmospheric lighting (fog, shadows)

Progression Visual Cues:

  • Stage 1: Debris, collapsed sections, plants
  • Stage 2: Cleared debris, foundation visible
  • Stage 3: Walls up, no roof, scaffolding
  • Stage 4: Roof on, basic windows/doors
  • Stage 5: Paint, decorations, signs, life

NPC Design:

  • Match Gronk's chibi gothic style
  • Thick black outlines
  • Expressive faces
  • Period-appropriate clothing (medieval/gothic)
  • Each NPC has unique color palette

📂 FOLDER STRUCTURE

assets/references/
├── faza2_buildings/
│   ├── ruined_house_01/
│   │   ├── stage_1_ruined.png
│   │   ├── stage_2_foundation.png
│   │   ├── stage_3_walls.png
│   │   ├── stage_4_roof.png
│   │   └── stage_5_restored.png
│   ├── town_hall/
│   ├── church/
│   ├── blacksmith/
│   └── ... (other buildings)
├── faza2_infrastructure/
│   ├── roads/
│   ├── lamps/
│   ├── decorations/
│   └── town_square/
└── faza2_npcs/
    ├── mayor_viktor/
    ├── father_marko/
    ├── mrs_novak/
    └── ... (other NPCs)

🎯 PRIORITY BREAKDOWN

HIGH PRIORITY (Start immediately):

  1. First ruined house (5 stages) - unlock town restoration mechanic
  2. Town square fountain (3 stages) - central landmark
  3. Town Hall (5 stages) - mayor questline
  4. Church (5 stages) - spiritual storyline

MEDIUM PRIORITY (Week 2-3):

  1. Remaining core buildings (20 sprites)
  2. Roads and infrastructure (18 sprites)

LOWER PRIORITY (Week 4-5):

  1. Decorative elements (8 sprites)
  2. Secondary NPCs (88 sprites)

💡 GAMEPLAY INTEGRATION NOTES

Restoration Mechanics:

  • Each building requires resources (wood, stone, iron)
  • Buildings unlock as player progresses
  • NPCs move in when building reaches Stage 5
  • Buildings provide services at different stages:
    • Stage 3: Basic functionality
    • Stage 4: Normal functionality
    • Stage 5: Premium bonuses

Quest Integration:

  • Mayor coordinates restoration efforts
  • Priest provides blessings/protection
  • Each NPC has personal questline
  • Town restoration ties into Ana's mystery

📈 ESTIMATED TOTALS

Category Sprites Status
Ruined House #1 5 🔜 Next
Core Buildings 40 Planned
Infrastructure 26 Planned
NPCs 88 Planned
TOTAL FAZA 2 159 0%

🎊 COMPLETION CRITERIA

Faza 2 is complete when:

  • First ruined house fully restorable (5 stages)
  • All 8 core buildings restorable
  • Town square functional
  • Road system implemented
  • All 8 NPCs present with animations
  • Town feels alive and populated

NEXT ACTION: Start Week 1 - First Ruined House!